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Abilities

Cell Division

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage, Zac splits into 4 Bloblets that attempt to recombine. Each Bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.

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Stretching Strike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%

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Unstable Matter

Passive: When attacking neutral monsters with Unstable Matter, Zac ignores neutral monsters' unit collision. Additionally, picking up chunks created by Cell Division Cell Division reduce Unstable Matter's cooldown by 1 second.

Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max. 200 damage against minions and monsters).

  • Base Magic damage: 40 / 55 / 70 / 85 / 100
  • Additional Damage: 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health

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Elastic Slingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Max Channel Time: 0.9 / 1 / 1.1 / 1.2 / 1.3

The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.

  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550

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Let’s Bounce!

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

  • Magic Damage Per Bounce: 140 / 210 / 280 (+ 40% AP)
  • Max. Magic Damage to the same target: 350 / 525 / 700 (+ 100% AP)

Zac gains an accelerating movement speed buff (20 - 50%) while bouncing. During this time, Zac can still move and use Unstable Matter Unstable Matter, but is unable to activate Stretching Strike Stretching Strike or Elastic Slingshot Elastic Slingshot.

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References

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