Passive:Yuumi and her Anchor gain flat adaptive force plus an amount equal to a percentage of the other's attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile instead has 6 ranks.
5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%)
Active:Yuumidashes to an allied champion and attaches to them. While Attached, Yuumi is disarmed, untargetable (except from turrets and in-flight projectiles targeting her) and follows her Anchor's movement, and retains the ability to cast (except movement spells).
Active - Change of Plan:Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction, triggering the cooldown. The cooldown starts ticking down when attaching to the first ally.
"Book, meet new friend!"
The cooldown begins upon the first cast.
Her monster aggression transfers to the Anchor.
The dash is interrupted by any immobilizing crowd control.
Yuumi will continue the dash to her ally even if they go in an untargetable or zombie state (Death Defied).
Enemies gain an assist on Yuumi if they damage an attached ally.
You and Me! will follow an ally under stealth, or any type of blink or dash, regardless of range.
If her Anchor recalls, Yuumi will detach automatically when they arrive at the fountain.
If Yuumi is on the blue team, she will remain attached on the southwest side, and if Yuumi is on the red team, she will attach to the northeast.
You and Me! gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
To clarify the conversion (not considering the flat amount):
Passive:Yuumi periodically stocks a Zoomies charge, up to a maximum of 2.
Active:Yuumiheals herself, with the base amount increased by 0% − 130% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), and gains 25% (+ 10% per 100 AP)bonus movement speed decaying over 2 seconds.
30 / 40 / 50 / 60 / 70 (+ 10% AP)
69 / 92 / 115 / 138 / 161 (+ 40% AP)
While Attached, the Anchor is targeted by the ability instead.
Active:Yuumirecoils X units in the opposite direction, after which Bookchannels to launch 7 waves over 3.5 seconds, each dealing magic damage. Enemy champions hit take only 50% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.