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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Zed OriginalCentered
Zed
Zed (Universe)Zed (Universe)
Zed (League of Legends)Zed (League of Legends)
Zed (Esports)Zed (Esports)
Zed (Teamfight Tactics)Zed (Teamfight Tactics)
Zed (Legends of Runeterra)Zed (Legends of Runeterra)
Zed (Wild Rift)Zed (Wild Rift)
Zed (Development)Zed (Development)
Zed (Trivia)Zed (Trivia)

Abilities[]

Contempt for the Weak

Zed Contempt for the Weak WR

Innate: Zed's basic attacks against enemies Champions killed with Comeuppance (R)below 50% health deal Champions killed with Comeuppance (R)7 / 8 / 9 / 10 / 11% (based on level) of target's maximum health Damage mitigated with Shifting Sands (E)bonus magic damage.

Info
  • No additional details.

Razor Shuriken

Zed Razor Shuriken WR

Active: Zed and his shadows throw their shurikens, each dealing Champions killed from outside standard Attack rangephysical damage to the first enemy they hit and 60% of the damage to other enemies in their path.

Physical Damage:
70 / 120 / 170 / 220 Champions stunned with Pyromania (P)(+ 50 / 55 / 60 / 65% bonus AD)

Info
  • No additional details.

Living Shadow

Zed Living Shadow WR

Passive: Zed gains Champions hit with Hookshot (E)energy whenever an ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Energy Restored:
35 / 40 / 45 / 50
Zed Living Shadow 2 WR

Active: Zed's shadow Dash dashes forward, remaining in place for 4.5 seconds. Reactivating Living Shadow Living Shadow will cause Zed to swap positions with his shadow.

Info
  • No additional details.

Shadow Slash

Zed Shadow Slash WR

Active: Zed and his shadows slash, each dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies and Slow icon slowing them for 1.5 seconds. If enemies are hit by both slashes, the Slow icon slow is increased by 50%.

Physical Damage:
70 / 100 / 130 / 160 Champions stunned with Pyromania (P)(+ 70% bonus AD)
Slow:
25 / 30 / 35 / 40%

Damage from subsequent slashes only deal 60% damage.

Each enemy champion hit by Zed's slash reduces Living Shadow's Living Shadow's cooldown by 2 seconds.

Info
  • No additional details.


Death Mark

Zed Death Mark WR

Active: Zed becomes Untargetable icon untargetable and Dash dashes to target enemy champion, marking them. After 3.5 seconds, the mark triggers, dealing Champions killed from outside standard Attack rangephysical damage to the target.

Physical Damage:
Champions stunned with Pyromania (P)100% AD (+ 25 / 40 / 55% of damage dealt)
Zed Death Mark 2 WR

The Dash dash leaves a shadow behind for 6 second. Zed can reactivate Death Mark Death Mark to switch positions with this shadow.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Razor Shuriken Razor Shuriken
    • AD ratio increased from Champions stunned with Pyromania (P)100% bonus AD to inherit110%.
    • Subsequent target AD ratio increased from Champions stunned with Pyromania (P)60% bonus AD to inherit66%.
  • Shadow Slash Shadow Slash
    • AD ratio increased from Champions stunned with Pyromania (P)70% bonus AD to inherit75%.
V5.1c
  • Death Mark Death Mark
    • Stored damage increased from 25 / 40 / 55% to 30 / 42.5 / 55%.
V4.3b
  • Living Shadow Living Shadow
    • Cooldown reduced from 20 / 18 / 16 / 14 seconds to 17 / 16 / 15 / 14.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V4.0b
  • Shadow Slash Shadow Slash
    • Damage against monsters reduced from 100% to 60%.
V3.3
  • Death Mark Death Mark
    • Cooldown reduced from 90 / 70 / 50 seconds to 85 / 65 / 45.
V3.1
  • Shadow Slash Shadow Slash
    • Damage dealt by subsequent slashes reduced from 100% to 60%.
V2.6
  • Stats
    • Base armor reduced from 40 to 35.
  • Razor Shuriken Razor Shuriken
    • Base damage reduced from 80 / 130 / 180 / 230 to 70 / 120 / 170 / 220.
V2.4d
  • Shadow Slash Shadow Slash
    • Base damage reduced from 70 / 105 / 140 / 175 to 70 / 100 / 130 / 160.
    • Bonus AD ratio reduced from Champions stunned with Pyromania (P)80% bonus AD to inherit70%.
V2.0
Regional Closed Beta
  • Death Mark Death Mark
    • AD ratio reduced from Champions stunned with Pyromania (P)125% AD to inherit100%.
    • Bug Fix: Mark damage now factors pre-mitigation damage instead of post-mitigation damage.

See also[]

References[]

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