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Yuumi OriginalCentered
Yuumi
Yuumi (Universe)Yuumi (Universe)
Yuumi (League of Legends)Yuumi (League of Legends)
Yuumi (Esports)Yuumi (Esports)
Yuumi (Teamfight Tactics)Yuumi (Teamfight Tactics)
Yuumi (Legends of Runeterra)Yuumi (Legends of Runeterra)
Yuumi (Wild Rift)Yuumi (Wild Rift)
Yuumi (Development)Yuumi (Development)
Yuumi (Trivia)Yuumi (Trivia)

Yuumi is a champion in League of Legends.[1]

Abilities[]

Edit

Feline Friendship

Feline Friendship

Innate: Periodically, Yuumi's next basic attack, which has an Relentless Force 2 uncancelable windup and gains Range icon 50 bonus range, ability hit against enemy champions, or Final Chapter Final Chapter hit on ally champions while attached attached, will Heal power icon heal her for 25 − 110 (based on level) (+ 15% AP). If she is attached attached to an ally or does so within 4 seconds, they are healed for the same amount.

Innate: While attached attached to an ally, Yuumi grants them 2 permanent Friendship stacks whenever they kill enemy champions or minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is attached attached to them.

Info
  • Feline Friendship will not be consumed if Yuumi isn't missing health, except when triggered by a basic attack. While attached attached, it won't be consumed if both Yuumi and her anchor aren't missing health.

Edit

Prowling Projectile

Prowling Projectile

Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy hit. If the target is a champion, they are also Reveal icon revealed and Slow icon slowed by 20% for 1 second.

Magic Damage:
60 / 90 / 120 / 150 / 180 / 210 (+ 20% AP)
Prowling Projectile 2

Attached Attached Bonus: Yuumi Channeling icon channels for up to 1.35 seconds to steer the missile at a slower speed. After being in flight for the same duration, the missile accelerates in its current direction to deal increased damage and apply a stronger slow against champions that decays to 20% over 2 seconds.

Increased Damage:
80 / 135 / 190 / 245 / 300 / 355 (+ 35% AP)
Enhanced Slow:
50 / 53 / 56 / 59 / 62 / 65%

Best Friend Best Friend Bonus: Prowling Projectile always applies its enhanced slow against champions and hitting a champion grants her Best Friend bonus magic damage On-hit icon on-hit for 5 seconds, increased by 0% − 75% (based on Anchor's critical strike chance).

Bonus Magic Damage On-Hit:
10 / 12 / 14 / 16 / 18 / 20 (+ 5% AP)

Info
  • Prowling Projectile is able to turn clockwise or counter-clockwise at a rate of 90° per 0.5 seconds. The missile can turn a maximum of 243° in both directions combined before accelerating.
  • Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
  • Prowling Projectile is slower when attached attached (before the acceleration). If Yuumi unattaches after using it, the missile will go back to its normal speed, without losing the acceleration later. This results in the fastest and longest ranged version of this ability.
  • The following table refers for interactions while Yuumi is Channeling icon channeling:
Type Channel
Attacking N/A
Abilities Detaching Detaching and Final Chapter Final Chapter interrupt. Zoomies Zoomies is usable.
Movement N/A
Items Usable All items are usable
Disabled N/A
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • AP ratio changed to 25% AP.
    • Empowered AP ratio changed to 37.5% AP.

    Edit

    You and Me!

    Passive: While Yuumi is You and Me! attached, she is Untargetable icon untargetable (except by Turret icon turrets and inbound Projectile projectiles) and casts her abilities from the Anchor's position, empowering them with additional effects.

    You and Me!

    Active: Yuumi Channeling icon channels for 0.25 seconds, then Dash dashes to the target allied champion and You and Me! attaches to them upon arrival, designating them as her Anchor. You and Me! can be recast after 0.5 seconds.

    Change of Plan

    Recast: Yuumi detaches from her Anchor and Dash dashes to the target allied champion to You and Me! attach to them, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach and Dash dash 250-units in the target direction, placing You and Me! on a Cooldown icon 0.25-second cooldown if it is not already on cooldown.

    Yuumi will be Knockdown icon knocked down by any Stun icon immobilizing or Silence icon polymorphing crowd control during the dash.

    Yuumi starts with a skill point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

    Best Friend Best Friend Bonus: Yuumi gains Heal and shield power icon heal and shield power and her Best Friend gains Heal power icon healing On-hit icon on-hit.


    You and Me! is placed on a Cooldown icon 5-second cooldown if Yuumi becomes Stun icon immobilized, Grounded icon grounded, or Silence icon polymorphed.

    Heal and Shield Power:
    5 / 7.5 / 10 / 12.5 / 15%
    Healing On-Hit:
    3 / 5 / 7 / 9 / 11 (+ 4% AP)
    ▶️   "Book, meet new friend!"

    Info
    • The Best Friend's healing on-hit is affected by Yuumi's heal and shield power.
    • Yuumi will track the target if they change locations.
      • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
    • The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
    • If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
    • The ability name for the recast is Change of Plan.
    • You and Me! does not count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • You and Me! does not count as a buff for Summon Aery Summon Aery.
    • Yuumi can channel the Eye of the Herald Eye of the Herald while attached.
    • Yuumi will automatically detach in the following circumstances:
      • When her Anchor starts a Teleport Teleport channel.
      • After the Anchor completes a Recall Recall channel.
      • Her Anchor is sent to the Realm of Death Realm of Death.
      • She is pulled by Fate's Call Fate's Call.
      • When she or her Anchor enters Revival icon resurrection.
        • If Yuumi is channeling You and Me! or already dashing towards an ally who enters Revival icon resurrection, then she will successfully attach to the resurrecting ally, and she will be able to heal/shield them during it.
    • Yuumi can dash to targetable Zombie icon zombie state allies (currently only Sion's Sion's Glory in Death Glory in Death), but she cannot attach when she reaches them.
      • The same goes for allies channeling Teleport Teleport.
    • While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, Turret icon turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
      • However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
    • Her Monster icon monster aggression transfers to the Anchor.
    • Enemies gain an assist on Yuumi if they damaged the Anchor.
    • Yuumi will always be Sight icon visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of Sight icon reveal effects and Guerrilla Warfare stealth.
    • Yuumi will not Hallucinate vanish if her Anchor does.
    • If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter Final Chapter, she will be behind her Anchor.
    • Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the Channeling icon channel.
    • The player's screen will briefly flash red if Yuumi is affected by a Stun icon immobilizing or Grounded icon grounding effect, or if she forcibly detaches from her Anchor.
    • Yuumi can channel You and Me! on allies that are not Sight icon visible to her (e.g. if she is Nearsight icon nearsighted standing inside Graves' Graves' Smoke Screen Smoke Screen) if she casts it while having her cursor at their position (this means that Yuumi have to guess their allies' position).(bug)
    • The Anchor's health bar will have a different frame to indicate the attached status:
    Yuumi Health Bar
    • The following table refers for interactions while Yuumi is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
    • The following table refers for interactions while Yuumi is You and Me! attached:
    Attacking Disabled
    Abilities Allowed
    Movement Disabled
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt Stridebreaker Stridebreaker
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Heal and shield power changed to 10 / 13.75 / 17.5 / 21.25 / 25%.

    Edit

    Zoomies

    Zoomies

    Active: Yuumi grants herself a Hybrid resistances icon shield and gains Attack speed icon bonus attack speed for 3 seconds. She also gains Movement speed icon 20% bonus movement speed while the shield holds.

    Shield:
    80 / 105 / 130 / 155 / 180 (+ 30% AP)
    Bonus Attack Speed:
    25 / 27.5 / 30 / 32.5 / 35% (+ 8% per 100 AP)

    Attached Attached Bonus: Zoomies affects the Anchor instead of Yuumi and additionally restores Mana icon mana to the Anchor, increased by 0% − 100% (based on Anchor's missing mana).

    Minimum Mana Restored:
    20 / 24 / 28 / 32 / 36
    Maximum Mana Restored:
    40 / 48 / 56 / 64 / 72

    Info
    • No additional details.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Base shield changed to 100 / 125 / 150 / 175 / 200.
    • AP ratio changed to 40% AP.

    Edit

    Final Chapter

    Final Chapter

    Active: Yuumi and Book Book Channeling icon channel for up to 3.5 seconds, launching 5 waves in the target direction.

    Allied champions hit by the waves are Heal power icon healed, with each heal instance beyond maximum health being converted into a Hybrid resistances icon shield that lasts for 1.5 seconds plus the remaining channel duration instead.

    Heal per Hit:
    25 / 40 / 55 (+ 15% AP)
    Total Heal:
    125 / 200 / 275 (+ 75% AP)

    Enemies struck by the waves take magic damage and are Slow icon slowed by 10% for 1.25 seconds, which stacks and refreshes on subsequent hits, up to an effectiveness of 50%. Subsequent waves on enemies hit deal 25% damage.

    Magic Damage per Hit:
    75 / 100 / 125 (+ 20% AP)
    Reduced Damage per Hit:
    18.75 / 25 / 31.25 (+ 5% AP)
    Total Magic Damage:
    150 / 200 / 250 (+ 40% AP)

    Attached Attached Bonus: Yuumi can steer the direction of the waves if initially cast while attached. Detaching Detaching causes her to lose this bonus for the duration. Additionally, Feline Friendship Feline Friendship can trigger from also hitting allied champions.

    Best Friend Best Friend Bonus: Final Chapter's heal to the Best Friend is increased by 30%.

    Best Friend Best Friend Heal per Hit:
    32.5 / 52 / 71.5 (+ 19.5% AP)
    Best Friend Best Friend Total Heal:
    162.5 / 260 / 357.5 (+ 97.5% AP)
    ▶️   "THIS IS MY FAVORITE CHAPTER!!"

    Info
    • The Heal power icon heal on Yuumi's anchor is reapplied each time you hit an another ally.(bug)
    • Yuumi becomes Ghost ghosted for the channel and, if not presently attached with You and Me! You and Me!, will remain ghosted until she attaches and detaches again.(bug)
    • While attached attached, Cloud Dragon Soul Cloud Dragon Soul will not activate until Yuumi detaches.
    • Spell Shield Spell shield will only block a single instance of damage.
    • Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
      • Using Hexflash Hexflash during the channel will always cause Yuumi to Flash blink in the target direction of Final Chapter.(bug)
    • Feline Friendship Feline Friendship will not be triggered if Yuumi and her anchor aren't missing health after the wave hit.
    • The following table refers for interactions while Yuumi is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Prowling Projectile Prowling Projectile is disabled. You and Me! You and Me! and Zoomies Zoomies are usable.
    Movement Allowed
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Hexflash Hexflash Mark Mark Dash Dash
    Disabled Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Yuumi (Collection).
    Yuumi OriginalSkin
    Original
    RP 975
    14.05.2019
    A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.
    Separator
    ActorCassandra Lee Morris
    ArtistJessica 'OwleyCat' Oyhenart
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V13.23
    V13.21
    • Prowling Projectile Prowling Projectile
      • Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
    V13.15
    V13.12
    • You and Me! You and Me!
      • Heal and shield power changed to 5 / 7.5 / 10 / 12.5 / 15% from 10% − 20% (based on level).
    • Zoomies Zoomies
      • Base bonus attack speed reduced to 25 / 27.5 / 30 / 32.5 / 35% from 35% at all ranks.
      • Base shield reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
    • Final Chapter Final Chapter
      • Base heal per hit reduced to 25 / 40 / 55 from 35 / 50 / 65.
    V13.8
    V13.7
    • Feline Friendship Feline Friendship
      • Bug Fix: Passive buff SFX now properly plays for enemies that are attacked while not in vision.
      • Bug Fix: Friendship stacks granted from kills for an allied champion are no longer doubled if Yuumi uses You and Me! You and Me! to attach to that ally, then detach, and re-attach to them before they kill the enemy.
    • Final Chapter Final Chapter
      • Bug Fix: Now properly triggers Summon Aery Summon Aery when it affects an allied champion.
    V13.6
    • General
    • Feline Friendship Feline Friendship
      • Bug Fix: Heal expiration SFX now properly plays.
      • Bug Fix: Heal now properly triggers Summon Aery Summon Aery when it is granted to an allied champion using You and Me! You and Me!.
    • Prowling Projectile Prowling Projectile
      • Cooldown changed to 6.5 seconds at all ranks from 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25.
      • Mana cost increased to 50 / 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70 / 75.
      • Missile speed reduced to 850 from 1000.
      • Empowered missile speed reduced to 1650 from 1900.
      • Cast range reduced to 850 units from 1150.
      • Bug Fix: Slow debuff while not attached now properly decays.
    • Zoomies Zoomies
      • Bug Fix: Yuubee Yuubee no longer plays the SFX at a loud volume.
    • Final Chapter Final Chapter
      • Overheal shield duration reduced to 1.5 seconds from 3.
      • Removed: No longer grants 20 / 40 / 60 (+ 10% AP) bonus resistances to her Best Friend.
      • Bug Fix: Now properly triggers Feline Friendship's Feline Friendship's heal if it hits an allied champion.
      • Bug Fix: Now properly tracks the player's mouse cursor when the waves are being steered.
      • Bug Fix: EDG Yuumi EDG Yuumi no longer plays the SFX at a loud volume.
      • Bug Fix: EDG Yuumi EDG Yuumi now properly displays the trophy VFX for the final wave.
    V13.5 - March 10th Hotfix
    • Prowling Projectile Prowling Projectile
      • Empowered base damage reduced to 80 / 135 / 190 / 245 / 300 / 355 from 80 / 140 / 200 / 260 / 320 / 380.
      • Empowered slow reduced to 50 / 53 / 56 / 59 / 62 / 65% from 55 / 61 / 67 / 73 / 79 / 85%.
    • You and Me! You and Me!
      • Bug Fix: Fixed a bug where both her and her Anchor would both stack Tear of the Goddess Tear of the Goddess simultaneously if they both owned it.
    V13.5 - Gameplay Update
    • Stats
      • Health growth reduced to 69 from 84.
      • Base mana increased to 440 from 400.
    • Feline Friendship Feline Friendship - New Innate
      • Innate: Periodically, Yuumi's next basic attack (which has Range icon 50 bonus range), or ability hit against enemy champions will Heal power icon heal her for 25 − 110 (based on level) (+ 15% AP). If she is attached attached to an ally within 4 seconds, they are healed for the same amount.
      • Innate: While attached attached to an ally, Yuumi grants them 2 permanent Friendship stacks for killing enemy champions and minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is attached attached to them.
      • Static Cooldown: 20 − 10 (based on level) seconds.
    • Prowling Projectile Prowling Projectile
      • Mana cost reduced to 50 / 55 / 60 / 65 / 70 / 75 from 90 at all ranks.
      • Cooldown changed to 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25 seconds from 13.5 / 12 / 10.5 / 9 / 7.5 / 6.
      • Missile width reduced to 60 units from 65.
      • New Effect: Now reveals champions hit for 1 second.
      • Base damage increased to 60 / 90 / 120 / 150 / 180 / 210 from 50 / 80 / 110 / 140 / 170 / 200.
      • AP ratio reduced to 20% AP from 30% AP.
      • Empowered base damage increased to 80 / 140 / 200 / 260 / 320 / 380 from 60 / 100 / 140 / 180 / 220 / 260.
      • Empowered AP ratio reduced to 35% AP from 40% AP.
      • Channel duration reduced to 1.35 seconds from 2.
      • Removed: No longer deals 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of the target's current health if empowered, capped at 50 − 300 (based on level) against non-champions.
      • New Effect: Empowered slow now decays over the duration.
      • New Effect: Slow is now increased to 55 / 60 / 65 / 70 / 75 / 80% for 2 seconds if empowered.
      • New Effect: While attached and after 1.35 seconds of flight, the missile becomes empowered and accelerates in its current direction.
      • Best Friend Bonus: Slow will always be empowered against champions and hitting a champion will grant her Best Friend 10 / 12 / 14 / 16 / 18 / 20 (+ 10% AP) bonus magic damage on-hit for 5 seconds, increased by 0% − 75% (based on Anchor's critical strike chance).
    • You and Me! You and Me!
      • Removed: No longer grants herself or her ally 12 / 14 / 16 / 18 / 20 (+ 6 / 7 / 8 / 9 / 10%) adaptive force.
      • Removed: No longer counts as a buff for Summon Aery Summon Aery.
      • Best Friend Bonus: She gains 10% − 20% (based on ally's level) heal and shield power and her Best Friend gains 3 / 5 / 7 / 9 / 11 (+ 4% AP) on-hit healing, affected by her heal and shield power.
    • Zoomies Zoomies
      • Removed: No longer heals for 70 / 90 / 110 / 130 / 150 (+ 30% AP).
      • New Effect: Now shields for 90 / 120 / 150 / 180 / 210 (+ 30% AP) for 3 seconds.
      • Mana cost changed to 80 / 90 / 100 / 110 / 120 from 40 / 45 / 50 / 55 / 60 (+ 12% maximum mana).
      • Bonus attack speed changed to 35% at all ranks from 25 / 30 / 35 / 40 / 45%.
      • New Effect: Bonus attack speed now scales with 8% per 100 AP.
      • New Effect: Bonus movement speed now lasts as long as the shield persists, instead of 3 seconds.
      • New Effect: Now restores 20 / 24 / 28 / 32 / 36 mana to her Anchor, increased by 0% − 100% (based on Anchor's missing mana).
      • Updated icon.
    • Final Chapter Final Chapter
      • Number of waves reduced to 5 from 7.
        • Duration unchanged.
        • Wave interval time increased to 0.7 seconds from 0.5.
      • New Effect: Can now steer the direction of the waves with her mouse if initially cast while attached. This bonus is lost if she detaches.
      • Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
      • Base damage per wave increased to 75 / 100 / 125 from 60 / 80 / 100.
      • New Effect: Now heals her Anchor and allies hit for 35 / 50 / 65 (+ 15% AP) per wave. Excess healing is converted into a shield that persists until 3 seconds after the ability ends.
      • Removed: No longer roots champions hit by 3 waves for 1.25 seconds.
      • New Effect: Now slows enemies hit by 10% for 1.25 seconds, increased by 10% per subsequent wave.
      • Best Friend Bonus: Her Best Friend gains 30% increased healing from waves and 20 / 40 / 60 (+ 10% AP) bonus armor and bonus magic resistance for the duration of the ability.

    Trivia[]


    See also[]

    References[]

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