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Abilities

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Short Fuse
STATIC COOLDOWN: 12
Short Fuse

Innate: Ziggs's basic attacks are periodically empowered to deal 20 − 160 (based on level) (+ 30 / 40 / 50% (based on level) AP) Magic damage bonus magic damage, doubled to 40 − 320 (based on level) (+ 60 / 80 / 100% (based on level) AP) against structures.

Ziggs reduces Short Fuse's Cooldown reduction icon cooldown by 4 / 5 / 6 (based on level) seconds whenever he uses an ability.

Info
Notes

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Bouncing Bomb
TARGET RANGE: 850 / 1400
COLLISION RADIUS: 75
EFFECT RADIUS: 180
SPEED: 1700
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Bouncing Bomb

Active: Ziggs throws a bouncing bomb to the target area, exploding upon hitting an enemy, colliding with terrain, or reaching the end of its trajectory. The bomb can bounce up to two times, the distance traveled each time based on how far it was originally thrown.

When exploding, the Bouncing Bomb deals magic damage to all nearby enemies.

Magic Damage:
85 / 130 / 175 / 220 / 265 (+ 65% AP)

Info
Notes
  • Bouncing Bomb obeys game physics (can be thrown or bounce over units/terrain if there is sufficient air time).
  • Bouncing Bomb may go over enemies without exploding (will do so if it lands against walls).
  • Spell Shield Spell shield can block both the bomb's impact and its explosion (blocking the former will not prevent the latter).

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Satchel Charge
TARGET RANGE: 1000
EFFECT RADIUS: 325
COST: 65 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Satchel Charge

Active: Ziggs flings an explosive charge towards the target area, Sight icon revealing its surroundings, and exploding after 4 seconds. Satchel Charge can be recast at no delay.

When exploding, the Satchel Charge deals magic damage and Airborne icon knocks back all surrounding enemies by 250 units. If Ziggs is within the explosion radius, he Dash flies up to 500 units away.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)

Satchel Charge Turret Explosion Indicator Turret Explosion: Satchel Charge's explosion can Critical magic strike icon demolish Turret icon turrets below a Health icon percentile health threshold.

Demolition Threshold:
25 / 27.5 / 30 / 32.5 / 35% of turret's maximum health

Recast: Ziggs detonates Satchel Charge early. If recast while in flight, the ability will detonate immediately upon landing.

Ziggs does not Dash fly if he is Stun icon immobilized or Grounded icon grounded.

Info
Notes
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • Satchel Charge's distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it.
  • Ziggs will not fly from Satchel Charge's detonation while Teleport teleporting but he will while Recall recalling.

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Hexplosive Minefield
TARGET RANGE: 900
EFFECT RADIUS: 325
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 16
Hexplosive Minefield

Active: Ziggs scatters a cluster of 11 proximity mines over the target area, lasting for up to 10 seconds.

Mines explode on contact with an enemy, Slow icon slowing them for 1.5 seconds and dealing magic damage. Targets detonating more than one mine take 40% damage from subsequent mines.

Slow:
30 / 35 / 40 / 45 / 50%
Magic Damage Per Mine:
40 / 75 / 110 / 145 / 180 (+ 30% AP)

Additional Magic Damage:
16 / 30 / 44 / 58 / 72 (+ 12% AP)
Total Single-Target Damage:
200 / 375 / 550 / 725 / 900 (+ 150% AP)

Info
Notes
  • Hexplosive Minefield grants Sight icon sight of the target area for a short duration (on-cast and when each mine explodes).
  • Spell Shield Spell shield will block a single instance of damage.

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Mega Inferno Bomb
TARGET RANGE: 5000
EFFECT RADIUS: 500
INNER RADIUS: 250
SPEED: 1750
COST: 100 Mana
COOLDOWN: 120 / 95 / 70
Mega Inferno Bomb

Active: Ziggs deploys his ultimate creation, the Mega Inferno Bomb Minimap Mega Inferno Bomb, hurling it to the target area, granting Sight icon sight within a 350 unit radius as it travels.

Upon reaching the target area, it explodes, dealing magic damage to all enemies caught in the blast, increased by 50% in the epicenter.

Magic Damage:
200 / 300 / 400 (+ 73.33% AP)
Increased Damage:
300 / 450 / 600 (+ 110% AP)

Info
Notes
  • Mega Inferno Bomb can be blocked by Yasuo OriginalSquare Yasuo's Wind Wall Wind Wall or Braum OriginalSquare Braum's Unbreakable Unbreakable only at cast or at a certain angle upon landing.
  • Allies cannot see Mega Inferno Bomb's area indicator until shortly before the blast.
  • Mega Inferno Bomb takes 3.5 seconds to land when Ziggs casts from maximum range (reduced to 2 seconds when casting point blank).


References

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