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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Zoe OriginalCentered
Zoe
Zoe (Universe)Zoe (Universe)
Zoe (League of Legends)Zoe (League of Legends)
Zoe (Esports)Zoe (Esports)
Zoe (Teamfight Tactics)Zoe (Teamfight Tactics)
Zoe (Legends of Runeterra)Zoe (Legends of Runeterra)
Zoe (Wild Rift)Zoe (Wild Rift)
Zoe (Development)Zoe (Development)
Zoe (Trivia)Zoe (Trivia)

Abilities[]

More Sparkles!

More Sparkles!

Innate: After using an ability, Zoe’s next attack deals an additional 16 − 130 (based on level) Multiple champions hit with Between Worlds (R)(+ 20% AP).

More Sparkles! deals damage instantly, and deals 50% damage to structures.

Info
  • No additional details.

Paddle Star!

Zoe Paddle Star! WR

Active: Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing Damage mitigated with Shifting Sands (E)magic damage. Enemies surrounding the target take 80% damage.

Minimum Magic Damage:
50 / 90 / 130 / 170 Multiple champions hit with Between Worlds (R)(+ 60% bonus AP)
Maximum Magic Damage:
125 / 225 / 325 / 425 Multiple champions hit with Between Worlds (R)(+ 150% bonus AP)
Zoe Paddle Star! 2 WR

Zoe can recast this ability to redirect the missile to a new position near Zoe.

Info
  • No additional details.

Spell Thief

Passive: Enemies drop Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)spell shards when casting a summoner spell summoner spell or using a Boot Enchantment Boot Enchantment. Specific minions also drop a Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.

Movement Speed:
35 / 45 / 55 / 65

Passive: When Zoe casts this Ability, or any Spell Spell, she gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed and tosses 3 missiles at the target she attacked most recently. These missiles deal Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
25 / 35 / 45 / 55 Multiple champions hit with Between Worlds (R)(+ 15% bonus AP)

Active: Zoe casts the ability from a Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)spell shards that she has picked up.

Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)Spell shards last on the ground for 20 seconds. Each missile can apply More Sparkles! More Sparkles!

Info
  • No additional details.

Sleepy Trouble Bubble

Sleepy Trouble Bubble

Active: Zoe dropkicks a bubble that deals Damage mitigated with Shifting Sands (E)magic damage, liungering as a trap if it doesn't hit anything. The bubble's range is extended when flying over terrain.

Magic Damage:
70 / 125 / 180 / 235 Multiple champions hit with Between Worlds (R)(+ 45% AP)

After a delay, the victim falls Sleep icon asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 200% bonus Skillshots dodged with Void Surge (Q) true damage, up to a cap.

True Damage cap:
70 / 125 / 180 / 235 Multiple champions hit with Between Worlds (R)(+ 45% AP)

Before the target falls Sleep icon asleep, they are Drowsy icon drowsy, becoming increasingly Slow icon slowed.

Slow:
15 / 20 / 25 / 30

Info
  • No additional details.

Portal Jump

Portal Jump

Active: Zoe Flash teleports to a nearby position for 1 second. Afterwards, she Flash teleports back. Zoe can use Abilities and attack, but can't move during this time.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1a
  • Paddle Star! Paddle Star!
    • Base damage reduced from 35 / 75 / 115 / 155 to 30 / 65 / 100 / 135.
    • Maximum base damage increased from 87.5 / 187.5 / 287.5 / 387.5 to 75 / 162.5 / 250 / 337.5.
  • Sleepy Trouble Bubble Sleepy Trouble Bubble
    • Base damage reduced from 40 / 95 / 150 / 205 to 30 / 80 / 130 / 180.
  • Portal Jump Portal Jump
    • Cooldown increased from 10 / 8 / 6 seconds to 12 / 9 / 6.
V4.3a
  • Paddle Star! Paddle Star!
    • Base damage by rank reduced from 45 / 85 / 125 / 165 to 35 / 75 / 115 / 155.
  • Sleepy Trouble Bubble Sleepy Trouble Bubble
    • Base damage reduced from 60 / 115 / 170 / 225 to 40 / 95 / 150 / 205.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)45% AP to inherit50%.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.1b
  • Paddle Star! Paddle Star!
    • Base damage by rank reduced from 50 / 90 / 130 / 170 to 45 / 85 / 125 / 165.
    • Base damage by level reduced from 6 − 55 (based on level) to 3 − 52 (based on level).
  • Sleepy Trouble Bubble Sleepy Trouble Bubble
    • Base damage reduced from 70 / 125 / 180 / 235 to 60 / 115 / 170 / 225.
    • True damage cap reduced from 70 / 125 / 180 / 235 to 60 / 115 / 170 / 225.
V4.0c
  • Spell Thief Spell Thief
    • Bonus movement speed reduced to 35 / 45 / 55 / 65% to 25 / 30 / 35 / 40%.
    • Movement speed duration reduced from 2 / 2.25 / 2.5 / 2.75 seconds to 2 at all ranks.
V4.0a
V4.0 - Added
  • Released January 11, 2023 (00:01 UTC).

See also[]

References[]

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