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"You belong in a museum!"

This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V7.12.

Zeke's Harbinger was a legendary item in League of Legends icon League of Legends.

Recipe

Zeke's Harbinger item
Zeke's Harbinger
2250 Gold 2250 (380 Gold 380)
Glacial Shroud item
900 Gold 900 (250 Gold 250)


References

List of Items

Cost Analysis

Base Statistical Value

Statistical Value per Passive Charge

Total Stat Value (With Passive) = 7823 Gold 7823

Gold efficiency

  • Zeke's Harbinger Zeke's Harbinger is 113.26% gold efficient without its passive and its active.
  • At 100 charges, this item grants 20% increased ability power and +50% critical strike chance to both the wielder and an allied champion, this is worth at least 2718 Gold 2718 for the wielder, and 2500 Gold 2500 for the allied champion, making the item 340.13% gold efficient.


Similar Items


Strategy

  • Zeke's Harbinger Zeke's Harbinger is made for bot lane, with the support having this item. It will provide to him useful stats:
  • On the lane, the ADC and the support will both generate charges, that will end up, at 100 charges, activating the passive, granting 20% increased AP and 50% critical strike chance to both of them for 6 seconds.
  • The increased AP will mostly be useful on the support, granting additional damage and/or better shield / heal. And the critical strike chance will mostly be useful to the ADC, even though 50% critical strike chance on a support might be useful somehow.

Trivia

  • Zeke's Harbinger Zeke's Harbinger replaces Zeke's Herald Zeke's Herald because Riot wanted to balance aura.

  • In trying to balance auras, not only do you have to account for the super-strong case (five friends stacked up together) but, on the flip side, you've also got to be thinking about the times when it's just you and a buddy. Keeping an aura balanced for both cases is often a difficult challenge and, even if we can solve for that, usually leaves us wondering how to add satisfying gameplay beyond... an aura. This was the first reason we decided to take on a Zeke's Herald Zeke's Herald remodel when bringing more support itemization to the scene.
  • Second topic: let's get some goals in here! We wanted to build a high-impact “let's get some hurt in the mix" item that still identified itself as a support tool. Like how Mikael's Mikael's is the item you buy when you know there's one mate you need to protect, Zeke's Harbinger Zeke's Harbinger should be the aggressive counterpart for when you want to smack some faces. As an additional goal here, we really wanted to amp up the satisfaction for the support – something that the old Zeke's Herald Zeke's Herald suffered from (unless you really liked auras, we won't deny that).
  • Third topic (whew this is getting long): why not just make a new item and leave Zeke's Zeke's in? We very lightly poked this topic with Runeglaive Runeglaive but might as well address it now. Beyond the issue of leaving an extremely difficult to balance item in the game (particularly one that is relatively weak until the "right" team comp taps into it [and then it becomes very, very strong]), when something becomes so niche in its optimal use it can quickly become a trap item for players believing all items (and item premiums) were created equal. We do want to support the ability for players to make smart, contextualized decisions based on the state of the game, but can't do so by leaving really specialized things lying around. Instead, our hope is to either focus an item so that it becomes a clear choice for a broad enough set of champions (see: Black Cleaver Black Cleaver) or we can normalize and push out a wider swathe of options that are actually supportive of Good Decisions (see: our ability power item changes).


Patch History

V5.14:

References

List of Items

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