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Ziggs
Ziggs is a champion in Wild Rift.[1]
Abilities[]
- The execution indicator will display globally as well as through fog of war.
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Template:WRas passive.
- Detonating the ability manually does not.
- Deals area damage to non-turrets and raw damage to turrets.
- Satchel Charge's distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it.
- Ziggs will not dash from Satchel Charge's detonation while Teleporting but he will while .
- The mine cluster is built of 2 rings, with 3 mines in the inner ring (radius pending for test) and 8 mines on the other ring (200 radius), all equally spaced.
- The angular offset is randomized on each cast.
- Because of the 135 detonation radius of each mine, the total possible range of a mine from the minefield hitting an enemy from the cast location is 335 units. It will often be slightly less as the minefield is not guaranteed to be angled the right way for this.
- Mines will not explode upon contact with player-generated terrain.
- Spell shield will block the effects of a single detonation.
Patch history[]
- For the expanded patch notes, see here.
- Damage against turrets increased from 15% to 24%.
- Bouncing Bomb empowered damage against turrets increased from 20% to 32%.
- Base damage increased from 65 / 130 / 195 / 260 to 70 / 135 / 200 / 265.
- Cooldown reduced from 7.5 / 6.5 / 5.5 / 4.5 seconds to 6 / 5.5 / 5 / 4.5.
- New
- Old
- Innate: Periodically, Ziggs enhances his next basic attack to deal 30 − 170 (based on level) (+ 30 / 40 / 50% (based on level) AP) bonus magic damage,「 increased to 150% 」「 increased to 45 − 255 (based on level) (+ 45 / 60 / 75% (based on level) AP) 」against turrets.
- Short Fuse's remaining cooldown is reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.
- Cooldown: 12
- Base damage reduced from 85 / 145 / 205 / 265 to 65 / 130 / 195 / 260.
- New effect: Subsequent landing zones will be telegraphed.
- Missile speed slightly increased.
- Smart cast range increased.
- New effect: Satchel Charge can recast mid-flight.
- New effect: The execution indicator will display globally as well as through fog of war.
- New effect: Added an execution threshold displayed on the turret's healthbar.
- Smart cast range increased to full target range.
- Base damage increased from 200 / 300 / 400 to 270 / 375 / 480.
- AP ratio increased from 70% AP to 85% AP.
- Editor's Note: Patch notes writes the normal damage as the center damage rather than the edge damage. Center damage was 300 / 450 / 600 (+ 105% AP).
- Removed: Detonation no longer deals increased magic damage in the center.
- Stats
- Base movement speed increased from 340 to 345.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Base damage increased from 20 − 160 (based on level) to 30 − 170 (based on level).
- Cooldown reduced from 21 / 18 / 15 / 12 seconds to 18 / 16 / 14 / 12.
- Slow duration increased from 1.5 seconds to 2.
- Stats
- Base movement speed increased from 330 to 340.
- Base damage increased from 75 / 135 / 195 / 255 to 85 / 145 / 205 / 265.
- Turret execute threshold reduced from 15 / 20 / 25 / 30% health to 10 / 15 / 20 / 25%.
- Stats
- Base mana increased from 435 to 460.
- Base mana regeneration increased from 12 to 16.
- Cooldown reduced from 95 / 80 / 65 seconds to 85 / 75 / 65.
- Cooldown increased from 16 seconds to 18.
- Duration reduced from 7 seconds to 5.
- Duration reduced from 10 seconds to 7.
- Stats
- Health growth reduced from 115 to 105.
- Base mana reduced from 480 to 435.
- Mana cost increased from 45 / 50 / 55 / 60 to 55 / 60 / 65 / 70.
- Cooldown increased from 80 / 65 / 50 seconds to 95 / 80 / 65.
- Base damage reduced from 20 − 160 (based on level) to 20 − 160 (based on level). Formula changed.
- Turret execute threshold reduced from 20 / 25 / 30 / 35% health to 15 / 20 / 25 / 30%.
- Stats
- Base armor reduced from 35 to 30.
- Damage against structures reduced from 200% to 150%.
- Cooldown increased from 6 / 5.5 / 5 / 4.5 seconds to 7.5 / 6.5 / 5.5 / 4.5.
- Turret execute threshold reduced from 25 / 30 / 35 / 40% health to 20 / 25 / 30 / 35%.
- Outer effect radius increased from 400 to 500.
- Inner effect radius increased from 200 to 250.
- Stats
- Base movement speed increased from 325 to 330.
- AP ratio increased from 35% AP to 50%.
- Slow increased from 20 / 30 / 40 / 50% to 35 / 40 / 45 / 50%.
- Base damage per mine increased from 40 / 88.33 / 136.67 / 185 to 50 / 105 / 160 / 215.
- AP ratio per mine increased from 30% AP to 35%.
- Cooldown reduced from 80 / 70 / 60 seconds to 80 / 65 / 50.