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Abilities

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Bop 'n' Block
STATIC COOLDOWN: 20 − 8 (based on level)
Bop 'n' Block

Innate: Periodically, Yuumi's next basic attack against an enemy Champion icon champion gains Range icon 50 bonus range and won't use a Projectile projectile. This attack restores 50 − 160 (based on level) mana and grants her a 60 − 400 (based on level) (+ 30% AP) Hybrid resistances icon shield that lasts until it is broken.

While You and Me! Attached, the shield transfers to her Anchor.

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Notes
  • No additional details.

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Prowling Projectile
TARGET RANGE: 1150
SPEED: 1000
CAST TIME: none
COST: 90 Mana
COOLDOWN: 13.5 / 12 / 10.5 / 9 / 7.5 / 6
Prowling Projectile

Active: Yuumi fires an errant missile that deals Magic damage magic damage to the first enemy hit.

Magic Damage:
40 / 70 / 100 / 130 / 160 / 190 (+ 30% AP)

If the missile is in flight for 1 second, it deals increased magic damage, and Slow icon slows enemy Champion icon champions struck by 20% for 1 second.

Empowered Damage:
45 / 85 / 125 / 165 / 205 / 245 (+ 40% AP) (+ 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health)
Prowling Projectile 2

While You and Me! Attached, Yuumi directs the trajectory of the missile instead for up to 2 seconds before fizzling, during which she and the Anchor can see the effective range.

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Notes
  • Prowling Projectile does not interrupt Yuumi's previous orders.

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You and Me!
TARGET RANGE: 700
CAST TIME: none
STATIC COOLDOWN: 10 / 5 / 0 (based on level)

Passive: Yuumi and her Anchor gain flat Adaptive Force icon adaptive force plus a percentage of the Anchor's Adaptive Force icon adaptive force and a percentage of its bonus attack damage or ability power, whichever is higher, as Adaptive Force icon adaptive force. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

Adaptive Force:
12 / 14 / 16 / 18 / 20 (+ 12 / 14 / 16 / 18 / 20%)
Attack Damage Adaptive Force:
20 / 23.33 / 26.67 / 30 / 33.33% bonus AD

Ability Power Adaptive Force:
12 / 14 / 16 / 18 / 20% AP
You and Me!

Active: After a 0.25-second Channeling iconchannel, Yuumi Dash dashes to an allied champion and attaches to them. While Attached, Yuumi is Disarm icon disarmed, Playful untargetable (except from Turret icon turrets and in-flight projectiles targeting her) and follows her Anchor's movement, and retains the ability to cast (except movement spells).

Change of Plan

Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction, triggering the cooldown. The cooldown starts ticking down when attaching to the first ally.

Immobilizing effects on Yuumi places You and Me! on a 5-second cooldown.

 
Yuumi 135
"Book, meet new friend!"

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Notes
  • If Yuumi is attached to an ally that Teleport Teleports, she will detach before the Teleport Teleport completes.
  • Her Monster icon monster aggression transfers to the Anchor.
  • Enemies gain an assist on Yuumi if they damage an attached ally.
  • You and Me! gives assists on Champion icon champion Damage rating takedowns from her teammates when she first attaches to a participating ally.
  • You and Me! will follow an Anchor under Twilight Shroud old2 stealth, becoming herself stealthed as well. She can cast her abilities without breaking stealth.
  • If the Anchor Recall recalls, Yuumi will detach automatically when they arrive at the fountain.
  • If Yuumi is on the blue team, she will remain attached on the southwest side, and if Yuumi is on the red team, she will attach to the northeast.
  • Yuumi can dash to zombie state targets (i.e Sion OriginalSquare Sion's Glory in Death Glory in Death), but she cannot stay attached.
  • Yuumi detaches when going into Revival icon resurrection.

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Zoomies
CAST TIME: none
COST: 100 / 115 / 130 / 145 / 160 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Zoomies

Active: Yuumi Heal power heals herself and gains 15% (+ 10% per 100 AP) Movement speed icon bonus movement speed and bonus attack speed for 3 seconds.

Heal:
70 / 105 / 140 / 175 / 210 (+ 40% AP)

Bonus Attack Speed:
25 / 30 / 35 / 40 / 45%

While You and Me! Attached, the Anchor is targeted by the ability instead.

Info
Notes
  • No additional details.

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Final Chapter
TARGET RANGE: 1100
CAST TIME: none
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Final Chapter

Active: Yuumi Dash recoils X units in the opposite direction, after which Book Channeling iconchannels to launch 7 waves over 3.5 seconds, each dealing magic damage. Enemy Champion icon champions hit take only 50% damage from subsequent waves, and when struck with three waves, they are Root icon rooted for 1.75 seconds.

Magic Damage Per Wave:
60 / 80 / 100 (+ 20% AP)
Reduced Damage Per Wave:
30 / 40 / 50 (+ 10% AP)
Maximum Champion Damage:
240 / 320 / 400 (+ 80% AP)
Maximum Non-Champion Damage:
420 / 560 / 700 (+ 140% AP)

Yuumi can move and cast both You and Me! You and Me! and Zoomies Zoomies during Final Chapter.

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References

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