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Zoe OriginalCentered.jpg
Zoe
Zoe (Universe)Zoe (Universe)
Zoe (League of Legends)Zoe (League of Legends)
Zoe (Teamfight Tactics)Zoe (Teamfight Tactics)
Zoe (Legends of Runeterra)Zoe (Legends of Runeterra)
Zoe (Development)Zoe (Development)

Zoe is a champion in League of Legends.[1]

Abilities

Edit

More Sparkles!

More Sparkles!.png

Innate: After casting an ability, Zoe's next basic attack or Spell Thief Spell Thief missile within 5 seconds becomes Projectile.png non-projectile and deals 16 − 130 (based on level) (+ 20% AP) bonus magic damage.

Info
  • No additional details.

Edit

Paddle Star

Paddle Star.png

Active: Zoe shoots a star in the target direction that detonates upon colliding with an enemy, dealing magic damage to enemies within the area, reduced to 80% for enemies hit beyond the first. The total damage is increased by 0% − 150% (based on distance traveled).

Minimum Magic Damage:
7 − 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP)
Maximum Magic Damage:
17.5 − 125 (based on level) (+ 125 / 200 / 275 / 350 / 425) (+ 150% AP)

If the star does not collide with an enemy, it lingers at maximum range for 1 second, allowing Paddle Star to be recast after 0.25 seconds in the duration.

Paddle Star 2.png

Recast: Zoe redirects the star to the target location, resetting its damage modifier on cast. The redirected star can travel beyond the new location, continuing forward until it moves more than 800 units from Zoe.

Paddle Star's recast can be used while affected by Silence icon.png cast-inhibiting crowd control.

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as More Sparkles! More Sparkles!, Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • The recast radius matches the initial cast radius of the ability, but Zoe can move any amount of distance away from the projectile before reactivating.
  • Paddle Star's effect radius is centered around the location of the missile as it collides.

Edit

Spell Thief

Spell Thief.png

Passive - Spell Thief: Whenever enemy champions cast a summoner spell summoner spell or item active item active, they drop the corresponding Spell Shard Spell Shard onto the ground that grants Sight icon.png sight over a 100-radius area and remains for 40 seconds. Some enemy Minion icon.png minions spawn with random Spell Shards that only drop to the ground for 20 seconds if killed by Zoe.

Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds. She can replace her current Spell Thief active by moving directly onto another Spell Shard.

Active: Zoe mimics the active of the collected Spell Shard.

Passive - Wheeeee: Casting Spell Thief or one of Zoe's own summoner spells grants her Movement speed icon.png bonus movement speed for the next few seconds, and summons three bubbles that orbit her for the next 10 seconds.

Bonus Movement Speed:
30 / 40 / 50 / 60 / 70%
Bonus Movement Speed Duration:
2 / 2.25 / 2.5 / 2.75 / 3

If Zoe is not affected by Suppression icon.png complete crowd control she hurls one bubble at a time at the nearest non-Sleep icon.png sleeping enemy in range, prioritizing her attack target, dealing magic damage with each bubble.

Magic Damage Per Orb:
25 / 35 / 45 / 55 / 65 (+ 13.3% AP)
Total Magic Damage:
75 / 105 / 135 / 165 / 195 (+ 40% AP)

Info
  • Mimics the details of the mimicked active.
  • Zoe will cast Spell Thief in place of her own summoner spells if she has either of them as a collected Spell Shard.
  • Minions that can drop Spell Shards are marked with a tied cosmic balloon that floats above them.
    • Minions do not drop a shard for Teleport Teleport.
  • Zoe utilizes an attack-like animation whenever one of the bubbles hurls itself at an enemy, making it look as if she can attack while moving.
  • Zoe cannot steal consumables, trinkets, component items, or items that create deployable or persistent effects. Some actives are excluded.
Item Stealable
Anathema's Chains Anathema's Chains Not Applicable
Black Mist Scythe Black Mist Scythe Not Applicable
Black Spear Black Spear Not Applicable
Bulwark of the Mountain Bulwark of the Mountain Not Applicable
Everfrost Everfrost Yes
Farsight Alteration Farsight Alteration Not Applicable
Frostfang Frostfang Not Applicable
Galeforce Galeforce Yes
Gargoyle Stoneplate Gargoyle Stoneplate No
Goredrinker Goredrinker Yes
Harrowing Crescent Harrowing Crescent Not Applicable
Hextech Rocketbelt Hextech Rocketbelt Yes
Ironspike Whip Ironspike Whip No
Knight's Vow Knight's Vow Not Applicable
Locket of the Iron Solari Locket of the Iron Solari Yes
Mercurial Scimitar Mercurial Scimitar No
Mikael's Blessing Mikael's Blessing No
Oracle Lens Oracle Lens Not Applicable
Pauldrons of Whiterock Pauldrons of Whiterock Not Applicable
Predator Boots Predator Boots Yes
Prowler's Claw Prowler's Claw Yes
Quicksilver Sash Quicksilver Sash No
Randuin's Omen Randuin's Omen Yes
Redemption Redemption No
Runesteel Spaulders Runesteel Spaulders Not Applicable
Scarecrow Effigy Scarecrow Effigy Not Applicable
Shard of True Ice Shard of True Ice Not Applicable
Shurelya's Battlesong Shurelya's Battlesong Yes
Silvermere Dawn Silvermere Dawn No
Stirring Wardstone Stirring Wardstone Not Applicable
Stopwatch Stopwatch No
Stridebreaker Stridebreaker Yes
Targon's Buckler Targon's Buckler Not Applicable
Turbo Chemtank Turbo Chemtank Yes
Warding Totem Warding Totem Not Applicable
Watchful Wardstone Watchful Wardstone Not Applicable
Vigilant Wardstone Vigilant Wardstone Not Applicable
Youmuu's Ghostblade Youmuu's Ghostblade Yes
Zeke's Convergence Zeke's Convergence Not Applicable
Zhonya's Hourglass Zhonya's Hourglass Yes
Key
Yes Can be stolen.
No Cannot be stolen.
Not Applicable Not applicable to be stolen.
Wanted Untested

Edit

Sleepy Trouble Bubble

Sleepy Trouble Bubble.png

Active: Zoe kicks a bubble in the target direction that bursts on the first enemy hit, or else doing a short 1 second bounce at maximum range then forming a trap on the ground for 5 seconds that arms immediately. The bubble can only move through terrain once but may do so indefinitely, gaining the distance travelled inside terrain as bonus range, and will fall short if it would enter terrain again.

The bubble deals magic damage on contact with an enemy and renders them Drowsy icon.png drowsy for 1.4 seconds, which gradually Slow icon.png slows them, after which they fall Sleep icon.png asleep for 2.25 seconds.

Maximum Slow:
10 / 15 / 20 / 25 / 30%
Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 40% AP)

The next instance of non-Blaze.png persistent non-Minion icon.png minion non-small and medium Monster icon.png monster damage taken by the Sleep icon.png sleeping target consumes the debuff to deal them Hybrid penetration icon.png bonus true damage equal to the post-mitigation damage dealt, capped at Sleepy Trouble Bubble's damage. The bonus damage is dealt before the triggering damage.

Maximum Mixed Damage:
120 / 200 / 280 / 360 / 440 (+ 80% AP)

Info
  • Zoe will gain Sweeper Drone icon.png obscured vision of the target while they're Sleep icon.png asleep if they are not Sight icon.png visible.
  • If exceptionally close to terrain, the bubble will pass through without detection and will still be able to pass through a second piece of terrain - although it sacrifices any range its already used going through the first piece.
  • Sleepy Trouble Bubble can interact with player-generated terrain.
  • Sleepy Trouble Bubble's range will be extended if Zoe casts it right before blinking back from Portal Jump Portal Jump. This is due to the range of the missile being measured at the start of the cast time and Zoe already having blinked back once the cast time finishes.
  • At the end of the path of the initial missile, before continuing with the short bounce, Sleepy Trouble Bubble checks for targets in a Range model.png 100 radius to immediately collide with.
    • This "lollipop" is one of only a few that is larger than the ability's missile width.
  • Sleepy Trouble Bubble can still be collided with during the short bounce between end of initial missile and the trap being formed.
    • This seems to use a Range model.png very small or negative collision radius, rather than normal missile collision.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Edit

    Portal Jump

    Portal Jump.png

    Active: Zoe dives into a portal that she opens beneath her, Flash.png blinking a fixed distance in the target direction and remaining there for 0.75 seconds, during which she sets her movement speed to a static 0 and has Stealth Ward icon.png unobstructed vision. After 1 second, she blinks back to her casting position.

    Zoe is unable to basic attack and cast her abilities and movement spells for 0.75 seconds after casting Portal Jump and for 0.5 seconds after blinking back.

     
       "Woop!"

    Info
    • Zoe will always Flash.png blink back.
      • She will still be considered to blink even if she fails to move her intended location while You and Me!.png attached (e.g. if she were affected by The Show Stopper The Show Stopper).
    • Zoe can attack and cast abilities and movement spells at the target location for 0.5 seconds after she is able to use them again.
    • Upon reaching her destination, Zoe will either raspberry at the nearest enemy champion, or lick an ice cream cone when there are no enemy champions in Sight icon.png sight.
    • Zoe's return position is shifted by 25 units in the target direction from her cast location.
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon.png Resurrection

  • Patch history

    For the expanded patch notes, see here.
    V11.15
    • General
      • Bug Fix: Taunt voice lines for Ezreal Ezreal and Lux Lux have been restored.
    V11.2
    V11.1
    V10.24
    V10.23 - November 12th Hotfix
    V10.23
    • Spell Thief Spell Thief
      • Item pool updated to account for removed and new items.
    V10.20
    V10.14
    V10.13
    V10.6
    • General
      • Recommended items updated.
    V9.18
    • More Sparkles! More Sparkles!
      • Base damage increased to 16 − 130 (based on level) from 10 − 124 (based on level).
    V9.15
    • Sleepy Trouble Bubble Sleepy Trouble Bubble
      • Bug Fix: Fixed a bug where it would target incorrect positions in Howling Abyss and Summoner Rift's river.
    V9.6
    • Sleepy Trouble Bubble Sleepy Trouble Bubble
      • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 16 / 15 / 14 / 13 / 12.
      • Maximum slow strength reduced to 10 / 15 / 20 / 25 / 30% from 10 / 20 / 30 / 40 / 50%.
      • Undocumented: The bubble on the ground no longer deals damage if Spell Shield.png spell shielded.
    V8.21
    • Paddle Star Paddle Star
      • Base rank damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 75 / 100 / 125 / 150.
    • Sleepy Trouble Bubble Sleepy Trouble Bubble
      • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
    V8.16
    • More Sparkles! More Sparkles!
      • Base damage reduced to 10 − 124 (based on level) from 12 − 135 (based on level).
      • AP ratio reduced to 20% AP from 32.5% AP.
    • Spell Thief Spell Thief
      • AP ratio reduced to 40% AP from 55% AP.
    V8.14
    • Spell Thief Spell Thief
      • Total base damage reduced to 75 / 105 / 135 / 165 / 195 from 75 / 120 / 165 / 210 / 255.
      • AP ratio reduced to 55% AP from 65% AP.
    V8.13
    • Spell Thief Spell Thief
      • AP ratio reduced to 65% AP from 75% AP.
      • Bonus movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
    V8.9
    • Stats
      • Base mana increased to 425 from 340.
      • Mana growth reduced to 25 from 50.
      • Base mana regeneration increased to 8 from 6.
    V8.5
    • Stats
      • Base attack range increased to 550 from 525.
    • Paddle Star Paddle Star
      • Base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 60 / 75 / 90 / 105.
      • New Effect: Base damage now also increases by 7 − 50 (based on level).
      • AP ratio increased to 60% AP from 20% AP.
      • Removed: No longer applies More Sparkles!'s More Sparkles!'s damage to the first unit hit.
      • New Effect: Now deals 20% reduced damage to enemies not directly hit.
    • Spell Thief Spell Thief
      • Bubble acquisition range increased to 550 from 525.
      • Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
      • AP ratio increased to 75% AP from 60% AP.
    V8.4
    • Stats
      • Health increased to 560 from 526.
      • Base attack damage increased to 58 from 56.
    • More Sparkles! More Sparkles!
      • Base damage increased to 12 / 15 / 20 / 25 / 30 / 35 / 48 / 53 / 67 / 73 / 79 / 86 / 93 / 100 / 109 / 117 / 126 / 135 (based on level) from 12 / 15 / 18 / 22 / 26 / 31 / 37 / 43 / 49 / 56 / 64 / 73 / 82 / 91 / 101 / 112 / 123 / 135 (based on level).
      • AP ratio increased to 32.5% AP from 25% AP.
    • Paddle Star Paddle Star
      • Base damage reduced to 45 / 60 / 75 / 90 / 105 from 45 / 75 / 105 / 135 / 165.
      • AP ratio reduced to 20% AP from 40% AP.
      • Removed: Applying More Sparkles!'s More Sparkles!'s damage to enemies past the first hit.
    • Spell Thief Spell Thief
      • Minions can no longer drop shards for Teleport Teleport.
      • Bonus movement speed increased to 30 / 40 / 50 / 60 / 70% from 10 / 25 / 40 / 55 / 70%.
      • AP ratio increased to 60% AP from 40% AP.
    • Sleepy Trouble Bubble Sleepy Trouble Bubble
      • Removed: Refunding 10 / 15 / 20 / 25 / 30% of cooldown when hitting an enemy champion.
      • New Effect: Removing the Drowsy icon.png Drowsy effect now prevents the target from falling Sleep icon.png asleep.
    • Portal Jump Portal Jump
      • Bug Fix: Can now correctly use Portal Jump to get out of Swain's Swain's Demonic Ascension's Demonic Ascension's drain circle.
      • Bug Fix: No longer ignores unit collision for the rest of the game after using Portal Jump.
    V8.3
    • Paddle Star Paddle Star
      • Cooldown increased to 8.5 / 8 / 7.5 / 7 / 6.5 seconds from 7.5 / 7 / 6.75 / 6.5 / 6.25.
    V8.1
    V7.24b
    • Paddle Star Paddle Star
      • When she casts Portal Jump Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump Portal Jump is cast.
      • The timing of Q Q - Q Q - R R combo is less forgiving.
    V7.24
    • Paddle Star Paddle Star
      • Cooldown now begins after Q cast completes, not when it begins.
      • Bug Fix: Fixed a bug where the recast indicator would sometimes disappear when Sleepy Trouble Bubble Sleepy Trouble Bubble was cast immediately after Paddle Star.
      • Bug Fix: Fixed a bug where the recast indicator would linger when it was recast quickly.
      • Bug Fix: Fixed a bug where the recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime.
      • Bug Fix: Fixed a bug where Portal Jump Portal Jump occasionally failed to properly extend the range of Paddle Star.
    • Spell Thief Spell Thief
      • Duration of spell pick-ups from minions reduced to 20 seconds from 40.
    • Sleepy Trouble Bubble Sleepy Trouble Bubble
      • Cooldown refunds on champion hit, rather than against all targets.
      • Drowsy duration increased to 1.4 seconds from 1.3.
      • Drowsy maximum slow duration reduced to 10 / 20 / 30 / 40 / 50% from 30 / 40 / 50 / 60 / 70%.
      • Maximum travel distance after passing over a wall reduced to 650 from 800.
      • Trap radius reduced to 250 from 290.
      • Mikael's Crucible Mikael's Crucible can now properly remove Sleep.
      • Bug Fix: Fixed a bug where it occasionally stopped short when cast directly next to a wall.
    V7.23 - November 22nd Hotfix
    • Paddle Star Paddle Star
      • Base damage increased to 45 / 75 / 105 / 135 / 165 from 40 / 70 / 100 / 130 / 160.
    V7.23 Added
    • More Sparkles! More Sparkles! - Passive
      • Innate: After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals 17 − 140 (based on level) (+ 25% AP) bonus magic damage.
    • Paddle Star Paddle Star - Q spell
      • First Cast: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 40 / 70 / 100 / 130 / 160 (+ 66% AP) magic damage in a small area, increased by 0% − 150% (based on distance traveled), up to 100 / 175 / 250 / 325 / 400 (+ 165% AP).
      • If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.
      • Both the initial cast and reactivation will prime More Sparkles!.
      • Target Range: 800
      • Mana Cost: 50 / 55 / 60 / 65 / 70
      • Cooldown: 7.5 / 7 / 6.75 / 6.5 / 6.25 seconds
    • Spell Thief Spell Thief - W spell
      • Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.
      • Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.
      • Active: Zoe mimics the active of the collected Spell Shard.
      • Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 10 / 25 / 40 / 55 / 70% bonus movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds as well as summoning three bubbles that orbit her for a short duration. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing 23.3 / 38.3 / 53.3 / 68.3 / 83.3 (+ 13.3% AP) magic damage.
      • Mana Cost: No cost
      • Cooldown: 0.25 seconds
    • Sleepy Trouble Bubble Sleepy Trouble Bubble - E spell
      • Active: Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+ 40% AP) magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls Sleep icon.png asleep for 2.25 seconds.
      • Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.
      • The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.
      • Putting a target to Sleep icon.png asleep refunds 10 / 15 / 20 / 25 / 30% of Sleepy Trouble Bubble's cooldown.
      • Target Range: 800
      • Mana Cost: 80
      • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
    • Portal Jump Portal Jump - R spell
      • Active: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.
      • Zoe remains able to attack and cast abilities during Portal Jump, and can Sight icon.png see over walls, but cannot move.
      • Target Range: 575
      • Mana Cost: 50
      • Cooldown: 11 / 8 / 5 seconds

    See also

    References