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Cell Division

Innate - The Secret Weapon: Zac's size scales with Health icon his current health, getting larger when it exceeds Health icon his base health and getting smaller the higher Health icon his missing health.

Cell Division

Innate: Every time Zac damages at least one enemy with an ability, he sheds, depending on the ability, a number of chunks of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds.

Both Zac and his enemies can interact with these chunks by being within 50 units of them: Zac can move over them to consume them, restoring Health icon 4 / 5 / 6 / 7% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health; enemies can move over them to destroy them.

Cell Division 2

Periodically, upon taking Death fatal damage, Zac temporarily becomes Playful untargetable and Rebirth dispels all Malefic Visions debuffs. He creates 4 uncontrollable and targetable bloblets which each hold 25% of his current health and move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain alive until the end of the duration, Zac Revival icon recombines and returns at Health icon 10 - 50% maximum health.

Upon splitting, the bloblets stop upon colliding with terrain.

  • Cell Division's chunks spawn in two versions:
    • Contestable: They will fall to the ground between Zac and the nearest Sight icon visible enemy champion within 1000 range of him (dropping slightly in Zac's favor). Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce! Let's Bounce!).
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default).
  • Guardian Angel item Guardian Angel and Chronoshift Chronoshift will take precedence over Cell Division.
  • Spirit Visage item Spirit Visage increases the healing of both chunks and bloblets.
  • Ryze OriginalSquare Ryze's Realm Warp Realm Warp is able to individually teleport Zac or his bloblets during Cell Division.
    • If Zac is transported to a new location before the bloblets landed, they will travel to form at his new position, adjusting their speed accordingly. If Cell Division's duration permits during this time, Zac will be revived even if the bloblets fail to recombine.
  • Cell Division's bloblets can be targeted by Teleport Teleport, Syndra OriginalSquare Syndra's Force of Will Force of Will, and Tahm Kench OriginalSquare Tahm Kench's Devour Devour.
    • Other bloblets are not interrupted by the conditions above and will continue to Revival icon recombine instinctively.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown set to 60 seconds.

Stretching Strikes
COST: 8% Current Health
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Stretching Strikes

Active: Zac stretches his left arm in the target direction, dealing Magic damage magic damage and Slow icon slowing the first enemy hit by 40% for 0.5 seconds, and Focused Resolve attaching it to the target for 2 seconds.

Magic Damage:
40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 2.5% of Zac's maximum health)
Total Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 60% AP) (+ 5% of Zac's maximum health)

While his arm is attached, his next basic attack becomes an Excessive Force 2 unstoppable basic attack, having Range icon 200 range and being replaced by a second Stretching Strike, dealing the same magic damage and Slow icon slow, but without being able to Critical strike icon critically strike.

If the two Stretching Strikes affect different targets, he Root icon roots both targets for 0.5 seconds and then Airborne icon flings them towards each other for 300 range.

If the two targets are near each other, they're instead slammed against each other, both taking the initial magic damage and applied the Slow icon slow again.


Unstable Matter
COST: 4% Current Health
Unstable Matter

Active: Zac's body explodes outward, dealing magic damage to all nearby enemies, capped against Minion icon minions and Monster icon monsters, and becoming Ghost ghosted for 5 seconds against monsters hit.

Magic Damage:
25 / 40 / 55 / 70 / 85 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health)
Capped Damage:
225 / 240 / 255 / 270 / 285

Unstable Matter's Cooldown reduction icon cooldown is reduced by 1 second every time Zac picks up a Cell Division Cell Division chunk.

  • No additional information.

Elastic Slingshot
TARGET RANGE: 1200 / 1350 / 1500 / 1650 / 1800
COST: 4% Current Health
COOLDOWN: 24 / 21 / 18 / 15 / 12
Elastic Slingshot

Active: Zac Channeling icon channels up to 4.5 seconds, increasing Elastic Slingshot's Range icon range over a cone in the target direction. Elastic Slingshot can be recast at any time within its duration.

Maximum Range Channel Duration:
0.9 / 1 / 1.1 / 1.2 / 1.3

Moving during the channel cancels it, refunding 50% of the cost and Cooldown reduction icon cooldown.

Recast: Zac Dash dashes to the target location, dealing magic damage to all nearby enemies on impact and Airborne icon knocking them up for 0.5 − 1 (based on duration of the charge) seconds.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 90% AP)

  • Quick casting: Elastic Slingshot's channel begins when the key is pressed and held, launching Zac towards the cursor when released.
Type Channel
Attacking Interrupts
Abilities Q and W interrupt. R recasts
Movement Interrupts
Items Usable Shurelya's Reverie item Shurelya's Reverie Righteous Glory item Righteous Glory Youmuu's Ghostblade item Youmuu's Ghostblade Spellbinder item Spellbinder Gargoyle Stoneplate item Gargoyle Stoneplate Randuin's Omen item Randuin's Omen Seraph's Embrace item Seraph's Embrace
Disabled Hextech Protobelt-01 item Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport
Interrupted by Recall Recall Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon Silencing effects
  • Edit
    Let's Bounce!
    EFFECT RADIUS: 300 / 250
    COOLDOWN: 130 / 115 / 100
    Let's Bounce!

    Passive: Increases Cell Division Cell Division's healing from chunks.

    Chunk Healing:
    5 / 6 / 7% of his maximum health

    Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) Movement speed icon bonus movement speed, but becoming unable to declare basic attacks and use Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.

    Each bounce deals magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.

    Magic Damage:
    140 / 210 / 280 (+ 40% AP)
    Reduced Damage:
    70 / 105 / 140 (+ 20% AP)
    Maximum Single-Target Damage:
    350 / 525 / 700 (+ 100% AP)

    Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.



    Control type Autonomous
    Target type Minion
    • Bloblets can be targeted by Smite Smite and Force of Will Force of Will.
      • A Force of Will grabbed Bloblet, while visually separated from the others, will not delay Zac's Revival icon revival or cause him to recombine with less current health.
    • Bloblets can be targeted by Teleport Teleport, becoming Cosmic Radiance invulnerable for the channel's duration.
    • Taste Their Fear Taste Their Fear considers Bloblets 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (A Bloblet is not considered 'isolated' when close enough to the others)
    • Turrets will prioritize Bloblets over other minions.


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