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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Yuumi OriginalCentered
Yuumi
Yuumi (Universe)Yuumi (Universe)
Yuumi (League of Legends)Yuumi (League of Legends)
Yuumi (Esports)Yuumi (Esports)
Yuumi (Teamfight Tactics)Yuumi (Teamfight Tactics)
Yuumi (Legends of Runeterra)Yuumi (Legends of Runeterra)
Yuumi (Wild Rift)Yuumi (Wild Rift)
Yuumi (Development)Yuumi (Development)
Yuumi (Trivia)Yuumi (Trivia)

Yuumi is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Bop 'n' Block

Yuumi Bop 'n' Block WR

Innate: Periodically, Yuumi's next basic attack or ability hit against an enemy champion will grant her a Hybrid resistances icon shield for 45 − 185 (based on level) Multiple champions hit with Between Worlds (R)(+ 15% AP) that lasts until destroyed. The basic attack will gain Range icon 25 bonus range, have an Blitzcrank Power Fist old uncancellable windup, and become Projectile non-projectile.

Attached Attached Bonus: Any Hybrid resistances icon shields and Movement speed icon movement speed buffs Yuumi receives from her abilities, spells, and boot enchantments will transfer to the Anchor.

Info
  • This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
  • Bop 'n' Block will not proc if the attack is Jax Counter Strike old dodged or Yuumi misses the attack while Blind icon blinded. It will proc even if the attack is Spirit's Refuge blocked.
  • Subsequent procs with an active shield will refresh it to full strength.

Prowling Projectile

Yuumi Prowling Projectile WR

Active - Hold: Yuumi conjures an errant missile in front of her that flies in the target direction for 2.25 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit. While the missile is in-flight, she can steer it while still able to move, as well as recast Prowling Projectile multiple times.

Magic Damage:
60 / 100 / 140 / 180 / 220 Multiple champions hit with Between Worlds (R)(+ 20% AP)

Recast - Hold: Yuumi continues steering the missile.

Yuumi Prowling Projectile 2 WR

Attached Attached Bonus: After 0.75 seconds in-flight, the missile gains increased damage, and Slow icon slows by 20% for 1 second against Champion icon champions.

Increased Damage:
70 / 120 / 170 / 220 / 270 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions killed with Comeuppance (R)(+ 2 / 3 / 4 / 5 / 6% target's current health)

Prowling Projectile deals a maximum of Damage mitigated with Shifting Sands (E)120 − 370 (based on level) magic damage against Monster icon monsters.

Info
  • The missile lingers at its origin for 0.2 seconds before flying.
  • Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
  • Yuumi and her Anchor Anchor can see the effective range of Prowling Projectile.

You and Me!

Passive: While Yuumi is You and Me! attached, she is Playful untargetable (except by Turret icon turrets and inbound Projectile projectiles) and casts her abilities from the Anchor's position, empowering them with additional effects.
The Anchor gains Adaptive Force icon adaptive force, which grants them Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack damage icon bonus attack damage or Damage to champions with Center of the Universe (P)Ability power icon ability power. Yuumi will gain the same adaptive force as well.

Bonus Attack Damage:
8 / 14 / 20 / 26 Champions stunned with Pyromania (P)(+ 5.15% − 7.25% (based on level) Anchor's bonus AD)
Ability Power:
16 / 28 / 40 / 52 Multiple champions hit with Between Worlds (R)(+ 5.15% − 7.25% (based on level) Anchor's AP)
Yuumi You and Me! WR

Active: Yuumi Channeling icon channels for 0.25 seconds, then Dash dashes to the target allied champion and You and Me! attaches to them upon arrival. The cooldown starts upon completing the Channeling icon channel. You and Me! can be recast after 0.5 seconds.

Yuumi Change of Plan WR

Recast: Yuumi detaches from her Anchor and Dash dashes to the target allied champion to You and Me! attach to them, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances*. If recast without a valid target, Yuumi will detach and Dash dash 250-units in the target direction, placing You and Me! on a Cooldown icon 0.25-second cooldown if it is not already on cooldown.

The Dash dash will be Knockdown icon knocked down by any Stun icon WR immobilizing or Polymorph icon WR polymorphing crowd control. You and Me! is placed on a Cooldown icon 5-second cooldown if Yuumi becomes Stun icon WR immobilized, Root icon grounded, or Polymorph icon WR polymorphed.

Yuumi starts with a skill point in You and Me! and Prowling Projectile Prowling Projectile instead has 5 ranks.

Info
  • The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
  • If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
  • The ability name for the recast is Change of Plan.
  • You and Me! does not count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and stacking Force Pulse Force Pulse.
    • Kassadin Kassadin also cannot gain stacks for Force Pulse Force Pulse from Yuumi casting spells while she is Playful untargetable.
  • The Damage to champions with Center of the Universe (P)ability power multiplier is Additive stacking icon additive with other Damage to champions with Center of the Universe (P)ability power multipliers, like from Rabadon's Deathcap Rabadon's Deathcap or Infernal Might Infernal Might.
  • The Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage multiplier is Additive stacking icon additive with other sources of Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage multipliers, like from Unseen Predator Unseen Predator and is Multiple stacking icon multiplicative with Champions hit with Bandage Toss (Q) at greater than 75% of max rangetotal attack damage multipliers, like from Whisper Whisper or Infernal Dragon Slayer Infernal Dragon Slayer.
  • Yuumi will automatically detach in the following circumstances:
    • When her Anchor starts a Teleport Enchant Teleport Enchant channel.
    • After the Anchor completes a Recall Recall channel.
    • When she or her Anchor enters Revival icon resurrection.
  • Yuumi can dash to targetable Zombie icon zombie state allies (currently only Glory in Death Glory in Death), but she cannot attach when she reaches them.
  • While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them.
    • However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
  • Her Monster icon monster aggression transfers to the Anchor.
  • Enemies gain an assist on Yuumi if they damaged the Anchor.
  • Yuumi will inherit Sight icon reveal effects and Guerrilla Warfare stealth from the Anchor.
  • If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter Final Chapter, she will be behind her Anchor.
    • Paired with the red team camera shift, this keeps her positioning consistent.
  • Yuumi does not detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the Channeling icon channel.
  • The player's screen will briefly flash red if Yuumi is affected by a Stun icon WR immobilizing or Root icon grounding effect, or if she forcibly detaches from her Anchor.

Zoomies

Yuumi Zoomies WR

Active: Yuumi gains Movement speed icon Multiple champions hit with Between Worlds (R)15% (+ 3% Multiple champions hit with Between Worlds (R)per 100 AP) bonus movement speed and Attack damage icon Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds. She also Heal power icon heals upon cast and her next 3 basic attacks and ability hits within 5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35%
Heal:
20 / 30 / 40 / 50 Multiple champions hit with Between Worlds (R)(+ 10% AP)

Attached Attached Bonus: Zoomies affects the Anchor instead of Yuumi.

Info
  • No additional details.

Final Chapter

Yuumi Final Chapter WR

Active: Yuumi Channeling icon channels for 3.5 seconds to barrage 7 waves in the target direction that each deal Damage mitigated with Shifting Sands (E)magic damage to enemies hit, with subsequent waves against the same target dealing 50% damage.
Enemy Champion icon champions hit by three waves will be Root icon WR rooted for 1.5 seconds. This may occur only once per target.

Magic Damage Per Wave:
80 / 100 / 120 Multiple champions hit with Between Worlds (R)(+ 15% AP)
Reduced Damage Per Wave:
40 / 50 / 60 Multiple champions hit with Between Worlds (R)(+ 7.5% AP)
Maximum Champion Damage:
320 / 360 / 400 / 440 / 480 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Maximum Non-Champion Damage:
560 / 630 / 700 / 770 / 840 Multiple champions hit with Between Worlds (R)(+ 105% AP)

Yuumi can move during Final Chapter.

▶️   "THIS IS MY FAVORITE CHAPTER!!"

Info
  • The target immunity for the Root icon WR root lasts 6 seconds.
  • Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.

Patch history[]

For the expanded patch notes, see here.
V5.2d
  • Stats
    • Base attack damage reudced from 58 to 50.
  • Bop 'N' Block Bop 'N' Block
    • Base shield reduced from 60 − 200 (based on level) to 45 − 185 (based on level).
    • Shield AP ratio recued from Multiple champions hit with Between Worlds (R)25% AP to inherit15%.
  • Zoomies Zoomies
    • AP movement speed ratio reduced from 5% Multiple champions hit with Between Worlds (R)per 100 AP to 3%.
    • Bonus attack speed reduced from {ap|30 to 45 4}}% to 20 / 25 / 30 / 35%.
V5.0c
  • You and Me! You and Me!
    • Bonus attack damage per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
    • Bonus ability power per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
  • Final Chapter Final Chapter
    • Cooldown increased from 75 / 65 / 55 seconds to 85 / 75 / 65.
    • Root duration reduced from 1.75 seconds to 1.5.
V5.0a - February 14 Hotfix
  • Bop 'n' Block Bop 'n' Block
    • New effect: Abilities will also trigger the shield.
    • Base shield increased from 60 − 410 (based on level) to 60 − 200 (based on level).
    • Cooldown changed from 18 / 15 / 12 / 9 (based on level) seconds to 18 at all ranks.
  • You and Me! You and Me!
    • Bonus attack damage changed from 7.5 / 9 / 10.5 / 12 Champions stunned with Pyromania (P)(+ 8 / 10.25 / 12.5 / 14.75 / 17% Anchor's bonus AD) to 8 / 14 / 20 / 26 (+ 5.25% − 8.75% (based on level)).
    • Bonus ability power changed from 15 / 18 / 21 / 24 Multiple champions hit with Between Worlds (R)(+ 8 / 11 / 14 / 17% Anchor's AP) to 16 / 28 / 40 / 52 (+ 5.25% − 8.75% (based on level)).
V4.4a
  • Prowling Projectile Prowling Projectile
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)25% AP to inherit20%.
    • Enhanced AP ratio reduced from Multiple champions hit with Between Worlds (R)35% AP to inherit30%.
  • Final Chapter Final Chapter
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)20% AP to inherit15%.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.0b
  • Prowling Projectile Prowling Projectile
    • Enhanced damage increased from Champions killed with Comeuppance (R)1.5 / 3 / 4.5 / 6 / 7.5% target's current health to inherit2 / 3 / 4 / 5 / 6%.
  • You and Me! You and Me!
    • Passive adaptive force reduced from 13 / 15 / 17 / 19% to 8 / 11 / 14 / 17%.
V3.5a
  • You and Me! You and Me!
    • Bug fix: Fixed an issue where Anchor switching would fail after frequent casting.
V3.4c
  • Zoomies Zoomies
    • Base heal increased from 15 / 25 / 35 / 45 to 20 / 30 / 40 / 50.
V3.4b
  • Bop 'n' Block Bop 'n' Block
    • Shield duration increased from 5 seconds to infinite.
V3.4
  • Bop 'n' Block Bop 'n' Block
    • Cooldown increased from 12 / 10 / 8 / 6 (based on level) seconds to 18 / 15 / 12 / 9 (based on level).
    • Shield AP ratio reduced from Multiple champions hit with Between Worlds (R)35% AP to inherit25%.
    • Undocumented: Duration reduced from infinite to 5 seconds.
    • Removed: No longer restores mana.
  • Prowling Projectile Prowling Projectile
    • Missile duration reduced from 3 seconds to 2.25.
    • Empowered time threshold reduced from 1 seconds to 0.75.
    • Range increased from X to Global.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)30% AP to inherit25%.
    • Empowered based damage reduced from 80 / 130 / 180 / 230 / 280 to 70 / 120 / 170 / 220 / 270.
    • Empowered AP ratio reduced from Multiple champions hit with Between Worlds (R)40% AP to inherit35%.
    • Empowered health ratio reduced from Champions killed with Comeuppance (R)2 / 4 / 6 / 8 / 10% target's current health to inherit1.5 / 3 / 4.5 / 6 / 7.5%.
    • Cooldown reduced from 9 / 8 / 7 / 6 / 5 seconds to 7 / 6.5 / 6 / 5.5 / 5.
  • You and Me! You and Me!
    • Ally bonus AD ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
    • Ally AP ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
  • Zoomies Zoomies
    • Mana cost changed from 40 / 45 / 50 / 55 + Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range15% maximum mana to 80 / 90 / 100 / 110.
    • Movement speed AP ratio reduced from Multiple champions hit with Between Worlds (R)10% AP to inherit5%.
    • Base heal reduced from 80 / 120 / 160 / 200 to 20 / 30 / 40 / 50.
    • Heal AP ratio reduced from Multiple champions hit with Between Worlds (R)40% AP to inherit10%.
    • New effect: Yuumi's next 3 attacks or abilities within 5 seconds will repeat the heal. Zoomies can still be cast onto the Anchor.
V3.3b
  • Bop 'n' Block Bop 'n' Block
    • Base shield reduced from 85 − 435 (based on level) to 60 − 410 (based on level).
  • Zoomies Zoomies
    • Base heal per hit reduced from 20 / 30 / 40 / 50 to 15 / 25 / 35 / 45.
      • Total base heal reduced from 80 / 120 / 160 / 200 to 60 / 100 / 140 / 180.
V3.3
  • Final Chapter Final Chapter
    • Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
V3.2b
  • Bop 'n' Block Bop 'n' Block
    • Cooldown increased from 10 / 8.5 / 7 / 5.5 seconds to 12 / 10 / 8 / 6.
V3.1b
  • Bop 'n' Block Bop 'n' Block
    • Base shield increased from 60 − 368 (based on level) to 60 − 410 (based on level).
    • Shield AP ratio increased from Multiple champions hit with Between Worlds (R)30% AP to inherit35%.
    • Mana restore mana ratio increased from Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range12% maximum mana to inherit15%.
  • Prowling Projectile Prowling Projectile
    • Cooldown reduced from 12 / 10.5 / 9 / 7.5 / 6seconds to 9 / 8 / 7 / 6 / 5 .
    • Mana cost reduced from 70 to 50.
V3.0b
  • Stats
    • Mana regeneration growth increased from 0.9 to 1.3.
  • Bop 'n' Block Bop 'n' Block
    • Cooldown reduced from 12 / 10 / 8 / 6 seconds to 10 / 8.5 / 7 / 5.5.
  • Prowling Projectile Prowling Projectile
    • Mana cost reduced from 90 to 70.
    • Enemy health ratio increased from Champions killed with Comeuppance (R)2 / 3.5 / 5 / 6.5 / 8% target's current health to inherit2 / 4 / 6 / 8 / 10%.
    • Base damage increased from 40 / 80 / 120 / 160 / 200 to 60 / 100 / 140 / 180 / 220.
    • Empowered base damage increased from 60 / 110 / 160 / 210 / 260 to 80 / 130 / 180 / 230 / 280.
  • You and Me! You and Me!
    • Attached adaptive force ratio (AD:AP) increased from 1:1.67 to 1:2.
  • Final Chapter Final Chapter
    • Base damage per wave increased from 60 / 80 / 100 to 80 / 100 / 120.
V3.0 - Added
  • Released February 12, 2022 (00:01 UTC).

See also[]

References[]

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