Image
Zeri
Zeri is a champion in Wild Rift.[1]
Abilities[]
- A lightning chain from a empowered Burst Fire will not draw minion aggro.
- PENDING FOR TEST: flat damage reduction and cap only apply to the first instance of damage.
- Wards and traps will be hit only once by Burst Fire.
- PENDING FOR TEST: Champion-summoned units behave differently depending on the unit.
- is hit only once by Burst Fire, subsequent rounds will pass through the Sentinel.
- If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
- Burst Fire rolls
critical strike for all rounds as well as the additional physical damage dealt when Zeri is .
Blind causes Burst Fire to cast in a random direction. The rounds will deal damage to enemies hit.- Only attack speed granted by being can exceed the cap of 1.5.
- Items and runes that trigger off of attacking [eg , ] will only trigger if Burst Fire hits a unit.
- If Zeri would get full
Energized stacks from a Burst Fire, the rest of the rounds will trigger Energized.
- Zeri can move while casting Lightning Crash, and it does not interrupt her previous orders.
- Applies
area damage for the nova and
proc damage for the bounce.
Spell shield blocks Lightning Crash's nova but does not prevent Zeri from becoming Overcharged. It does not block the bounce damage.- Lightning Crash and empowerments can combine together.
- The bounce will target structures.
- PENDING FOR TEST: If Zeri enters
resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.(note)
- She cannot gain stacks again after reviving while the buff is active.(bug)
- This ability will cast from wherever the caster is at the end of the cast time.
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack range increased from 675 to 700.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 325 to 335.
- Attack speed growth increased from 1.7% to 2.7%.
- Attack damage growth increased from 3 to 3.5.
- Stats
- Health growth reduced from 120 to 112.
-
- Chain lightning AD ratio reduced from 25% AD to 20%.
-
- Base damage per round reduced from 8 / 11 / 14 / 17 / 20 (based on level) to 8 / 10 / 12 / 14 / 16 (based on level)
- AD ratio per round reduced from 100 / 105 / 110 / 115 / 120% (based on level) to 100 / 102.5 / 105 / 107.5 / 110% (based on level).
- Excess attack speed to AD conversion reduced from 60% excess AS to 50%.
-
- Damage against subsequent targets reduced from 60 / 75 / 90 / 105% to 50 / 65 / 80 / 95%.
-
- Effect radius reduced from 825 to 640.
- Explosion AD ratio reduced from 80% AD to 70%.
- V4.0b - Added
- Released February 17, 2023 (00:01 UTC).
























