watch 02:39
The Loop (Games)
Do you like this video?
Zilean
Abilities
- Notes
- Time in a Bottle marks allied champions with two circles beneath them; the inner one represents how close they are to leveling up, turning golden when able to activate Time in a Bottle on them.
- The target allied champion is not required to be out of combat to be leveled up by Time in a Bottle - only Zilean is.
- Zilean only consumes the amount of
experience required to level up an allied champion. He retains the excess for later use.
- The target allied champion is not required to be within range of Zilean for the channel to complete successfully, it will complete regardless of if they move to a far distance.
- The channel from Time in a Bottle is not interrupted even if the allied champion suddenly levels up. However, no experience will be granted to either player, and the passive will not go on cooldown.
- The following table refers for interactions while Zilean is
channeling:
- Notes
- Time Bombs landing directly on top of multiple units follow a priority order for whom to attach themselves to.
- Units already carrying a bomb
- Enemy champions
- Allied champions
- Enemy minions
- Allied minions
- Time Bombs are not visible to enemies if they attach to an ally that is
stealthed and vice versa.
- When Time Bomb snaps onto an enemy, it deals 0 true damage (PENDING FOR TEST: damage sourcetype?).
- Zilean can detonate an enemy counterpart's Time Bomb by placing his own on the same unit (the first bomb still deals damage).
- Time Bomb will be dispelled if the holder takes fatal damage and is saved by
resurrection before it explodes.
- Time Bomb can deal damage to the enemy holder through
untargetablility.
Spell shield will prevent the application of Time Bomb and it's detonation damage as well as block the
stun, but not it's immediate detonation if the target already has a Time Bomb on them.
Ultra Rapid Fire differences edit
- Stun duration reduced by 0.6 seconds.
- Cooldown increased by 80%.
- Notes
- Rewind cannot be ranked up at Level 1.
- Rewind can only be cast when either of his basic abilities are on
cooldown.
Ultra Rapid Fire differences edit
- Cooldown increased by 100%.
- Notes
- No additional notes.
One for All differences edit
- The movement speed boost stacks if Time Warp is cast on the same target more than once by other sources.
- Notes
- Chronoshift's
untargetability from the
stasis does not
destroy in-flight
projectiles.
- Chronoshift takes precedence over all other revive effects ( , ).
- Chronoshift does not activate if the target is killed by the
Nexus Obelisk.
- The target's screen will have a white tint.
Patch history
- See here for the complete patch history.
- Stats
- Base attack damage increased to 52 from 51.64.
- Stats
- Mana growth increased to 50 from 30.
- Bug Fix: Abilities with damaging auras (e.g. ) no longer continue to damage nearby enemies while the champion is in a revive state.
- General
- Recommended items updated.
- V10.5 - March 5th Hotfix
- Bug Fix: Summoner spells no longer go on cooldown while reviving.
- Bug Fix: no longer gets stuck in her ally when she casts towards him as he is reviving via Chronoshift.
- Stats
- Base mana increased to 452 from 360.8.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 11.335 from 8.5.
- Bug Fix: Time Bomb's expiration VFX have been restored.
- Bug Fix: Is no longer absorbed by .
- Stats
- Base health regeneration increased to 5.5 from 5.44.
- Stats
- Base armor increased to 28 from 19.134.
- Bug Fix: When he tries to walk into range to activate Time in a Bottle on an out-of-range ally, he'll no longer cast his most recently-used ability instead once he gets into range.
- Bug Fix: Cast range indicator has been reduced to match the actual range.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Not damaging attached enemies if they are untargetable when the bomb explodes.
- Bug Fix: Revival not triggering on-heal effects ( )
- General
- Splash artwork for updated to the Chinese art.
- New Effect: Gives a minimum 15% bottled experience (excess amount remains for next cast)
- Stats
- Base mana regeneration increased to 8.5 from 6.
- General
- Recommended items updated.
- Renamed from .
- Removed: Granting Zilean and his allies 8% bonus experience from all sources.
- New Effect: Zilean stores 2 / 3.5 / 5 / 6 / 12 (based on level) experience every 5 seconds. When the amount is enough to level up an ally, he can right-click them to give it, with Zilean also gaining the same amount. Zilean cannot give stored experience while he or his target are in combat.
- Range reduced to 1000 from 1500.
- Cooldown: 120 seconds
- Bomb attachment range changed to edge from center.
- New Effect: Bombs have increased attachment radius for allied chapions (enemy priority unchanged)
- New bomb attachment particle effect.
- Explosion visual effects updated.
- Explosion sound effects updated.
- New Effect: Bombs interrupt an enemy champion when attaching themselves to them.
- New Effect: Cannot be cast if Zilean has neither or on cooldown.
- Bug Fix: Combo involving activation in-between casts firing slower than intended.
- AP ratio increased to (+ 90% AP) from (+ 80% AP)
- Cooldown reduced to 14 / 12 / 10 / 8 / 6 seconds from 18 / 15 / 12 / 9 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Base armor increased to 19 from 17.
- Attack range reduced to 550 from 600.
- Attack delay reduced slightly.
- New basic attacks particles.
- New ability icons.
- Targeting changed to ground (fixed travel time) from unit.
- New Effect: Bombs attach themselves to the nearest unit (explodes normally otherwise)
- New Effect: Landing two bombs on the same unit detonates the first one immediately, stunning all surrounding enemies for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds
- Bomb arm time reduced to 3 seconds from 4.
- Base damage reduced to 75 / 115 / 165 / 230 / 300 from 90 / 145 / 200 / 260 / 320.
- AP ratio reduced to (+ 80% AP) from (+ 90% AP)
- Range increased to 900 from 700.
- Cooldown changed to 12 / 11 / 10 / 9 / 8 seconds from 10 at all ranks.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Removed: Interacting with .
- Duration reduced to 2.5 seconds at all ranks from 2.5 / 3.25 / 4 / 4.75 / 5.5.
- Movement speed modifier changed to 40 / 55 / 70 / 85 / 99% from 55% at all ranks.
- Cooldown reduced to 15 seconds from 20.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80.
- Range changed to 550 (edge to edge) from 700 (center to center)
- Duration reduced to 5 seconds from 7.
- Cooldown reduced to 120 / 90 / 60 seconds from 180 at all ranks.
See also
Cancelled Champions |
---|
References
Languages:
Community content is available under CC-BY-SA unless otherwise noted.