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Notes

Rune VFX

  • On modes where wards are disabled, Zombie Ward is exchanged with Eyeball Collection Eyeball Collection.
  • Spawning 10 Zombie Wards grants you a total of 18 bonus Attack Damage or 30 Ability Power (Adaptive).
    • Only one Zombie Ward can be spawned from a destroyed enemy ward, but all 'assisters' with the rune will still be granted the bonus Adaptive stats.
  • The user does not have to explicitely damage a Ward icon.png ward to make it spawn a Zombie Ward. If the ward is revealed from an effect that the Zombie Ward user is the source of (e.g. Oracle Lens Oracle Lens, Scryer's Bloom Scryer's Bloom or disabled by their Control Ward icon.png control ward) when it is destroyed, it is also treated as 'assisting' in the ward kill and will thus spawn a Zombie Ward.
    • Gaining the 'assist' on an enemy ward that is destroyed due to the enemy replacing it will still spawn a friendly Zombie Ward.(note)
  • Fiddlesticks' Fiddlesticks' Totem Ward icon.png Effigies count as a ward for this rune, and as such can spawn a Zombie Ward when they are killed.
    • ππ„ππƒπˆππ† π…πŽπ‘ 𝐓𝐄𝐒𝐓 Varius 'kill credit' bugs with Totem Ward icon.png effigies.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences edit


Patch History

V9.7
  • New Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer).
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant 1 Gold 1.
  • Old Effect:
    • Scoring a Damage rating.png takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant 1 Gold 1.
V8.14
  • Removed: Zombie Wards no longer spawn from friendly wards which time out.
  • Undocumented: No longer replaces your trinket with a Zombie Ward for up to 30 seconds if you already had a ward in the brush where the Zombie Ward would spawn.
  • New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
  • Duration increased to 120 seconds from 30 − 120 (based on level).
V8.7
  • Duration reduced to 30 − 120 (based on level) seconds from 60 − 180 (based on level).
V8.3
  • Bug Fix: No longer incorrectly creates Zombie Wards when killing a player-summoned trap.
V8.2
  • Ward duration reduced to 60 − 180 (based on level) seconds from 180 at all levels.
  • When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).
V7.23
  • New Effect: Killing a Zombie Ward now grants 1 Gold 1.
V7.22 Added
  • Domination icon.png Domination Slot 2 rune.
    • Passive: Scoring a takedown on an enemy ward summons a friendly Farsight Ward icon.png Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Zombie Wards grant Sight icon.png sight over 1100 units, are visible to the enemy team, have 1 health, last for 180 seconds and don't count towards your ward limit.
    • Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.

References