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Zed OriginalCentered.jpg
Zed
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra
Wild RiftWild Rift

Abilities

Edit
Contempt for the Weak
TARGET IMMUNITY: 10
Contempt for the Weak.png

Innate: Zed's basic attacks against targets Health icon.png below 50% of their maximum health deal 6 / 8 / 10% (based on level) of the target's maximum health as bonus magic damage. Against Monster icon.png monsters, the damage is increased by 100%, but is capped at 200 / 350 / 500 (based on level).

Contempt for the Weak can only affect the same target once every few seconds.

Info
Notes
  • The enhanced attack applies other on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage cannot) but does not affect structures.
  • Contempt for the Weak is not consumed when Counter Strike.png dodged or Blind icon.png missed, but it is consumed when Spirit's Refuge.png blocked.
  • Contempt for the Weak considers the target's health upon landing the attack, not when it's declared.
    • If the target falls below the threshold while Zed is winding up the attack, Contempt for the Weak applies, and vice versa.

Edit
Razor Shuriken
TARGET RANGE: Range center.png 925
WIDTH: Range model.png 100
SPEED: 1700
CAST TIME: 0.25
COST: 75 / 70 / 65 / 60 / 55 energy
COOLDOWN: 6
Razor Shuriken.png

Active: Zed and his Zed's Shadow.png Shadows throw their spinning blades toward the target location. Each blade deals physical damage to all enemies struck, reduced to 60% against units beyond the first.

Physical Damage:
80 / 115 / 150 / 185 / 220 (+ 100% bonus AD)
Secondary Damage:
48 / 69 / 90 / 111 / 132 (+ 60% bonus AD)

Info
Notes
  • Spell Shield.png Spell shield only blocks the damage from one Razor Shuriken even if two hit at the same time.
    • Shurikens blocked by Spell Shield.png spell shield still count as being hit for the reduced pass-through damage.
  • If Zed buffers an attack command during Razor Shuriken's cast time the attack will perform slower than if Zed had attacked after the cast time.
    • The same does not happen if Zed recasts Living Shadow Living Shadow during Razor Shuriken's cast time.

Edit
Living Shadow
TARGET RANGE: 650
EFFECT RADIUS: 1950
SPEED: 2500
CAST TIME: none
COST: 40 / 35 / 30 / 25 / 20 energy
COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14

Passive: Zed restores Energy icon.png energy whenever a Zed's Shadow.png Shadow lands a mimicked ability on the same target he does. This may only occur once per cast ability.

Energy Restored:
30 / 35 / 40 / 45 / 50
Living Shadow.png

Active: Zed's Zed's Shadow.png Shadow dashes to the target location, remaining in place for 5 seconds and being able to mimic Razor Shuriken Razor Shuriken and Shadow Slash Shadow Slash while in range. Living Shadow can be recast at no delay for the duration.

Living Shadow 2.png

Recast: While in range of each other, Zed and his Zed's Shadow.png Shadow Flash.png blink to their respective locations, swapping places.

If an ability is cast while the Zed's Shadow.png Shadow is dashing, the Zed's Shadow.png Shadow will cast that ability at the moment of its appearance. Living Shadow will be buffered if it is recast while the Zed's Shadow.png Shadow is dashing.

 
   "The shadows have enlightened me."

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Mimicked abilities count as separate casts when they both hit the same target (e.g. for the purposes of Electrocute Electrocute, Phase Rush Phase Rush, Eclipse Eclipse, etc).
  • The Energy resource.png energy refund is not granted if the mimicked ability is blocked by a Spell Shield.png spell shield.
  • Living Shadow cannot be recast while Grounded icon.png grounded or Root icon.png rooted.
  • Zed's Shadow.png Shadows grant Sight icon.png sight of their surroundings (700 radius) and they are Playful.png untargetable.
  • If Living Shadow is recast during Razor Shuriken Razor Shuriken, Zed will instantly release the shuriken from his original position while still remaining in cast time, and the Zed's Shadow.png Shadow will release the shuriken based on Zed's remaining cast time.*
  • The Zed's Shadow.png Shadow will cast Shadow Slash Shadow Slash independently of being in Razor Shuriken's Razor Shuriken's cast time or not.*
  • Zed will swap places with the Zed's Shadow.png Shadow by all means if he buffers Living Shadow's recast during its dash.*
    • Living Shadow cannot be recast while Zed is marking his target with Death Mark Death Mark, but may still be recast if it was buffered.*
  • If Zed casts Living Shadow while a non-Death Mark Death Mark Shadow is already present, the previous Shadow will instantly disappear.
  • Zed's Shadow.png Shadows will not disappear when Zed dies.*
  • Zed always has an arrow next to him pointing in the direction of his Zed's Shadow.png Shadows. It has three different colors, each one symbolizes important information about the specific Shadow. They are only visible to Zed.

Two arrows point toward their corresponding Zed's Shadow.png Shadows.

A green arrow (blue in colorblind mode) means the Zed's Shadow.png Shadow can be swapped places with.

A yellow arrow signifies the Zed's Shadow.png Shadow is about to disappear.

A red arrow (orange in colorblind mode) indicates the Zed's Shadow.png Shadow is unable to be swapped places with.

Edit
Shadow Slash
EFFECT RADIUS: Range center.png 315 / 290
CAST TIME: none
COST: 50 energy
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Shadow Slash.png

Active: Zed and his Zed's Shadow.png Shadows slash, dealing physical damage to enemies surrounding them.

Physical Damage:
70 / 90 / 110 / 130 / 150 (+ 80% bonus AD)

Enemies hit by the slash of a Zed's Shadow.png Shadow are Slow icon.png slowed for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but the slow's effectiveness is increased by 50%.

Slow:
20 / 25 / 30 / 35 / 40%
Enhanced Slow:
30 / 37.5 / 45 / 52.5 / 60%

Each enemy Champion icon.png champion hit by Zed's slash reduces Living Shadow's Living Shadow's Cooldown reduction icon.png cooldown by 2 seconds.

Info
Notes
  • Spell Shield.png Spell shield will only block one Shadow Slash even if two hit at the same time, the Slow icon.png slow will not apply regardless.
  • Shadow Slash does not interrupt attack, movement, or cast commands.

Edit
Death Mark
TARGET RANGE: 625
EFFECT RADIUS: Global / 1950
CAST TIME: none
COOLDOWN: 120 / 90 / 60
Death Mark.png

Active: Zed becomes Playful.png untargetable and, after 0.6 seconds, he Dash.png dashes through the target enemy Champion icon.png champion over 0.4 seconds, after which he marks them, gains Ghost.png ghosting for 3 seconds, and becomes targetable again. Zed also spawns a Zed's Shadow.png Shadow at his casting position for 7.5 seconds which is able to mimic Razor Shuriken Razor Shuriken and Shadow Slash Shadow Slash while in range. Death Mark can be recast after 0.5 seconds of his reappearance.

For the next 3 seconds, Zed stores a percentage of all pre-mitigation physical damage and magic damage he and his Zed's Shadow.png Shadows deal to the marked target, detonating at the end of the duration to deal physical damage.

Physical Damage:
100% AD (+ 25 / 40 / 55% of damage dealt)
Death Mark 2.png

Recast: Regardless of the distance between each other, Zed and the Death Mark Zed's Shadow.png Shadow Flash.png blink to their respective locations, swapping places.

If the target dies or is 1950 or more units away before the dash begins, Death Mark is cancelled, goes on a 5 second Cooldown reduction icon.png cooldown, and Zed reappears at the cast location.

Info
Notes
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • The Zed's Shadow.png Shadow is spawned the moment Death Mark is cast.
  • Zed will be ordered to basic attack his target after reappearing.
  • The debuff for the mark is named Marked for Death.
  • Death Mark's stored damage derives from all basic attacks, abilities, items, runes and buffs.
  • Death Mark's Zed's Shadow.png Shadow is functionally the same as a regular one, but it lasts longer and can be swapped to regardless of range.
    • The range at which it mimics Zed's abilities does not change.
  • The mark can be prevented by becoming Playful.png untargetable before it is applied (untargetability after application will not prevent the mark's detonation).
  • Spell Shield.png Spell shields will only block the mark's application. They will not prevent Zed from initiating the cast nor block the detonation from a mark that is already applied.
  • If the target is 1950 units away during the Dash.png dash, Zed will stop following them and only dash through their previous location. The mark is still applied.
  • If Zed dies during Death Mark, the ability will cancel instantly and he will reappear at his current location. The cooldown is not compensated.
    • If he enters Revival icon.png resurrection before the dash, Death Mark does not cancel. If he enters it while dashing, the dash is interrupted.
  • If the Dash.png dash is interrupted, Zed stops, places himself to the ground (ends all displacements affecting him, but does not remove Airborne icon.png airborne effects), and reappears prematurely at his current location. The mark will still be applied regardless.
    • Zed will remove Airborne icon.png airborne effects from himself immediately upon starting the dash.
  • Once Zed begins the Dash.png dash, two Zed's Shadow.png Shadows will also appear to be dashing through his target, each one spawning a certain distance behind the target (from the right and left). These shadows do not mimic abilities and disappear immediately after they stop dashing but they grant Sight icon.png sight of their surroundings.
  • Death Mark does not cancel if the target enters a Omen of Death.png zombie state before the dash begins.
  • If the mark's post-mitigation damage is higher than the target's current health, a spinning shuriken will appear above the victim. This does not necessarily mean the target will die, as it does not consider Hybrid resistances icon.png shields or other forms of damage modifiers.

The indicator shown in-game (base skin).

  • This following table refers for interactions while Zed is in Death Mark:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Map-Specific Differences
    Mirror Mode profileicon.png One for All differences edit
    • Enemies can only have a single Death Mark on them at a time. Subsequent Death Marks will delete any previous marks, removing all accumulated damage and preventing the detonation.
    • Individual Death Marks will track the damage dealt by any Zed.


    Patch history

    See here for the complete patch history.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25
    • General
      • Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
    V10.22
    • Shadow Slash Shadow Slash
      • Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
    V10.21
    V10.18
    • General
      • Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
    V10.14
    • Living Shadow Living Shadow
      • Missile speed increased to 2500 from 1750.
      • Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
    V10.10 - May 14th Hotfix
    V10.10
    • Living Shadow Living Shadow
      • Bug Fix: Living Shadow can no longer be buffered to be recast during Death Mark Death Mark.
      • Undocumented: Buffering an attack command after recasting Living Shadow during Razor Shuriken's Razor Shuriken's cast time will now have the attack be delayed the same way it is when casting a normal Razor Shuriken Razor Shuriken.
      • Undocumented: Zed will no longer instantly launch Razor Shuriken Razor Shuriken, regardless of its current cast time, after recasting Living Shadow during its cast time.
      • Undocumented: The Shadow now plays an instance of Shadow Slash Shadow Slash VFX at Zed's cast position if Zed buffered both it and the recast of Living Shadow during the Shadow's dash.
    V10.4
    • Contempt for the Weak Contempt for the Weak
      • New Effect: Now deals 100% bonus damage against monsters.
      • Damage cap against monsters increased to 200 / 350 / 500 (based on level) from 120 / 240 / 360 (based on level).
    V9.8
    • Razor Shuriken Razor Shuriken
      • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 125 / 160 / 195 / 230.
    • Living Shadow Living Shadow
      • Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 20 / 18.5 / 17 / 15.5 / 14.
    V9.6
    • Death Mark Death Mark
      • Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
    V9.4
    • Stats
      • Attack speed growth increased to 3.3% from 2.1%.
    • Razor Shuriken Razor Shuriken
      • Base damage increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
      • Bonus AD ratio increased to 100% bonus AD from 90%.
    • Living Shadow Living Shadow
      • Recast range increased to 1950 units from 1300.
      • Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
    • Death Mark Death Mark
      • Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5 / 10 / 15% of target's AD) bonus AD upon takedown.
    V9.1
    • Living Shadow Living Shadow
      • New Effect: Ability icon border now shows the remaining time to recast the ability.
    • Death Mark Death Mark
      • New Effect: Ability icon border now shows the remaining time to recast the ability.
    V8.9
    • Razor Shuriken Razor Shuriken
      • Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.
    • Shockblade Zed Shockblade Zed
      • Bug Fix: Ruby chroma no longer steals particles from Championship Zed Championship Zed if both skins are present in the same game.
    V8.7
    • Razor Shuriken Razor Shuriken
      • Secondary bonus AD ratio increased to 54% bonus AD from 45%.
      • Secondary base damage increased to 48 / 69 / 90 / 111 / 132 from 40 / 57.5 / 75 / 92.5 / 110.
    V8.6
    • Razor Shuriken Razor Shuriken
      • Secondary base damage reduced to 40 / 57.5 / 75 / 92.5 / 110 from 48 / 69 / 90 / 111 / 132.
      • Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
      • Removed: Damage being reduced on shurikens that hit the same enemy.
    • Death Mark Death Mark
      • Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45%.
    V8.4
    • Death Mark Death Mark
      • Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
    V8.3
    • Stats
      • Base health regeneration reduced to 7 from 7.092.
    V7.24
    • Shockblade Zed Shockblade Zed
      • Bug Fix: Shurikens no longer clip into his back during his death animation.
    V7.22
    • Stats
      • Base attack damage increased to 63 from 54.712.
      • Base armor increased to 32 from 26.88.
      • Base health increased to 584 from 579.4.
      • Health growth increased to 85 from 80.
    • Razor Shuriken Razor Shuriken
      • Initial base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
      • Secondary base damage increased to 45 / 66 / 87 / 108 / 129 from 42 / 63 / 84 / 105 / 126.
    • Shadow Slash Shadow Slash
      • Base damage increased to 70 / 95 / 120 / 145 / 170 from 65 / 90 / 115 / 140 / 165.
    V7.18 September 15th Hotfix
    • Living Shadow Living Shadow
      • Bug Fix: Fixed a bug which caused the game to crash when Zed used Living Shadow.
    V7.17
    • Stats
      • Base attack speed increased to 0.651 from 0.644.
    • Living Shadow Living Shadow
      • Shadow duration increased to 5 seconds from 4.5.
    • Death Mark Death Mark
      • Bug Fix: No longer behaves inconsistently when interacting with Ryze's Ryze's Realm Warp Realm Warp.
    V7.1
    V6.22
    • Living Shadow Living Shadow
      • Removed: Passively granting extra 4 / 8 / 12 / 16 / 20% bonus AD.
      • Energy restored increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40.
      • Shadow swap range increased to 1300 from 1100.
    • Shadow Slash Shadow Slash
      • Base damage changed to 65 / 90 / 115 / 140 / 165 from 60 / 90 / 120 / 150 / 180.
      • Cooldown changed to 5 / 4.5 / 4 / 3.5 / 3 seconds from 4 at all ranks.
    • Death Mark Death Mark
      • New Effect - Reaper of Shadows Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking 5 (+ 5 / 10 / 15% of target's AD) bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown)
    V6.18
    • General
      • PROJECT: Zed PROJECT: Zed
        • Bug Fix: Rough transition between emotes and idle animation.
    V6.12
    V6.11
    • Razor Shuriken Razor Shuriken
      • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 75 / 115 / 155 / 195 / 235.
      • Bonus AD ratio reduced to 90% bonus AD from 100%
      • Secondary reduced damage reduced to 25% from 50%.
    V6.7
    • Living Shadow Living Shadow
      • Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
      • Extra bonus AD reduced to 4 / 8 / 12 / 16 / 20% bonus AD from 5 / 10 / 15 / 20 / 25% bonus AD.
    V6.3
    • Death Mark Death Mark
      • Stored damage reduced to 25 / 35 / 45% from 30 / 40 / 50%.
    V5.23
    • General
      • Zed's model size reduced by 10%.
    • Living Shadow Living Shadow
      • Cast range increased to 700 from 600.
      • Minimum cast range reduced to 350 from 400.
      • Projectile speed increased to 1750 from 1500.
    • Death Mark Death Mark
      • Stored damage increased to 30 / 40 / 50% from 20 / 35 / 50%.
    V5.22
    • Living Shadow Living Shadow
      • Bug Fix: Cast time being removed by Zed casting at the same time as his other abilities.
    V5.17
    V5.16
    • Death Mark Death Mark
      • Reactivation delay reduced to 0.5 seconds from 1.
    V5.9
    • Death Mark Death Mark
      • New Effect: Reactivation has a 1 second cooldown after Zed reappears.
    V5.2
    • Stats
      • Base attack speed reduced to 0.644 from 0.658.
      • Attack speed growth reduced to 2.1 from 3.1.
    V4.15
    • Living Shadow Living Shadow
      • New Effect: Tooltip displays extra bonus AD gained at rank 0.
    V4.14
    • Death Mark Death Mark
      • Landing point changed to behind the target from in front of.
      • New Effect: Zed becomes ghosted while the mark is active.
    V4.10
    • Death Mark Death Mark
      • Bug Fix: Zed teleporting to a random location when targeting an enemy who is mid-dash.
    V4.5
    • Stats
      • Base armor increased to 21 from 17.
    V3.13
    • Living Shadow Living Shadow
      • Projectile speed reduced to 1500 from 2500.
    • Death Mark Death Mark
      • Tooltip updated.
      • Cast time increased to 0.75 seconds from 0.35.
      • Living Shadow Living Shadow spawn point changed to cast location from behind the target.
      • Living Shadow Living Shadow swap range increased to global from 1100.
    V3.7
    • Razor Shuriken Razor Shuriken
      • Secondary reduced damage reduced to 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD) from 60 / 92 / 124 / 156 / 188 (+ 80% bonus AD)
    • Living Shadow Living Shadow
      • Shadow sight radius reduced to 700 from 1300.
    • Shadow Slash Shadow Slash
      • Cooldown increased to 4 seconds from 3.
    V3.6
    • Living Shadow Living Shadow
      • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 22 / 20.5 / 19 / 17.5 / 16.
    • Shadow Slash Shadow Slash
      • Removed: Cooldown reduction by hitting minions and monsters.
      • Cooldown reduction per champion hit increased to 2 seconds from 1.
    V3.03
    • Razor Shuriken Razor Shuriken
      • Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
    • Living Shadow Living Shadow
      • Bug Fix: Zed sometimes casting in a random direction.
    • Shadow Slash Shadow Slash
      • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
    V1.0.0.152
    • Stats
      • Movement speed increased to 345 from 320.
    V1.0.0.151
    • Added

    See also

    References

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