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{{FandomVideo}}
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{{Champion header|Zed}}
 
{{Champion info|Zed}}
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{{Champion tabview}}
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{{Champions}}
 
== Abilities ==
 
{{Ability|I
 
|name = Contempt for the Weak
 
|icon = Contempt for the Weak.png
 
|description = {{sbc|Innate:}} '''Zed's''' [[basic attack]]s against targets below {{as|50% of their '''maximum''' health}} deal {{as|{{pp|3|6|8|10|1|7|17}}% of their '''maximum''' health}} as '''bonus''' [[magic damage]].
 
|description2 = This effect can only occur on the same target once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
 
|custominfo = 10
 
|targeting = '''Contempt for the Weak''' is an [[on-hit effect]].
 
|damagetype = magic
 
|spelleffects =
 
|onhiteffects = The triggering attack will still apply on-hit effects and can critically strike as normal.
 
** The bonus damage will not trigger against structures.
 
** Buffs or effects that block or negate on-hit damage, including {{ai|Counter Strike|Jax|dodge|dodges}}, {{ai|Riposte|Fiora|parry|parries}}, and [[blind]]s will prevent ''Contempt for the Weak'' from being procced, but a {{ai|Aegis Protection|Pantheon|block}} will block both the basic attack and the bonus magic damage.
 
|additional =
 
|video = Zed IVideo.ogv
 
}}
 
 
{{Ability|Q
 
|name = Razor Shuriken
 
|icon = Razor Shuriken.png
 
|description = {{sbc|Active:}} '''Zed''' throws his spinning blades forward, dealing [[physical damage]] to the first enemy they pass through and 60% damage to enemies thereafter.
 
|description2 = {{sbc|{{ai|Living Shadow|Zed}}:}} Active shadows also throw a shuriken in the direction of the target point. Additional shurikens striking the same enemy only deal 75% [[damage]] but restore {{as|energy}}.
 
|leveling = {{ft|{{lc|Physical Damage|nolist=}} {{ap|70|105|140|175|210}} {{as|(+ 90% '''bonus''' AD)}}|{{lc|Secondary Damage|nolist=}} {{ap|42|63|84|105|126}} {{as|(+ 54% '''bonus''' AD)}}}}
 
|leveling2 = {{ft|{{lc|Additional Damage|nolist=}} {{ap|52.5|78.75|105|131.25|157.5}} {{as|(+ {{fd|67.5}}% '''bonus''' AD)}}|{{lc|Additional Secondary Damage|nolist=}} {{ap|31.5|47.25|63|78.75|94.5}} {{as|(+ {{fd|40.5}}% '''bonus''' AD)}}}}
 
|range = 900
 
|speed = 902
 
|cooldown = 6
 
|cost = {{ap|75|70|65|60|55}}
 
|costtype = energy
 
|targeting = '''Razor Shuriken''' is a [[Skillshot#Pass-through linear skillshot|pass-through linear skillshot]] which is mimicked by active shadows toward the same target point.
 
|damagetype = physical
 
|projectile = true
 
|spelleffects = area of effect
 
|onhiteffects =
 
|spellshield = Will block a single shuriken.
 
|additional =
 
* A shadow's shuriken will deal the full damage if hits a target before Zed's. In those cases, Zed's shuriken is the one that deals 75% damage.
 
|video = Zed QVideo.ogv
 
}}
 
 
{{Ability|W
 
|name = Living Shadow
 
|icon = Living Shadow.png
 
|description = {{sbc|First Active:}} '''Zed's''' shadow [[dash]]es forward, remaining in place for {{fd|4.5}} seconds. His shadows mimic his basic [[Champion ability|abilities]]. If a mimicked ability strikes a target affected by its primary effect, '''Zed''' restores {{as|energy}}.
 
|icon3 = Living Shadow 2.png
 
|description2 = {{sbc|Second Active:}} '''Zed''' [[blink]]s to his shadow's location, swapping places with it. ''Zed must be within a certain radius of his shadow to reactivate the ability.''
 
|leveling = {{lc|Energy Restored}} {{as|{{ap|30|35|40|45|50}} energy}}
 
|range = {{tt|700|Shadow Dash}} / {{tt|1300|Zed Blink}}
 
|speed = 1750
 
|cooldown = {{ap|22|20|18|16|14}}
 
|cost = {{ap|40|35|30|25|20}}
 
|costtype = energy
 
|targeting = '''Living Shadow''' is a [[Skillshot#Pass-through linear skillshot|pass-through linear skillshot]].
 
|projectile = true
 
|spelleffects =
 
|onhiteffects =
 
|spellshield =
 
|additional =
 
* The shadow grants sight around it and is non-targetable.
 
* The cooldown begins on-cast but the timer is hidden until Zed swaps with the shadow or the shadow expires.
 
** {{ai|Shadow Slash|Zed}} does reduce the cooldown while the timer is hidden.
 
* The shadow mimics {{ai|Razor Shuriken|Zed}} and {{ai|Shadow Slash|Zed}} but not {{ai|Death Mark|Zed}}.
 
|video = Zed WVideo.ogv
 
}}
 
 
{{Ability|E
 
|name = Shadow Slash
 
|icon = Shadow Slash.png
 
|description = {{sbc|Active:}} '''Zed''' spins his blades, dealing physical damage to nearby enemies and reducing {{ais|Living Shadow|Zed}} cooldown by 2 seconds for every enemy [[champion]] hit.
 
|description2 = {{sbc|{{ai|Living Shadow|Zed}}:}} Active shadows also slash, dealing physical damage to nearby enemies and {{cctip|slow|slowing}} them for {{fd|1.5}} seconds. Mimicked slashes that hit targets affected by the primary slash enhance the {{cctip|slow}} by 50% and restore {{as|energy}}, but deal no additional damage.
 
|leveling = {{lc|Physical Damage}} {{ap|65|90|115|140|165}} {{as|(+ 80% '''bonus''' AD)}}
 
|leveling2 = {{ft|{{lc|Slow|nolist=}} {{ap|20|25|30|35|40%}}|{{lc|Empowered Slow|nolist=}} {{ap|30|37.5|45|52.5|60%}}}}
 
|range = 290
 
|cooldown = {{ap|5|4.5|4|3.5|3}}
 
|cost = 50
 
|costtype = energy
 
|targeting = '''Shadow Slash''' is a [[Area of effect#Point blank|point-blank area of effect]] which is mimicked by active shadows.
 
|damagetype = Physical
 
|spelleffects = area of effect
 
|onhiteffects =
 
|spellshield = Will block the damage and slow.
 
|additional =
 
* Has no cast time and does not interrupt movement or basic attacks.
 
|video = Zed EVideo.ogv
 
}}
 
 
{{Ability|R
 
|name = Death Mark
 
|icon = Reaper of Shadows.png
 
|description = {{sbc|Passive - Reaper of Shadows:}} Scoring a kill or assist with ''Death Mark'' or while ''Death Mark'' is active will permanently grant '''Zed''' {{as|'''bonus''' attack damage}}. This effect is non-stacking, but '''Zed''' will always keep the largest bonus between his current bonus and latest kill.
 
|icon2 = Death Mark.png
 
|description2 = {{sbc|First Cast:}} '''Zed''' becomes [[Untargetability|untargetable]] for {{fd|0.75}} seconds and dashes behind the target enemy champion. Upon arrival, he applies a ''Death Mark'' to them and {{cctip|ghosted|ghosts}} for 3 seconds, spawning a shadow at the cast location that lasts for 6 seconds. The ''Death Mark'' stores a percentage of all physical and magic damage that '''Zed''' deals to the target while marked, detonating at the end of its duration to deal physical damage equal to the stored value plus {{as|100% of his attack damage}}. After {{fd|0.5}} seconds, ''Death Mark'' can be reactivated.
 
|icon3 = Death Mark 2.png
 
|description3 = {{sbc|Second Cast:}} '''Zed''' blinks to his shadow's location, swapping places with it. ''This can be done at any distance from the shadow.''
 
|leveling = {{lc|Bonus AD}} 5 {{as|(+ {{ap|5|10|15}}% of target's total AD)}}
 
|leveling2 = {{lc|Stored Damage}} {{ap|25|35|45%}}
 
|range = 625
 
|cooldown = {{ap|120|100|80}}
 
|cost =
 
|costtype = No cost
 
|targeting = '''Death Mark''' is a single-targeted dash ability.
 
|damagetype = physical
 
|spelleffects = single target
 
|onhiteffects =
 
|spellshield = Will block the entire application of the mark, '''including''' Zed's untargetability and dash, but it will not block the detonation of a mark already applied.
 
|additional =
 
* After using ''Death Mark'', Zed can blink back to his shadow from any range.
 
* If the target dies before Zed reaches the target (in 0.75 seconds dash time), Zed will appear at the original place and ''Death Mark'' will be canceled and put on a 5 second cooldown.
 
* Death Mark can be prevented by becoming untargetable before the mark detonates.
 
* The shadow is functionally the same as {{ai|Living Shadow|Zed}} for ability casts.
 
** A third shuriken hitting the same target deals the same damage as two.
 
** A third slash hitting the same target applies the same slow as two.
 
* Magic and physical damage is calculated from all abilities, items and buffs.
 
** Damage is calculated with pre-mitigation values.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31026026#31026026 CertainlyT explains the mark's damage calculation]</ref>
 
** [[True damage]], such as from {{si|Ignite}}, is not counted.
 
* If ''Death Mark's'' damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however.
 
|video = Zed RVideo.ogv
 
}}
 
 
== References ==
 
{{Reflist}}
 
 
{{C-bot}}
 
 
 
[[cs:Zed]]
 
[[cs:Zed]]
 
[[de:Zed]]
 
[[de:Zed]]
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[[pl:Zed]]
 
[[pl:Zed]]
 
[[pt-br:Zed]]
 
[[pt-br:Zed]]
[[ru:Zed]]
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[[ru:Зед]]
 
[[zh:劫]]
 
[[zh:劫]]
[[Category:Assassin champion]]
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[[Category:Champion without ability power ratio]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
 
[[Category:Blink champion]]
 
[[Category:Blink champion]]
[[Category:Dash champion]]
 
 
[[Category:Energy champion]]
 
[[Category:Energy champion]]
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
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[[Category:Human]]
 
[[Category:Dash champion]]
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[[Category:Global champion]]
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[[Category:Untargetable champion]]

Revision as of 22:37, 28 August 2020

Zed OriginalCentered
Zed OriginalSquare
Zed
the Master of Shadows
Role(s):
Slayer icon Assassin
Secondary attributes:
Energy resource Energy | Melee role Melee | Rune shard Adaptive Force Physical
Price:
BE icon 1350 | RP icon 585
Release Date:
2012-11-13 [1]
Last Changed:
V13.20

Template:Champion tabview