Innate:Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level)mana and grant her a 80 − 300 (based on level)(+ 30% AP)shield that lasts until it is broken.
While Attached, the shield transfers to her Anchor.
Passive:Yuumi and her Anchor gain flat adaptive force plus an amount equal to a percentage of the other's attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile instead has 6 ranks.
5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%)
Active:Yuumidashes to an allied champion and attaches to them. While Attached, Yuumi is disarmed, untargetable except from turrets and follows her Anchor's movement, and retains the ability to cast (except movement spells).
Active - Change of Plan:Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction, triggering the cooldown. The cooldown starts ticking down when attaching to the first ally.
The cooldown begins upon the first cast.
Her monster aggression transfers to the Anchor.
The dash is interrupted by any immobilizing crowd control.
Enemies gain an assist on Yuumi if they damage an attached ally.
You and Me! will follow an ally under stealth, or any type of blink or dash, regardless of range.
If her Anchor recalls, Yuumi will detach automatically when they arrive at the fountain.
If Yuumi is on the blue team, she will remain attached on the southwest side, and if Yuumi is on the red team, she will attach to the northeast.
You and Me! gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
To clarify the conversion (not considering the flat amount):
Passive:Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
Active:Yuumiheals herself, with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), and gains 25% (+ 10% per 100 AP)bonus movement speed decaying over 2 seconds.
30 / 40 / 50 / 60 / 70 (+ 10% AP)
60 / 80 / 100 / 120 / 140 (+ 40% AP)
While Attached, the Anchor is targeted by the ability instead.
Active:Yuumirecoils X units in the opposite direction, after which Bookchannels to launch 7 waves over 3.5 seconds, each dealing magic damage. Enemy champions hit take only 50% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.