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Zeri OriginalCentered.jpg
Zeri
Zeri (Universe)Zeri (Universe)
Zeri (League of Legends)Zeri (League of Legends)
Zeri (Esports)Zeri (Esports)
Zeri (Teamfight Tactics)Zeri (Teamfight Tactics)
Zeri (Development)Zeri (Development)
Zeri (Trivia)Zeri (Trivia)

Zeri is a champion in League of Legends.[1]

Abilities

Edit

Basic Attack

Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage.
Zeri gains maximum charge when the game starts and upon respawning.

Basic Attack.png

Basic Attack: Zeri zaps her target, becoming Projectile.png non-projectile, applying spell effects as Disintegrate.png spell damage, and triggering on-cast effects. Zeri's basic attacks cannot Critical strike icon.png critically strike nor trigger On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects.

Zeri Basic Attack.png

While not at full charge, Zeri's attacks consume 10 charge to deal 10 − 25 (based on level) (+ 3% AP) magic damage. Against enemies below 35% health, this is increased「 by 500%. 」「 to 60 − 150 (based on level) (+ 18% AP). 」She may still use an uncharged attack even while below 10 charge.

Zeri Basic Attack 2.png

At full charge, Zeri's next attack will consume all charge to deal 90 − 200 (based on level) (+ 80% AP) (+ 1% − 10% (based on level) of target's maximum health) magic damage and Slow icon.png slow the target by 18 / 26 / 34 / 42 / 50% (based on Zeri Burst Fire.png Burst Fire's rank) for 1 second. The damage based on the target's health ratio is capped at 300 against Monster icon.png monsters.

Info

Edit

Living Battery

Zeri Living Battery.png

Innate: Zeri absorbs the energy of Hybrid resistances icon.png shields she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.

Zeri Living Battery 2.png

Innate: Whenever Zeri receives a Hybrid resistances icon.png shield, she gains Movement speed icon.png 10% bonus movement speed for 3 seconds.

Info

Edit

Burst Fire

Passive: Zeri's Slow icon.png slow application from a charged charged basic attack has its strength increased.

Slow:
18 / 26 / 34 / 42 / 50%
Zeri Burst Fire.png

Active: Zeri fires a burst of 7 rounds in the target direction that each deal physical damage to the first enemy hit.

Total Physical Damage:
7 / 9 / 11 / 13 / 15 (+ 110 / 112.5 / 115 / 117.5 / 120% AD)
Physical Damage per Bullet:
1 / 1.29 / 1.57 / 1.86 / 2.14 (+ 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD)

Burst Fire's projectile is treated as a basic attack: it hits any enemy unit a typical basic attack can; deals Basic Attack.png basic damage; can Critical strike icon.png critically strike for (75% + 35% 35%) bonus damage; and applies On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness to the first target struck. Burst Fire's Cooldown icon.png cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 60% of attack speed in excess of the cap is converted into Attack damage icon.png bonus attack damage.

Info
  • Burst Fire is automatically learned with her first skill point upon spawning.
  • Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.
    • A lightning chain from a Lightning Crash Lightning Crash empowered Burst Fire will not draw minion aggro.
  • Burst Fire does not trigger Tear of the Goddess' Tear of the Goddess' Mana Charge.
  • Burst Fire's cooldown is not reduced by Navori Quickblades Navori Quickblades whenever it critically strikes.
  • Amumu's Amumu's Tantrum's Tantrum's, Fizz's Fizz's Nimble Fighter's Nimble Fighter's, and Leona's Leona's Eclipse's Eclipse's flat damage reduction apply to each of the 7 instances of damage from Burst Fire.
    • Warden's Mail's Warden's Mail's flat damage reduction and cap only apply to the first instance of damage.
    • Guardian's Horn's Guardian's Horn's flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).
  • Burst Fire still counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Burst Fire can hit all enemy units that a basic attack would be able to target. This does include jungle plants, structures, and wards.
    • Wards will only be hit once by Burst Fire. Stealthed wards and traps will not be hit.
    • Champion-summoned units behave differently depending on the unit.
      • Gangplank's Powder Keg Powder Keg and Yorick’s Dark Procession Dark Procession are hit only once by Burst Fire, and any subsequent rounds not empowered by Spark Surge Spark Surge will stop upon reaching the same object.
      • Kalista’s Sentinel Sentinel is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.
  • If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
  • Burst Fire rolls Critical strike icon.png critical strike for all rounds as well as the additional physical damage dealt when Zeri is Overcharged Overcharged.
  • Burst Fire is parried by Counter Strike.png dodge and Spirit's Refuge.png block.
    • Blind icon.png Blind causes Burst Fire to cast in a random direction. The rounds will still deal damage to enemies hit.
  • Burst Fire's rounds are fired each in the target direction from where Zeri is at the time.
  • Only attack speed granted by being Overcharged Overcharged can exceed the cap of 1.5.
  • Items and runes that trigger off of attacking [eg Fleet Footwork Fleet Footwork, Phantom Dancer Phantom Dancer] will only trigger if Burst Fire hits a unit.
  • If Zeri would get enough stacks from a Burst Fire to be Energized, that Burst Fire will also become an Energized attack.
  • Burst Fire's cast-indicator does not show the increased range when Rapid Firecannon Rapid Firecannon is ready.
  • Burst Fire uses a modified icon when empowered by Spark Surge Spark Surge (Zeri Burst Fire 2.png) and Lightning Crash Lightning Crash (Zeri Burst Fire 3.png) as well as both (Zeri Burst Fire 4.png).

Edit

Ultrashock Laser

Zeri Ultrashock Laser.png

Active: Zeri fires an electric pulse in the target direction that deals magic damage to the first enemy hit and Slow icon.png slows them for 2 seconds.

If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants Sight icon.png sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.

Magic Damage:
10 / 45 / 80 / 115 / 150 (+ 140% AD) (+ 70% AP)
Slow:
30 / 40 / 50 / 60 / 70%

Info

Edit

Spark Surge

Zeri Spark Surge.png

Active: Zeri Dash.png dashes in the target direction. Afterwards, she energizes her next 3 casts of Burst Fire Burst Fire within 6 seconds, causing them to pierce through enemies, though dealing reduced damage after the first and not applying attack effects nor Life steal icon.png life steal to secondary targets. This damage is affected by Critical strike icon.png critical strike modifiers.

Pierce Damage:
60 / 70 / 80 / 90 / 100%

Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining Stealth Ward icon.png unobstructed vision of the surrounding 800 units and Sight icon.png revealing herself while there are enemy champions within 800 units of her.

Spark Surge's Cooldown icon.png cooldown is reduced by 1 second for every champion Zeri hits with charged charged basic attacks or abilities, increased to 3 seconds if she does so with a cast of Burst Fire Burst Fire that Critical strike icon.png critically strikes.

Spark Surge Bladework.png resets Zeri's basic attack timer and Burst Fire's Burst Fire's cooldown. Zeri can cast Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash while Dash.png dashing.

Info
  • Spark Surge's extended dash travels based on the thickness of the terrain, up to a maximum distance.
Attacking Disabled
Abilities Burst Fire Burst Fire is disabled. Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash are usable.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce Prowler's Claw Prowler's Claw
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled N/A
Interrupted by Flash Flash
Interrupted by
  • Death
  • Edit

    Lightning Crash

    Zeri Lightning Crash.png

    Active: Zeri discharges a nova of electricity around her, dealing magic damage to all nearby enemies.

    Magic Damage:
    150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP)

    If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 4 stacks of Overcharge per champion hit. Each stack grants her 1.5% bonus movement speed. She gains 1 stack of Overcharge each time she hits an enemy champion with a charged charged basic attack or ability, increased to 3 if she does so with a cast of Burst Fire Burst Fire that Critical strike icon.png critically strikes. Overcharge's duration is extended by 2 seconds whenever Zeri receives a stack, up to its original duration.

    While Overcharged, Zeri gains Attack speed icon.png 30% bonus attack speed and empowers Burst Fire Burst Fire to have a 20% shorter cast time and instead fire 3 rounds that are electrified and travel with increased speed, dealing bonus magic damage to the first target struck. The closest Sight icon.png visible enemy nearby to the target struck is dealt bonus magic damage, chaining up to 4 subsequent targets.

    Bonus Magic Damage:
    10 / 15 / 20 (+ 15% AP)

    Secondary targets are dealt 25% AD physical damage, which can Critical strike icon.png critically strike for (18.75% + 8.75% 8.75%) AD bonus physical damage. The bonus magic damage is affected by Critical strike icon.png critical strike modifiers.

    Info
    • Zeri can move during Lightning Crash's cast time.
    • There is no limit as to how many Overcharge stacks Zeri can have.
    • Applies Death Lotus.png area damage for the nova and Wit's End item.png proc damage for the bonus magic damage and physical damage.
    • Spell Shield.png Spell shield blocks Lightning Crash's initial nova but does not prevent Zeri from becoming Overcharged.
    • Command Hallucinate.png Clones count for granting Overcharge.
    • Lightning Crash's and Spark Surge's Spark Surge's empowerments to Burst Fire Burst Fire can combine together.
    • Burst Fire Burst Fire will not create an electricity chain if the target struck by Burst Fire Burst Fire is a structure. Any electricity chains created by Burst Fire Burst Fire will not chain to structures.
    • If Zeri enters Revival icon.png resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.(bug)
      • She cannot gain stacks again after reviving while the buff is active.(bug)
    • This ability will cast from wherever the caster is at the end of the cast time.

    Champion skins

    This article section only contains champion skins. For all associated collection items, see Zeri (Collection).
    Zeri OriginalSkin.jpg
    Original
    RP 975
    20.01.2022
    A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.
    Separator.png
    Actor.pngVanille Velasquez
    Artist.pngAlex 'alexplank' Flores
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V12.7 - April 14th Hotfix
    • Stats
      • Base health increased to 530 from 500.
    • Ultrashock Laser Ultrashock Laser
      • Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
      • AD ratio increased to 140% AD from 120% AD.
    • Spark Surge Spark Surge
      • Cooldown reduced to 26 / 24.5 / 23 / 21.5 / 20 seconds from 28 / 26.5 / 25 / 23.5 / 22.
      • Cooldown reduction per Burst Fire Burst Fire critical strike increased to 2 seconds from 1.
    • Lightning Crash Lightning Crash
      • Stack per Burst Fire Burst Fire critical strike increased to 2 from 1.
    V12.7
    • Stats
      • Base armor reduced to 20 from 22.
      • Base attack damage reduced to 50 from 53.
      • Attack damage growth reduced to 1.5 from 2.
      • Health growth increased to 95 from 90.
    • Burst Fire Burst Fire
      • Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
        • Base damage per hit reduced to 1 / 1.29 / 1.57 / 1.86 / 2.14 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
      • Total AD ratio increased to 110 / 112.5 / 115 / 117.5 / 120% AD from 110% AD at all ranks.
        • AD ratio per hit increased to 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD from 15.71% AD at all ranks.
      • New Effect: Now only applies on-hit effects once per cast.
    • Ultrashock Laser Ultrashock Laser
      • Base damage reduced to 10 / 45 / 80 / 115 / 150 from 40 / 75 / 110 / 145 / 180.
      • AD ratio increased to 120% AD from 100% AD.
      • AP ratio increased to 70% AP from 60% AP.
    • Spark Surge Spark Surge
      • Cooldown changed to 28 / 26.5 / 25 / 23.5 / 22 seconds from 23 at all ranks.
      • New Effect: Cooldown is now reduced by an extra second if Burst Fire Burst Fire critically strikes.
    • Lightning Crash Lightning Crash
      • Cooldown changed to 120 / 95 / 70 seconds from 100 / 90 / 80.
      • New Effect: Now grants an extra stack if Burst Fire Burst Fire critically strikes.
    V12.5 - March 9th Hotfix
    • Stats
      • Base attack damage reduced to 53 from 58.
      • Health growth increased to 90 from 85.
      • Base armor reduced to 22 from 23.
      • Armor growth reduced to 3 from 3.5.
    • Basic Attack Basic Attack
      • Health ratio reduced to 1% − 10% (based on level) of target's maximum health from 3% − 15% (based on level).
    • Burst Fire Burst Fire
      • Total base damage increased to 10 / 15 / 20 / 25 / 30 from 9 / 13 / 17 / 21 / 25.
        • Base damage per hit increased to 1.43 / 2.14 / 2.86 / 3.57 / 4.29 from 1.29 / 1.86 / 2.43 / 3 / 3.57.
    • Spark Surge Spark Surge
      • Cooldown increased to 23 seconds at all ranks from 23 / 22 / 21 / 20 / 19.
    • Lightning Crash Lightning Crash
      • Bonus movement speed per stack reduced to 1.5% from 2%.
      • Stack per champion hit increased to 4 from 3.
    V12.4
    • Basic Attack Basic Attack
      • Uncharged base damage reduced to 10 − 25 (based on level) from 15 − 40 (based on level).
      • Uncharged AP ratio reduced to 3% AP from 4% AP.
      • Uncharged bonus damage factor against low health targets increased to 500% from 300%.
        • Uncharged base damage against low health targets reduced to 60 − 150 (based on level) from 60 − 160 (based on level).
        • Uncharged AP ratio against low health targets increased to 18% AP from 16% AP.
      • Charged slow duration reduced to 1 second from 1.5.
      • New Effect: Now stacks Tear of the Goddess' Tear of the Goddess' Mana Charge.
    • Burst Fire Burst Fire
      • Basic Attack Basic Attack slow changed to 14 / 23 / 32 / 41 / 50% from 20 / 25 / 30 / 35 / 40%.
      • Total base damage reduced to 9 / 13 / 17 / 21 / 25 from 10 / 15 / 20 / 25 / 30.
        • Base damage per hit reduced to 1.29 / 1.86 / 2.43 / 3 / 3.57 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
      • Bonus attack damage per excess attack speed increased to 0.6 from 0.5.
      • Removed: Cooldown is no longer reduced by Navori Quickblades Navori Quickblades.
      • Removed: No longer stacks Tear of the Goddess' Tear of the Goddess' Mana Charge.
      • New Effect: Base damage is now factored into its Critical strike icon.png critical strike damage.
    • Ultrashock Laser Ultrashock Laser
      • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
      • Slow reduced to 30 / 40 / 50 / 60 / 70% from 50 / 55 / 60 / 65 / 70%.
    • Spark Surge Spark Surge
      • Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 23 / 21.5 / 20 / 18.5 / 17.
      • Cooldown reduction reduced to 1 second from 1.5.
    • Lightning Crash Lightning Crash
      • Bonus attack speed reduced to 30% at all ranks from 30 / 35 / 40%.
    V12.3
    • General
      • Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
    • Stats
      • Base movement speed reduced to 325 from 330.
    • Basic Attack Basic Attack
      • Health ratio reduced to 3% − 15% (based on level) of target's maximum health from 3% − 20% (based on level)
    • Burst Fire Burst Fire
      • Bug Fix: Runaan's Hurricane Runaan's Hurricane Winds Fury now triggers even if she is facing away from the target when the rounds hit.
    • Spark Surge Spark Surge
    • Lightning Crash Lightning Crash
      • Chain lightning base damage reduced to 10 / 15 / 20 from 10 / 20 / 30.
      • New Effect: Chain lightning magic damage can now critically strike.
    V12.2 - January 26th Hotfix
    • Lightning Crash Lightning Crash
      • New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
    V12.2 - Added
    • Basic Attack Basic Attack
      • Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
      • Basic Attack: Zeri zaps her target, becoming Projectile.png non-projectile and applying spell effects as Disintegrate.png spell damage. Zeri's basic attacks cannot Critical strike icon.png critically strike nor trigger On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects.
      • While not at full charge, Zeri's attacks consume 10 charge to deal 15 − 40 (based on level) (+ 4% AP) magic damage. Against enemies below 35% health, this is increased「 by 300%. 」「 to 60 − 160 (based on level) (+ 16% AP). 」She may still use an uncharged attack even while below 10 charge.
      • At full charge, Zeri's next attack will consume all charge to deal 90 − 200 (based on level) (+ 80% AP) (+ 3% − 20% (based on level) of target's maximum health) magic damage and Slow icon.png slow the target by 20 / 25 / 30 / 35 / 40% (based on Zeri Burst Fire.png Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against Monster icon.png monsters.
      • Zeri's basic attacks have 500 attack range and are non-projectiles.
    • Living Battery Living Battery (Innate)
      • Innate: Zeri absorbs the energy of Hybrid resistances icon.png shields she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
      • Innate: Whenever Zeri receives a Hybrid resistances icon.png shield, she gains 10% bonus movement speed for 3 seconds.
    • Burst Fire Burst Fire (Q)
      • Passive: Zeri's Slow icon.png slow application from a charged charged basic attack has its strength increased to 20 / 25 / 30 / 35 / 40%.
      • Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to the first enemy hit.
      • Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals Basic Attack.png basic damage, can Critical strike icon.png critically strike for (82.5% + 38.5% 38.5%) AD bonus damage and apply On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
      • Cost: None
      • Cooldown: (1/Zeri's attack speed) seconds.
      • Range: Range center.png 825, Width: Range model.png 80, Speed: 2600 / 3400.
    • Ultrashock Laser Ultrashock Laser (W)
      • Active: Zeri fires an electric pulse in the target direction that deals 40 / 75 / 110 / 145 / 180 (+ 100% AD) (+ 60% AP) magic damage to the first enemy hit and Slow icon.png slows them by 50 / 55 / 60 / 65 / 70% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants Sight icon.png sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
      • Mana Cost: 50 / 60 / 70 / 80 / 90.
      • Cooldown: 10 seconds.
      • Range: Range center.png 1200 / Range model.png 1500, Width: Range model.png 80 / Range model.png 200, Speed: 2200 / Instant.
    • Spark Surge Spark Surge (E)
      • Active: Zeri Dash.png dashes in the target direction. Afterwards, she energizes her next 3 casts of Burst Fire Burst Fire within 6 seconds, causing them to pierce through enemies, though dealing 80 / 85 / 90 / 95 / 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by Critical strike icon.png critical strike modifiers.
      • Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining Stealth Ward icon.png unobstructed vision of the surrounding 800 units and Sight icon.png revealing herself while there are enemy champions within 800 units of her.
      • Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with charged charged basic attacks or abilities.
      • Spark Surge Bladework.png resets Zeri's basic attack timer and Burst Fire's Burst Fire's cooldown. Zeri can cast Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash while Dash.png dashing.
      • Mana Cost: 80.
      • Cooldown: 23 / 21.5 / 20 / 18.5 / 17 seconds.
      • Range: 300, Speed: 600 + 100% movement speed, Cast Time: None.
    • Lightning Crash Lightning Crash (R)
      • Active: Zeri discharges a nova of electricity around her, dealing 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to all nearby enemies.
      • If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a charged charged basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
      • While Overcharged, Zeri gains 30 / 35 / 40% bonus attack speed and deals 10 / 20 / 30 (+ 15% AP) bonus magic damage On-hit icon.png on-hit, and empowers Burst Fire Burst Fire to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest Sight icon.png visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can Critical strike icon.png critically strike for (43.75% + 18.375% 18.375%) AD physical damage.
      • Mana Cost: 100.
      • Cooldown: 100 / 90 / 80 seconds.
      • Effect Radius: Range center.png 825, Cast Time: 0.25 seconds.

    Trivia

    • When Zeri Zeri and Ekko Ekko are on the same team, they gain a buff named Zeri Ekko buff.png Zaunite Ingenuity, which reads "Kids from the Zaun Crest icon.png undercity stick together."

    See also

    References

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