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Current version

V10.18 - September 2nd Hotfix
V9.19
  • Cell Division Cell Division
    • Heal increased to 4 / 5 / 6 / 7% (based on Let's Bounce!.png Let's Bounce!'s rank) of his maximum health from 4% at all Let's Bounce!'s Let's Bounce!'s ranks.
    • New Effect: Cooldown is now pingable.
  • Let's Bounce! Let's Bounce!
    • New Effect: Now increases Cell Division's Cell Division's chunk heal to 5 / 6 / 7% of his maximum health.
V9.17
V9.12
  • Unstable Matter Unstable Matter
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.
  • Let's Bounce! Let's Bounce!
    • Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
    • New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
V9.11
  • Stretching Strikes Stretching Strikes
    • Slow strength reduced to 40% from 60%.
    • Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
  • Unstable Matter Unstable Matter
    • New Effect: Health ratio now scales for 2% per 100 AP.
  • Let's Bounce! Let's Bounce! - Rework
    • New Effect:
      • Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes Stretching Strikes, or Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.
      • Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, Airborne icon.png knocking them back for 1 second and subsequently Slow icon.png slowing them by 20% for the same duration.
      • Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon.png displacing them.
      • Effect Radius: 300 / 400.
      • Cooldown: 130 / 115 / 100 seconds.
    • Old Effect:
      • Active - First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is Unstoppable icon.png unstoppable, and Slow icon.png slowing by 30 / 40 / 50% any enemies standing on top of him.
      • Second Cast: Zac Airborne icon.png knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon.png carrying them towards the target location. While flying through the air, Zac is immune to Stun icon.png crowd control.
      • Upon landing, nearby and transported enemies take the same magic damage and are Slow icon.png slowed by 25% for 0.5 seconds.
      • Target Range: 700 / 850 / 1000.
      • Effect Radius: 300.
      • Cooldown: 130 / 115 / 100 seconds.

First rework

V8.21
  • Stretching Strikes Stretching Strikes
    • Base damage increased to 40 / 55 / 70 / 85 / 100 from 30 / 40 / 50 / 60 / 70.
V8.10
V8.1
  • Let's Bounce! Let's Bounce!
    • Bug Fix: Zac will no longer get stuck in his Let's Bounce! animation continuously if he revives with Guardian Angel Guardian Angel after during the cast animation.
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 33 from 24.
V7.17
  • Cell Division Cell Division
    • Bug Fix: Bloblets are now correctly invisible when in fog of war.
V7.15
  • Stretching Strikes Stretching Strikes
    • Current health cost increased to 8% current health from 4% current health.
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
  • Unstable Matter Unstable Matter
    • Base damage reduced to 15 / 30 / 45 / 60 / 75 from 30 / 45 / 60 / 75 / 90.
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Fixed a bug where he could channel Elastic Slingshot while under hard crowd control effects if he used it right before they were applied.
  • Special Weapon Zac Special Weapon Zac
    • Bug Fix: Recall's audio has been restored.
V7.13 June 30th Hotfix
V7.12
  • Unstable Matter Unstable Matter
    • Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
  • Elastic Slingshot Elastic Slingshot
    • Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 130 / 180 / 230 / 280.
V7.11
  • General
    • Voice getting higher threshold reduced to 30% health from 60% health.
  • Elastic Slingshot Elastic Slingshot
    • Warning indicator before Zac lands increased to 1 seconds from 0.75.
  • Let's Bounce! Let's Bounce!
    • Bug Fix: Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at Let's Bounce!'s max range (no such areas exist on Summoner's Rift).
V7.10 May 22nd Hotfix
  • Stretching Strikes Stretching Strikes
    • Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 80 / 60 / 100 / 120.
V7.10 May 17th Hotfix
  • Let's Bounce! Let's Bounce!
    • Bug Fix: Fixed a visual bug where if he died while charging Let's Bounce!, his ult kidnap animation would play on top of him for the rest of the game.
V7.10
  • Stretching Strikes Stretching Strikes
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 50 / 70 / 90 / 110 / 130.
    • New Effect: Damage now scales with 2.5% of Zac's maximum health.
    • Second hit bonus attack range increased to 125 from 100.
    • New Effect: Second part of the spell now always spawns a second blob if it hits a unique unit.
    • Collision AoE size increased to 300 from 200.
    • Bug Fix: If the second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes' first target.
    • New Effect: If the first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first.
    • New Effect: Can now cast Unstable Matter Unstable Matter and queue up Elastic Slingshot Elastic Slingshot during Stretching Strikes' second attack and while slamming two targets together.
  • Elastic Slingshot Elastic Slingshot
    • New Effect: Knockup duration now scales from 0.5 to 1 second base upon how long Zac charges before release.
  • Let's Bounce! Let's Bounce!
    • Time to full charge time increased to 1.1 seconds from 1.
V7.9 May 4th Hotfix
V7.9
  • General
    • Zac's voice now changes in pitch and speed based on his current size.
    • Many of Zac's idle, movement, and emote animations have also been updated.
  • Stats
    • Base attack damage increased to 60 from 59.67.
    • Base armor increased to 24 from 23.88.
    • Base health increased to 615 from 614.6.
    • Base health regeneration increased to 8 from 7.92.
    • Health regeneration growth reduced to 0.5 from 0.55.
  • Cell Division Cell Division
    • New Effect: New ability icon.
  • Stretching Strikes Stretching Strikes
    • Renamed Stretching Strikes from Stretching Strike.
    • New Effect: New ability icon.
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 9 / 8.5 / 8 / 7.5 / 7.
    • Rework: Zac's arm stretches and grabs the first enemy it hits, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage and slowing them by 60% for 0.25 seconds. Zac's next basic attack has 100 bonus attack range and is replaced with a long range smack that repeats the initial magic damage and slow effect. If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage in an area if they collide.
  • Unstable Matter Unstable Matter
    • New Effect: New ability icon.
  • Elastic Slingshot Elastic Slingshot
    • New Effect: New ability icon.
    • Maximum channel duration before automatically cancelling reduced to 0.9 / 1 / 1.1 / 1.2 / 1.3 seconds from 0.9 / 1.05 / 1.2 / 1.35 / 1.5.
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
    • Knockup duration reduced to 0.5 seconds from 1.
  • Let's Bounce! Let's Bounce!
    • New Effect: New ability icon.
    • Rework:
      • First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30 / 40 / 50%.
      • Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take 150 / 250 / 350 (+ 70% AP) magic damage and are slowed by 25% for 0.5 seconds. Reactivating before Zac charges up knocks back nearby enemies instead.

Release version

V7.7
  • Cell Division Cell Division
    • Bug Fix: Fixed a rare bug where it could sometimes cause him to instantly revive (and potentially revive a second time if he's killed again before his bloblets recombined).
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Fixed a bug where Flashing Flashing right after casting it would change his position and move the range indicator, but the damage and knock-up would still be applied in the original location.
V7.5
  • Pool Party Zac Pool Party Zac
    • Cell Division Cell Division
      • Bug Fix: Fixed a bug where moving the camera away and back would cause a chunk of Cell Division to disappear.
V7.4
V6.21
  • General
    • Recommended items updated.
  • Elastic Slingshot Elastic Slingshot
    • New Effect: Warning indicator and shadow particles show up 0.75 seconds before Zac lands, appearing immediately if travel time is shorter than that.
    • Cast range updated to be more accurate for Zac.
V6.15
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Zac jumping in a random direction if cursor hovers over minimap when casting.
V6.13
  • General
    • Bug Fix: Cracks in Chroma pack textures at 'very low' visual settings.
V6.9
  • General
    • Recommended items updated.
  • Stats
    • Movement speed increased to 340 from 335.
  • Cell Division Cell Division
    • Revive delay reduced to 8 / 7 / 6 / 5 / 4 (based on level) seconds from 8 at all ranks.
V6.2
V5.23
  • Stats
    • Attack range increased to 175 from 125.
V5.19
V5.18
  • Elastic Slingshot Elastic Slingshot
    • Bug Fix: Tooltip updated to display new maximum channel time (0.9 / 1.05 / 1.2 / 1.35 / 1.5 seconds from 0.9 / 1 / 1.1 / 1.2 / 1.3).
    • Indicator updated to reflect new maximum range.
V5.16
  • Elastic Slingshot Elastic Slingshot
    • Maximum range increased to 1200 / 1350 / 1500 / 1650 / 1800 from 1150 / 1250 / 1350 / 1450 / 1550.
V5.12
  • Elastic Slingshot Elastic Slingshot
    • Animation updated.
    • Bug Fix: Animation errors (Zac running out quickly from within fog of war).
  • Let's Bounce! Let's Bounce!
    • Animation updated.
    • Bug Fix: Animation errors (Zac running out quickly from within fog of war).
V5.5
  • Unstable Matter Unstable Matter
    • New Effect: While available to cast, picking up chunks chunks reduces Zac's next cast's cooldown by 1 second (even when casting within the 1 second after a pick-up)
  • Elastic Slingshot Elastic Slingshot
    • Displacement duration increased to 1 second from 0.5.
V4.21
  • Elastic Slingshot Elastic Slingshot
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240.
    • New Effect: Generates a chunk chunk for each enemy champion hit beyond the first.
  • Let's Bounce! Let's Bounce!
    • Displacement range increased to 400 from 250.
V4.11
  • Unstable Matter Unstable Matter
    • Cooldown increased to 5 seconds from 4.
    • New Effect: Cooldown is reduced by 1 second for every chunk chunk Zac picks up.
    • New Effect: Zac becomes ghosted when hitting monsters (for easier chunk pick-up).
V4.5
  • Stats
    • Base armor increased to 18 from 14.
V4.3
V3.10a
  • Cell Division Cell Division
    • Chunk pick-up radius reduced to 25 from 100.
  • Let's Bounce! Let's Bounce!
    • Removed: Granting Tenacity for the duration.
    • Tooltip updated to state Zac removes all slows affecting him upon activation.
V3.10
  • Elastic Slingshot Elastic Slingshot
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
V3.7
  • Stats
    • Base health regeneration reduced to 7 from 12.5.
  • Let's Bounce! Let's Bounce!
    • Base damage reduced to 140 / 210 / 280 from 160 / 240 / 320.
    • Tenacity reduced to 50% from 75%.
    • Bug Fix: Using a 25% AP ratio per bounce (instead of the intended 40% AP on the first and 20% AP on the rest).
V3.6
  • General
    • Transparency when hiding in brush increased.
V3.5
  • Added.

See also

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