Youmuu's Ghostblade is a finished item in League of Legends.[1]

Recipe

Youmuu's Ghostblade item
Youmuu's Ghostblade
Gold 2900 (Gold 700)
Serrated Dirk item
Gold 1100 (Gold 400)

Cost Analysis

Gold Value

Gold Value of Active

Gold Value of Passive Movement Speed

Gold Efficiency*

  • Youmuu's Ghostblade item Youmuu's Ghostblade is 89.54% gold efficient without the active effect and 116.78% gold efficient while using it.
  • Out of combat, Youmuu's Ghostblade item Youmuu's Ghostblade is 106.09% gold efficient without the active effect and 133.33% gold efficient while using it.

Youmuu's Wraithblade is a finished item in League of Legends.[1] Can only be forged by OrnnSquare Ornn. Limited to one Living Forge & Master Craftsman Master Craftsman item.

Recipe

Youmuu's Ghostblade item
Youmuu's Ghostblade
Gold 2900 (Gold 700)
Serrated Dirk item
Gold 1100 (Gold 400)

Cost Analysis

Gold Value

Gold Value of Active

Gold Value of Passive Movement Speed

Gold Efficiency*

  • Youmuu's Wraithblade item Youmuu's Wraithblade is 119.11% gold efficient without the active effect and 146.35% gold efficient while using it.
  • Out of combat, Youmuu's Wraithblade item Youmuu's Wraithblade is 135.66% gold efficient without the active effect and 162.9% gold efficient while using it.
  • The raw stats gained from upgrading Youmuu's Ghostblade item Youmuu's Ghostblade into Youmuu's Wraithblade item Youmuu's Wraithblade are worth Gold 857.5 (20 attack damage and 7 lethality).

Similar Items

Notes

Youmuu's Ghostblade screenshot

Item VFX

Youmuu's Ghostblade 2 screenshot

Item VFX

  • Percentage movement speed stacks additively with other sources of percentage movement speed.

Old Icon

Trivia

  • This item is a reference to Youmu Konpaku from the Touhou Project series.
  • The active buff granted by Youmuu's Ghostblade item Youmuu's Ghostblade is named Youmuu's Ghostblade item Poltergeist's Ascension.
Ionia Crest icon


Patch History

V9.1
V7.24b
  • Lethality reduced to 18 from 20.
V7.22
  • Lethality increased to 20 from 18.
V7.14
  • Out of combat movement speed increased to 40 from 20.
  • Lethality increased to 18 from 15.
  • Attack damage reduced to 55 from 60.
  • New Effect: Tooltip now states how much armor the item's lethality is currently negating.
V7.4
  • Lethality reduced to 15 from 20.
V6.22
  • Combine cost reduced to Gold 700 from Gold 1000.
    • Total cost reduced to Gold 2900 from Gold 3200.
  • Armor penetration reduced to 0 from 20.
  • Active no longer grants 40% attack speed.
  • New Unique Passive: +20 Lethality.
  • New Unique Passive: +20 movement speed out of combat.
V6.12
  • Attack damage reduced to 60 from 65.
V5.22
V4.10
  • Movement speed bonus on ranged champions increased to 6 seconds from 4.
V3.14
  • New icon.
V1.0.0.153
  • Flat armor penetration is now unique.
V1.0.0.152
  • Item cost increased to Gold 2700 from Gold 2687.
  • Combine cost reduced to Gold 563 from Gold 600.
  • Cooldown reduction reduced to 10% from 15%.
  • Cooldown reduction is no longer unique.
  • Armor penetration is no longer unique.
  • Active attack speed bonus reduced to 40% from 50%.
  • Active duration changed to 6 seconds for melee champions and 4 seconds for ranged from 4 seconds + 2 seconds per autoattack for melee champions (8 seconds max).
V1.0.0.94
V1.0.0.83 Added
  • Recipe: Avarice Blade item Avarice Blade + The Brutalizer item The Brutalizer + Gold 600 = Gold 2687
  • Stats: +30 attack damage, +15% critical strike chance
  • Unique Passive: +20 armor penetration
  • Unique Passive: +15% cooldown reduction
  • Unique Active: Gain 20% bonus movement speed and 50% bonus attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. Cooldown: 60 seconds.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Youmuu's Ghostblade

  • Suggestions for Youmuu's

    19 messages
    • ^ that sounds like a good idea, actually.  What do you think of adding the "greivous wound" effect to the item?  Get rid...
    • I agree with the whole idea of putting ignore unit collision on the active and maybe shift some of the stats from the active over to the passi...