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Yuumi OriginalCentered.jpg
Yuumi
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Abilities

Edit
Bop 'n' Block
STATIC COOLDOWN: 18 − 6 (based on level)
Bop 'n' Block.png

Innate: Periodically, Yuumi's next basic attack against an enemy Champion icon.png champion becomes Excessive Force 2.png unstoppable, gains Range icon.png 50 bonus range and becomes a Projectile.png non-projectile. This attack restores 25 − 100 (based on level) (+ 8% maximum mana) Mana icon.png mana and grants her a 60 − 400 (based on level) (+ 30% AP) Hybrid resistances icon.png shield that lasts until it is broken.

While attached attached, the shield transfers to her Anchor.

Info
Notes
  • This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
  • Bop 'n' Block will not proc if the attack is Counter Strike.png dodged or Yuumi misses the attack while Blind icon.png blinded. It will proc even if the attack is Spirit's Refuge.png blocked.
  • Although the shield doesn't expire, it will never stack with itself.
  • Considering Yuumi's base mana, Bop 'n' Block's mana restore is increased by at least 32 − 93.2 (based on level).

Edit
Prowling Projectile
TARGET RANGE: 1150
SPEED: 1000
CAST TIME: none
COST: 90 Mana
COOLDOWN: 13.5 / 12 / 10.5 / 9 / 7.5 / 6
Prowling Projectile.png

Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy hit.

Magic Damage:
40 / 70 / 100 / 130 / 160 / 190 (+ 30% AP)

If the missile is in flight for 1 second, it deals increased magic damage, and Slow icon.png slows enemy Champion icon.png champions struck by 20% for 1 second.

Empowered Damage:
45 / 85 / 125 / 165 / 205 / 245 (+ 40% AP) (+ 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health)
Prowling Projectile 2.png

While attached attached, Yuumi instead directs the trajectory of the missile using the cursor for up to 2 seconds before fizzling, during which she and the Anchor can see the effective range. This cannot be done while channeling Final Chapter Final Chapter.

Info
Notes
  • Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.

Edit
You and Me!
TARGET RANGE: 700
SPEED: 1200 / 1300 / 1400 / 1500 / 1600
CAST TIME: none
STATIC COOLDOWN: 10 / 5 / 0 (based on level)

Passive: The Anchor gains either a flat and percentage amount of their Attack damage icon.png bonus attack damage or a flat and percentage amount of their Ability power icon.png ability power, based on whichever was initially higher. The percentage bonus of You and Me! also benefits from its flat bonus.

Bonus Attack Damage:
7.2 / 8.4 / 9.6 / 10.8 / 12 (+ 12 / 14 / 16 / 18 / 20% bonus AD)
Bonus Ability Power:
12 / 14 / 16 / 18 / 20 (+ 12 / 14 / 16 / 18 / 20% AP)

Yuumi then gains flat Adaptive Force icon.png adaptive force plus an amount based on a percentage of the Anchor's current bonus attack damage or ability power, whichever is higher. Additionally, Yuumi starts with a point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

Adaptive Force:
12 / 14 / 16 / 18 / 20
Adaptive Force per 100 bonus AD:
20 / 23.33 / 26.67 / 30 / 33.33
Adaptive Force per 100 AP:
12 / 14 / 16 / 18 / 20
You and Me!.png

Active: Yuumi Channeling icon.png channels for 0.25 seconds, then Dash.png dashes to the target allied champion upon completion and You and Me!.png attaches to them upon arrival. While attached, Yuumi is Playful.png untargetable (except from Turret icon.png turrets and in-flight Projectile.png projectiles targeting her) and casts her spells from the Anchor's position. The cooldown starts upon completing the Channeling icon.png channel. You and Me! can be recast after 0.5 seconds of attachment.

Yuumi will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during the dash.

Change of Plan.png

Recast: Yuumi can switch her Anchor, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach from her Anchor and dash 250 units in the target direction, putting the ability on cooldown.

You and Me! is placed on a 5-second cooldown if Yuumi becomes Stun icon.png immobilized or Grounded icon.png grounded.

 
   "Book, meet new friend!"

Info
Notes
  • The ability name for the recast is Change of Plan.
  • You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Yuumi can channel the Eye of the Herald Eye of the Herald while attached.
  • The ability power multiplier is Additive stacking icon.png additive with other ability power multipliers, like from Rabadon's Deathcap Rabadon's Deathcap or Infernal Might Infernal Might.
  • The bonus attack damage multiplier is Additive stacking icon.png additive with other sources of bonus attack damage multipliers, like from Unseen Predator Unseen Predator and is Multiple stacking icon.png multiplicative with total attack damage multipliers, like from Whisper Whisper or Infernal Might Infernal Might.
  • Yuumi will automatically detach in the following circumstances:
  • The Dash.png dash has a maximum following range. If her target is too far away before the attachment, the dash is interrupted and You and Me! goes on cooldown.
  • While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, Turret icon.png turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
  • Her Monster icon.png monster aggression transfers to the Anchor.
  • Enemies gain an assist on Yuumi if they damaged the Anchor.
  • Yuumi will always be Sight icon.png visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of Sight icon.png reveal effects and Guerrilla Warfare.png stealth.
  • Yuumi will not Hallucinate.png vanish if her Anchor does.
  • If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter Final Chapter, she will be behind her Anchor.
  • Yuumi can dash to targetable Omen of Death.png zombie state allies (currently only Sion's Sion's Glory in Death Glory in Death), but she cannot stay attached for long.
  • Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the Channeling icon.png channel.
  • The player's screen will briefly flash red if Yuumi is affected by a Stun icon.png immobilizing or Grounded icon.png grounding effect, or if she forcibly detaches from her Anchor.
  • The Anchor's health bar will have a different frame to indicate the attached status:
Yuumi Health Bar.png
  • The following table refers for interactions while Yuumi is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects
    • The following table refers for interactions while Yuumi is You and Me!.png attached:
    Attacking Disabled
    Abilities Allowed
    Movement Disabled
    Items Usable All the other item-actives are usable
    Disabled Hextech Protobelt-01 Hextech Protobelt-01
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Edit
    Zoomies
    CAST TIME: none
    COST: 40 / 45 / 50 / 55 / 60 (+ 15% maximum mana) Mana
    COOLDOWN: 12 / 11 / 10 / 9 / 8
    Zoomies.png

    Active: Yuumi Heal power icon.png heals herself and gains 15% (+ 10% per 100 AP) Movement speed icon.png bonus movement speed and Attack speed icon.png bonus attack speed for 3 seconds.

    Heal:
    70 / 105 / 140 / 175 / 210 (+ 40% AP)
    Bonus Attack Speed:
    25 / 30 / 35 / 40 / 45%

    While attached attached, the Anchor is affected by the ability instead.

    Info
    Notes
    • Considering Yuumi's base mana, Zoomies' mana cost is increased by at least 60 − 174.75 (based on level).

    Map-Specific Differences
    The Thinking Manatee profileicon.png Ultra Rapid Fire differences
    • Cooldown increased by 150%.

    Edit
    Final Chapter
    TARGET RANGE: Range center.png 1100
    WIDTH: Range model.png 450
    SPEED: 3000
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 130 / 110 / 90
    Final Chapter.png

    Active: Yuumi and Book Channeling icon.png channel for up to 3.5 seconds, launching 7 waves in the target direction over the duration, each dealing magic damage to all enemies hit in their path. Enemy Champion icon.png champions hit take only 50% damage from subsequent waves, and when they are struck by three waves, they become Root icon.png rooted for 1.75 seconds. This may only occur once per target.

    Magic Damage Per Wave:
    60 / 80 / 100 (+ 20% AP)
    Reduced Damage Per Wave:
    30 / 40 / 50 (+ 10% AP)
    Maximum Champion Damage:
    240 / 320 / 400 (+ 80% AP)
    Maximum Non-Champion Damage:
    420 / 560 / 700 (+ 140% AP)
     
       "THIS IS MY FAVORITE CHAPTER!!"

    Info
    Notes
    • While attached attached, Cloud Dragon Soul Cloud Dragon Soul will not activate until Yuumi detaches.
    • Spell Shield.png Spell shield will only block a single instance of damage.
    • Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds. This marker prevents the target from becoming Root icon.png rooted again until its duration ends.
    • Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
      • Using Hexflash Hexflash during the channel will always cause Yuumi to Flash.png blink in the target direction of Final Chapter.*
    • The following table refers for interactions while Yuumi is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Prowling Projectile Prowling Projectile is disabled. You and Me! You and Me! and Zoomies Zoomies are usable.
    Movement Allowed
    Items Usable All the other item-actives are usable
    Disabled Hextech Protobelt-01 Hextech Protobelt-01
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Hexflash Hexflash Mark Mark Dash Dash
    Disabled Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon.png Silencing effects

  • References

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