Innate: Periodically, Yuumi's next basic attack against an enemy champion becomes unstoppable, gains 50 bonus range, becomes a non-projectile, restores 25 − 100 (based on level)(+ 8% maximum mana)mana and grants her a 60 − 400 (based on level)(+ 30% AP)shield that lasts until it is broken.
While attached, the shield transfers to her Anchor.
This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
Bop 'n' Block will not proc if the attack is dodged or Yuumi misses the attack while blinded. It will proc even if the attack is blocked.
Although the shield doesn't expire, it will never stack with itself.
Considering Yuumi'sbase mana, Bop 'n' Block's mana restore is increased by at least32 − 93.2 (based on level).
Passive: The Anchor gains either a flat and percentage amount of their bonus attack damage or a flat and percentage amount of their ability power, based on whichever was initially higher. The percentage bonus of You and Me! also benefits from its flat bonus.
Yuumi then gains flat adaptive force plus an amount based on a percentage of the Anchor'scurrentbonus attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile instead has 6 ranks.
12 / 14 / 16 / 18 / 20
Adaptive Force per 100 bonus AD:
20 / 23.33 / 26.67 / 30 / 33.33
Adaptive Force per 100 AP:
12 / 14 / 16 / 18 / 20
Active:Yuumichannels for 0.25 seconds, then dashes to the target allied champion upon completion and attaches to them upon arrival. While attached, Yuumi is untargetable (except from turrets and in-flight projectilestargeting her) and casts her spells from the Anchor's position. The cooldown starts upon completing the channel. You and Me! can be recast after 0.5 seconds of attachment.
Recast:Yuumi can switch her Anchor, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach from her Anchor and dash 250 units in the target direction, putting the ability on cooldown.
The dash has a maximum following range. If her target is too far away before the attachment, the dash is interrupted and You and Me! goes on cooldown.
While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter, she will be behind her Anchor.
Active:Yuumi and Bookchannel for up to 3.5 seconds, launching 7 waves in the target direction over the duration, each dealing magic damage to all enemies hit in their path. Enemy champions hit take only 50% damage from subsequent waves, and when they are struck by three waves, they become rooted for 1.75 seconds. This may only occur once per target.
New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
New Effect:Yuumi no longer Teleports with her Anchor when attached.
New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5 second cooldown.
New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
Bug Fix: Fixed a bug where after the ally Yuumi is attached to dies while she's in stasis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game.
Innate:Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) mana and grant her a 50 − 330 (based on level)(+ 40% AP) shield that lasts until it is broken.
While Attached, the shield transfers to her Anchor.
Passive:Yuumi and her Anchor gain bonusattack damage or ability power (Adaptive) equal to a percentage of the other's highest stat (bonus AD = 3 / 5.4 / 7.8 / 10.2 / 12.6%, bonus AP = 5 / 9 / 13 / 17 / 21%). Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile instead has 6 ranks.
Active:Yuumidashes to an allied champion and attaches to them. While Attached, Yuumi is untargetable except from turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells).
Active - Change of Plan:Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.
Static Cooldown:10 / 5 / 0 (based on level) seconds.
Passive:Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
Active:Yuumiheals herself for 25 / 35 / 45 / 55 / 65 (+ 10% AP), with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), up to 50 / 70 / 90 / 110 / 130 (+ 40% AP), and gains 25% (+ 10% per 100 AP)bonus movement speed decaying over 2 seconds.
While Attached, her partner is targeted by the ability instead.
Active:Yuumirecoils X units in the opposite direction, after which Book launches 7 waves over 3.5 seconds, each dealing 60 / 100 / 140 (+ 20% AP) magic damage. Enemy champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.