Passive: Scoring a takedown against an enemy ward (excluding Zombie Wards) within 10 seconds of damaging it will summon an allied Zombie Ward in its place. Gain Champions hit with Bandage Toss (Q) at greater than 75% of max range2 Attack Damage or Damage to champions with Center of the Universe (P)4 Ability Power (Adaptive) for every Zombie Ward spawned, stacking up to 5 times for Champions hit with Bandage Toss (Q) at greater than 75% of max range5 Attack Damage or Damage to champions with Center of the Universe (P)10 Ability Power (Adaptive). At max stacks, you gain an additional Champions hit with Bandage Toss (Q) at greater than 75% of max range10 Attack Damage or Damage to champions with Center of the Universe (P)20 Ability Power (Adaptive).
Zombie Wards grant sight, are untargetable to your team, have Champions killed with Comeuppance (R)1 health, last for 120 seconds and don't count towards your ward limit.