Notes

  • On modes where wards are disabled, Zombie Ward is exchanged with Eyeball Collection rune Eyeball Collection.
  • Spawning 10 Zombie Wards grants you a total of 18 bonus Attack Damage or 30 Ability Power (Adaptive).
  • When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they don't have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).

Patch History

V9.7
  • New Effect:
    • Scoring a Damage rating takedown on an enemy ward summons a friendly Farsight Ward icon Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) for every Zombie Ward spawned, up to 10, for a maximum of 12 bonus Attack Damage or 20 Ability Power (Adaptive).
    • After spawning 10 Zombie Wards, gain an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
    • Zombie Wards grant Sight icon sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant Gold 1.
  • Old Effect:
    • Scoring a Damage rating takedown on an enemy ward summons a friendly Farsight Ward icon Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Zombie Wards grant Sight icon sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
    • Killing a Zombie Ward will grant Gold 1.
V8.14
  • Removed: Zombie Wards no longer spawn from friendly wards which time out.
  • New Effect: After taking down an enemy ward, your next damage against an enemy champion deals 30 − 90 (based on level) bonus magic damage.
  • Duration increased to 120 seconds from 30 − 120 (based on level).
V8.7
  • Duration reduced to 30 − 120 (based on level) seconds from 60 − 180 (based on level).
V8.3
  • Bug Fix: No longer incorrectly creates Zombie Wards when killing a player-summoned trap.
V8.2
  • Ward duration reduced to 60 − 180 (based on level) seconds from 180 at all levels.
  • When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).
V7.23
  • New Effect: Killing a Zombie Ward now grants Gold 1.
V7.22 Added
  • Domination icon Domination Slot 2 rune.
    • Passive: Scoring a takedown on an enemy ward summons a friendly Farsight Ward icon Zombie Ward in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
    • Zombie Wards grant Sight icon sight over 1100 units, are visible to the enemy team, have 1 health, last for 180 seconds and don't count towards your ward limit.
    • Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.

References

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