|(Innate): Every 12 seconds, Ziggs' next basic attack deals 13 + (7 × level) (+0.35 per ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability.
|(Active): Ziggs throws a bomb to a target area. If the bomb doesn't hit any enemy in the area, it will bounce two times more or until it hits an enemy. The bomb will explode and deal magic damage in an area upon hitting an enemy or bouncing twice.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.65 per ability power)
|(Active): Ziggs flings an explosive charge to a nearby target area that will detonate after 4 seconds or when the ability is activated again. The explosion will deal magic damage to enemies knocking them away slightly. If Ziggs is caught in th eexplosion he will also be knocked away a greater distance, without taking any damage.
Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.35 per ability power)
|(Active): Ziggs scatters 11 proximity mines in a circular area nearby, each will detonate on enemy contact, dealing magic damage and slowing them for X seconds. Enemies who have already hit a mine will take half damage from additional mines.
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage from First Mine: 40 / 65 / 90 / 115 / 140 (+0.3 per ability power)
Magic Damage from Additional Mines: 20 / 632.5 / 45 / 57.5 / 70 (+0.15 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
Mega Inferno Bomb
|(Active): Ziggs deploys the Mega Inferno Bomb, hurling it an enormous distance to a target area. Enemies in the center of the explosion area will take a great ammount of magic damage, while enemies away from the primary blast zone will take 75% of that damage.
Cooldown: 120 / 105 / 90 seconds
Primary Magic Damage: 250 / 375 / 500 (+0.9 per ability power)
Secondary Area Magic Damage: 187.5 / 281.25 / 375 (+0.675 per ability power)