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Yuumi
Yuumi is a champion in Wild Rift.[1]
Abilities[]
- This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
- Bop 'n' Block will not proc if the attack is dodged or Yuumi misses the attack while blinded. It will proc even if the attack is blocked.
- Subsequent procs with an active shield will refresh it to full strength.
- The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
- If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
- The ability name for the recast is Change of Plan.
- You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- The ability power multiplier is additive with other ability power multipliers, like from or .
- The bonus attack damage multiplier is additive with other sources of bonus attack damage multipliers, like from and is multiplicative with total attack damage multipliers, like from or .
- Yuumi will automatically detach in the following circumstances:
- Yuumi can dash to targetable zombie state allies (currently only ), but she cannot attach when she reaches them.
- The same goes for allies channeling .
- While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them.
- However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
- Her monster aggression transfers to the Anchor.
- Enemies gain an assist on Yuumi if they damaged the Anchor.
- Yuumi will inherit reveal effects and stealth from the Anchor.
- If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling
- Paired with the red team camera shift, this keeps her positioning consistent.
, she will be behind her Anchor.
- Yuumi does not detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the channel.
- The player's screen will briefly flash red if Yuumi is affected by a immobilizing or grounding effect, or if she forcibly detaches from her Anchor.
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack damage reudced from 58 to 50.
- Base shield reduced from 60 − 200 (based on level) to 45 − 185 (based on level).
- Shield AP ratio recued from 25% AP to 15%.
- AP movement speed ratio reduced from 5% per 100 AP to 3%.
- Bonus attack speed reduced from {ap|30 to 45 4}}% to 20 / 25 / 30 / 35%.
- Bonus attack damage per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
- Bonus ability power per level reduced from 5.25% − 8.75% (based on level) to 5.15% − 7.25% (based on level).
- Cooldown increased from 75 / 65 / 55 seconds to 85 / 75 / 65.
- Root duration reduced from 1.75 seconds to 1.5.
- V5.0a - February 14 Hotfix
- New effect: Abilities will also trigger the shield.
- Base shield increased from 60 − 410 (based on level) to 60 − 200 (based on level).
- Cooldown changed from 18 / 15 / 12 / 9 (based on level) seconds to 18 at all ranks.
- Bonus attack damage changed from 7.5 / 9 / 10.5 / 12 (+ 8 / 10.25 / 12.5 / 14.75 / 17% Anchor's bonus AD) to 8 / 14 / 20 / 26 (+ 5.25% − 8.75% (based on level)).
- Bonus ability power changed from 15 / 18 / 21 / 24 (+ 8 / 11 / 14 / 17% Anchor's AP) to 16 / 28 / 40 / 52 (+ 5.25% − 8.75% (based on level)).
- AP ratio reduced from 25% AP to 20%.
- Enhanced AP ratio reduced from 35% AP to 30%.
- AP ratio reduced from 20% AP to 15%.
- Stats
- Base movement speed increased from 330 to 340.
- Enhanced damage increased from 1.5 / 3 / 4.5 / 6 / 7.5% target's current health to 2 / 3 / 4 / 5 / 6%.
- Passive adaptive force reduced from 13 / 15 / 17 / 19% to 8 / 11 / 14 / 17%.
- Bug fix: Fixed an issue where Anchor switching would fail after frequent casting.
- Base heal increased from 15 / 25 / 35 / 45 to 20 / 30 / 40 / 50.
- Shield duration increased from 5 seconds to infinite.
- Cooldown increased from 12 / 10 / 8 / 6 (based on level) seconds to 18 / 15 / 12 / 9 (based on level).
- Shield AP ratio reduced from 35% AP to 25%.
- : Duration reduced from infinite to 5 seconds.
- Removed: No longer restores mana.
- Missile duration reduced from 3 seconds to 2.25.
- Empowered time threshold reduced from 1 seconds to 0.75.
- Range increased from X to Global.
- AP ratio reduced from 30% AP to 25%.
- Empowered based damage reduced from 80 / 130 / 180 / 230 / 280 to 70 / 120 / 170 / 220 / 270.
- Empowered AP ratio reduced from 40% AP to 35%.
- Empowered health ratio reduced from 2 / 4 / 6 / 8 / 10% target's current health to 1.5 / 3 / 4.5 / 6 / 7.5%.
- Cooldown reduced from 9 / 8 / 7 / 6 / 5 seconds to 7 / 6.5 / 6 / 5.5 / 5.
- Ally bonus AD ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
- Ally AP ratio changed from 12 / 15 / 18 / 21% to 13 / 15 / 17 / 19%.
- Mana cost changed from 40 / 45 / 50 / 55 + 15% maximum mana to 80 / 90 / 100 / 110.
- Movement speed AP ratio reduced from 10% AP to 5%.
- Base heal reduced from 80 / 120 / 160 / 200 to 20 / 30 / 40 / 50.
- Heal AP ratio reduced from 40% AP to 10%.
- New effect: Yuumi's next 3 attacks or abilities within 5 seconds will repeat the heal. Zoomies can still be cast onto the Anchor.
- Base shield reduced from 85 − 435 (based on level) to 60 − 410 (based on level).
- Base heal per hit reduced from 20 / 30 / 40 / 50 to 15 / 25 / 35 / 45.
- Total base heal reduced from 80 / 120 / 160 / 200 to 60 / 100 / 140 / 180.
- Base heal per hit reduced from 20 / 30 / 40 / 50 to 15 / 25 / 35 / 45.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Cooldown increased from 10 / 8.5 / 7 / 5.5 seconds to 12 / 10 / 8 / 6.
- Base shield increased from 60 − 368 (based on level) to 60 − 410 (based on level).
- Shield AP ratio increased from 30% AP to 35%.
- Mana restore mana ratio increased from 12% maximum mana to 15%.
- Cooldown reduced from 12 / 10.5 / 9 / 7.5 / 6seconds to 9 / 8 / 7 / 6 / 5 .
- Mana cost reduced from 70 to 50.
- Stats
- Mana regeneration growth increased from 0.9 to 1.3.
- Cooldown reduced from 12 / 10 / 8 / 6 seconds to 10 / 8.5 / 7 / 5.5.
- Mana cost reduced from 90 to 70.
- Enemy health ratio increased from 2 / 3.5 / 5 / 6.5 / 8% target's current health to 2 / 4 / 6 / 8 / 10%.
- Base damage increased from 40 / 80 / 120 / 160 / 200 to 60 / 100 / 140 / 180 / 220.
- Empowered base damage increased from 60 / 110 / 160 / 210 / 260 to 80 / 130 / 180 / 230 / 280.
- Attached adaptive force ratio (AD:AP) increased from 1:1.67 to 1:2.
- Base damage per wave increased from 60 / 80 / 100 to 80 / 100 / 120.
- V3.0 - Added
- Released February 12, 2022 (00:01 UTC).