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Yuumi
Yuumi is a champion in League of Legends.[1]
Abilities
- This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
- Bop 'n' Block will not proc if the attack is
dodged or Yuumi misses the attack while
blinded. It will proc even if the attack is
blocked.
- Although the shield doesn't expire, it will never stack with itself.
- Considering Yuumi's base mana, Bop 'n' Block's mana restore is increased by at least 32 − 93.2 (based on level).
- Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
- Yuumi and her can see the effective range of Prowling Projectile.
- The following table refers for interactions while Yuumi is
channeling:
- Yuumi will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
- If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
- The ability name for the recast is Change of Plan.
- You and Me! does not count as an ability activation for the purposes of on-cast effects such as
Spellblade and stacking .
untargetable.
also cannot gain stacks for from Yuumi casting spells while she is
- Yuumi can channel the while attached.
- The ability power multiplier is
additive with other ability power multipliers, like from or .
- The bonus attack damage multiplier is
additive with other sources of bonus attack damage multipliers, like from and is
multiplicative with total attack damage multipliers, like from or .
- Yuumi will automatically detach in the following circumstances:
- When her Anchor starts a channel.
- After the Anchor completes a channel.
- When she or her Anchor enters
resurrection.
- Her Anchor is sent to the .
- She is pulled by .
- Yuumi can dash to targetable
zombie state allies (currently only ), but she cannot attach when she reaches them.
- The same goes for allies channeling .
- While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example,
turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
- However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
- Her
monster aggression transfers to the Anchor.
- Enemies gain an assist on Yuumi if they damaged the Anchor.
- Yuumi will always be
visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of
reveal effects and
stealth.
- Yuumi will not
vanish if her Anchor does.
- If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling , she will be behind her Anchor.
- Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the
channel.
- The player's screen will briefly flash red if Yuumi is affected by a
immobilizing or
grounding effect, or if she forcibly detaches from her Anchor.
- The Anchor's health bar will have a different frame to indicate the attached status:
- The following table refers for interactions while Yuumi is
channeling:
- The following table refers for interactions while Yuumi is
attached:
Attacking | Disabled | |
---|---|---|
Abilities | Allowed | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Yuumi becomes
ghosted for the channel and, if not presently attached with , will remain ghosted until she attaches and detaches again.(bug)
- While , will not activate until Yuumi detaches.
Spell shield will only block a single instance of damage.
- Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds. This marker prevents the target from becoming
rooted again until its duration ends.
- Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
- Using
blink in the target direction of Final Chapter.(bug)
during the channel will always cause Yuumi to
- Using
- The following table refers for interactions while Yuumi is
channeling:
Champion skins
- This article section only contains champion skins. For all associated collection items, see Yuumi (Collection).
A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.




Patch history
- For the expanded patch notes, see here.
- V12.10 - May 25th Hotfix
- Mana cost mana ratio reduced to 12% maximum mana from 15%.
- Base heal increased to 70 / 100 / 130 / 160 / 190 from 65 / 90 / 115 / 140 / 165.
- Heal AP ratio increased to 35% AP from 25% AP.
- Stats
- Base health increased to 550 from 480.
- Health growth increased to 84 from 70.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.1 from 0.3.
- Base shield reduced to 56 − 360 (based on level) from 60 − 400 (based on level).
- AP ratio reduced to 25% AP from 30% AP.
- Base heal reduced to 65 / 90 / 115 / 140 / 165 from 70 / 100 / 130 / 160 / 190.
- Heal AP ratio reduced to 25% AP from 35% AP.
- General
- New Effect: Skins except now play their custom recalls if her allies are recalling while she is attached.
- V11.22 - November 3rd Hotfix
- Bug Fix: No longer causes her to
vanish if her Anchor is vanished, as she became permanently vanished if she detached from them while they were vanished.
- Bug Fix: No longer causes her to
- Bonus movement speed AP ratio reduced to 6% per 100 AP from 10%.
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Heal AP ratio reduced to 35% AP from 40% AP.
- Cooldown reduced to 14 − 6 (based on level) seconds from 18 − 6 (based on level).
- Base damage increased to 50 / 80 / 110 / 140 / 170 / 200 from 40 / 70 / 100 / 130 / 160 / 190.
- Empowered base damage increased to 60 / 100 / 140 / 180 / 220 / 260 from 45 / 85 / 125 / 165 / 205 / 245.
- Base damage increased to 50 / 80 / 110 / 140 / 170 / 200 from 40 / 70 / 100 / 130 / 160 / 190.
- Bug Fix: Ally's level icon now properly reverts back to normal when she detaches from said ally.
- Bug Fix: Can no longer activate when casting the second cast repeatedly on an out-of-range ally that is in combat.
- Bug Fix: Now properly goes on cooldown when she is affected by charms or knock-ups.
- V10.22 - October 28th Hotfix
- Bug Fix: Fixed a bug where the spell would not go on cooldown if Yuumi was crowd controlled.
- Bug Fix: Now properly stacks .
- Mana restored reduced to 25 − 100 (based on level) from 50 − 160 (based on level).
- New Effect: Now restores an additional 8% maximum mana.
- Cooldown reduced to 18 − 6 (based on level) seconds from 20 − 8 (based on level).
- Bug Fix: Attach icon no longer disappears on the minimap after the champion she is attached to recalls.
- Bug Fix: When attacking and then using You and Me! on a camouflaged ally champion, no longer loses its leash range.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 100 / 115 / 130 / 145 / 160.
- New Effect: Now costs an additional 15% maximum mana.
- V10.3 - February 6th Hotfix
- Base damage increased to 40 / 70 / 100 / 130 / 160 / 190 from 40 / 65 / 90 / 115 / 140 / 165.
- Empowered base damage increased to 45 / 85 / 125 / 165 / 205 / 245 from 45 / 80 / 115 / 150 / 185 / 220.
- Base heal increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- Empowered base damage reduced to 45 / 80 / 115 / 150 / 185 / 220 from 50 / 95 / 140 / 185 / 230 / 275.
- New Effect: Now deals 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health if the missile is empowered.
- Mana cost changed to 90 at all ranks from 85 / 90 / 95 / 100 / 105 / 110.
- Removed:
Silence no longer counts as an immobilizing crowd control.
- Bug Fix: No longer gets stuck in her ally when she casts You and Me! towards him as he is reviving via .
- Removed:
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- Heal AP ratio increased to 40% AP from 30%.
- V9.24 - December 13th Hotfix
- Bug Fix: No longer goes on cooldown after being displaced by a attacked by her or an ally.
- Bug Fix: Secondary resource bar now correctly displays lockout duration.
- New Effect: Now restores 50 − 160 (based on level) mana on attack.
- Shield strength increased to 60 − 400 (based on level) from 50 − 300 (based on level).
- Mana cost increased to 85 / 90 / 95 / 100 / 105 / 110 from 75 / 80 / 85 / 90 / 95 / 100.
- AP ratio reduced to 30% AP from 45% AP.
- Empowered base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 85 / 120 / 155 / 190 / 225.
- Empowered AP ratio reduced to 40% AP from 65% AP.
- Missile duration while reduced to 2 seconds from 3.
- New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
- New Effect: Yuumi no longer with her Anchor when attached.
- New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5 second cooldown.
- New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
- Flat adaptive force increased 12 / 14 / 16 / 18 / 20 from 5 / 7 / 9 / 11 / 13.
- Percentage adaptive force increased to 12 / 14 / 16 / 18 / 20% from 4 / 7 / 10 / 13 / 16%.
- New Effect: Now grants 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.
- Removed: No longer uses a 2 charges system with a recharge time of 18 / 17 / 16 / 15 / 14 seconds.
- Removed: Base heal is no longer increased by 0% − 130% (based on target's missing health).
- Removed: Heal AP ratio is no longer increased by 0% − 300% (based on target's missing health).
- Base heal increased to 70 / 110 / 150 / 190 / 230 from 30 / 40 / 50 / 60 / 70.
- Heal AP ratio increased to 30% AP from 10% AP.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 0.5 at all ranks.
- Mana cost increased to 100 / 115 / 130 / 145 / 160 from 30 / 40 / 50 / 60 / 70.
- Bonus movement speed reduced to 15% from 25%.
- Removed: Bonus movement speed no longer decays over the duration.
- Movement speed duration increased to 3 seconds from 2.
- Bug Fix: Fixed a bug where after the ally Yuumi is attached to dies while she's in stasis (via or ), she will lose the ability to gain turret aggro for the remainder of the game.
- Slow strength reduced to 20% at all ranks from 20 / 32 / 44 / 56 / 68 / 80%.
- Slow duration reduced to 1 second from 1.5.
- Removed: Slow no longer decays over the duration.
- Empowered base damage reduced to 50 / 85 / 120 / 155 / 190 / 225 from 50 / 95 / 140 / 185 / 230 / 275.
- Slow reduced to 20 / 32 / 44 / 56 / 68 / 80% from 40 / 48 / 56 / 64 / 72 / 80%.
- Slow duration changed to 1.5 seconds at all ranks from 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75.
- Cooldown increased to 13.5 / 12 / 10.5 / 9 / 7.5 / 6 seconds from 11 / 10 / 9 / 8 / 7 / 6.
- Removed: Can no longer remained attached to zombie-states (e.g. ).
- Base shield strength reduced to 50 − 300 (based on level) from 80 − 300 (based on level).
- Removed: No longer restores 30 − 160 (based on level) mana.
- Empowered base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 60 / 105 / 150 / 195 / 240 / 285.
- Empowered AP ratio increased to 65% AP from 60% AP.
- Mana cost increased to 75 / 80 / 85 / 90 / 95 / 100 from 60 / 65 / 70 / 75 / 80 / 85.
- Base heal modifier increased to 0% − 130% (based on target's missing health) from 0% − 100% (based on target's missing health).
- Maximum base heal increased to 69 / 92 / 115 / 138 / 161 from 60 / 80 / 100 / 120 / 140.
- Mana cost reduced to 30 / 40 / 50 / 60 / 70 from 60 / 65 / 70 / 75 / 80.
- Base heal modifier increased to 0% − 130% (based on target's missing health) from 0% − 100% (based on target's missing health).
- V9.12 - June 12th Hotfix
- Bug Fix: Fixed a bug where the mana cost would be doubled while attached to an ally.
- Bug Fix: Fixed a bug where Yuumi would be locked out of her spells if her dash was interrupted.
- General
- No longer shows and range rings and gutters in spectator.
- Stats
- Base health increased to 480 to 432.26.
- Mana restored reduced to 30 − 160 (based on level) from 40 − 160 (based on level).
- Shield strength reduced to 80 − 300 (based on level) from 80 − 360 (based on level).
- Shield AP ratio reduced to 30% AP from 40% AP.
- Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
- Missile spawns in the appropriate place while attached.
- New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
- Adaptive force changed to 5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%) from 5 / 9 / 13 / 17 / 21%.
- New Effect: Dash is now interrupted by any immobilizing crowd control.
- Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
- New Effect: Now gets visuals when her ally is stealthed.
- New Effect: Now sees a ring around the ally she's attached to.
- General
- Bug Fix: Fixed a bug where her minimap icon would sometimes not show that she's attached to an ally.
- Bug Fix: Fixed her missing stats display on her strengths/weaknesses radial menu in the client.
- New Effect: Range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally.
- Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by while channeling Prowling Projectile.
- New Effect: Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
- Bug Fix: Fixed a bug where she was not sending when hopping between allies with You and Me!.
- Bug Fix: Fixed a bug where her ally would gain bonus movement speed whenever she was attached.
- Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power.
- Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by while channeling Final Chapter.
- V9.10 - May 15th Hotfix
- Stats
- Base mana regeneration increased to 10 from 7.5.
- Mana restored increased to 40 − 160 (based on level) from 30 − 160 (based on level).
- Base shield strength increased to 80 − 360 (based on level) from 50 − 330 (based on level).
- Base damage increased to 40 / 65 / 90 / 115 / 140 / 165 from 40 / 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 30% AP.
- Empowered base damage increased to 60 / 105 / 150 / 195 / 240 / 285 from 60 / 100 / 140 / 180 / 220 / 260.
- Slow strength increased to 40 / 48 / 56 / 64 / 72 / 80% from 30 / 40 / 50 / 60 / 70 / 80%.
- Slow duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75 seconds from 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Maximum base heal strength increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Damage taken from subsequent waves increased to 50% from 40%.
- V9.10 - Added
- Innate: Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) mana and grant her a 50 − 330 (based on level) (+ 40% AP) shield that lasts until it is broken.
- While , the shield transfers to her Anchor.
- Static Cooldown: 20 − 8 (based on level) seconds.
(Innate)
- Active: Yuumi fires an errant missile that deals 40 / 60 / 80 / 100 / 120 / 140 (+ 30% AP) magic damage to the first enemy hit.
- If the missile is in flight for 1 second, it instead deals 60 / 100 / 140 / 180 / 220 / 260 (+ 60% AP) magic damage and
slows by 30 / 40 / 50 / 60 / 70 / 80%, decaying over 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds, to enemy
champions struck.
- While , Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling.
- Mana Cost: 60 / 65 / 70 / 75 / 80 / 85.
- Cooldown: 11 / 10 / 9 / 8 / 7 / 6 seconds.
(Q)
- Passive: Yuumi and her Anchor gain bonus attack damage or ability power (Adaptive) equal to a percentage of the other's highest stat (bonus AD = 3 / 5.4 / 7.8 / 10.2 / 12.6%, bonus AP = 5 / 9 / 13 / 17 / 21%). Additionally, Yuumi starts with a point in You and Me! and instead has 6 ranks.
- Active: Yuumi
dashes to an allied champion and attaches to them. While Attached, Yuumi is
untargetable except from
turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells).
- Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.
- Static Cooldown: 10 / 5 / 0 (based on level) seconds.
(W)
- Passive: Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
- Active: Yuumi
heals herself for 25 / 35 / 45 / 55 / 65 (+ 10% AP), with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), up to 50 / 70 / 90 / 110 / 130 (+ 40% AP), and gains 25% (+ 10% per 100 AP) bonus movement speed decaying over 2 seconds.
- While , her partner is targeted by the ability instead.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 0.5 seconds.
- Recharge: 18 / 17 / 16 / 15 / 14 seconds.
(E)
- Active: Yuumi
recoils X units in the opposite direction, after which Book launches 7 waves over 3.5 seconds, each dealing 60 / 80 / 100 (+ 20% AP) magic damage. Enemy
champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are
rooted for 1.75 seconds.
- Yuumi can move and cast both and during Final Chapter.
- Mana Cost: 100.
- Cooldown: 130 / 110 / 90 seconds.
(R)
- Active: Yuumi
Trivia
- Idling while will not trigger AFK measures.
- The icon for Teamfight Tactics item , which is named after her. is reused for the