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Yuumi
Yuumi is a champion in League of Legends.[1]
Abilities[]
- Prowling Projectile is able to turn clockwise or counter-clockwise at a rate of 90° per 0.5 seconds. The missile can turn a maximum of 243° in both directions combined before accelerating.
- Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
- Prowling Projectile is slower when (before the acceleration). If Yuumi unattaches after using it, the missile will go back to its normal speed, without losing the acceleration later. This results in the fastest and longest ranged version of this ability.
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | N/A | |
Abilities | and interrupt. is usable. | |
Movement | N/A | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | N/A | |
Interrupted by |
- The Best Friend's healing on-hit is affected by Yuumi's heal and shield power.
- Yuumi will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
- If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
- The ability name for the recast is Change of Plan.
- You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- You and Me! does not count as a buff for .
- Yuumi can channel the while attached.
- Yuumi will automatically detach in the following circumstances:
- When her Anchor starts a channel.
- After the Anchor completes a channel.
- Her Anchor is sent to the .
- She is pulled by .
- When she or her Anchor enters resurrection.
- If Yuumi is channeling You and Me! or already dashing towards an ally who enters resurrection, then she will successfully attach to the resurrecting ally, and she will be able to heal/shield them during it.
- Yuumi can dash to targetable zombie state allies (currently only ), but she cannot attach when she reaches them.
- The same goes for allies channeling .
- While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
- However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
- Her monster aggression transfers to the Anchor.
- Enemies gain an assist on Yuumi if they damaged the Anchor.
- Yuumi will always be visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of reveal effects and stealth.
- Yuumi will not vanish if her Anchor does.
- If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling , she will be behind her Anchor.
- Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the channel.
- The player's screen will briefly flash red if Yuumi is affected by a immobilizing or grounding effect, or if she forcibly detaches from her Anchor.
- Yuumi can channel You and Me! on allies that are not visible to her (e.g. if she is nearsighted standing inside ) if she casts it while having her cursor at their position (this means that Yuumi have to guess their allies' position).(bug)
- The Anchor's health bar will have a different frame to indicate the attached status:
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- The following table refers for interactions while Yuumi is attached:
Attacking | Disabled | |
---|---|---|
Abilities | Allowed | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- No additional details.
- The heal on Yuumi's anchor is reapplied each time you hit an another ally.(bug)
- Yuumi becomes ghosted for the channel and, if not presently attached with , will remain ghosted until she attaches and detaches again.(bug)
- While , will not activate until Yuumi detaches.
- Spell shield will only block a single instance of damage.
- Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
- Using blink in the target direction of Final Chapter.(bug) during the channel will always cause Yuumi to
- will not be triggered if Yuumi and her anchor aren't missing health after the wave hit.
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is disabled. and are usable. | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Yuumi (Collection).
A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.
Cassandra Lee Morris
Jessica 'OwleyCat' Oyhenart
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Now replaces with .
- Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
- and
- Bug Fix: VFX now correctly adjusts to the size of the .
- Bug Fix: VFX now correctly adjusts to the size of the .
- Heal and shield power changed to 5 / 7.5 / 10 / 12.5 / 15% from 10% − 20% (based on level).
- Base bonus attack speed reduced to 25 / 27.5 / 30 / 32.5 / 35% from 35% at all ranks.
- Base shield reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Base heal per hit reduced to 25 / 40 / 55 from 35 / 50 / 65.
- Bug Fix: Now properly grants stacks from champion kills to the ally that is to.
- Bug Fix: Expiration SFX is no longer audible from the fog of war.
- Bug Fix: Passive buff SFX now properly plays for enemies that are attacked while not in vision.
- Bug Fix: Friendship stacks granted from kills for an allied champion are no longer doubled if Yuumi uses to attach to that ally, then detach, and re-attach to them before they kill the enemy.
- Bug Fix: Now properly triggers when it affects an allied champion.
- General
- Bug Fix: and now properly plays SFX for her emotes.
- Bug Fix: now plays her death SFX correctly.
- Bug Fix: Heal expiration SFX now properly plays.
- Bug Fix: Heal now properly triggers when it is granted to an allied champion using .
- Cooldown changed to 6.5 seconds at all ranks from 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70 / 75.
- Missile speed reduced to 850 from 1000.
- Empowered missile speed reduced to 1650 from 1900.
- Cast range reduced to 850 units from 1150.
- Bug Fix: Slow debuff while not attached now properly decays.
- Bug Fix: no longer plays the SFX at a loud volume.
- Overheal shield duration reduced to 1.5 seconds from 3.
- Removed: No longer grants 20 / 40 / 60 (+ 10% AP) bonus resistances to her Best Friend.
- Bug Fix: Now properly triggers heal if it hits an allied champion.
- Bug Fix: Now properly tracks the player's mouse cursor when the waves are being steered.
- Bug Fix: no longer plays the SFX at a loud volume.
- Bug Fix: now properly displays the trophy VFX for the final wave.
- V13.5 - March 10th Hotfix
- Empowered base damage reduced to 80 / 135 / 190 / 245 / 300 / 355 from 80 / 140 / 200 / 260 / 320 / 380.
- Empowered slow reduced to 50 / 53 / 56 / 59 / 62 / 65% from 55 / 61 / 67 / 73 / 79 / 85%.
- Bug Fix: Fixed a bug where both her and her Anchor would both stack simultaneously if they both owned it.
- V13.5 - Gameplay Update
- Stats
- Health growth reduced to 69 from 84.
- Base mana increased to 440 from 400.
- Innate: Periodically, Yuumi's next basic attack (which has 50 bonus range), or ability hit against enemy champions will heal her for 25 − 110 (based on level) (+ 15% AP). If she is to an ally within 4 seconds, they are healed for the same amount.
- Innate: While to an ally, Yuumi grants them 2 permanent Friendship stacks for killing enemy champions and minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is to them.
- Static Cooldown: 20 − 10 (based on level) seconds.
- New Innate
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 / 75 from 90 at all ranks.
- Cooldown changed to 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25 seconds from 13.5 / 12 / 10.5 / 9 / 7.5 / 6.
- Missile width reduced to 60 units from 65.
- New Effect: Now reveals champions hit for 1 second.
- Base damage increased to 60 / 90 / 120 / 150 / 180 / 210 from 50 / 80 / 110 / 140 / 170 / 200.
- AP ratio reduced to 20% AP from 30% AP.
- Empowered base damage increased to 80 / 140 / 200 / 260 / 320 / 380 from 60 / 100 / 140 / 180 / 220 / 260.
- Empowered AP ratio reduced to 35% AP from 40% AP.
- Channel duration reduced to 1.35 seconds from 2.
- Removed: No longer deals 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of the target's current health if empowered, capped at 50 − 300 (based on level) against non-champions.
- New Effect: Empowered slow now decays over the duration.
- New Effect: Slow is now increased to 55 / 60 / 65 / 70 / 75 / 80% for 2 seconds if empowered.
- New Effect: While attached and after 1.35 seconds of flight, the missile becomes empowered and accelerates in its current direction.
- Best Friend Bonus: Slow will always be empowered against champions and hitting a champion will grant her Best Friend 10 / 12 / 14 / 16 / 18 / 20 (+ 10% AP) bonus magic damage on-hit for 5 seconds, increased by 0% − 75% (based on Anchor's critical strike chance).
- Removed: No longer grants herself or her ally 12 / 14 / 16 / 18 / 20 (+ 6 / 7 / 8 / 9 / 10%) adaptive force.
- Removed: No longer counts as a buff for .
- Best Friend Bonus: She gains 10% − 20% (based on ally's level) heal and shield power and her Best Friend gains 3 / 5 / 7 / 9 / 11 (+ 4% AP) on-hit healing, affected by her heal and shield power.
- Removed: No longer heals for 70 / 90 / 110 / 130 / 150 (+ 30% AP).
- New Effect: Now shields for 90 / 120 / 150 / 180 / 210 (+ 30% AP) for 3 seconds.
- Mana cost changed to 80 / 90 / 100 / 110 / 120 from 40 / 45 / 50 / 55 / 60 (+ 12% maximum mana).
- Bonus attack speed changed to 35% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Bonus attack speed now scales with 8% per 100 AP.
- New Effect: Bonus movement speed now lasts as long as the shield persists, instead of 3 seconds.
- New Effect: Now restores 20 / 24 / 28 / 32 / 36 mana to her Anchor, increased by 0% − 100% (based on Anchor's missing mana).
- Updated icon.
- Number of waves reduced to 5 from 7.
- Duration unchanged.
- Wave interval time increased to 0.7 seconds from 0.5.
- New Effect: Can now steer the direction of the waves with her mouse if initially cast while attached. This bonus is lost if she detaches.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Base damage per wave increased to 75 / 100 / 125 from 60 / 80 / 100.
- New Effect: Now heals her Anchor and allies hit for 35 / 50 / 65 (+ 15% AP) per wave. Excess healing is converted into a shield that persists until 3 seconds after the ability ends.
- Removed: No longer roots champions hit by 3 waves for 1.25 seconds.
- New Effect: Now slows enemies hit by 10% for 1.25 seconds, increased by 10% per subsequent wave.
- Best Friend Bonus: Her Best Friend gains 30% increased healing from waves and 20 / 40 / 60 (+ 10% AP) bonus armor and bonus magic resistance for the duration of the ability.
- Number of waves reduced to 5 from 7.
Trivia[]
- The icon for Teamfight Tactics item , which is named after her. is reused for the