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Bop 'n' Block
STATIC COOLDOWN: 20 − 8 (based on level)
Bop 'n' Block

Innate: Periodically, Yuumi's next basic attack against an enemy champion won't use a Projectile projectile and grants her a 50 − 300 (based on level) (+ 30% AP) Hybrid resistances icon shield that lasts until it is broken.

While You and Me! Attached, the shield transfers to her Anchor.

Ability Details
Notes
  • No additional details.


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Prowling Projectile
TARGET RANGE: 1150
SPEED: 1000
CAST TIME: none
COST: 75 / 80 / 85 / 90 / 95 / 100 Mana
COOLDOWN: 13 / 11.6 / 10.2 / 8.8 / 7.4 / 6
Prowling Projectile

Active: Yuumi fires an errant missile that deals Magic damage magic damage to the first enemy hit.

Magic Damage:
40 / 65 / 90 / 115 / 140 / 165 (+ 45% AP)

If the missile is in flight for 1 second, it deals increased magic damage, and Slow icon slows enemy Champion icon champions struck, decaying over 1.5 seconds.

Empowered Damage:
50 / 85 / 120 / 155 / 190 / 225 (+ 65% AP)

Slow:
20 / 32 / 44 / 56 / 68 / 80%
Prowling Projectile 2

While You and Me! Attached, Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling, during which she and the Anchor can see the effective range.

Ability Details
Notes
  • Prowling Projectile does not interrupt Yuumi's previous orders.


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You and Me!
TARGET RANGE: 700
CAST TIME: none
STATIC COOLDOWN: 10 / 5 / 0

Passive: Yuumi and her Anchor gain flat Adaptive Force icon adaptive force plus an amount equal to a percentage of the other's attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

Adaptive Force:
5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%)
You and Me!

Active: Yuumi Dash dashes to an allied champion and attaches to them. While Attached, Yuumi is Disarm icon disarmed, Playful untargetable (except from Turret icon turrets and in-flight projectiles targeting her) and follows her Anchor's movement, and retains the ability to cast (except movement spells).

Change of Plan

Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction, triggering the cooldown. The cooldown starts ticking down when attaching to the first ally.

 
Yuumi 135
"Book, meet new friend!"
Ability Details
Notes
  • The cooldown begins upon the first cast.
  • Her monster aggression transfers to the Anchor.
  • The dash is interrupted by any immobilizing crowd control.
  • Yuumi will continue the dash to her ally even if they go in an untargetable or zombie state (Death Defied Death Defied).
  • Enemies gain an assist on Yuumi if they damage an attached ally.
  • You and Me! will follow an ally under stealth, or any type of Flash blink or Dash dash, regardless of range.
    • If her Anchor recalls, Yuumi will detach automatically when they arrive at the fountain.
  • If Yuumi is on the blue team, she will remain attached on the southwest side, and if Yuumi is on the red team, she will attach to the northeast.
  • You and Me! gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
  • To clarify the conversion (not considering the flat amount):
  Their Highest
AP tAD
Your Highest[1] AP 4 / 7 / 10 / 13 / 16% their AP 4 / 7 / 10 / 13 / 16% their tAD
bAD 2.4 / 4.2 / 6 / 7.8 / 9.6% their AP 2.4 / 4.2 / 6 / 7.8 / 9.6% their tAD
  1. This is the stat you will receive a bonus to.


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Zoomies
CAST TIME: none
COST: 30 / 40 / 50 / 60 / 70 Mana + 1 Charge
COOLDOWN: 0.5
RECHARGE: 18 / 17 / 16 / 15 / 14
Zoomies

Passive: Yuumi periodically stocks a Zoomies charge, up to a maximum of 2.

Active: Yuumi Heal power heals herself, with the base amount increased by 0% − 130% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), and gains 25% (+ 10% per 100 AP) Movement speed icon bonus movement speed decaying over 2 seconds.

Minimum Heal:
30 / 40 / 50 / 60 / 70 (+ 10% AP)
Maximum Heal:
69 / 92 / 115 / 138 / 161 (+ 40% AP)

While You and Me! Attached, the Anchor is targeted by the ability instead.

Ability Details
Notes
  • No additional details.


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Final Chapter
TARGET RANGE: 1100
CAST TIME: none
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
Final Chapter

Active: Yuumi Dash recoils X units in the opposite direction, after which Book Channeling iconchannels to launch 7 waves over 3.5 seconds, each dealing magic damage. Enemy Champion icon champions hit take only 50% damage from subsequent waves, and when struck with three waves, they are Root icon rooted for 1.75 seconds.

Magic Damage Per Wave:
60 / 80 / 100 (+ 20% AP)
Reduced Damage Per Wave:
30 / 40 / 50 (+ 10% AP)
Maximum Champion Damage:
240 / 320 / 400 (+ 80% AP)
Maximum Non-Champion Damage:
420 / 560 / 700 (+ 140% AP)

Yuumi can move and cast both You and Me! You and Me! and Zoomies Zoomies during Final Chapter.

Ability Details
Notes



Map-Specific Differences

Howling Abyss icon Howling Abyss differences:
  • Deals 5% increased damage.

References

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