- The enhanced attack applies other on-hit effects and can critically strike as normal (the bonus damage cannot).
- Contempt for the Weak is not consumed when dodged or missed, but it is consumed when blocked.
- Contempt for the Weak considers the target's health upon landing the attack, not when it's declared.
- If the target falls below the threshold while Zed is winding up the attack, Contempt for the Weak applies, and vice versa.
- The empowered attack will not trigger against structures.
- Spell shield only blocks the damage from one Razor Shuriken even if two hit at the same time.
- Shurikens blocked by spell shield still count as being hit for the reduced pass-through damage.
- If Zed buffers an attack command during Razor Shuriken's cast time the attack will perform slower than if Zed had attacked after the cast time.
- The same does not happen if Zed recasts during Razor Shuriken's cast time.
- This ability will cast from wherever the caster is at the end of the cast time.
- Zed gains a buff for 5.25 seconds that indicates and determines the duration in which he may recast Living Shadow.
- The buff is granted briefly after Living Shadow is cast.
- If cast at minimum distance, the buff and the Shadow's individual durations will effectively start at the same time.
- If cast at greater than the minimum distance, then the buff's duration will start before the Shadow's duration.
- The buff is granted briefly after Living Shadow is cast.
- The passive will grant its energy refund at rank 1 even if Living Shadow hasn't been learned yet.
- The energy refund is not granted if the mimicked ability is blocked by a spell shield.
- Living Shadow cannot be recast while grounded or rooted.
- If Living Shadow is recast during Shadow will release the shuriken based on Zed's remaining cast time. , Zed will instantly release the shuriken from his original position while still remaining in cast time, and the
- The Shadow will cast independently of being in cast time or not.
- Zed will swap places with the Shadow by all means if he buffers Living Shadow's recast during its dash.
- Living Shadow cannot be recast while Zed is marking his target with , but may still be recast if it was buffered.
- If Zed casts Living Shadow while a non- Shadow is already present, the previous Shadow will instantly disappear.
- Shadows will not disappear when Zed dies.
- Zed gains a buff for 7.5 seconds that indicates and determines the duration in which he may recast Death Mark.
- The buff is granted on-cast and lingers for 0.25 seconds after it expires.
- The Shadow is spawned the moment Death Mark is cast.
- Zed will track the target if they change locations.
- He will dash through the target's previous location while still applying the mark if they are 2200 or more units away.
- Zed will be ordered to basic attack his target after reappearing.
- The debuff for the mark is named Marked for Death.
- Death Mark's stored damage derives from all basic attacks, abilities, items, runes and buffs.
- Death Mark's Shadow is functionally the same as a regular one, but it lasts longer and can be swapped to regardless of range.
- The range at which it mimics Zed's abilities does not change.
- The mark can be prevented by becoming untargetable before it is applied (untargetability after application will not prevent the mark's detonation).
- Spell shields will only block the mark's application. They will not prevent Zed from initiating the cast nor block the detonation from a mark that is already applied.
- If Zed dies during Death Mark, the ability will cancel instantly and he will reappear at his current location. The cooldown is not compensated.
- If he enters resurrection before the dash, Death Mark does not cancel. If he enters it while dashing, the dash is interrupted.
- If the dash is interrupted, Zed stops, places himself to the ground (ends all displacements affecting him, but does not remove airborne effects), and reappears prematurely at his current location. The mark will still be applied regardless.
- Zed will remove airborne effects from himself immediately upon starting the dash.
- Once Zed begins the dash, two Shadows will also appear to be dashing through his target, each one spawning a certain distance behind the target (from the right and left). These shadows do not mimic abilities and disappear immediately after they stop dashing but they grant sight of their surroundings.
- These shadows have a tracking distance of 2200 and a dash speed of 1750.
- Death Mark does not cancel if the target enters a zombie state before the dash begins.
- If the mark's is higher than the target's current health, a spinning shuriken will appear above the victim. This does not necessarily mean the target will die, as it does not consider shields or forms of damage modifiers that are not respected by this predictive calculation.
- This following table refers for interactions while Zed is in Death Mark:
|Disabled||All items are disabled|
|Control type||Mimicsand whenever Zed casts them while it is within 1950 units of him.|
|Target type||Minion ( untargetable)|
The Shadow castsand whenever Zed does.
The Shadow can swap its position with Zed whenever he recasts eitheror , depending on which ability it was summoned from. Zed may only swap places with a Shadow once.
The Shadow disappears as soon as another Shadow is summoned by the same ability it spawned from.
- This article section only contains champion skins. For all associated collection items, see Zed (Collection).
- For the expanded patch notes, see here.
- Zed is one of 22 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , , and .
- Zed's dance was inspired by various martial arts (the animator is a black belt).
- Zed is the first champion to not actually 'die', instead he drops into a shadow portal (Shockblade Zed disappears after struck by a lightning bolt). The second is , who rewinds time. does die, but does not.
- Zed, , and were targeted by in his teaser.
- Zed is the fifth champion to use energy as a resource for abilities (the others being , , and ).
- Before the release of and , neither him nor reveal their faces in any of their skins, unlike (, , ) and (,).
- Zed and 'airplane arms' run when having very high movement speed. perform the
, , and respectively mirroring , , and , as well as , , and marking their targets reference Zed having been a Kinkou Order member.
- conceived with spawning two and was animated accordingly on release. was
- Clicking one of the during animation used to display portrait. This could only be done while spectating in slow motion as his shadows in an actual game were just simply too fast to be clicked on. It was removed after the new HUD came in 2015 and replaced the old one.
- Zed and his enemy counterpart could theoretically increase their AD infinitely with V9.4. by alternating killing each other, before it was removed from the game in
- Zed used to gain the Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when he, , , and/or found themselves on the same team. It was removed in V3.14 for unknown reasons. cosmetic
- At 23 August 2018 players who selected "Assassin" as their favorite class rated Zed 27% higher than the other assassins as "One of my favorite champions". This difference is the largest for a champion by class.