League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Register
Advertisement
Image
Zac OriginalCentered
Zac
Zac (Universe)Zac (Universe)
Zac (League of Legends)Zac (League of Legends)
Zac (Esports)Zac (Esports)
Zac (Teamfight Tactics)Zac (Teamfight Tactics)
Zac (Development)Zac (Development)
Zac (Trivia)Zac (Trivia)

Zac is a champion in League of Legends.[1]

Abilities[]

Edit

Cell Division

Innate - The Secret Weapon: Zac gains increased percentage size equal to 1.5% of his bonus health, capped at 35% increased size at 2333.33 bonus health. Zac's size also reduces based on his missing health, down to 70% total size while at 0% health.

Innate - Goo: Whenever Zac damages at least one enemy with an ability, he sheds a number of chunks of himself to a nearby location, landing towards nearby Sight icon visible enemy Champion icon champions and lasting for 6 seconds.

Both Zac and enemy champions can interact with a chunk by being within 50 units of it: an enemy will destroy it, while Zac will consume it to Heal power icon heal for 5 / 6 / 7 / 8% (based on Let's Bounce! Let's Bounce!'s Rank) of his maximum health.

Cell Division

Innate - Cell Division: Periodically, upon taking Death fatal damage, Zac enters Revival icon resurrection for 8 / 7 / 6 / 5 / 4 (based on level) seconds and restores 50% of his maximum health, splitting into 4 uncontrollable Cell Division Bloblets. Each bloblet has 12% of his maximum health and moves towards Zac's location over the duration. Any damage the bloblets receive, excluding damage dealt in excess of their total health, is also redirected to Zac in Hybrid penetration icon true damage. While in resurrection, Zac is Untargetable icon untargetable and Lockout icon 2 unable to act, and cannot take damage from sources other than the redirected damage from his bloblets.

After the duration, Zac is revived with 10 - 50% maximum health. Zac will die once all bloblets are killed.

See Pets for more details about bloblets.

Info
  • The damage directed to Zac is Fear Beyond Death 2 internal raw damage.
  • The bloblets are Untargetable icon untargetable while splitting, and will not split over terrain.
  • Zac's increased size does not consider his base stats.
  • Cell Division's chunks spawn in two versions:
    • Contestable: They will fall to the ground at a point which is roughly equidistant from Zac and the nearest Sight icon visble enemy champion within 1000 range of him (dropping slightly in Zac's favor). The location at which they fall to the ground is influenced by the direction in which Zac is currently facing. Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce! Let's Bounce!).
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default).
  • Zac's Untargetable icon untargetability upon triggering Cell Division does not Bullet strikethrough destroy in-flight Projectile projectiles.
  • Chronoshift Chronoshift and Guardian Angel Guardian Angel will take priority over Cell Division.
  • Spirit Visage Spirit Visage and Heal power icon Heal Power increases the healing of both chunks and bloblets.
  • Ryze's Ryze's Realm Warp Realm Warp is able to individually teleport Zac or his bloblets during Cell Division.
    • If Zac is transported to a new location before the bloblets landed, they will travel to form at his new position, adjusting their speed accordingly. If Cell Division's duration permits during this time, Zac will be revived even if the bloblets fail to recombine.
  • Cell Division's bloblets can be targeted by Teleport Teleport and Syndra's Syndra's Force of Will Force of Will.
    • Other bloblets are not interrupted by the conditions above and will continue to recombine instinctively.
  • Zac's health when the bloblets are sent out is set to what it would be if all bloblets recombined, and is actively updated when the bloblets take damage.
  • If Zac's health is higher than it is supposed to be when the bloblets converge on him, his health will be set to the correct value.
  • The following table refers for interactions while Zac is in resurrection:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Map-Specific Differences
    ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
    • Cooldown set to 60 seconds.
    Arena icon Arena differences edit
    • Bloblets are damaged by the Ring of Fire.

    Edit

    Stretching Strikes

    Stretching Strikes

    Active: Zac stretches his left arm in the target direction that catches the first enemy hit, dealing magic damage, Slow icon slowing them by 40% for 0.5 seconds, and forming a Focused Resolve tether between Zac and the target for 2 seconds, during which they are True Sight icon revealed.

    Magic Damage:
    40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 4% of Zac's maximum health)
    Total Magic Damage:
    80 / 110 / 140 / 170 / 200 (+ 60% AP) (+ 8% of Zac's maximum health)

    While the tether persists, Zac's next basic attack is replaced by a second Stretching Strike, empowering it to have a 0.25-second cast time and gain Range icon 25 bonus attack range. This attack cannot Critical strike icon critically strike.

    If the two Stretching Strikes affect different targets, both are Root icon rooted for 0.5 seconds and receive the same Slow icon slow. After a 0.4-second delay, Zac displaces them toward each other over 300-units, though not through terrain.

    If the two targets are near each other, they are instead slammed together through the displacement, dealing the initial magic damage and Airborne icon knocking them up and Stun icon stunning them for 0.25 seconds upon impact. Surrounding enemies are also dealt the initial magic damage.

    Both Stretching Strikes (the cast and the empowered attack) Bladework reset Zac's basic attack timer. Zac is unable to move or attack while his left arm is in flight.

    Info
    • The following features were added in patch V7.10 to increase Stretching Strikes' reliability and usability:
      • If the first attack's target is a minion, would die from the damage, and is above a certain amount of health, the minion is instead left at 1 health. The health threshold increases with Stretching Strikes' damage.
      • If the second attack's target would die from the damage, it won't be dealt until they are slammed to the first target.
      • Non-champion units that are affected by Stretching Strikes' displacement are prevented from taking any damage until they are slammed together. Note that this often confuses players who are trying to secure Monster icon monsters via Smite Smite while Zac is slamming the wanted target, resulting in Smite dealing no damage to it. It is currently unknown whatever the side effects of this feature are intentional or not.
    • Spell Shield Spell shields will block a single instance of damage only.
    • If the tethered target is Untargetable icon untargetable during the second Stretching Strike via basic attack, they are completely unaffected by the ability.
    • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.
    • This ability will cast from wherever the caster is at the end of the cast time.
    • If the target becomes Untargetable icon untargetable, Death dies, or is too far away during the empowered attack's cast time, it is cancelled but not consumed.
    • The following refers for interactions during the activation's cast time:
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Edit

    Unstable Matter

    Unstable Matter

    Active: Zac explodes to deal magic damage to nearby enemies, capped against Minion icon minions and Monster icon monsters.

    Magic Damage:
    40 / 50 / 60 / 70 / 80 (+ 4 / 5 / 6 / 7 / 8% (+ 3% per 100 AP) of target's maximum health)
    Capped Non-Champion Damage:
    240 / 250 / 260 / 270 / 280

    Zac grants Ghost ghosting to monsters hit for 5 seconds.

    Unstable Matter's Cooldown icon current cooldown is reduced by 1 second whenever Zac collects a Cell Division Cell Division chunk.

    Info
    • No additional details.

    Edit

    Elastic Slingshot

    Elastic Slingshot

    Active: Zac Channeling icon charges for up to 4.5 seconds to increase Elastic Slingshot's Range icon range over a cone in the target direction.

    Maximum Range Channel Duration:
    0.9 / 1 / 1.1 / 1.2 / 1.3

    Elastic Slingshot can be recast within the duration. If Zac cancels the channel himself, or the charge completes without reactivation, 50% of Elastic Slingshot's Health icon health cost and Cooldown icon cooldown are refunded.

    Recast: Zac Dash leaps to the target location. Upon landing, he deals magic damage to nearby enemies and Airborne icon knocks them up and Stun icon stuns them for 0.5 seconds, increased to 1 second if Elastic Slingshot was charged for more than 1 second.

    Magic Damage:
    60 / 105 / 150 / 195 / 240 (+ 80% AP)

    Elastic Slingshot will cast at max range if cast beyond that.

    Info
    • Quick casting: Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.
    • Elastic Slingshot will not Airborne icon knock up if the targeted location was directly on top of Zac (in which case he will not Dash dash at all).(bug)
      • The Airborne icon knock up will occasionally end early if the targeted location was slightly away from Zac.(bug)
    • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.
    • The following table refers for interactions while Zac is Channeling icon channeling:
    Type Charge channel
    Attacking Disabled
    Abilities Stretching Strikes Stretching Strikes and Unstable Matter Unstable Matter interrupt. Let's Bounce! Let's Bounce! initiates the recast.
    Movement Disabled for the first 0.9 seconds, otherwise, interrupts.
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by All item-actives not specified above interrupt
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport
    Interrupted by Recall Recall Hexflash Hexflash (Recasts)
    Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
  • Edit

    Let's Bounce!

    Passive: Healing from Cell Division Cell Division chunks is increased.

    Chunk Healing:
    6 / 7 / 8% of his maximum health
    Let's Bounce!

    Active: Zac bounces after the cast time, then bounces 3 additional times each second over 3 seconds, during which he also gains Movement speed icon 20% − 50% (based on duration) bonus movement speed but becomes unable to declare basic attacks and cast Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot.

    Each bounce deals magic damage to enemies hit, Airborne icon knocks them back over 1 second, and Slow icon slows them by 20% for the same duration.

    Magic Damage:
    140 / 210 / 280 (+ 40% AP)

    An enemy can be hit by multiple bounces, but ones beyond the first deal 50% damage to them and do not apply the Airborne icon knock back.

    Reduced Damage:
    70 / 105 / 140 (+ 20% AP)
    Total Magic Damage:
    350 / 525 / 700 (+ 100% AP)

    Info
    • Spell Shield Spell shield only blocks a single instance of damage.
    • Entering Stasis icon stasis will end Let's Bounce! prematurely.
    • While Let's Bounce! is active Zac consumes Chunks within Range center 300 range.

    Pets[]

    Control type Autonomous
    Target type Minion icon Minion
    • Bloblets can be targeted by Smite Smite and Force of Will Force of Will.
      • A grabbed grabbed Bloblet, while visually separated from the others, will not delay Zac's Revival icon revival or cause him to recombine with less current health.
    • Bloblets can be targeted by Teleport Teleport, becoming Cosmic Radiance invulnerable for the channel's duration.
    • Taste Their Fear Taste Their Fear considers Bloblets 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (A Bloblet is not considered 'isolated' when close enough to the others)
    • Turrets will prioritize Bloblets over other minions.


    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Zac (Collection).
    Zac OriginalSkin
    Original
    RP 880
    29.03.2013
    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun’s Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city’s pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
    Separator
    ActorUnknown voice actor
    ArtistChristian Fell
    Loot eligible Loot eligible
    Chromas available
    Chromas
    Original Zac Chromas
    Information

    Patch history[]

    For the expanded patch notes, see here.
    V14.5
    • Unstable Matter Unstable Matter
      • Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95.
    V14.4
    • Stretching Strikes Stretching Strikes
      • Tether range reduced to 900 units from 1000.
      • Tether range type changed to Range model edge from Range center center.
      • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
    V14.2
    • Elastic Slingshot Elastic Slingshot
      • Bug Fix: No longer has an error in its internal cast range values that sometimes caused it to cast backwards at rank 5 of the ability while Clamp Cast Targeting was enabled.
    V14.1 - January 12th Hotfix
    • Cell Division Cell Division
      • Heal increased to 5 / 6 / 7 / 8% (based on Let's Bounce! Let's Bounce!'s Rank) of his maximum health from 4 / 5 / 6 / 7%.
    • Elastic Slingshot Elastic Slingshot
      • Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds form 24 / 21 / 18 / 15 / 12.
    • Let's Bounce! Let's Bounce!
      • Cooldown reduced to 120 / 105 / 90 seconds from 130 / 115 / 100.
    V13.9
    • Elastic Slingshot Elastic Slingshot
      • Bug Fix: No longer distorts the character model of an enemy Zac Zac if used while near them.
    V13.3
    • Unstable Matter Unstable Matter
      • AP ratio reduced to 3% per 100 AP from 4% per 100 AP.
    • Elastic Slingshot Elastic Slingshot
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
      • AP ratio reduced to 80% AP from 90% AP.
    V12.23
    • Cell Division Cell Division
      • Heal per chunk increased to 4 / 5 / 6 / 7% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health from 4 / 4.75 / 5.5 / 6.25%.
    • Stretching Strikes Stretching Strikes
      • Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 15 / 13.5 / 12 / 10.5 / 9.
      • Health ratio increased to 4% maximum health from 2.5%.
    V12.22
    • Let's Bounce! Let's Bounce!
      • Bug Fix: Last tick of the effect now properly always deals damage.
    V12.16
    V12.10
    • Stats
      • Base health increased to 685 from 615.
      • Health growth increased to 109 from 95.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Cell Division Cell Division
      • Heal per chunk reduced to 4 / 4.75 / 5.5 / 6.25% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health from 5 / 6 / 7 / 8%.
    • Let's Bounce! Let's Bounce!
      • Cell Division Cell Division bonus heal reduced to 0.75 / 1.5 / 2.25% maximum health from 1 / 2 / 3%.
    V11.12
    V11.8
    • Unstable Matter Unstable Matter
      • Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 40 / 55 / 70 / 85.
      • AP ratio increased to 4% per 100 AP from 2% per 100 AP.
    V10.18 - September 2nd Hotfix
    V9.19
    • Cell Division Cell Division
      • Heal increased to 4 / 5 / 6 / 7% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health from 4% at all Let's Bounce!'s Let's Bounce!'s ranks.
      • New Effect: Cooldown is now pingable.
    • Let's Bounce! Let's Bounce!
      • New Effect: Now increases Cell Division's Cell Division's chunk heal to 5 / 6 / 7% of his maximum health.
    V9.17
    V9.12
    • Unstable Matter Unstable Matter
      • Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.
    • Let's Bounce! Let's Bounce!
      • Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
      • New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
    V9.11
    • Stretching Strikes Stretching Strikes
      • Slow strength reduced to 40% from 60%.
      • Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
    • Unstable Matter Unstable Matter
      • New Effect: Health ratio now scales for 2% per 100 AP.
    • Let's Bounce! Let's Bounce! - Rework
      • New Effect:
        • Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes Stretching Strikes, or Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.
        • Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.
        • Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.
        • Effect Radius: 300 / 400.
        • Cooldown: 130 / 115 / 100 seconds.
      • Old Effect:
        • Active - First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is Unstoppable icon unstoppable, and Slow icon slowing by 30 / 40 / 50% any enemies standing on top of him.
        • Second Cast: Zac Airborne icon knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon carrying them towards the target location. While flying through the air, Zac is immune to Stun icon crowd control.
        • Upon landing, nearby and transported enemies take the same magic damage and are Slow icon slowed by 25% for 0.5 seconds.
        • Target Range: 700 / 850 / 1000.
        • Effect Radius: 300.
        • Cooldown: 130 / 115 / 100 seconds.


    Trivia[]

    • Zac stands for Zaun Amorphous Combatant.
    • Zac made a cameo in Battle Bunny Riven's Battle Bunny Riven's artwork and maybe even in the game's Mac Version trailer (all before he was released).
    • Zac is the only champion that can be damaged by regular Smite Smite (due to Cell Division's Cell Division's chunks being coded as minions) and to have 2 laugh animations.
    • Let's Bounce! Let's Bounce! references Tigger from Winnie-the-Pooh by A. A. Milne.
    • The pitch level of his voice changes based on how much health he currently has.
    • Zac is one of the six champions who use health as a resource for their abilities, the other five being Briar Briar, Dr Dr. Mundo, Olaf Olaf, Soraka Soraka, and Vladimir Vladimir.


    See also[]

    References[]

    Advertisement