"Even if you don't have a spine, you still have to stand up for yourself." - Zac
Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier - the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.
Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment: they saw a small child, filled with affection and joy.
After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation - Zaun Amorphous Combatant - with a proper name: Zac. In a quiet neighborhood far from the city of Zaun, the scientists raised Zac as their own child.
Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.
That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory's staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac's parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents' captors, sent the laboratory's workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.
Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions (if any) and lasting for 6 seconds. Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50%maximum health (based on his bloblets' total remaining health)
Zac's size scales with his current health, getting larger when it exceeds his base health (based on level) and getting smaller the higher his missing health.
Cell Division's chunks spawn in two versions.
Contestable: They will fall to the ground between Zac and the nearest visible enemy champion within 1000 range of him (dropping slightly in Zac's favor) Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce!)
Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default)
Cell Division's chunk pick-up radius is the same for both Zac and enemy champions.
Zac's abilities cost 4% current health while chunks restore 4% maximum health (net healing equals 4% missing health)
「 Magic Damage: 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」「 Maximum Damage To Non-Champions: 240 / 255 / 270 / 285 / 300 」
Unstable Matter's cooldown is reduced by 1 second every time Zac picks up a Cell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its cooldown reduced by the same amount instead.
Unstable Matter has no cast time and does not interrupt Zac's previous orders.
Unstable Matter's cooldown reduction when available to cast is applied after Zac's.
RANGE:1200 / 1350 / 1500 / 1650 / 1800 / 300
COST:4% Current Health
COOLDOWN:24 / 21 / 18 / 15 / 12
First Cast:Zacchannels for a short duration, increasing Elastic Slingshot'srange over a cone in the target direction. Moving during the channel automatically cancels it, refunding 50% of Elastic Slingshot's cost and cooldown.
Elastic Slingshot can be used to launch Zac over walls.
Quick casting:Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.
TARGET RANGE:700 / 850 / 1000
COOLDOWN:130 / 115 / 100
Active:Zac squishes himself down while charging for up to 2.5 seconds, during which he is unstoppable, and slowing any enemies standing on top of him.
30 / 40 / 50%
Second Cast:Zacknocks back nearby enemies 275 units over 1 second and deals magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is immune to crowd control.
Upon landing, nearby and transported enemies take magic damage and are slowed by 25% for 0.5 seconds.
150 / 250 / 350 (+ 90% AP)
If Zac dies while channeling, he will knock back nearby enemies 275 units, despite of how long he channelled.
A grabbedBloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
Bloblet can be targeted by Teleport, becoming invulnerable for the channel's duration.
Taste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
Turrets will prioritize Bloblet over other minions.
Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration)bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes, or Elastic Slingshot for the duration. There is a 1-second delay between each bounce.
Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, knocking them back for 1 second and subsequently slowing them by 20% for the same duration.
Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not displacing them.
Effect Radius:300 / 400.
Cooldown: 130 / 115 / 100 seconds.
Active - First Cast:Zac squishes himself down while charging for up to 2.5 seconds, during which he is unstoppable, and slowing by 30 / 40 / 50% any enemies standing on top of him.
Second Cast:Zacknocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is immune to crowd control.
Upon landing, nearby and transported enemies take the same magic damage and are slowed by 25% for 0.5 seconds.
Rework:Zac's arm stretches and grabs the first enemy it hits, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage and slowing them by 60% for 0.25 seconds. Zac's next basic attack has 100 bonus attack range and is replaced with a long range smack that repeats the initial magic damage and slow effect. If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 50 / 70 / 90 / 110 / 130 (+ 30% AP) magic damage in an area if they collide.
First cast:Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30 / 40 / 50%.
Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take 150 / 250 / 350 (+ 70% AP) magic damage and are slowed by 25% for 0.5 seconds. Reactivating before Zac charges up knocks back nearby enemies instead.