watch 02:39
The Loop (Games)
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Zed
Abilities
- Notes
- The enhanced attack applies other on-hit effects and can
critically strike as normal (the bonus damage cannot) but does not affect structures.
- Contempt for the Weak is not consumed when
dodged or
missed, but it is consumed when
blocked.
- Contempt for the Weak considers the target's health upon landing the attack, not when it's declared.
- If the target falls below the threshold while Zed is winding up the attack, Contempt for the Weak applies, and vice versa.
- Notes
Spell shield only blocks the damage from one Razor Shuriken even if two hit at the same time.
- Shurikens blocked by
spell shield still count as being hit for the reduced pass-through damage.
- Shurikens blocked by
- If Zed buffers an attack command during Razor Shuriken's cast time the attack will perform slower than if Zed had attacked after the cast time.
- The same does not happen if Zed recasts during Razor Shuriken's cast time.
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Mimicked abilities count as separate casts when they both hit the same target (e.g. for the purposes of , , , etc).
- The
energy refund is not granted if the mimicked ability is blocked by a
spell shield.
- Living Shadow cannot be recast while
grounded or
rooted.
Shadows grant
sight of their surroundings (700 radius) and they are
untargetable.
- If Living Shadow is recast during
Shadow will release the shuriken based on Zed's remaining cast time.*
, Zed will instantly release the shuriken from his original position while still remaining in cast time, and the - The
Shadow will cast independently of being in cast time or not.*
- Zed will swap places with the
Shadow by all means if he buffers Living Shadow's recast during its dash.*
- Living Shadow cannot be recast while Zed is marking his target with * , but may still be recast if it was buffered.
- If Zed casts Living Shadow while a non- Shadow is already present, the previous Shadow will instantly disappear.
Shadows will not disappear when Zed dies.*
- Zed always has an arrow next to him pointing in the direction of his
Shadows. It has three different colors, each one symbolizes important information about the specific Shadow. They are only visible to Zed.
- Notes
Spell shield will only block one Shadow Slash even if two hit at the same time, the
slow will not apply regardless.
- Shadow Slash does not interrupt attack, movement, or cast commands.
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- The
Shadow is spawned the moment Death Mark is cast.
- Zed will be ordered to basic attack his target after reappearing.
- The debuff for the mark is named Marked for Death.
- Death Mark's stored damage derives from all basic attacks, abilities, items, runes and buffs.
- Death Mark's
Shadow is functionally the same as a regular one, but it lasts longer and can be swapped to regardless of range.
- The range at which it mimics Zed's abilities does not change.
- The mark can be prevented by becoming
untargetable before it is applied (untargetability after application will not prevent the mark's detonation).
Spell shields will only block the mark's application. They will not prevent Zed from initiating the cast nor block the detonation from a mark that is already applied.
- If the target is 1950 units away during the
dash, Zed will stop following them and only dash through their previous location. The mark is still applied.
- If Zed dies during Death Mark, the ability will cancel instantly and he will reappear at his current location. The cooldown is not compensated.
- If he enters
resurrection before the dash, Death Mark does not cancel. If he enters it while dashing, the dash is interrupted.
- If he enters
- If the
dash is interrupted, Zed stops, places himself to the ground (ends all displacements affecting him, but does not remove
airborne effects), and reappears prematurely at his current location. The mark will still be applied regardless.
- Zed will remove
airborne effects from himself immediately upon starting the dash.
- Zed will remove
- Once Zed begins the
dash, two
Shadows will also appear to be dashing through his target, each one spawning a certain distance behind the target (from the right and left). These shadows do not mimic abilities and disappear immediately after they stop dashing but they grant
sight of their surroundings.
- Death Mark does not cancel if the target enters a
zombie state before the dash begins.
- If the mark's post-mitigation damage is higher than the target's current health, a spinning shuriken will appear above the victim. This does not necessarily mean the target will die, as it does not consider
shields or other forms of damage modifiers.
- This following table refers for interactions while Zed is in Death Mark:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
One for All differences edit
- Enemies can only have a single Death Mark on them at a time. Subsequent Death Marks will delete any previous marks, removing all accumulated damage and preventing the detonation.
- Individual Death Marks will track the damage dealt by any Zed.
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
- Added a yellow ring under targets affected by the passive to match similar passive indicators on , , and .
- General
- Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
- Missile speed increased to 2500 from 1750.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- V10.10 - May 14th Hotfix
- Reverted V10.10 changes.
- Bug Fix: Living Shadow can no longer be buffered to be recast during .
- Undocumented: Buffering an attack command after recasting Living Shadow during cast time will now have the attack be delayed the same way it is when casting a normal .
- Undocumented: Zed will no longer instantly launch , regardless of its current cast time, after recasting Living Shadow during its cast time.
- Undocumented: The Shadow now plays an instance of VFX at Zed's cast position if Zed buffered both it and the recast of Living Shadow during the Shadow's dash.
- New Effect: Now deals 100% bonus damage against monsters.
- Damage cap against monsters increased to 200 / 350 / 500 (based on level) from 120 / 240 / 360 (based on level).
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 125 / 160 / 195 / 230.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 20 / 18.5 / 17 / 15.5 / 14.
- Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
- Stats
- Attack speed growth increased to 3.3% from 2.1%.
- Base damage increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Recast range increased to 1950 units from 1300.
- Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
- Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5 / 10 / 15% of target's AD) bonus AD upon takedown.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.
-
- Bug Fix: Ruby chroma no longer steals particles from if both skins are present in the same game.
- Secondary bonus AD ratio increased to 54% bonus AD from 45%.
- Secondary base damage increased to 48 / 69 / 90 / 111 / 132 from 40 / 57.5 / 75 / 92.5 / 110.
- Secondary base damage reduced to 40 / 57.5 / 75 / 92.5 / 110 from 48 / 69 / 90 / 111 / 132.
- Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
- Removed: Damage being reduced on shurikens that hit the same enemy.
- Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45%.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
- Stats
- Base health regeneration reduced to 7 from 7.092.
-
- Bug Fix: Shurikens no longer clip into his back during his death animation.
- Stats
- Base attack damage increased to 63 from 54.712.
- Base armor increased to 32 from 26.88.
- Base health increased to 584 from 579.4.
- Health growth increased to 85 from 80.
- Initial base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
- Secondary base damage increased to 45 / 66 / 87 / 108 / 129 from 42 / 63 / 84 / 105 / 126.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 65 / 90 / 115 / 140 / 165.
- V7.18 September 15th Hotfix
- Bug Fix: Fixed a bug which caused the game to crash when Zed used Living Shadow.
- Stats
- Base attack speed increased to 0.651 from 0.644.
- Shadow duration increased to 5 seconds from 4.5.
- Bug Fix: No longer behaves inconsistently when interacting with .
-
- Bug Fix: Smoke visual effects disappearing during Zed's dance animation.
- Removed: Passively granting extra 4 / 8 / 12 / 16 / 20% bonus AD.
- Energy restored increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40.
- Shadow swap range increased to 1300 from 1100.
- Base damage changed to 65 / 90 / 115 / 140 / 165 from 60 / 90 / 120 / 150 / 180.
- Cooldown changed to 5 / 4.5 / 4 / 3.5 / 3 seconds from 4 at all ranks.
- New Effect - Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking :5 (+ 5 / 10 / 15% of target's AD) bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown)
- General
-
- Bug Fix: Rough transition between emotes and idle animation.
-
- New Effect: Spawned shadow is marked by a circular team indicator.
- New Effect: Spawned is marked by a circular team indicator.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 75 / 115 / 155 / 195 / 235.
- Bonus AD ratio reduced to 90% bonus AD from 100%
- Secondary reduced damage reduced to 25% from 50%.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Extra bonus AD reduced to 4 / 8 / 12 / 16 / 20% bonus AD from 5 / 10 / 15 / 20 / 25% bonus AD.
- Stored damage reduced to 25 / 35 / 45% from 30 / 40 / 50%.
- General
- Zed's model size reduced by 10%.
- Cast range increased to 700 from 600.
- Minimum cast range reduced to 350 from 400.
- Projectile speed increased to 1750 from 1500.
- Stored damage increased to 30 / 40 / 50% from 20 / 35 / 50%.
- Bug Fix: Cast time being removed by Zed casting at the same time as his other abilities.
- Bug Fix: Additional shuriken sometimes not appearing if cast too quickly after .
- Bug Fix: Additional shuriken sometimes appearing if cast quickly enough after .
- Bug Fix: Zed being unable to reactivate after reviving ( )
- Bug Fix: sometimes lasting indefinitely.
- Reactivation delay reduced to 0.5 seconds from 1.
- New Effect: Reactivation has a 1 second cooldown after Zed reappears.
- Stats
- Base attack speed reduced to 0.644 from 0.658.
- Attack speed growth reduced to 2.1 from 3.1.
- New Effect: Tooltip displays extra bonus AD gained at rank 0.
- Landing point changed to behind the target from in front of.
- New Effect: Zed becomes ghosted while the mark is active.
- Bug Fix: Zed teleporting to a random location when targeting an enemy who is mid-dash.
- Stats
- Base armor increased to 21 from 17.
- Projectile speed reduced to 1500 from 2500.
- Tooltip updated.
- Cast time increased to 0.75 seconds from 0.35.
- spawn point changed to cast location from behind the target.
- swap range increased to global from 1100.
- Secondary reduced damage reduced to 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD) from 60 / 92 / 124 / 156 / 188 (+ 80% bonus AD)
- Shadow sight radius reduced to 700 from 1300.
- Cooldown increased to 4 seconds from 3.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Removed: Cooldown reduction by hitting minions and monsters.
- Cooldown reduction per champion hit increased to 2 seconds from 1.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
- Bug Fix: Zed sometimes casting in a random direction.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
- Stats
- Movement speed increased to 345 from 320.
- Added
See also
Cancelled Champions |
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References
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