Zeke's Convergence is named after a character from the webcomic as a reward for the creator Tim Buckley gaining over 1000 referrals.
Zeke's Convergence is the fourth iteration of a supportive aura item. Its ancestral origin is Stark's Fervor which was remade into Zeke's Herald and then replaced by Zeke's Harbinger before being developed into its modern form.
Zeke's Convergence's active will allow you to link to an ally who is already linked by your Knight's Vow. The two items even have complementary VFX.
Unique Active - Conduit: Designate an allied champion as the Accomplice, forming a tether between you and them. Champions can only be designated as the Accomplice by one Zeke's Convergence at a time (60 second cooldown).
Unique Passive - Convergence: When you immobilize an enemy, they receive 25 − 50 (based on level)(+ 7.5% AP)(+ 1.5% maximum health)bonus magic damage from your Accomplice's basic attacks on-hit and abilities for the next 4 seconds.
Unique Passive: Casting your ultimate ability within range of your Conduit grant both of you bonus effects for 10 seconds. You are surrounded with a 300 range Frost storm which slows enemies within it by 20%, and your Conduit's basic attacks burn their target with Fire dealing 30% bonus magic damage over 2 seconds (45 second cooldown).
Unique Passive - Frostfire Covenant: If an enemy is both struck by Frost and Fire, your Frost storm ignites and becomes Frostfire. A Frostfire storm, deals 40 magic damage per second to nearby enemies and slows by 40% instead for 3 seconds.
Unique Active: Designate an allied champion within 1000 range as your Conduit and form a link with them (0.5 second cooldown).
New Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
New Passive:Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
Removed Passive: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
Active conduit cooldown reduced to 0 seconds from 60.
Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".