League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Image
Zeri OriginalCentered
Zeri
Zeri (Universe)Zeri (Universe)
Zeri (League of Legends)Zeri (League of Legends)
Zeri (Esports)Zeri (Esports)
Zeri (Teamfight Tactics)Zeri (Teamfight Tactics)
Zeri (Wild Rift)Zeri (Wild Rift)
Zeri (Development)Zeri (Development)
Zeri (Trivia)Zeri (Trivia)

Zeri is a champion in League of Legends.[1]

Abilities[]

Edit

Living Battery

Innate: Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage.
Zeri gains maximum charge when the game starts and upon respawning.

Basic Attack Basic Attack: Zeri zaps the target, applying spell effects as Disintegrate spell damage, and triggering on-cast effects. This cannot Critical strike icon critically strike nor trigger On-hit icon on-hit and on-attack effects.

Zeri Living Battery 2

At full charge, Zeri's next attack is empowered to consume all charge to deal 75 − 160 (based on level) (+ 110% AP) (+ 1% − 11% (based on level) of target's maximum health) magic damage. The damage based on the target's health ratio is capped at 300 against Monster icon monsters.

Zeri Living Battery

While not at full charge, Zeri's attacks deal 10 − 25 (based on level) (+ 3% AP) magic damage, and Successfully enhanced damage magic icon execute targets below 60 − 150 (based on level) (+ 18% AP) health. Each attack consumes 10 charge if she has enough already.

▶️   "Electrocute!"

Info

Edit

Burst Fire

Zeri Burst Fire

Active: Zeri fires a burst of 7 rounds in the target direction that each deal physical damage to the first enemy hit.

Total Physical Damage:
15 / 17 / 19 / 21 / 23 (+ 104 / 108 / 112 / 116 / 120% AD)
Physical Damage per Hit:
2.14 / 2.43 / 2.71 / 3 / 3.29 (+ 14.86 / 15.43 / 16 / 16.57 / 17.14% AD)

Burst Fire's projectile is treated as a basic attack: it hits any enemy unit a typical basic attack can; deals Basic Attack basic damage; can Critical strike icon critically strike for (175% + 40% 40%) physical damage; and applies On-hit icon on-hit and on-attack effects once at 100% effectiveness to the first enemy hit. Burst Fire's Cooldown icon cooldown and cast time are reduced with Attack speed icon attack speed, with the maximum of 1.5 attacks per second. 70% of attack speed in excess of the cap is converted into Attack damage icon bonus attack damage.

Info
  • Burst Fire is automatically learned with her first skill point upon spawning.
  • Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.
    • A lightning chain from a Lightning Crash Lightning Crash empowered Burst Fire will not draw minion aggro.
  • Burst Fire does not trigger Tear of the Goddess' Tear of the Goddess' Mana Charge.
  • Burst Fire's cooldown is not reduced by Navori Flickerblade Navori Flickerblade.
  • Amumu's Amumu's Tantrum's Tantrum's, Fizz's Fizz's Nimble Fighter's Nimble Fighter's, and Leona's Leona's Eclipse's Eclipse's flat damage reduction apply to each of the 7 instances of damage from Burst Fire.
    • Warden's Mail's Warden's Mail's flat damage reduction and cap only apply to the first instance of damage.
    • Guardian's Horn's Guardian's Horn's flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).
  • Burst Fire still counts as an ability activation for the purposes of on-cast effects such as triggering Force Pulse's Force Pulse's passive.
    • It does not count as an ability activation for Sheen item Spellblade.
  • Burst Fire can hit all enemy units that a basic attack would be able to target. This does include jungle plants, structures, and wards.
    • Wards will only be hit once by Burst Fire. Stealthed wards and traps will not be hit.
    • Champion-summoned units behave differently depending on the unit.
      • Gangplank's Powder Keg Powder Keg and Yorick’s Dark Procession Dark Procession are hit only once by Burst Fire, and any subsequent rounds not empowered by Spark Surge Spark Surge will stop upon reaching the same object.
      • Kalista’s Sentinel Sentinel is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.
  • If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
  • Burst Fire rolls Critical strike icon critical strike for all rounds as well as the additional physical damage dealt when Zeri is Overcharged Overcharged.
  • Burst Fire is parried by Jax Counter Strike old dodge and Spirit's Refuge block.
    • Blind icon Blind causes Burst Fire to cast in a random direction. The rounds will still deal damage to enemies hit.
  • Burst Fire's rounds are each fired in the target direction from where Zeri is at the time.
  • Only attack speed granted by being Overcharged Overcharged can exceed the cap of 1.5.
  • Items and runes that trigger off of attacking [eg Fleet Footwork Fleet Footwork, Kraken Slayer Kraken Slayer] will only trigger if Burst Fire hits a unit.
  • If Zeri would get full Energized stacks from a Burst Fire, the rest of the rounds will trigger Energized.
  • Burst Fire's cast-indicator does not show Range icon range increases; modified range VFX are still visible around the champion model.
  • Burst Fire can apply the effect of Horizon Focus Horizon Focus when the enemy hit is within the last 50 units of this ability.(note)
  • Burst Fire uses a modified icon when empowered by Spark Surge Spark Surge (Zeri Burst Fire 2) and Lightning Crash Lightning Crash (Zeri Burst Fire 3) as well as both (Zeri Burst Fire 4).
  • Destroying a ward that is targetable but not visible to Zeri's team (e.g. a Control Ward Control Ward in Fog of War) via Burst Fire uniquely allows her to remove its accompanying ward timer (if it exists) without seeing the ward being destroyed.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences edit
  • Zeri will start the game with one point already ranked in Burst Fire!, allowing her to allocate the other two to her other abilities.

Edit

Ultrashock Laser

Zeri Ultrashock Laser

Active: Zeri fires an electric pulse in the target direction that deals physical damage to the first enemy hit and Slow icon slows them for 2 seconds.

If the pulse hits terrain, it transforms into a laser in a line that grants Sight icon sight of the area for 1.75 seconds and fires after 0.85 seconds, applying the same effects to enemies hit and Critical strike icon critically striking for (175% + 40% 40%) physical damage against Champion icon champions and Monster icon monsters.

Physical Damage:
30 / 70 / 110 / 150 / 190 (+ 130% AD) (+ 25% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Info

Edit

Spark Surge

Zeri Spark Surge

Active: Zeri Dash dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining Stealth Ward icon unobstructed vision of the surrounding 800 units and Sight icon revealing herself while there are enemy champions within 1500 units of her.

Afterwards, she gains Lightning Rounds for 5 seconds, empowering Burst Fire Burst Fire to deal bonus magic damage to the first enemy hit, increased by 0% − 85% (based on critical strike chance), and pierce through enemies, though dealing modified damage after the first and not applying attack effects nor Life steal icon life steal to secondary targets. This damage is affected by Critical strike icon critical strike modifiers.

Burst Fire Burst Fire Bonus Magic Damage:
20 / 22 / 24 / 26 / 28 (+ 12% bonus AD) (+ 20% AP)
Burst Fire Burst Fire Modified Secondary Damage:
80 / 85 / 90 / 95 / 100%

Spark Surge's Cooldown icon current cooldown is reduced by 0.5 seconds for every Champion icon champion Zeri hits with charged charged basic attacks or abilities, increased to 1.5 seconds if she does so with a cast of Burst Fire Burst Fire or Ultrashock Laser Ultrashock Laser that Critical strike icon critically strikes.

Spark Surge Bladework resets Zeri's basic attack timer and Burst Fire's Burst Fire's cooldown. Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash can be cast during the dash.

▶️   "Gotta zip!"

Info
  • Spark Surge's extended dash travels based on the thickness of the terrain, up to a maximum distance.
  • The following table refers for interactions while Zeri is dashing:
Attacking Disabled
Abilities Burst Fire Burst Fire is disabled. Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash are usable.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Rocketbelt Hextech Rocketbelt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled N/A
Interrupted by Flash Flash
Interrupted by
  • Death
  • Edit

    Lightning Crash

    Zeri Lightning Crash

    Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits at least one enemy champion, she enters Overcharged for 5 seconds. Hitting an enemy champion with an ability or charged charged basic attack will extend the duration by 1.5 seconds, up to its original duration.

    Magic Damage:
    175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP)

    Overcharged: Zeri gains Attack speed icon 30% bonus attack speed and Movement speed icon 10% bonus movement speed. Burst Fire Burst Fire is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and chain to the nearest Sight icon visible enemy within 650 units of the target, up to 4 subsequent targets, to deal 25% AD physical damage. This damage can Critical strike icon critically strike for (175% + 40% 40%) physical damage.

    During Overcharged, Zeri can generate stacks of Hypercharged from enemy champions that last 1.5 seconds. She generates 1 stack for each one she hits with an ability or charged charged basic attack, increased to 3 on abilities that Critical strike icon critically strike. Subsequent hits refresh the duration of Hypercharged. Burst Fire Burst Fire grants stacks only against the first target hit.

    Hypercharged: For each stack, Zeri gains Movement speed icon 0.5% bonus movement speed.

    ▶️   "Lightning crash!"

    Info
    • Zeri can move while casting Lightning Crash, and it does not interrupt her previous orders.
    • Zeri can stack Overcharge up to 100,000 times.
    • Applies Death Lotus area damage for the nova and Wit's End item proc damage for the chain lightning.
    • Spell Shield Spell shield blocks Lightning Crash's initial nova but does not prevent Zeri from becoming Overcharged.
    • Command Hallucinate Clones count for granting Overcharge.
    • Lightning Crash's and Spark Surge's Spark Surge's empowerments to Burst Fire Burst Fire can combine together.
    • Burst Fire Burst Fire electricity chain will not chain across structures.
    • If Zeri enters Revival icon resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.(note)
      • She cannot gain stacks again after reviving while the buff is active.(bug)
    • This ability will cast from wherever the caster is at the end of the cast time.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Zeri (Collection).
    Zeri OriginalSkin
    Original
    RP 975
    20.01.2022
    A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.
    Separator
    ActorVanille Velasquez
    ArtistAlex 'alexplank' Flores
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.18
    • Living Battery Living Battery
      • Charged attack base damage changed 75 − 160 (based on level) from 90 − 200 (based on level). Formula changed.
      • Charged attack health ratio changed to 1% − 11% (based on level) of target's maximum health from 1% − 15% (based on level). Formula changed.
    V14.8
    • Stats
      • Base health reduced to 600 from 630.
    V14.3
    • Stats
      • Base attack damage increased to 56 from 53.
    • Lightning Crash Lightning Crash
      • Cooldown reduced to 80 / 75 / 70 seconds from 100 / 85 / 70.
    V13.24
    • Stats
      • Attack damage growth increased to 2 from 1.3.
    • Ultrashock Laser Ultrashock Laser
      • Base damage increased to 30 / 70 / 110 / 150 / 190 from 20 / 60 / 100 / 140 / 180.
    V13.19
    • Stats
      • Base movement speed reduced to 330 from 335.
    V13.14
    V13.12
    • Stats
      • Base movement speed increased to 335 from 330.
    • Living Battery Living Battery
      • Tooltip now contains information about Zeri's basic attacks.
      • Removed Innate: Zeri absorbs the energy of Hybrid resistances icon shields she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
      • Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains Movement speed icon 10% bonus movement speed for 2 seconds.
    • Burst Fire Burst Fire
    • Spark Surge Spark Surge
      • Critical strike chance ratio increased to 0% − 85% (based on critical strike chance) from 0% − 65%.
    V13.7
    • Stats
      • Health growth reduced to 110 from 115.
    • Living Battery Living Battery
      • Shield steal reduced to 45% from 60%.
    • Lightning Crash Lightning Crash
      • Bonus AD ratio reduced to 85% bonus AD from 100%.
    V13.1
    • Stats
      • Attack damage growth reduced to 1.3 from 1.5.
    • Burst Fire Burst Fire
      • Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27.
        • Base damage per hit reduced to 2.14 / 2.43 / 2.71 / 3 / 3.29 from 2.14 / 2.57 / 3 / 3.43 / 3.86.
    V12.23
    • Stats
      • Base movement speed increased to 330 from 325.
      • Base attack damage increased to 53 from 50.
      • Base armor increased to 24 from 20.
      • Base health increased to 630 from 600.
      • Attack speed ratio increased to 0.625 from 0.568.
      • Health growth increased to 115 from 109.
    • Basic Attack Basic Attack
      • Charged AP ratio increased to 110% AP from 90% AP.
    • Living Battery Living Battery
      • Removed: Bonus movement speed is no longer multiplicative.
      • Bonus movement speed duration reduced to 2 seconds from 3.
    • Burst Fire Burst Fire
      • Cast range reduced to 750 units from 825.
      • Bonus attack damage increased to 70% excess bonus attack speed from 60%.
      • Total base damage increased to 15 / 18 / 21 / 24 / 27 from 8 / 11 / 14 / 17 / 20.
        • Base damage per hit increased to 2.14 / 2.57 / 3 / 3.43 / 3.86 from 1.14 / 1.57 / 2 / 2.43 / 2.86.
      • Total AD ratio increased to 104 / 108 / 112 / 116 / 120% AD from 100 / 105 / 110 / 115 / 120% AD.
        • AD ratio per hit increased to 14.86 / 15.43 / 16 / 16.57 / 17.14% AD from 14.29 / 15 / 15.71 / 16.43 / 17.14% AD.
    • Ultrashock Laser Ultrashock Laser
      • Damage type changed to physical from magic.
      • Base damage increased to 20 / 60 / 100 / 140 / 180 from 20 / 55 / 90 / 125 / 160.
      • AD ratio increased to 130% AD from 100% AD.
      • AP ratio reduced to 25% AP from 40% AP.
      • Cast time changed to 0.55 − 0.3 (based on bonus attack speed) seconds from 0.594 (at base attack speed).
      • Cast winddown time removed.
      • Missile speed increased to 2500 from 2200.
      • Laser delay increased to 0.85 seconds from 0.75.
    • Spark Surge Spark Surge
      • Mana cost changed to 90 / 85 / 80 / 75 / 70 from 80 at all ranks.
      • Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 24 / 22.5 / 21 / 19.5 / 18.
      • Removed: Effect no longer ends after 3 casts of Burst Fire Burst Fire.
      • Duration reduced to 5 seconds from 6.
      • New Effect: Now deals 20 / 22 / 24 / 26 / 28 (+ 12% bonus AD) (+ 20% AP) bonus magic damage on-hit to the first enemy hit by Burst Fire Burst Fire while active. This damage is increased by 0% − 65% (based on critical strike chance).
      • Burst Fire Burst Fire pierce damage increased to 80 / 85 / 90 / 95 / 100% from 60 / 70 / 80 / 90 / 100%.
      • Self reveal distance increased to 1500 units from 850.
    • Lightning Crash Lightning Crash
      • New:
        • Zeri discharges a nova of electricity around her that deals 175 / 275 / 375 (+ 100% bonus AD) (+ 110% AP) magic damage to nearby enemies.
        • If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 5 seconds. Damaging an enemy increases the duration by 1.5 seconds, up to its original duration.
        • Overcharge: Zeri gains Attack speed icon 30% bonus attack speed and Movement speed icon 10% bonus movement speed. Burst Fire Burst Fire is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed. These attacks chain to the nearest Sight icon visible enemy within 650-units of the target, up to 4 subsequent targets, dealing 25% AD physical damage, which can Critical strike icon critically strike for (18.75% + 8 8.75%) AD bonus physical damage.
        • Additionally, Zeri generates stacks from hitting enemy champions, gaining 0.5% bonus movement speed per stack for 1.5 seconds. She generates 1 stack for each one she hits with a charged charged basic attack or ability, increased to 3 on abilities that Critical strike icon critically strike. Burst Fire Burst Fire grants stacks only against the first target hit.
      • Old:
        • Zeri discharges a nova of electricity around her that deals 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to nearby enemies.
        • If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds.
        • Overcharge: Zeri gains Attack speed icon 30% bonus attack speed. Burst Fire Burst Fire is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and deal 5 / 10 / 15 (+ 15% AP) bonus magic damage to the first enemy hit and the nearest Sight icon visible enemy within 450-units of the target, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can Critical strike icon critically strike for (18.75% + 8 8.75%) AD bonus physical damage. The bonus magic damage is affected by Critical strike icon critical strike modifiers.
        • Additionally, Zeri generates stacks of Overcharge from hitting enemy champions, gaining 0.5% bonus movement speed per stack. She generates 1 stack for each one she hits with a charged charged basic attack or ability, increased to 3 on abilities that Critical strike icon critically strike and 8 on Lightning Crash. Burst Fire Burst Fire grants stacks only against the first target hit. Overcharge's duration is extended by 2 seconds whenever Zeri generates a stack, up to its original duration.
    V12.18
    • Ultrashock Laser Ultrashock Laser
      • Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
    V12.17
    • Burst Fire Burst Fire
      • Bug Fix: Animation no longer leaves vision for longer than intended when it killed minions.
    V12.16
    • Burst Fire Burst Fire
      • Total AD ratio reduced to 100 / 105 / 110 / 115 / 120% AD from 105 / 110 / 115 / 120 / 125% AD.
        • AD ratio per hit reduced to 14.29 / 15 / 15.71 / 16.43 / 17.14% AD from 15 / 15.71 / 16.43 / 17.14 / 17.86% AD.
    • Ultrashock Laser Ultrashock Laser
      • AD ratio reduced to 100% AD from 130% AD.
      • AP ratio reduced to 40% AP from 60% AP.
    V12.14
    • Basic Attack Basic Attack
      • Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
        • Damage at 600% was equivalent to 60 − 150 (based on level) (+ 18% AP).
      • New Effect: Uncharged basic attacks now execute targets below 60 − 150 (based on level) (+ 18% AP) health.
        • Does not execute if the target is shielded or invulnerable.
    • Lightning Crash Lightning Crash
      • Chain lightning base damage reduced to 5 / 10 / 15 from 10 / 15 / 20.
    V12.12 - June 30th Hotfix
    V12.12
    • Stats
      • Health regeneration growth increased to 0.7 from 0.55.
    • Ultrashock Laser Ultrashock Laser
      • Base damage increased to 20 / 55 / 90 / 125 / 160 from 10 / 45 / 80 / 115 / 150.
      • AD ratio reduced to 130% AD from 150% AD.
      • AP ratio reduced to 60% AP from 70% AP.
    V12.11 - June 9th Hotfix
    • Basic Attack Basic Attack
      • Charged health ratio reduced to 1% − 15% (based on level) of target's maximum health (quadratic growth formula) from 3% − 15% (based on level) (linear, reaching the maximum value before level 18).
    • Burst Fire Burst Fire
      • Total AD ratio reduced to 105 / 110 / 115 / 120 / 125% AD from 110 / 115 / 120 / 125 / 130% AD.
        • AD ratio per hit reduced to 15 / 15.71 / 16.43 / 17.14 / 17.86% AD from 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD.
    • Spark Surge Spark Surge
      • Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
    V12.11
    • Basic Attack Basic Attack
      • Health ratio increased to 3% − 15% (based on level) of target's maximum health from 1% − 10% (based on level).
      • Charged AP ratio increased to 90% AP from 80% AP.
      • Removed: Charged attack no longer slows by 18 / 26 / 34 / 42 / 50% (based on Zeri Burst Fire Burst Fire's rank) for 1 second.
    • Burst Fire Burst Fire
      • Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15.
        • Base damage per hit increased to 1.14 / 1.57 / 2 / 2.43 / 2.86 from 1 / 1.29 / 1.57 / 1.86 / 2.14.
      • Total AD ratio increased to 110 / 115 / 120 / 125 / 130% AD from 110 / 112.5 / 115 / 117.5 / 120% AD.
        • AD ratio per hit increased to 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD from 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD.
    • Ultrashock Laser Ultrashock Laser
      • New Effect: Now critically strikes for (75% + 35% 35%) bonus damage against champions and monsters if it collides with terrain.
      • AD ratio increased to 150% AD from 140% AD.
      • Slow reduced to 30 / 35 / 40 / 45 / 50% from 30 / 40 / 50 / 60 / 70%.
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
    • Spark Surge Spark Surge
      • Cooldown reduced to 22 / 20.5 / 19 / 17.5 / 16 seconds from 26 / 24.5 / 23 / 21.5 / 20.
      • Cooldown reduction reduced to 0.5 seconds from 1.
        • Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
    • Lightning Crash Lightning Crash
      • New Effect: Stacks are now capped at 100000 stacks.
      • Stack per champion hit increased to 8 from 4.
      • Bonus movement speed per stack reduced to 1% from 1.5%.
      • Cooldown reduced to 100 / 85 / 70 seconds from 120 / 95 / 70.
    V12.10
    • Stats
      • Base health increased to 600 from 530.
      • Health growth increased to 109 from 95.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 1.3 from 0.5.
    V12.7 - April 14th Hotfix
    • Stats
      • Base health increased to 530 from 500.
    • Ultrashock Laser Ultrashock Laser
      • Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
      • AD ratio increased to 140% AD from 120% AD.
    • Spark Surge Spark Surge
      • Cooldown reduced to 26 / 24.5 / 23 / 21.5 / 20 seconds from 28 / 26.5 / 25 / 23.5 / 22.
      • Cooldown reduction per Burst Fire Burst Fire critical strike increased to 2 seconds from 1.
    • Lightning Crash Lightning Crash
      • Stack per Burst Fire Burst Fire critical strike increased to 2 from 1.
    V12.7
    • Stats
      • Base armor reduced to 20 from 22.
      • Base attack damage reduced to 50 from 53.
      • Attack damage growth reduced to 1.5 from 2.
      • Health growth increased to 95 from 90.
    • Burst Fire Burst Fire
      • Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
        • Base damage per hit reduced to 1 / 1.29 / 1.57 / 1.86 / 2.14 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
      • Total AD ratio increased to 110 / 112.5 / 115 / 117.5 / 120% AD from 110% AD at all ranks.
        • AD ratio per hit increased to 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD from 15.71% AD at all ranks.
      • New Effect: Now only applies on-hit effects once per cast.
    • Ultrashock Laser Ultrashock Laser
      • Base damage reduced to 10 / 45 / 80 / 115 / 150 from 40 / 75 / 110 / 145 / 180.
      • AD ratio increased to 120% AD from 100% AD.
      • AP ratio increased to 70% AP from 60% AP.
    • Spark Surge Spark Surge
      • Cooldown changed to 28 / 26.5 / 25 / 23.5 / 22 seconds from 23 at all ranks.
      • New Effect: Cooldown is now reduced by an extra second if Burst Fire Burst Fire critically strikes.
    • Lightning Crash Lightning Crash
      • Cooldown changed to 120 / 95 / 70 seconds from 100 / 90 / 80.
      • New Effect: Now grants an extra stack if Burst Fire Burst Fire critically strikes.
    V12.5 - March 9th Hotfix
    • Stats
      • Base attack damage reduced to 53 from 58.
      • Health growth increased to 90 from 85.
      • Base armor reduced to 22 from 23.
      • Armor growth reduced to 3 from 3.5.
    • Basic Attack Basic Attack
      • Health ratio reduced to 1% − 10% (based on level) of target's maximum health from 3% − 15% (based on level).
    • Burst Fire Burst Fire
      • Total base damage increased to 10 / 15 / 20 / 25 / 30 from 9 / 13 / 17 / 21 / 25.
        • Base damage per hit increased to 1.43 / 2.14 / 2.86 / 3.57 / 4.29 from 1.29 / 1.86 / 2.43 / 3 / 3.57.
    • Spark Surge Spark Surge
      • Cooldown increased to 23 seconds at all ranks from 23 / 22 / 21 / 20 / 19.
    • Lightning Crash Lightning Crash
      • Bonus movement speed per stack reduced to 1.5% from 2%.
      • Stack per champion hit increased to 4 from 3.
    V12.4
    • Basic Attack Basic Attack
      • Uncharged base damage reduced to 10 − 25 (based on level) from 15 − 40 (based on level).
      • Uncharged AP ratio reduced to 3% AP from 4% AP.
      • Uncharged bonus damage factor against low health targets increased to 500% from 300%.
        • Uncharged base damage against low health targets reduced to 60 − 150 (based on level) from 60 − 160 (based on level).
        • Uncharged AP ratio against low health targets increased to 18% AP from 16% AP.
      • Charged slow duration reduced to 1 second from 1.5.
      • New Effect: Now stacks Tear of the Goddess' Tear of the Goddess' Mana Charge.
    • Burst Fire Burst Fire
      • Basic Attack Basic Attack slow changed to 14 / 23 / 32 / 41 / 50% from 20 / 25 / 30 / 35 / 40%.
      • Total base damage reduced to 9 / 13 / 17 / 21 / 25 from 10 / 15 / 20 / 25 / 30.
        • Base damage per hit reduced to 1.29 / 1.86 / 2.43 / 3 / 3.57 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
      • Bonus attack damage per excess attack speed increased to 0.6 from 0.5.
      • Removed: Cooldown is no longer reduced by Navori Quickblades Navori Quickblades.
      • Removed: No longer stacks Tear of the Goddess' Tear of the Goddess' Mana Charge.
      • New Effect: Base damage is now factored into its Critical strike icon critical strike damage.
    • Ultrashock Laser Ultrashock Laser
      • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
      • Slow reduced to 30 / 40 / 50 / 60 / 70% from 50 / 55 / 60 / 65 / 70%.
    • Spark Surge Spark Surge
      • Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 23 / 21.5 / 20 / 18.5 / 17.
      • Cooldown reduction reduced to 1 second from 1.5.
    • Lightning Crash Lightning Crash
      • Bonus attack speed reduced to 30% at all ranks from 30 / 35 / 40%.
    V12.3
    • General
      • Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
    • Stats
      • Base movement speed reduced to 325 from 330.
    • Basic Attack Basic Attack
      • Health ratio reduced to 3% − 15% (based on level) of target's maximum health from 3% − 20% (based on level)
    • Burst Fire Burst Fire
      • Bug Fix: Runaan's Hurricane Runaan's Hurricane Winds Fury now triggers even if she is facing away from the target when the rounds hit.
    • Spark Surge Spark Surge
    • Lightning Crash Lightning Crash
      • Chain lightning base damage reduced to 10 / 15 / 20 from 10 / 20 / 30.
      • New Effect: Chain lightning magic damage can now critically strike.
    V12.2 - January 26th Hotfix
    • Lightning Crash Lightning Crash
      • New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
    V12.2 - Added
    • Basic Attack Basic Attack
      • Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
      • Basic Attack: Zeri zaps her target, becoming Projectile non-projectile and applying spell effects as Disintegrate spell damage. Zeri's basic attacks cannot Critical strike icon critically strike nor trigger On-hit icon on-hit and on-attack effects.
      • While not at full charge, Zeri's attacks consume 10 charge to deal 15 − 40 (based on level) (+ 4% AP) magic damage. Against enemies below 35% health, this is increased「 by 300%. 」「 to 60 − 160 (based on level) (+ 16% AP). 」She may still use an uncharged attack even while below 10 charge.
      • At full charge, Zeri's next attack will consume all charge to deal 90 − 200 (based on level) (+ 80% AP) (+ 3% − 20% (based on level) of target's maximum health) magic damage and Slow icon slow the target by 20 / 25 / 30 / 35 / 40% (based on Zeri Burst Fire Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against Monster icon monsters.
      • Zeri's basic attacks have 500 attack range and are non-projectiles.
    • Living Battery Living Battery (Innate)
      • Innate: Zeri absorbs the energy of Hybrid resistances icon shields she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
      • Innate: Whenever Zeri receives a Hybrid resistances icon shield, she gains 10% bonus movement speed for 3 seconds.
    • Burst Fire Burst Fire (Q)
      • Passive: Zeri's Slow icon slow application from a charged charged basic attack has its strength increased to 20 / 25 / 30 / 35 / 40%.
      • Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to the first enemy hit.
      • Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals Basic Attack basic damage, can Critical strike icon critically strike for (82.5% + 38 38.5%) AD bonus damage and apply On-hit icon on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
      • Cost: None
      • Cooldown: (1/Zeri's attack speed) seconds.
      • Range: Range center 825, Width: Range model 80, Speed: 2600 / 3400.
    • Ultrashock Laser Ultrashock Laser (W)
      • Active: Zeri fires an electric pulse in the target direction that deals 40 / 75 / 110 / 145 / 180 (+ 100% AD) (+ 60% AP) magic damage to the first enemy hit and Slow icon slows them by 50 / 55 / 60 / 65 / 70% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants Sight icon sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
      • Mana Cost: 50 / 60 / 70 / 80 / 90.
      • Cooldown: 10 seconds.
      • Range: Range center 1200 / Range model 1500, Width: Range model 80 / Range model 200, Speed: 2200 / Instant.
    • Spark Surge Spark Surge (E)
      • Active: Zeri Dash dashes in the target direction. Afterwards, she empowers her next 3 casts of Burst Fire Burst Fire within 6 seconds, causing them to pierce through enemies, though dealing 80 / 85 / 90 / 95 / 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by Critical strike icon critical strike modifiers.
      • Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining Stealth Ward icon unobstructed vision of the surrounding 800 units and Sight icon revealing herself while there are enemy champions within 800 units of her.
      • Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with charged charged basic attacks or abilities.
      • Spark Surge Bladework resets Zeri's basic attack timer and Burst Fire's Burst Fire's cooldown. Zeri can cast Ultrashock Laser Ultrashock Laser and Lightning Crash Lightning Crash while Dash dashing.
      • Mana Cost: 80.
      • Cooldown: 23 / 21.5 / 20 / 18.5 / 17 seconds.
      • Range: 300, Speed: 600 + 100% movement speed, Cast Time: None.
    • Lightning Crash Lightning Crash (R)
      • Active: Zeri discharges a nova of electricity around her, dealing 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to all nearby enemies.
      • If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a charged charged basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
      • While Overcharged, Zeri gains 30 / 35 / 40% bonus attack speed and deals 10 / 20 / 30 (+ 15% AP) bonus magic damage On-hit icon on-hit, and empowers Burst Fire Burst Fire to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest Sight icon visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can Critical strike icon critically strike for (43.75% + 18 18.375%) AD physical damage.
      • Mana Cost: 100.
      • Cooldown: 100 / 90 / 80 seconds.
      • Effect Radius: Range center 825, Cast Time: 0.25 seconds.

    Trivia[]

    • When Zeri Zeri and Ekko Ekko are on the same team, they gain a buff named Zeri Ekko buff Zaunite Ingenuity, which reads "Kids from the Zaun Crest icon undercity stick together."
    • Zeri Zeri's splash was different upon release. After a few days it was edited to show a darker skintone, smaller and more detailed eyes, among other changes. Gif comparison.
    • She is the only champion with 0 point at a skill by the client classification.
      • In this case, her Utility rating is 0.

    See also[]

    References[]

    Advertisement