Image
Zed
Abilities[]
Patch history[]
- For the expanded patch notes, see here.
- AD ratio increased from 100% bonus AD to 110%.
- Subsequent target AD ratio increased from 60% bonus AD to 66%.
- AD ratio increased from 70% bonus AD to 75%.
- Stored damage increased from 25 / 40 / 55% to 30 / 42.5 / 55%.
- Cooldown reduced from 20 / 18 / 16 / 14 seconds to 17 / 16 / 15 / 14.
- Stats
- Base movement speed increased from 345 to 355.
- Damage against monsters reduced from 100% to 60%.
- Cooldown reduced from 90 / 70 / 50 seconds to 85 / 65 / 45.
- Damage dealt by subsequent slashes reduced from 100% to 60%.
- Stats
- Base armor reduced from 40 to 35.
- Base damage reduced from 80 / 130 / 180 / 230 to 70 / 120 / 170 / 220.
- Base damage reduced from 70 / 105 / 140 / 175 to 70 / 100 / 130 / 160.
- Bonus AD ratio reduced from 80% bonus AD to 70%.
- Missile width reduced from 175 to 125.
- AD ratio reduced from 125% AD to 100%.
- Bug Fix: Mark damage now factors pre-mitigation damage instead of post-mitigation damage.