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Yuumi OriginalCentered.jpg
Yuumi
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Bop 'n' Block
STATIC COOLDOWN: 18 − 6 (based on level)
Bop 'n' Block.png

Innate: Periodically, Yuumi's next basic attack against an enemy Champion icon.png champion has an Excessive Force 2.png uncancelable windup, gains Range icon.png 50 bonus range, turns into a Projectile.png non-projectile, restores 25 − 100 (based on level) (+ 8% maximum mana) Mana icon.png mana and grants her a 60 − 400 (based on level) (+ 30% AP) Hybrid resistances icon.png shield that lasts until it is broken.

While attached attached, the shield transfers to her Anchor.

Info
Notes
  • This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
  • Bop 'n' Block will not proc if the attack is Counter Strike.png dodged or Yuumi misses the attack while Blind icon.png blinded. It will proc even if the attack is Spirit's Refuge.png blocked.
  • Although the shield doesn't expire, it will never stack with itself.
  • Considering Yuumi's base mana, Bop 'n' Block's mana restore is increased by at least 32 − 93.2 (based on level).

Edit
Prowling Projectile
TARGET RANGE: 1150
SPEED: 1000
CAST TIME: none
COST: 90 Mana
COOLDOWN: 13.5 / 12 / 10.5 / 9 / 7.5 / 6
Prowling Projectile.png

Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy it hits.

Magic Damage:
40 / 70 / 100 / 130 / 160 / 190 (+ 30% AP)

If the missile is in flight for 1 second, it deals increased magic damage, and if the target is a Champion icon.png champion, Slow icon.png slows by 20% for 1 second.

Empowered Damage:
45 / 85 / 125 / 165 / 205 / 245 (+ 40% AP) (+ 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health)
Prowling Projectile 2.png

While attached attached, Yuumi instead Channeling icon.png channels for up to 2 seconds, directing the trajectory of the missile, after which it fizzles.

Info
Notes
  • Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
  • Yuumi and her Anchor Anchor can see the effective range of Prowling Projectile.
  • The following table refers for interactions while Yuumi is Channeling icon.png channeling:
Type Channel
Attacking N/A
Abilities Detaching Detaching and Final Chapter Final Chapter interrupt. Zoomies Zoomies is usable.
Movement N/A
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Edit
    You and Me!
    TARGET RANGE: 700
    SPEED: 1200 / 1300 / 1400 / 1500 / 1600
    CAST TIME: none
    STATIC COOLDOWN: 10 / 5 / 0 (based on level)

    Passive: The Anchor gains either a flat and percentage amount of their Attack damage icon.png bonus attack damage or a flat and percentage amount of their Ability power icon.png ability power, based on whichever was initially higher. The percentage bonus of You and Me! also benefits from its flat bonus.

    Bonus Attack Damage:
    7.2 / 8.4 / 9.6 / 10.8 / 12 (+ 12 / 14 / 16 / 18 / 20% bonus AD)
    Bonus Ability Power:
    12 / 14 / 16 / 18 / 20 (+ 12 / 14 / 16 / 18 / 20% AP)

    Yuumi then gains flat Adaptive Force icon.png adaptive force plus an amount based on a percentage of the Anchor's current bonus attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

    Adaptive Force:
    12 / 14 / 16 / 18 / 20
    Adaptive Force per 100 bonus AD:
    20 / 23.33 / 26.67 / 30 / 33.33
    Adaptive Force per 100 AP:
    12 / 14 / 16 / 18 / 20
    You and Me!.png

    Active: Yuumi Channeling icon.png channels for 0.25 seconds, then Dash.png dashes to the target allied champion upon completion and You and Me!.png attaches to them upon arrival. While attached, Yuumi is Playful.png untargetable (except from Turret icon.png turrets and in-flight Projectile.png projectiles targeting her) and casts her spells from the Anchor's position. The cooldown starts upon completing the Channeling icon.png channel. You and Me! can be recast after 0.5 seconds of attachment.

    Yuumi will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during the dash.

    Change of Plan.png

    Recast: Yuumi can switch her Anchor, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach from her Anchor and dash 250 units in the target direction, putting the ability on cooldown.

    You and Me! is placed on a 5-second cooldown if Yuumi becomes Stun icon.png immobilized or Grounded icon.png grounded.

     
       "Book, meet new friend!"

    Info
    Notes
    • The ability name for the recast is Change of Plan.
    • You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Yuumi can channel the Eye of the Herald Eye of the Herald while attached.
    • The ability power multiplier is Additive stacking icon.png additive with other ability power multipliers, like from Rabadon's Deathcap Rabadon's Deathcap or Infernal Might Infernal Might.
    • The bonus attack damage multiplier is Additive stacking icon.png additive with other sources of bonus attack damage multipliers, like from Unseen Predator Unseen Predator and is Multiple stacking icon.png multiplicative with total attack damage multipliers, like from Whisper Whisper or Infernal Might Infernal Might.
    • Yuumi will automatically detach in the following circumstances:
    • The Dash.png dash has a maximum following range. If her target is too far away before the attachment, the dash is interrupted and You and Me! goes on cooldown.
    • While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, Turret icon.png turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
    • Her Monster icon.png monster aggression transfers to the Anchor.
    • Enemies gain an assist on Yuumi if they damaged the Anchor.
    • Yuumi will always be Sight icon.png visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of Sight icon.png reveal effects and Guerrilla Warfare.png stealth.
    • Yuumi will not Hallucinate.png vanish if her Anchor does.
    • If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter Final Chapter, she will be behind her Anchor.
    • Yuumi can dash to targetable Omen of Death.png zombie state allies (currently only Sion's Sion's Glory in Death Glory in Death), but she cannot stay attached for long.
    • Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the Channeling icon.png channel.
    • The player's screen will briefly flash red if Yuumi is affected by a Stun icon.png immobilizing or Grounded icon.png grounding effect, or if she forcibly detaches from her Anchor.
    • The Anchor's health bar will have a different frame to indicate the attached status:
    Yuumi Health Bar.png
    • The following table refers for interactions while Yuumi is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
    • The following table refers for interactions while Yuumi is You and Me!.png attached:
    Attacking Disabled
    Abilities Allowed
    Movement Disabled
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce Prowler's Claw Prowler's Claw Stridebreaker Stridebreaker
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Edit
    Zoomies
    CAST TIME: none
    COST: 40 / 45 / 50 / 55 / 60 (+ 15% maximum mana) Mana
    COOLDOWN: 12 / 11 / 10 / 9 / 8
    Zoomies.png

    Active: Yuumi Heal power icon.png heals herself and gains 15% (+ 10% per 100 AP) Movement speed icon.png bonus movement speed and Attack speed icon.png bonus attack speed for 3 seconds.

    Heal:
    70 / 105 / 140 / 175 / 210 (+ 40% AP)
    Bonus Attack Speed:
    25 / 30 / 35 / 40 / 45%

    While attached attached, the Anchor is affected by the ability instead.

    Info
    Notes
    • Considering Yuumi's base mana, Zoomies' mana cost is increased by at least 60 − 174.75 (based on level).

    Map-Specific Differences
    The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
    • Cooldown increased by 150%.

    Edit
    Final Chapter
    TARGET RANGE: Range center.png 1100
    WIDTH: Range model.png 450
    SPEED: 3000
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 130 / 110 / 90
    Final Chapter.png

    Active: Yuumi and Book Channeling icon.png channel for up to 3.5 seconds, launching 7 waves in the target direction over the duration, each dealing magic damage to all enemies within their path. Enemy Champion icon.png champions hit take only 50% damage from subsequent waves, and when they are struck by three waves, they become Root icon.png rooted for 1.75 seconds. This may only occur once per target.

    Magic Damage Per Wave:
    60 / 80 / 100 (+ 20% AP)
    Reduced Damage Per Wave:
    30 / 40 / 50 (+ 10% AP)
    Maximum Champion Damage:
    240 / 320 / 400 (+ 80% AP)
    Maximum Non-Champion Damage:
    420 / 560 / 700 (+ 140% AP)
     
       "THIS IS MY FAVORITE CHAPTER!!"

    Info
    Notes
    • While attached attached, Cloud Dragon Soul Cloud Dragon Soul will not activate until Yuumi detaches.
    • Spell Shield.png Spell shield will only block a single instance of damage.
    • Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds. This marker prevents the target from becoming Root icon.png rooted again until its duration ends.
    • Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
      • Using Hexflash Hexflash during the channel will always cause Yuumi to Flash.png blink in the target direction of Final Chapter.*
    • The following table refers for interactions while Yuumi is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Prowling Projectile Prowling Projectile is disabled. You and Me! You and Me! and Zoomies Zoomies are usable.
    Movement Allowed
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Hexflash Hexflash Mark Mark Dash Dash
    Disabled Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects

  • Patch history

    This patch box only contains the Release version. For Yuumi's complete patch history, see here.
    V11.8
    • You and Me! You and Me!
      • Bug Fix: Can no longer activate Moonstone Renewer Moonstone Renewer when casting the second cast repeatedly on an out-of-range ally that is in combat.
    V10.25
    • You and Me! You and Me!
      • Bug Fix: Now properly goes on cooldown when she is affected by charms or knock-ups.
    V10.22 - October 28th Hotfix
    • You and Me! You and Me!
      • Bug Fix: Fixed a bug where the spell would not go on cooldown if Yuumi was crowd controlled.
    V10.22
    V10.15
    • Bop 'n' Block Bop 'n' Block
      • Mana restored reduced to 25 − 100 (based on level) from 50 − 160 (based on level).
      • New Effect: Now restores an additional 8% maximum mana.
      • Cooldown reduced to 18 − 6 (based on level) seconds from 20 − 8 (based on level).
    V10.14
    • You and Me! You and Me!
      • Bug Fix: Attach icon no longer disappears on the minimap after the champion she is attached to recalls.
      • Bug Fix: When attacking Elder Dragon Elder Dragon and then using You and Me! on a camouflaged ally champion, Elder Dragon Elder Dragon no longer loses its leash range.
    V10.13
    • Zoomies Zoomies
      • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 100 / 115 / 130 / 145 / 160.
      • New Effect: Now costs an additional 15% maximum mana.
    V10.3 - February 6th Hotfix
    • Prowling Projectile Prowling Projectile
      • Base damage increased to 40 / 70 / 100 / 130 / 160 / 190 from 40 / 65 / 90 / 115 / 140 / 165.
      • Empowered base damage increased to 45 / 85 / 125 / 165 / 205 / 245 from 45 / 80 / 115 / 150 / 185 / 220.
    • Zoomies Zoomies
      • Base heal increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
    V10.3
    • Prowling Projectile Prowling Projectile
      • Empowered base damage reduced to 45 / 80 / 115 / 150 / 185 / 220 from 50 / 95 / 140 / 185 / 230 / 275.
      • New Effect: Now deals 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health if the missile is empowered.
      • Mana cost changed to 90 at all ranks from 85 / 90 / 95 / 100 / 105 / 110.
    • You and Me! You and Me!
    • Zoomies Zoomies
      • Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
      • Heal AP ratio increased to 40% AP from 30%.
    V9.24 - December 13th Hotfix
    • You and Me! You and Me!
      • Bug Fix: No longer goes on cooldown after being displaced by a Blast Cone Blast Cone attacked by her or an ally.
      • Bug Fix: Secondary resource bar now correctly displays lockout duration.
    V9.24
    • Bop 'n' Block Bop 'n' Block
      • New Effect: Now restores 50 − 160 (based on level) mana on attack.
      • Shield strength increased to 60 − 400 (based on level) from 50 − 300 (based on level).
    • Prowling Projectile Prowling Projectile
      • Mana cost increased to 85 / 90 / 95 / 100 / 105 / 110 from 75 / 80 / 85 / 90 / 95 / 100.
      • AP ratio reduced to 30% AP from 45% AP.
      • Empowered base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 85 / 120 / 155 / 190 / 225.
      • Empowered AP ratio reduced to 40% AP from 65% AP.
      • Missile duration while attached attached reduced to 2 seconds from 3.
    • You and Me! You and Me!
      • New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
      • New Effect: Yuumi no longer Teleports Teleports with her Anchor when attached.
      • New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5 second cooldown.
      • New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
      • Flat adaptive force increased 12 / 14 / 16 / 18 / 20 from 5 / 7 / 9 / 11 / 13.
      • Percentage adaptive force increased to 12 / 14 / 16 / 18 / 20% from 4 / 7 / 10 / 13 / 16%.
    • Zoomies Zoomies
      • New Effect: Now grants 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.
      • Removed: No longer uses a 2 charges system with a recharge time of 18 / 17 / 16 / 15 / 14 seconds.
      • Removed: Base heal is no longer increased by 0% − 130% (based on target's missing health).
      • Removed: Heal AP ratio is no longer increased by 0% − 300% (based on target's missing health).
      • Base heal increased to 70 / 110 / 150 / 190 / 230 from 30 / 40 / 50 / 60 / 70.
      • Heal AP ratio increased to 30% AP from 10% AP.
      • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 0.5 at all ranks.
      • Mana cost increased to 100 / 115 / 130 / 145 / 160 from 30 / 40 / 50 / 60 / 70.
      • Bonus movement speed reduced to 15% from 25%.
      • Removed: Bonus movement speed no longer decays over the duration.
      • Movement speed duration increased to 3 seconds from 2.
    V9.20
    • You and Me! You and Me!
      • Bug Fix: Fixed a bug where after the ally Yuumi is attached to dies while she's in stasis (via Zhonya's Hourglass Zhonya's Hourglass or Stopwatch Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game.
    V9.19
    • Prowling Projectile Prowling Projectile
      • Slow strength reduced to 20% at all ranks from 20 / 32 / 44 / 56 / 68 / 80%.
      • Slow duration reduced to 1 second from 1.5.
      • Removed: Slow no longer decays over the duration.
    V9.16
    • Prowling Projectile Prowling Projectile
      • Empowered base damage reduced to 50 / 85 / 120 / 155 / 190 / 225 from 50 / 95 / 140 / 185 / 230 / 275.
      • Slow reduced to 20 / 32 / 44 / 56 / 68 / 80% from 40 / 48 / 56 / 64 / 72 / 80%.
      • Slow duration changed to 1.5 seconds at all ranks from 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75.
      • Cooldown increased to 13.5 / 12 / 10.5 / 9 / 7.5 / 6 seconds from 11 / 10 / 9 / 8 / 7 / 6.
    • You and Me! You and Me!
      • Removed: Can no longer remained attached to zombie-states (e.g. Death Defied Death Defied).
    V9.14
    • Bop 'n' Block Bop 'n' Block
      • Base shield strength reduced to 50 − 300 (based on level) from 80 − 300 (based on level).
      • Removed: No longer restores 30 − 160 (based on level) mana.
    • Prowling Projectile Prowling Projectile
      • Empowered base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 60 / 105 / 150 / 195 / 240 / 285.
      • Empowered AP ratio increased to 65% AP from 60% AP.
      • Mana cost increased to 75 / 80 / 85 / 90 / 95 / 100 from 60 / 65 / 70 / 75 / 80 / 85.
    • Zoomies Zoomies
      • Base heal modifier increased to 0% − 130% (based on target's missing health) from 0% − 100% (based on target's missing health).
        • Maximum base heal increased to 69 / 92 / 115 / 138 / 161 from 60 / 80 / 100 / 120 / 140.
      • Mana cost reduced to 30 / 40 / 50 / 60 / 70 from 60 / 65 / 70 / 75 / 80.
    V9.12 - June 12th Hotfix
    • Prowling Projectile Prowling Projectile
      • Bug Fix: Fixed a bug where the mana cost would be doubled while attached to an ally.
    • You and Me! You and Me!
      • Bug Fix: Fixed a bug where Yuumi would be locked out of her spells if her dash was interrupted.
    V9.12
    • General
    • Stats
      • Base health increased to 480 to 432.26.
    • Bop 'n' Block Bop 'n' Block
      • Mana restored reduced to 30 − 160 (based on level) from 40 − 160 (based on level).
      • Shield strength reduced to 80 − 300 (based on level) from 80 − 360 (based on level).
      • Shield AP ratio reduced to 30% AP from 40% AP.
    • Prowling Projectile Prowling Projectile
      • Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
      • Missile spawns in the appropriate place while attached.
    • You and Me! You and Me!
      • New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
      • Adaptive force changed to 5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%) from 5 / 9 / 13 / 17 / 21%.
      • New Effect: Dash is now interrupted by any immobilizing crowd control.
      • Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
      • New Effect: Now gets visuals when her ally is stealthed.
      • New Effect: Now sees a ring around the ally she's attached to.
    V9.11
    • General
      • Bug Fix: Fixed a bug where her minimap icon would sometimes not show that she's attached to an ally.
      • Bug Fix: Fixed her missing stats display on her strengths/weaknesses radial menu in the client.
    • Prowling Projectile Prowling Projectile
      • New Effect: Range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally.
      • Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by Poppy's Poppy's Keeper's Verdict Keeper's Verdict while channeling Prowling Projectile.
    • You and Me! You and Me!
      • New Effect: Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
      • Bug Fix: Fixed a bug where she was not sending Summon Aery Summon Aery when hopping between allies with You and Me!.
      • Bug Fix: Fixed a bug where her ally would gain Approach Velocity's Approach Velocity's bonus movement speed whenever she was attached.
    • Zoomies Zoomies
      • Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power.
    • Final Chapter Final Chapter
      • Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by Poppy's Poppy's Keeper's Verdict Keeper's Verdict while channeling Final Chapter.
    V9.10 - May 15th Hotfix
    • Stats
      • Base mana regeneration increased to 10 from 7.5.
    • Bop 'n' Block Bop 'n' Block
      • Mana restored increased to 40 − 160 (based on level) from 30 − 160 (based on level).
      • Base shield strength increased to 80 − 360 (based on level) from 50 − 330 (based on level).
    • Prowling Projectile Prowling Projectile
      • Base damage increased to 40 / 65 / 90 / 115 / 140 / 165 from 40 / 60 / 80 / 100 / 120 / 140.
      • AP ratio increased to 45% AP from 30% AP.
      • Empowered base damage increased to 60 / 105 / 150 / 195 / 240 / 285 from 60 / 100 / 140 / 180 / 220 / 260.
      • Slow strength increased to 40 / 48 / 56 / 64 / 72 / 80% from 30 / 40 / 50 / 60 / 70 / 80%.
      • Slow duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75 seconds from 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
    • Zoomies Zoomies
      • Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
        • Maximum base heal strength increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
    • Final Chapter Final Chapter
      • Damage taken from subsequent waves increased to 50% from 40%.
    V9.10 - Added
    • Bop 'n' Block Bop 'n' Block (Innate)
      • Innate: Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) mana and grant her a 50 − 330 (based on level) (+ 40% AP) shield that lasts until it is broken.
      • While Attached Attached, the shield transfers to her Anchor.
      • Static Cooldown: 20 − 8 (based on level) seconds.
    • Prowling Projectile Prowling Projectile (Q)
      • Active: Yuumi fires an errant missile that deals 40 / 60 / 80 / 100 / 120 / 140 (+ 30% AP) magic damage to the first enemy hit.
      • If the missile is in flight for 1 second, it instead deals 60 / 100 / 140 / 180 / 220 / 260 (+ 60% AP) magic damage and Slow icon.png slows by 30 / 40 / 50 / 60 / 70 / 80%, decaying over 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds, to enemy Champion icon.png champions struck.
      • While Attached Attached, Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling.
      • Mana Cost: 60 / 65 / 70 / 75 / 80 / 85.
      • Cooldown: 11 / 10 / 9 / 8 / 7 / 6 seconds.
    • You and Me! You and Me! (W)
      • Passive: Yuumi and her Anchor gain bonus attack damage or ability power (Adaptive) equal to a percentage of the other's highest stat (bonus AD = 3 / 5.4 / 7.8 / 10.2 / 12.6%, bonus AP = 5 / 9 / 13 / 17 / 21%). Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.
      • Active: Yuumi Dash.png dashes to an allied champion and attaches to them. While Attached, Yuumi is Playful.png untargetable except from Turret icon.png turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells).
      • Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.
      • Static Cooldown: 10 / 5 / 0 (based on level) seconds.
    • Zoomies Zoomies (E)
      • Passive: Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
      • Active: Yuumi Heal power icon.png heals herself for 25 / 35 / 45 / 55 / 65 (+ 10% AP), with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), up to 50 / 70 / 90 / 110 / 130 (+ 40% AP), and gains 25% (+ 10% per 100 AP) bonus movement speed decaying over 2 seconds.
      • While Attached Attached, her partner is targeted by the ability instead.
      • Mana Cost: 60 / 70 / 80 / 90 / 100.
      • Cooldown: 0.5 seconds.
      • Recharge: 18 / 17 / 16 / 15 / 14 seconds.
    • Final Chapter Final Chapter (R)
      • Active: Yuumi Dash.png recoils X units in the opposite direction, after which Book launches 7 waves over 3.5 seconds, each dealing 60 / 100 / 140 (+ 20% AP) magic damage. Enemy Champion icon.png champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are Root icon.png rooted for 1.75 seconds.
      • Yuumi can move and cast both You and Me! You and Me! and Zoomies Zoomies during Final Chapter.
      • Mana Cost: 100.
      • Cooldown: 130 / 110 / 90 seconds.

    See also

    References

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