Image
Zeri
Zeri is a champion in Wild Rift.[1]
Abilities[]
- A lightning chain from a empowered Burst Fire will not draw minion aggro.
- PENDING FOR TEST: flat damage reduction and cap only apply to the first instance of damage.
- Wards and traps will be hit only once by Burst Fire.
- PENDING FOR TEST: Champion-summoned units behave differently depending on the unit.
- is hit only once by Burst Fire, subsequent rounds will pass through the Sentinel.
- If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
- Burst Fire rolls critical strike for all rounds as well as the additional physical damage dealt when Zeri is .
- Blind causes Burst Fire to cast in a random direction. The rounds will deal damage to enemies hit.
- Only attack speed granted by being can exceed the cap of 1.5.
- Items and runes that trigger off of attacking [eg , ] will only trigger if Burst Fire hits a unit.
- If Zeri would get full Energized stacks from a Burst Fire, the rest of the rounds will trigger Energized.
- Zeri can move while casting Lightning Crash, and it does not interrupt her previous orders.
- Applies area damage for the nova and proc damage for the bounce.
- Spell shield blocks Lightning Crash's nova but does not prevent Zeri from becoming Overcharged. It does not block the bounce damage.
- Lightning Crash and empowerments can combine together.
- The bounce will target structures.
- PENDING FOR TEST: If Zeri enters resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.(note)
- She cannot gain stacks again after reviving while the buff is active.(bug)
- This ability will cast from wherever the caster is at the end of the cast time.
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack range increased from 675 to 700.
- Base attack speed bonus increased from 20% to 30%.
- Base movement speed increased from 325 to 335.
- Attack speed growth increased from 1.7% to 2.7%.
- Attack damage growth increased from 3 to 3.5.
- Stats
- Health growth reduced from 120 to 112.
- Chain lightning AD ratio reduced from 25% AD to 20%.
- Base damage per round reduced from 8 / 11 / 14 / 17 / 20 (based on level) to 8 / 10 / 12 / 14 / 16 (based on level)
- AD ratio per round reduced from 100 / 105 / 110 / 115 / 120% (based on level) to 100 / 102.5 / 105 / 107.5 / 110% (based on level).
- Excess attack speed to AD conversion reduced from 60% excess AS to 50%.
- Damage against subsequent targets reduced from 60 / 75 / 90 / 105% to 50 / 65 / 80 / 95%.
- Effect radius reduced from 825 to 640.
- Explosion AD ratio reduced from 80% AD to 70%.
- V4.0b - Added
- Released February 17, 2023 (00:01 UTC).