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Zeri
Zeri is a champion in League of Legends.[1]
Abilities[]
- Charged attacks only deal the base damage to structures.
- Uncharged attacks do not execute enemies that are shielded or invulnerable while below the health threshold.
- Spell shield will only block a fully charged attack. Uncharged attacks are not blocked.
- The attack's range is not increased from attack range increases ( ). Instead, reach is.
- Uncharged and charged attacks trigger Mana Charge.
- The empowered attack will trigger but not be consumed against wards.
- Burst Fire is automatically learned with her first skill point upon spawning.
- Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.
- A lightning chain from a empowered Burst Fire will not draw minion aggro.
- Burst Fire does not trigger Mana Charge.
- Burst Fire's cooldown is not reduced by .
- flat damage reduction and cap only apply to the first instance of damage.
- flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).
, , and flat damage reduction apply to each of the 7 instances of damage from Burst Fire.
- Burst Fire still counts as an ability activation for the purposes of on-cast effects such as triggering
- It does not count as an ability activation for Spellblade.
passive.
- Burst Fire can hit all enemy units that a basic attack would be able to target. This does include jungle plants, structures, and wards.
- Wards will only be hit once by Burst Fire. Stealthed wards and traps will not be hit.
- Champion-summoned units behave differently depending on the unit.
- Gangplank's and Yorick’s are hit only once by Burst Fire, and any subsequent rounds not empowered by will stop upon reaching the same object.
- Kalista’s is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.
- If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.5 seconds.
- Burst Fire rolls critical strike for all rounds as well as the additional physical damage dealt when Zeri is .
- Burst Fire is parried by dodge and block.
- Blind causes Burst Fire to cast in a random direction. The rounds will still deal damage to enemies hit.
- Burst Fire's rounds are each fired in the target direction from where Zeri is at the time.
- Only attack speed granted by being
- does not allow Zeri to exceed her attack speed cap.
can exceed the cap of 1.5.
- Items and runes that trigger off of attacking [eg , ] will only trigger if Burst Fire hits a unit.
- If Zeri would get full Energized stacks from a Burst Fire, the rest of the rounds will trigger Energized.
- Burst Fire's cast-indicator does not show range increases; modified range VFX are still visible around the champion model.
- Burst Fire can apply the effect of (note) when the enemy hit is within the last 50 units of this ability.
- Burst Fire uses a modified icon when empowered by () and () as well as both ().
- Destroying a ward that is targetable but not visible to Zeri's team (e.g. a Fog of War) via Burst Fire uniquely allows her to remove its accompanying ward timer (if it exists) without seeing the ward being destroyed. in
- Howling Abyss differences edit
- Zeri will start the game with one point already ranked in Burst Fire!, allowing her to allocate the other two to her other abilities.
- Applies spell damage for the pulse and area damage for the laser.
- The pulse missile is blocked by projectile-interception effects but not the laser.
- Ultrashock Laser interacts with player-generated terrain.
- This ability will cast from wherever the caster is at the start of the cast time.
- Spark Surge's extended dash travels based on the thickness of the terrain, up to a maximum distance.
- The following table refers for interactions while Zeri is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | is disabled. and are usable. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Zeri can move while casting Lightning Crash, and it does not interrupt her previous orders.
- Zeri can stack Overcharge up to 100,000 times.
- Applies area damage for the nova and proc damage for the chain lightning.
- Spell shield blocks Lightning Crash's initial nova but does not prevent Zeri from becoming Overcharged.
- It does not block electricity chain.
- Clones count for granting Overcharge.
- Lightning Crash's and empowerments to can combine together.
- electricity chain will not chain across structures.
- If Zeri enters resurrection during Overcharge, she will lose all stacks of the effect but Overcharge will not end prematurely.(note)
- She cannot gain stacks again after reviving while the buff is active.(bug)
- This ability will cast from wherever the caster is at the end of the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Zeri (Collection).
A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.
Vanille Velasquez
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Charged attack base damage changed 75 − 160 (based on level) from 90 − 200 (based on level). Formula changed.
- Charged attack health ratio changed to 1% − 11% (based on level) of target's maximum health from 1% − 15% (based on level). Formula changed.
- Stats
- Base health reduced to 600 from 630.
- Stats
- Base attack damage increased to 56 from 53.
- Cooldown reduced to 80 / 75 / 70 seconds from 100 / 85 / 70.
- Stats
- Attack damage growth increased to 2 from 1.3.
- Base damage increased to 30 / 70 / 110 / 150 / 190 from 20 / 60 / 100 / 140 / 180.
- Stats
- Base movement speed reduced to 330 from 335.
- Bug Fix: Now deals the correct amount of damage against .
- Stats
- Base movement speed increased to 335 from 330.
- Tooltip now contains information about Zeri's basic attacks.
- Removed Innate: Zeri absorbs the energy of shields she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
- Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains 10% bonus movement speed for 2 seconds.
- Removed: No longer triggers Spellblade.
- Critical strike chance ratio increased to 0% − 85% (based on critical strike chance) from 0% − 65%.
- Stats
- Health growth reduced to 110 from 115.
- Shield steal reduced to 45% from 60%.
- Bonus AD ratio reduced to 85% bonus AD from 100%.
- Stats
- Attack damage growth reduced to 1.3 from 1.5.
- Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27.
- Base damage per hit reduced to 2.14 / 2.43 / 2.71 / 3 / 3.29 from 2.14 / 2.57 / 3 / 3.43 / 3.86.
- Total base damage reduced to 15 / 17 / 19 / 21 / 23 from 15 / 18 / 21 / 24 / 27.
- Stats
- Base movement speed increased to 330 from 325.
- Base attack damage increased to 53 from 50.
- Base armor increased to 24 from 20.
- Base health increased to 630 from 600.
- Attack speed ratio increased to 0.625 from 0.568.
- Health growth increased to 115 from 109.
- Charged AP ratio increased to 110% AP from 90% AP.
- Removed: Bonus movement speed is no longer multiplicative.
- Bonus movement speed duration reduced to 2 seconds from 3.
- Cast range reduced to 750 units from 825.
- Bonus attack damage increased to 70% excess bonus attack speed from 60%.
- Total base damage increased to 15 / 18 / 21 / 24 / 27 from 8 / 11 / 14 / 17 / 20.
- Base damage per hit increased to 2.14 / 2.57 / 3 / 3.43 / 3.86 from 1.14 / 1.57 / 2 / 2.43 / 2.86.
- Total AD ratio increased to 104 / 108 / 112 / 116 / 120% AD from 100 / 105 / 110 / 115 / 120% AD.
- AD ratio per hit increased to 14.86 / 15.43 / 16 / 16.57 / 17.14% AD from 14.29 / 15 / 15.71 / 16.43 / 17.14% AD.
- Damage type changed to physical from magic.
- Base damage increased to 20 / 60 / 100 / 140 / 180 from 20 / 55 / 90 / 125 / 160.
- AD ratio increased to 130% AD from 100% AD.
- AP ratio reduced to 25% AP from 40% AP.
- Cast time changed to 0.55 − 0.3 (based on bonus attack speed) seconds from 0.594 (at base attack speed).
- Cast winddown time removed.
- Missile speed increased to 2500 from 2200.
- Laser delay increased to 0.85 seconds from 0.75.
- Mana cost changed to 90 / 85 / 80 / 75 / 70 from 80 at all ranks.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 24 / 22.5 / 21 / 19.5 / 18.
- Removed: Effect no longer ends after 3 casts of .
- Duration reduced to 5 seconds from 6.
- New Effect: Now deals 20 / 22 / 24 / 26 / 28 (+ 12% bonus AD) (+ 20% AP) bonus magic damage on-hit to the first enemy hit by while active. This damage is increased by 0% − 65% (based on critical strike chance).
- pierce damage increased to 80 / 85 / 90 / 95 / 100% from 60 / 70 / 80 / 90 / 100%.
- Self reveal distance increased to 1500 units from 850.
- New:
- Zeri discharges a nova of electricity around her that deals 175 / 275 / 375 (+ 100% bonus AD) (+ 110% AP) magic damage to nearby enemies.
- If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 5 seconds. Damaging an enemy increases the duration by 1.5 seconds, up to its original duration.
- Overcharge: Zeri gains 30% bonus attack speed and 10% bonus movement speed. is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed. These attacks chain to the nearest visible enemy within 650-units of the target, up to 4 subsequent targets, dealing 25% AD physical damage, which can critically strike for (18.75% + ) ADbonus physical damage.
- Additionally, Zeri generates stacks from hitting enemy champions, gaining 0.5% bonus movement speed per stack for 1.5 seconds. She generates 1 stack for each one she hits with a basic attack or ability, increased to 3 on abilities that critically strike. grants stacks only against the first target hit.
- Old:
- Zeri discharges a nova of electricity around her that deals 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to nearby enemies.
- If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds.
- Overcharge: Zeri gains 30% bonus attack speed. is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and deal 5 / 10 / 15 (+ 15% AP) bonus magic damage to the first enemy hit and the nearest visible enemy within 450-units of the target, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can critically strike for (18.75% + ) ADbonus physical damage. The bonus magic damage is affected by critical strike modifiers.
- Additionally, Zeri generates stacks of Overcharge from hitting enemy champions, gaining 0.5% bonus movement speed per stack. She generates 1 stack for each one she hits with a basic attack or ability, increased to 3 on abilities that critically strike and 8 on Lightning Crash. grants stacks only against the first target hit. Overcharge's duration is extended by 2 seconds whenever Zeri generates a stack, up to its original duration.
- New:
- Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
- Bug Fix: Animation no longer leaves vision for longer than intended when it killed minions.
- Total AD ratio reduced to 100 / 105 / 110 / 115 / 120% AD from 105 / 110 / 115 / 120 / 125% AD.
- AD ratio per hit reduced to 14.29 / 15 / 15.71 / 16.43 / 17.14% AD from 15 / 15.71 / 16.43 / 17.14 / 17.86% AD.
- Total AD ratio reduced to 100 / 105 / 110 / 115 / 120% AD from 105 / 110 / 115 / 120 / 125% AD.
- AD ratio reduced to 100% AD from 130% AD.
- AP ratio reduced to 40% AP from 60% AP.
- Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
- Damage at 600% was equivalent to 60 − 150 (based on level) (+ 18% AP).
- New Effect: Uncharged basic attacks now execute targets below 60 − 150 (based on level) (+ 18% AP) health.
- Does not execute if the target is shielded or invulnerable.
- Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
- Chain lightning base damage reduced to 5 / 10 / 15 from 10 / 15 / 20.
- V12.12 - June 30th Hotfix
- Bonus movement speed per stack reduced to 0.5% from 1%.
- Stats
- Health regeneration growth increased to 0.7 from 0.55.
- Base damage increased to 20 / 55 / 90 / 125 / 160 from 10 / 45 / 80 / 115 / 150.
- AD ratio reduced to 130% AD from 150% AD.
- AP ratio reduced to 60% AP from 70% AP.
- V12.11 - June 9th Hotfix
- Charged health ratio reduced to 1% − 15% (based on level) of target's maximum health (quadratic growth formula) from 3% − 15% (based on level) (linear, reaching the maximum value before level 18).
- Total AD ratio reduced to 105 / 110 / 115 / 120 / 125% AD from 110 / 115 / 120 / 125 / 130% AD.
- AD ratio per hit reduced to 15 / 15.71 / 16.43 / 17.14 / 17.86% AD from 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD.
- Total AD ratio reduced to 105 / 110 / 115 / 120 / 125% AD from 110 / 115 / 120 / 125 / 130% AD.
- Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15.
- Base damage per hit increased to 1.14 / 1.57 / 2 / 2.43 / 2.86 from 1 / 1.29 / 1.57 / 1.86 / 2.14.
- Total AD ratio increased to 110 / 115 / 120 / 125 / 130% AD from 110 / 112.5 / 115 / 117.5 / 120% AD.
- AD ratio per hit increased to 15.71 / 16.43 / 17.14 / 17.86 / 18.57% AD from 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD.
- Total base damage increased to 8 / 11 / 14 / 17 / 20 from 7 / 9 / 11 / 13 / 15.
- New Effect: Now critically strikes for (75% + ) bonus damage against champions and monsters if it collides with terrain.
- Reduces cooldown by 1.5 seconds and grants 3 stacks of .
- AD ratio increased to 150% AD from 140% AD.
- Slow reduced to 30 / 35 / 40 / 45 / 50% from 30 / 40 / 50 / 60 / 70%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Now critically strikes for (75% + ) bonus damage against champions and monsters if it collides with terrain.
- Cooldown reduced to 22 / 20.5 / 19 / 17.5 / 16 seconds from 26 / 24.5 / 23 / 21.5 / 20.
- Cooldown reduction reduced to 0.5 seconds from 1.
- Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
- New Effect: Stacks are now capped at 100000 stacks.
- Stack per champion hit increased to 8 from 4.
- Bonus movement speed per stack reduced to 1% from 1.5%.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 95 / 70.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- V12.7 - April 14th Hotfix
- Stats
- Base health increased to 530 from 500.
- Slow duration increased to 2 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
- AD ratio increased to 140% AD from 120% AD.
- Cooldown reduced to 26 / 24.5 / 23 / 21.5 / 20 seconds from 28 / 26.5 / 25 / 23.5 / 22.
- Cooldown reduction per critical strike increased to 2 seconds from 1.
- Stack per critical strike increased to 2 from 1.
- Stats
- Base armor reduced to 20 from 22.
- Base attack damage reduced to 50 from 53.
- Attack damage growth reduced to 1.5 from 2.
- Health growth increased to 95 from 90.
- Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
- Base damage per hit reduced to 1 / 1.29 / 1.57 / 1.86 / 2.14 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
- Total AD ratio increased to 110 / 112.5 / 115 / 117.5 / 120% AD from 110% AD at all ranks.
- AD ratio per hit increased to 15.71 / 16.07 / 16.43 / 16.79 / 17.14% AD from 15.71% AD at all ranks.
- New Effect: Now only applies on-hit effects once per cast.
- Now only reduces cooldown and stacks once per cast.
- Total base damage reduced to 7 / 9 / 11 / 13 / 15 from 10 / 15 / 20 / 25 / 30.
- Base damage reduced to 10 / 45 / 80 / 115 / 150 from 40 / 75 / 110 / 145 / 180.
- AD ratio increased to 120% AD from 100% AD.
- AP ratio increased to 70% AP from 60% AP.
- Cooldown changed to 28 / 26.5 / 25 / 23.5 / 22 seconds from 23 at all ranks.
- New Effect: Cooldown is now reduced by an extra second if critically strikes.
- Cooldown changed to 120 / 95 / 70 seconds from 100 / 90 / 80.
- New Effect: Now grants an extra stack if critically strikes.
- V12.5 - March 9th Hotfix
- Stats
- Base attack damage reduced to 53 from 58.
- Health growth increased to 90 from 85.
- Base armor reduced to 22 from 23.
- Armor growth reduced to 3 from 3.5.
- Health ratio reduced to 1% − 10% (based on level) of target's maximum health from 3% − 15% (based on level).
- Total base damage increased to 10 / 15 / 20 / 25 / 30 from 9 / 13 / 17 / 21 / 25.
- Base damage per hit increased to 1.43 / 2.14 / 2.86 / 3.57 / 4.29 from 1.29 / 1.86 / 2.43 / 3 / 3.57.
- Total base damage increased to 10 / 15 / 20 / 25 / 30 from 9 / 13 / 17 / 21 / 25.
- Cooldown increased to 23 seconds at all ranks from 23 / 22 / 21 / 20 / 19.
- Bonus movement speed per stack reduced to 1.5% from 2%.
- Stack per champion hit increased to 4 from 3.
- Uncharged base damage reduced to 10 − 25 (based on level) from 15 − 40 (based on level).
- Uncharged AP ratio reduced to 3% AP from 4% AP.
- Uncharged bonus damage factor against low health targets increased to 500% from 300%.
- Uncharged base damage against low health targets reduced to 60 − 150 (based on level) from 60 − 160 (based on level).
- Uncharged AP ratio against low health targets increased to 18% AP from 16% AP.
- Charged slow duration reduced to 1 second from 1.5.
- New Effect: Now stacks Mana Charge.
- slow changed to 14 / 23 / 32 / 41 / 50% from 20 / 25 / 30 / 35 / 40%.
- Total base damage reduced to 9 / 13 / 17 / 21 / 25 from 10 / 15 / 20 / 25 / 30.
- Base damage per hit reduced to 1.29 / 1.86 / 2.43 / 3 / 3.57 from 1.43 / 2.14 / 2.86 / 3.57 / 4.29.
- Bonus attack damage per excess attack speed increased to 0.6 from 0.5.
- Removed: Cooldown is no longer reduced by .
- Removed: No longer stacks Mana Charge.
- New Effect: Base damage is now factored into its critical strike damage.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
- Slow reduced to 30 / 40 / 50 / 60 / 70% from 50 / 55 / 60 / 65 / 70%.
- Cooldown increased to 23 / 22 / 21 / 20 / 19 seconds from 23 / 21.5 / 20 / 18.5 / 17.
- Cooldown reduction reduced to 1 second from 1.5.
- Bonus attack speed reduced to 30% at all ranks from 30 / 35 / 40%.
- General
- Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
- Stats
- Base movement speed reduced to 325 from 330.
- Health ratio reduced to 3% − 15% (based on level) of target's maximum health from 3% − 20% (based on level)
- Bug Fix: Winds Fury now triggers even if she is facing away from the target when the rounds hit.
- Bug Fix: Now properly vaults over and instead of dashing over them.
- Chain lightning base damage reduced to 10 / 15 / 20 from 10 / 20 / 30.
- New Effect: Chain lightning magic damage can now critically strike.
- V12.2 - January 26th Hotfix
- New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
- V12.2 - Added
- Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts , up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
- Basic Attack: Zeri zaps her target, becoming non-projectile and applying spell effects as spell damage. Zeri's basic attacks cannot critically strike nor trigger on-hit and on-attack effects.
- While not at full charge, Zeri's attacks consume 10 charge to deal 15 − 40 (based on level) (+ 4% AP) magic damage. Against enemies below 35% health, this is increased「 by 300%. 」「 to 60 − 160 (based on level) (+ 16% AP). 」She may still use an uncharged attack even while below 10 charge.
- At full charge, Zeri's next attack will consume all charge to deal 90 − 200 (based on level) (+ 80% AP) (+ 3% − 20% (based on level) of target's maximum health) magic damage and slow the target by 20 / 25 / 30 / 35 / 40% (based on Burst Fire's rank) for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against monsters.
- Zeri's basic attacks have 500 attack range and are non-projectiles.
- (Innate)
- Passive: Zeri's slow application from a basic attack has its strength increased to 20 / 25 / 30 / 35 / 40%.
- Active: Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 / 15 / 20 / 25 / 30 (+ 110% AD) physical damage to the first enemy hit.
- Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals basic damage, can critically strike for (82.5% + bonus damage and apply ) AD on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
- Cost: None
- Cooldown: (1/Zeri's attack speed) seconds.
- Range: 825, Width: 80, Speed: 2600 / 3400.
(Q)
- Active: Zeri fires an electric pulse in the target direction that deals 40 / 75 / 110 / 145 / 180 (+ 100% AD) (+ 60% AP) magic damage to the first enemy hit and slows them by 50 / 55 / 60 / 65 / 70% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Cooldown: 10 seconds.
- Range: 1200 / 1500, Width: 80 / 200, Speed: 2200 / Instant.
(W)
- Active: Zeri dashes in the target direction. Afterwards, she empowers her next 3 casts of within 6 seconds, causing them to pierce through enemies, though dealing 80 / 85 / 90 / 95 / 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by critical strike modifiers.
- Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 800 units of her.
- Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with basic attacks or abilities.
- Spark Surge resets Zeri's basic attack timer and cooldown. Zeri can cast and while dashing.
- Mana Cost: 80.
- Cooldown: 23 / 21.5 / 20 / 18.5 / 17 seconds.
- Range: 300, Speed: 600 + 100% movement speed, Cast Time: None.
(E)
- Active: Zeri discharges a nova of electricity around her, dealing 150 / 250 / 350 (+ 80% bonus AD) (+ 80% AP) magic damage to all nearby enemies.
- If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
- While Overcharged, Zeri gains 30 / 35 / 40% bonus attack speed and deals 10 / 20 / 30 (+ 15% AP) bonus magic damage on-hit, and empowers to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can critically strike for (43.75% + ) ADphysical damage.
- Mana Cost: 100.
- Cooldown: 100 / 90 / 80 seconds.
- Effect Radius: 825, Cast Time: 0.25 seconds.
(R)
Trivia[]
- When undercity stick together." and are on the same team, they gain a buff named Zaunite Ingenuity, which reads "Kids from the
- Gif comparison. 's splash was different upon release. After a few days it was edited to show a darker skintone, smaller and more detailed eyes, among other changes.
- She is the only champion with 0 point at a skill by the client classification.
- In this case, her Utility rating is 0.