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Abilities

Contempt for the Weak

Zed's basic attacks against targets below 50% health deal Error: Parameter '3' is not accepted.% of the target's maximum health as bonus magic damage.

This effect can only occur once every 10 seconds on the same target.

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Razor Shuriken

Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

  • Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD)
  • Secondary Damage: 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD)

Living Shadow Living Shadow: Active shadows will also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.

  • Mimicked Shuriken: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% bonus AD)
  • Mimicked Secondary Damage: 22.5 / 34.5 / 46.5 / 58.5 / 70.5 (+ 30% bonus AD)

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Living Shadow

Passive: Zed's bonus attack damage is increased by a percentage.

  • Bonus Attack damage: 5 / 10 / 15 / 20 / 25% Bonus AD

Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to swap places with this shadow.

Living Shadow Living Shadow: Zed's shadows mimic his basic abilities. If a target is struck twice by a mimicked ability, Zed restores some energy. Energy can only be restored once per mimicked cast.

  • Energy Restored: 20 / 25 / 30 / 35 / 40

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Shadow Slash

Active: Zed spins his blades, creating a burst of shadow energy and dealing physical damage to nearby enemies. Each enemy champion hit reduces Living Shadow's Living Shadow's cooldown by 2 seconds.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)

Living Shadow Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Enemies hit by both slashes are slowed more and restore energy but will not take additional damage.

  • Slow: 20 / 25 / 30 / 35 / 40%
  • Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%

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Death Mark

Active: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks the target for death, ignores unit collision, and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.

After 3 seconds, Death Mark will trigger, dealing flat physical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.

  • Physical Damage: 100% AD + 20 / 35 / 50% of damage dealt

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References

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