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{{Section top}}
==Skill usage==
 
   
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{{StrategyHeader}}
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== Champion Spotlight ==
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[[File:Ziggs Champion Spotlight|center]]
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;Recommended Items
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{{Recommended items
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|map = Summoner's Rift
 
}}
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  +
{{Recommended items
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|map = Twisted Treeline
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}}
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{{Recommended items
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|map = Howling Abyss
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}}
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== Tips ==
  +
;Playing As {{ci|Ziggs}}
  +
* Even if you're far from a fight you can still help from afar with {{ai|Mega Inferno Bomb|Ziggs}}.
 
* Slowing your enemies with {{ai|Hexplosive Minefield|Ziggs}} makes it easier to land other abilities.
  +
* Knocking yourself over walls with {{ai|Satchel Charge|Ziggs}} can be great when chasing after or escaping from enemies.
  +
  +
;Playing Against {{ci|Ziggs}}
  +
* Don't step on {{cai|Hexplosive Minefield|Ziggs|mines}}! They'll slow you and make it much easier for him to hit you with his other abilities.
  +
* Many of {{cis|Ziggs}} abilities have long cooldowns. Try catching him just after he's used his abilities.
 
* {{cis|Ziggs}} ultimate, {{ai|Mega Inferno Bomb|Ziggs}}, deals more damage in the center of the explosion.
  +
  +
== Tricks ==
  +
;Ability Usage
 
* The increased damage from {{ai|Short Fuse|Ziggs}} can be used to better last hit minions or harass an enemy champion.
 
* The increased damage from {{ai|Short Fuse|Ziggs}} can be used to better last hit minions or harass an enemy champion.
*{{ai|Mega Inferno Bomb|Ziggs}} can be used on enemies near a [[turret]] to force them to back off.
+
* {{ai|Mega Inferno Bomb|Ziggs}} can be used on enemies near a [[turret]] to force them to back off.
  +
** It is also a very effective means of lane control, especially when your jungler is pre-occupied elsewhere or too low to gank a lane.
*Place your {{ai|Mega Inferno Bomb|Ziggs}} where it will hit most of the enemy team.
 
  +
** Also extremely efficient at objective stealing, but requires vision and good timing due to delay.
*{{Ai|Mega Inferno Bomb|Ziggs|Mega Inferno Bomb}} is excellent to ruin an enemy push : it can wipe out an army of minions and heavily damage several enemy champions, brutally ending any attempt to push and also giving you lots of gold. Wait for the enemy team to be as close as possible without risking to damage any turret for maximum efficiency.
 
*{{ai|Mega Inferno Bomb|Ziggs}} works well with a strong allied [[AoE]] [[crowd control|CC]], like {{cai|Curse of the Sad Mummy|Amumu}} or {{cai|Crescendo|Sona}}.
+
* Place your {{ai|Mega Inferno Bomb|Ziggs}} where it will hit most of the enemy team.
 
* {{ai|Mega Inferno Bomb|Ziggs}} is excellent to ruin an enemy push: it can wipe out an army of minions and heavily damage several enemy champions, brutally ending any attempt to push and also giving you lots of gold. Wait for the enemy team to be as close as possible without risking to damage allied turret for maximum efficiency.
*{{ai|Satchel Charge|Ziggs}}, {{ai|Hexplosive Minefield|Ziggs}} (when placed/detonated by enemies), and {{ai|Mega Inferno Bomb|Ziggs}} will grant vision inside [[brush]] and in the [[Fog of War]].
 
*You can use {{ai|Mega Inferno Bomb|Ziggs}}'s great range to gank other lanes efficiently.
+
* {{ai|Mega Inferno Bomb|Ziggs}} works well with a strong allied AoE crowd control, like {{cai|Curse of the Sad Mummy|Amumu}} or {{cai|Crescendo|Sona}}.
*You can use {{ai|Satchel Charge}} to throw an enemy into a {{ai|Hexplosive Minefield|Ziggs}} and quickly you can use the slow to land a perfect {{ai|Mega Inferno Bomb|Ziggs}}.
+
* {{ai|Satchel Charge|Ziggs}}, {{ai|Hexplosive Minefield|Ziggs}} (when placed/detonated by enemies), and {{ai|Mega Inferno Bomb|Ziggs}} will grant vision inside [[brush]] and in the [[Sight|fog of war]].
  +
* You can use {{ais|Mega Inferno Bomb|Ziggs}} great range to gank other lanes efficiently.
*It's recommended to save {{ai|Satchel Charge|Ziggs}} in teamfights to make a quick escape for or to interrupt channeled spells such as {{cai|Death Lotus|Katarina}}, and {{cai|Requiem|Karthus}}.
 
*{{ai|Bouncing Bomb|Ziggs}} has a fast travel time meaning it is a strong tool for harass especially when combined with {{ai|Short Fuse|Ziggs}} to play the hit and run game.
+
* You can use {{ai|Satchel Charge|Ziggs}} to throw an enemy into a {{ai|Hexplosive Minefield|Ziggs}} and quickly you can use the slow to land a perfect {{ai|Mega Inferno Bomb|Ziggs}}.
  +
* If your passive is up, or an enemy is escaping, you can use {{ai|Satchel Charge|Ziggs}} to bounce the enemy towards you to put them into autoattack/skill range.
*{{ai|Satchel Charge|Ziggs}} can be used offensively too. Placing it in the middle of your lane and walking around it will make your lane opponents scared of getting too close, as you can activate it for a huge leap. {{ai|Satchel Charge|Ziggs}} combined with {{ai|Hexplosive Minefield|Ziggs}} is a very powerful zoning tool, and can force your enemy to walk in the direction you choose, making it easy to land a {{ai|Bouncing Bomb|Ziggs}} or a {{ai|Mega Inferno Bomb|Ziggs}}.
 
 
* It's recommended to save {{ai|Satchel Charge|Ziggs}} in teamfights to make a quick escape for or to interrupt channeled spells such as {{cai|Death Lotus|Katarina}}, and {{cai|Requiem|Karthus}}.
*{{ai|Hexplosive Minefield|Ziggs}} can choke off large portions of jungle routes which effectively deters chasing enemy champions
 
  +
* {{ai|Bouncing Bomb|Ziggs}} has a fast travel time meaning it is a strong tool for harass especially when combined with {{ai|Short Fuse|Ziggs}} to play the hit and run game.
 
* {{ai|Satchel Charge|Ziggs}} can be used offensively too. Placing it in the middle of your lane and walking around it will make your lane opponents scared of getting too close, as you can activate it for a huge leap. {{ai|Satchel Charge|Ziggs}} combined with {{ai|Hexplosive Minefield|Ziggs}} is a very powerful zoning tool, and can force your enemy to walk in the direction you choose, making it easy to land a {{ai|Bouncing Bomb|Ziggs}} or a {{ai|Mega Inferno Bomb|Ziggs}}.
 
* {{ai|Hexplosive Minefield|Ziggs}} can choke off large portions of jungle routes which effectively deters chasing enemy champions.
  +
* {{ai|Bouncing Bomb|Ziggs}}'s range is greater than the enemy's vision range when thrown at maximum range with three bounces. Enemies won't be able to see the bombs until the last second, so use this to effectively land {{ai|Bouncing Bomb|Ziggs}} harass at a safe distance.
  +
* Using {{si|Ignite}} on a fleeing foe allows you to land {{ai|Mega Inferno Bomb|Ziggs}} and pick up a kill.
   
  +
;Mastery Usage
==Build usage==
 
  +
*
* {{Character_icon|Ziggs}} naturally suffers from long [[cooldown]]s and the high [[mana]] costs. Itemize to counteract these deficiencies.
 
* {{ii|Morello's Evil Tome}} is a strong item on Ziggs, providing AP, [[cooldown reduction]], and [[mana regeneration]].
 
* {{ii|Sheen}} works well with his passive, {{ai|Short Fuse|Ziggs}}. It can be later turned into {{ii|Lich Bane}}.
 
*{{ii|Athene's Unholy Grail}} gives Ziggs everything he needs, intense [[mana regeneration]], [[cooldown reduction]], and of course [[Ability Power]].
 
*Grabbing an early {{ii|Chalice of Harmony}} is good laning choice because of its high [[Mana Regen]] and [[Magic resistance]], allowing you to harass constantly and take less damage from your opponent.
 
   
  +
;Item Usage
==Recommended Builds==
 
 
* {{ci|Ziggs}} naturally suffers from long [[cooldown]]s and the high [[mana]] costs. Itemize to counteract these deficiencies.
{|
 
 
* {{ii|Morellonomicon}} is a strong item on {{ci|Ziggs}}, providing AP, [[cooldown reduction]], and [[mana regeneration]].
|{{ri|Classic|Doran's Ring|Sorcerer's Shoes|Rod of Ages|Rabadon's Deathcap|Void Staff|Will of the Ancients}}
 
 
* {{ii|Sheen}} works well with {{ai|Short Fuse|Ziggs}}. It can be later turned into {{ii|Lich Bane}}.
|{{ri|Dominion|Prospector's Ring|Sorcerer's Shoes|Rabadon's Deathcap|Lich Bane|Rylai's Crystal Scepter|Void Staff}}
 
 
* {{ii|Athene's Unholy Grail}} gives {{ci|Ziggs}} everything he needs, intense [[mana regeneration]], [[cooldown reduction]], and of course [[ability power]].
|{{Template:Recommended Items|Proving Ground|Tear of the Goddess|Sorcerer's Shoes|Rabadon's Deathcap|Void Staff|Morello's Evil Tome|Will of the Ancients}}
 
 
* Grabbing an early {{ii|Chalice of Harmony}} is good laning choice because of its high [[Mana regeneration]] and [[magic resistance]], allowing you to harass constantly and take less damage from your opponent.
|}
 
  +
** Additionally, consider building {{ii|Tear of the Goddess}}, as his {{ai|Bouncing Bomb|Ziggs}} is spammable in high ranks and cooldown reduction. This can later be built into an {{ii|Archangel's Staff}} and later {{ii|Seraph's Embrace}} which will grant {{ci|Ziggs}} more protection for some mana cost.
   
==Countering==
+
;Countering
*Getting early {{ii|Boots of Speed}} will allow you to better avoid Ziggs' main early source of damage – {{ai|Bouncing Bomb|Ziggs}}.
+
* Getting early {{ii|Boots of Speed}} will allow you to better avoid {{ai|Bouncing Bomb|Ziggs}}.
  +
** Later in the game, it can be upgraded into {{ii|Boots of Swiftness}} giving you an easier time avoiding all of his spells.
*With proper timing, {{cai|Bouncing Bomb|Ziggs}} can be dodged by running underneath it in between bounces.
+
* With proper timing, {{cai|Bouncing Bomb|Ziggs}} can be dodged by running underneath it in between bounces.
*{{ci|Ziggs}} deals mostly magic damage. Building [[magic resistance]] items will reduce your damage taken.
 
  +
* Try to avoid fighting {{ci|Ziggs}} in the jungle, as {{ai|Hexplosive Minefield|Ziggs}} can block off potential escape routes and the narrow pathways make it easier for him to land all his abilities, including {{ai|Mega Inferno Bomb|Ziggs}}.
*All of {{ci|Ziggs|Ziggs'}} spells have a very long cooldown at early levels; engage him after he finishes casting his abilities.
 
 
* {{ci|Ziggs}} deals mostly magic damage. Building [[magic resistance]] items will reduce your damage taken.
*Stay away from the center of his {{ai|Mega Inferno Bomb|Ziggs}}, as the spell will deal less damage if you are outside the center. You can tell when where it will land by the circle it creates before it lands.
 
 
* All of {{cis|Ziggs}} spells except {{ai|Bouncing Bomb|Ziggs}} have a very long cooldown at early levels; engage him after he finishes casting his abilities.
*Stay away from his {{ai|Hexplosive Minefield|Ziggs}} to avoid the slow.
 
 
* Stay away from the center of his {{ai|Mega Inferno Bomb|Ziggs}}, as the spell will deal less damage if you are outside the center. You can tell when where it will land by the circle it creates before it lands.
**A character with a spell shield ability or pets can also demolish the mine field.
 
  +
* Stay away from his {{ai|Hexplosive Minefield|Ziggs}} to avoid the slow.
  +
** Keep in mind that spell shields will only allow you to avoid a single Minefield. All other will still detonate. Don't use spellshields to block that ability; instead save them for {{ai|Satchel Charge|Ziggs}} or {{ai|Mega Inferno Bomb|Ziggs}}
  +
* {{ci|Ziggs}} main champion counterpicks tend to be assassins with strong gap closers. {{ci|Ziggs}} is not very mobile, is squishy, and is reliant on abilities that are rather easy to dodge. For those reasons, champions like {{ci|Zed}}, {{ci|LeBlanc}}, and {{ci|Katarina}}. They all have means of avoiding {{ai|Hexplosive Minefield|Ziggs}} and killing {{ci|Ziggs}}.
  +
** Other assassin worthy of mention is {{ci|Master Yi}}. He has difficulties dodging {{ai|Hexplosive Minefield|Ziggs}}, but that is not a problem since he can't be slowed, and as long as he avoids {{ai|Satchel Charge|Ziggs}}, he can stick very well to {{ci|Ziggs}}, as well as being able to dodge all of {{ci|Ziggs}}' abilities (including {{ai|Mega Inferno Bomb|Ziggs}}) with a single {{ai|Alpha Strike|Master Yi}}.
  +
* Apart from assassins, champions such as {{ci|Vladimir}} and {{ci|Nidalee}} have the sustain needed to shrug off {{ci|Ziggs}}' poke. {{ci|Nidalee}} also has the mobility needed to dodge {{ci|Ziggs}}' abilities, while {{ci|Vladimir}} scales extremely well into late game.
  +
* Other options to deal with {{ci|Ziggs}} include: champions that can rival his range ({{ci|Xerath}}, {{ci|Syndra}}) or very mobile mages ({{ci|Ahri}}, {{ci|Kennen}})
  +
* {{ci|Ziggs}} excels at countering short ranged or melee champions that have weak sustain and no gap closers, including but not limited to {{ci|Cho'Gath}}, {{ci|Ryze}}, {{ci|Swain}}, and {{ci|Orianna}}. Avoid playing them against {{ci|Ziggs}}.
   
 
{{Section bot}}
==Champion Spotlight==
 
[[Video:Champion Spotlight - Ziggs, the Hexplosives Expert|thumb|600px|left]]
 
{{C-bot}}
 
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
  +
[[Category:Ziggs]]

Latest revision as of 14:00, 17 May 2020


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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Champion Spotlight

Recommended Items
Summoner's Rift
Starting
Twisted Treeline
Starting
Howling Abyss
Starting

Tips

Playing As Ziggs Ziggs
  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge Satchel Charge can be great when chasing after or escaping from enemies.
Playing Against Ziggs Ziggs
  • Don't step on Ziggs' Ziggs' mines mines! They'll slow you and make it much easier for him to hit you with his other abilities.
  • Many of Ziggs' Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' Ziggs' ultimate, Mega Inferno Bomb Mega Inferno Bomb, deals more damage in the center of the explosion.

Tricks

Ability Usage
  • The increased damage from Short Fuse Short Fuse can be used to better last hit minions or harass an enemy champion.
  • Mega Inferno Bomb Mega Inferno Bomb can be used on enemies near a turret to force them to back off.
    • It is also a very effective means of lane control, especially when your jungler is pre-occupied elsewhere or too low to gank a lane.
    • Also extremely efficient at objective stealing, but requires vision and good timing due to delay.
  • Place your Mega Inferno Bomb Mega Inferno Bomb where it will hit most of the enemy team.
  • Mega Inferno Bomb Mega Inferno Bomb is excellent to ruin an enemy push: it can wipe out an army of minions and heavily damage several enemy champions, brutally ending any attempt to push and also giving you lots of gold. Wait for the enemy team to be as close as possible without risking to damage allied turret for maximum efficiency.
  • Mega Inferno Bomb Mega Inferno Bomb works well with a strong allied AoE crowd control, like Amumu's Amumu's Curse of the Sad Mummy Curse of the Sad Mummy or Sona's Sona's Crescendo Crescendo.
  • Satchel Charge Satchel Charge, Hexplosive Minefield Hexplosive Minefield (when placed/detonated by enemies), and Mega Inferno Bomb Mega Inferno Bomb will grant vision inside brush and in the fog of war.
  • You can use Mega Inferno Bomb's Mega Inferno Bomb's great range to gank other lanes efficiently.
  • You can use Satchel Charge Satchel Charge to throw an enemy into a Hexplosive Minefield Hexplosive Minefield and quickly you can use the slow to land a perfect Mega Inferno Bomb Mega Inferno Bomb.
  • If your passive is up, or an enemy is escaping, you can use Satchel Charge Satchel Charge to bounce the enemy towards you to put them into autoattack/skill range.
  • It's recommended to save Satchel Charge Satchel Charge in teamfights to make a quick escape for or to interrupt channeled spells such as Katarina's Katarina's Death Lotus Death Lotus, and Karthus' Karthus' Requiem Requiem.
  • Bouncing Bomb Bouncing Bomb has a fast travel time meaning it is a strong tool for harass especially when combined with Short Fuse Short Fuse to play the hit and run game.
  • Satchel Charge Satchel Charge can be used offensively too. Placing it in the middle of your lane and walking around it will make your lane opponents scared of getting too close, as you can activate it for a huge leap. Satchel Charge Satchel Charge combined with Hexplosive Minefield Hexplosive Minefield is a very powerful zoning tool, and can force your enemy to walk in the direction you choose, making it easy to land a Bouncing Bomb Bouncing Bomb or a Mega Inferno Bomb Mega Inferno Bomb.
  • Hexplosive Minefield Hexplosive Minefield can choke off large portions of jungle routes which effectively deters chasing enemy champions.
  • Bouncing Bomb Bouncing Bomb's range is greater than the enemy's vision range when thrown at maximum range with three bounces. Enemies won't be able to see the bombs until the last second, so use this to effectively land Bouncing Bomb Bouncing Bomb harass at a safe distance.
  • Using Ignite Ignite on a fleeing foe allows you to land Mega Inferno Bomb Mega Inferno Bomb and pick up a kill.
Mastery Usage
Item Usage
Countering
  • Getting early Boots of Speed Boots of Speed will allow you to better avoid Bouncing Bomb Bouncing Bomb.
    • Later in the game, it can be upgraded into Boots of Swiftness Boots of Swiftness giving you an easier time avoiding all of his spells.
  • With proper timing, Ziggs' Ziggs' Bouncing Bomb Bouncing Bomb can be dodged by running underneath it in between bounces.
  • Try to avoid fighting Ziggs Ziggs in the jungle, as Hexplosive Minefield Hexplosive Minefield can block off potential escape routes and the narrow pathways make it easier for him to land all his abilities, including Mega Inferno Bomb Mega Inferno Bomb.
  • Ziggs Ziggs deals mostly magic damage. Building magic resistance items will reduce your damage taken.
  • All of Ziggs' Ziggs' spells except Bouncing Bomb Bouncing Bomb have a very long cooldown at early levels; engage him after he finishes casting his abilities.
  • Stay away from the center of his Mega Inferno Bomb Mega Inferno Bomb, as the spell will deal less damage if you are outside the center. You can tell when where it will land by the circle it creates before it lands.
  • Stay away from his Hexplosive Minefield Hexplosive Minefield to avoid the slow.
    • Keep in mind that spell shields will only allow you to avoid a single Minefield. All other will still detonate. Don't use spellshields to block that ability; instead save them for Satchel Charge Satchel Charge or Mega Inferno Bomb Mega Inferno Bomb
  • Ziggs Ziggs main champion counterpicks tend to be assassins with strong gap closers. Ziggs Ziggs is not very mobile, is squishy, and is reliant on abilities that are rather easy to dodge. For those reasons, champions like Zed Zed, LeBlanc LeBlanc, and Katarina Katarina. They all have means of avoiding Hexplosive Minefield Hexplosive Minefield and killing Ziggs Ziggs.
  • Apart from assassins, champions such as Vladimir Vladimir and Nidalee Nidalee have the sustain needed to shrug off Ziggs Ziggs' poke. Nidalee Nidalee also has the mobility needed to dodge Ziggs Ziggs' abilities, while Vladimir Vladimir scales extremely well into late game.
  • Other options to deal with Ziggs Ziggs include: champions that can rival his range (Xerath Xerath, Syndra Syndra) or very mobile mages (Ahri Ahri, Kennen Kennen)
  • Ziggs Ziggs excels at countering short ranged or melee champions that have weak sustain and no gap closers, including but not limited to Cho'Gath Cho'Gath, Ryze Ryze, Swain Swain, and Orianna Orianna. Avoid playing them against Ziggs Ziggs.

References