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Ziggs OriginalCentered
Ziggs
Ziggs (Universe)Ziggs (Universe)
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Ziggs (Teamfight Tactics)Ziggs (Teamfight Tactics)
Ziggs (Legends of Runeterra)Ziggs (Legends of Runeterra)
Ziggs (Wild Rift)Ziggs (Wild Rift)
Ziggs (Development)Ziggs (Development)
Ziggs (Trivia)Ziggs (Trivia)

Ziggs is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Short Fuse

Ziggs Short Fuse WR

Innate: Ziggs' abilities deal 24% damage against enemy Turret icon turrets hit.

Innate: Periodically, the next Bouncing Bomb Bouncing Bomb that hits a target will deal 20 − 62 (based on level) (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.

Info
  • The enhanced Bouncing Bomb Bouncing Bomb damage to turrets does not stack with the passive damage.

Bouncing Bomb

Ziggs Bouncing Bomb WR

Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Magic Damage:
70 / 135 / 200 / 265 (+ 65% AP)

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • Spell Shield Spell shield will block the damage of the explosion for the target.
  • This ability will cast from wherever the caster is at the end of the cast time.

Satchel Charge

Ziggs Satchel Charge WR

Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting Sight icon sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.

Recast: The charge explodes to deal magic damage to nearby enemies and Airborne icon WR knock them back up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will Dash dash up to 825 units away from the center.

Magic Damage:
70 / 115 / 160 / 205 (+ 50% AP)
Satchel Charge Turret Explosion Indicator

Turret Explosion: The explosion also Critical strike magic icon Death from Below executes enemy Turret icon turrets hit that are below a maximum health threshold.

Demolition Threshold:
10 / 15 / 20 / 25% maximum health

Ziggs does not Dash dash if he is Stun icon WR immobilized or Root icon grounded. He can cast any of his abilities during the dash.

Info
  • The execution indicator will display globally as well as through fog of war.
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Template:WRas passive.
    • Detonating the ability manually does not.
  • Deals Death Lotus area damage to non-turrets and Fear Beyond Death 2 raw damage to turrets.
  • Satchel Charge's distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it.
  • Ziggs will not dash from Satchel Charge's detonation while Teleporting Teleporting but he will while Recalling Recalling.

Hexplosive Minefield

Ziggs Hexplosive Minefield WR

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant Sight icon sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and Slow icon slowing them for 1.5 seconds, as well as granting Sight icon sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Magic Damage per Mine:
50 / 105 / 160 / 215 (+ 35% AP)
Reduced Damage per Mine:
20 / 42 / 64 / 86 (+ 14% AP)
Maximum Total Magic Damage:
250 / 525 / 800 / 1075 (+ 175% AP)
Slow:
35 / 40 / 45 / 50%

Info
  • The mine cluster is built of 2 rings, with 3 mines in the inner ring (radius pending for test) and 8 mines on the other ring (200 radius), all equally spaced.
    • The angular offset is randomized on each cast.
    • Because of the Range center 135 detonation radius of each mine, the total possible range of a mine from the minefield hitting an enemy from the cast location is Range center 335 units. It will often be slightly less as the minefield is not guaranteed to be angled the right way for this.
  • Mines will not explode upon contact with player-generated terrain.
  • Spell Shield Spell shield will block the effects of a single detonation.

Mega Inferno Bomb

Ziggs Mega Inferno Bomb WR

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting Sight icon sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.

Magic Damage:
270 / 375 / 480 (+ 85% AP)
▶️   "I bring the Big One!"

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • Mega Inferno Bomb has a Mega Inferno Bomb Minimap flight icon on the minimap.
  • Allies cannot see Mega Inferno Bomb's area indicator until shortly before the blast.

Patch history[]

For the expanded patch notes, see here.
V5.0a
  • Short Fuse Short Fuse
    • Damage against turrets increased from 15% to 24%.
    • Bouncing Bomb empowered damage against turrets increased from 20% to 32%.
  • Bouncing Bomb Bouncing Bomb
    • Base damage increased from 65 / 130 / 195 / 260 to 70 / 135 / 200 / 265.
    • Cooldown reduced from 7.5 / 6.5 / 5.5 / 4.5 seconds to 6 / 5.5 / 5 / 4.5.
V4.4d
  • Short Fuse Short Fuse
    • New
      • Innate: Ziggs' abilities deal 15% damage to Turret icon turrets hit.
      • Innate: Periodically, the next Bouncing Bomb Bouncing Bomb that hits a target will deal 20 − 62 (based on level) (+ 20% AP) bonus magic damage, and 20% of the damage to turrets hit. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.
      • Cooldown: 24
    • Old
      • Innate: Periodically, Ziggs enhances his next basic attack to deal 30 − 170 (based on level) (+ 30 / 40 / 50% (based on level) AP) bonus magic damage,「 increased to 150% 」「 increased to 45 − 255 (based on level) (+ 45 / 60 / 75% (based on level) AP) 」against Turret icon turrets.
      • Short Fuse's Cooldown icon remaining cooldown is Cooldown reduction icon reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.
      • Cooldown: 12
  • Bouncing Bomb Bouncing Bomb
    • Base damage reduced from 85 / 145 / 205 / 265 to 65 / 130 / 195 / 260.
    • New effect: Subsequent landing zones will be telegraphed.
    • Missile speed slightly increased.
    • Smart cast range increased.
  • Satchel Charge Satchel Charge
    • New effect: Satchel Charge can recast mid-flight.
    • New effect: The execution indicator will display globally as well as through fog of war.
    • New effect: Added an execution threshold displayed on the turret's healthbar.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Smart cast range increased to full target range.
    • Base damage increased from 200 / 300 / 400 to 270 / 375 / 480.
    • AP ratio increased from 70% AP to 85% AP.
    • Editor's Note: Patch notes writes the normal damage as the center damage rather than the edge damage. Center damage was 300 / 450 / 600 (+ 105% AP).
    • Removed: Detonation no longer deals increased magic damage in the center.
V4.4
  • Stats
    • Base movement speed increased from 340 to 345.
  • Bouncing Bomb Bouncing Bomb
    • New effect: Cast time now scales with ability haste.
  • Mega Inferno Bomb Mega Inferno Bomb
    • New effect: Cast time now scales with ability haste.
V4.2b
  • Short Fuse Short Fuse
    • Base damage increased from 20 − 160 (based on level) to 30 − 170 (based on level).
  • Satchel Charge Satchel Charge
    • Cooldown reduced from 21 / 18 / 15 / 12 seconds to 18 / 16 / 14 / 12.
  • Hexplosive Minefield Hexplosive Minefield
    • Slow duration increased from 1.5 seconds to 2.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1c
  • Bouncing Bomb Bouncing Bomb
    • Base damage increased from 75 / 135 / 195 / 255 to 85 / 145 / 205 / 265.
  • Satchel Charge Satchel Charge
    • Turret execute threshold reduced from 15 / 20 / 25 / 30% health to 10 / 15 / 20 / 25%.
V3.5
  • Stats
    • Base mana increased from 435 to 460.
    • Base mana regeneration increased from 12 to 16.
V3.3
V3.2a
  • Hexplosive Minefield Hexplosive Minefield
    • Cooldown increased from 16 seconds to 18.
    • Duration reduced from 7 seconds to 5.
V3.1
V2.6
  • Stats
    • Health growth reduced from 115 to 105.
    • Base mana reduced from 480 to 435.
  • Bouncing Bomb Bouncing Bomb
    • Mana cost increased from 45 / 50 / 55 / 60 to 55 / 60 / 65 / 70.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Cooldown increased from 80 / 65 / 50 seconds to 95 / 80 / 65.
V2.5
  • Short Fuse Short Fuse
    • Base damage reduced from 20 − 160 (based on level) to 20 − 160 (based on level). Formula changed.
V2.4
  • Satchel Charge Satchel Charge
    • Turret execute threshold reduced from 20 / 25 / 30 / 35% health to 15 / 20 / 25 / 30%.
V2.3b
  • Stats
    • Base armor reduced from 35 to 30.
V2.3
  • Short Fuse Short Fuse
    • Damage against structures reduced from 200% to 150%.
V2.2b
  • Bouncing Bomb Bouncing Bomb
    • Cooldown increased from 6 / 5.5 / 5 / 4.5 seconds to 7.5 / 6.5 / 5.5 / 4.5.
V2.1b
  • Satchel Charge Satchel Charge
    • Turret execute threshold reduced from 25 / 30 / 35 / 40% health to 20 / 25 / 30 / 35%.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Outer effect radius increased from 400 to 500.
    • Inner effect radius increased from 200 to 250.
Regional Closed Beta
  • Stats
    • Base movement speed increased from 325 to 330.
  • Satchel Charge Satchel Charge
    • AP ratio increased from 35% AP to 50%.
  • Hexplosive Minefield Hexplosive Minefield
    • Slow increased from 20 / 30 / 40 / 50% to 35 / 40 / 45 / 50%.
    • Base damage per mine increased from 40 / 88.33 / 136.67 / 185 to 50 / 105 / 160 / 215.
    • AP ratio per mine increased from 30% AP to 35%.
  • Mega Inferno Bomb Mega Inferno Bomb
    • Cooldown reduced from 80 / 70 / 60 seconds to 80 / 65 / 50.

See also[]

References[]

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