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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Yone OriginalCentered
Yone
Yone (Universe)Yone (Universe)
Yone (League of Legends)Yone (League of Legends)
Yone (Esports)Yone (Esports)
Yone (Teamfight Tactics)Yone (Teamfight Tactics)
Yone (Legends of Runeterra)Yone (Legends of Runeterra)
Yone (Wild Rift)Yone (Wild Rift)
Yone (Development)Yone (Development)
Yone (Trivia)Yone (Trivia)

Abilities[]

Way of the Hunter

Way of the Hunter

Innate - Steel and Spirit: Yone's basic attacks alternate between his Champions kicked toward your team with Dragon's Rage (R)Steel Sword and Champions hit with the center of Solar Flare (R)Azakana Sword. His Champions hit with the center of Solar Flare (R)Azakana Sword deals equal parts inheritphysical and inheritmagic damage.

Innate - Intent: Yone's Time champions spent slowed by Miasma (W)Critical strike chance icon critical strike chance is doubled, but his Critical strike icon critical strikes deal 10% less damage.

Info
  • No additional details.

Mortal Steel

Mortal Steel

Active: Yone thrusts forward, dealing Champions killed from outside standard Attack rangephysical damage. Grants a stack of Gathering Storm if the thrust damages an enemy.

Physical Damage:
25 / 50 / 75 / 100 Champions stunned with Pyromania (P)(+ 100% AD)
Mortal Steel 2

At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne icon WR airborne.

Steel Tempest can Critical strike icon critically strike for 180% damage and applies On-hit icon on-hit effects on the first unit hit. Its Cooldown icon cooldown and cast time are reduced by Attack speed icon attack speed.

Info
  • No additional details.

Spirit Cleave

Spirit Cleave

Active: Cleaves in a cone dealing equal parts inheritphysical and inheritmagic damage.

Total Mixed Damage:
20 / 30 / 40 / 50 Champions killed with Comeuppance (R)(+ 12 / 13 / 14 / 15% of target's maximum health)

If Spirit Cleave hits an enemy, gain a shield that absorbs 42 damage for 1.5 seconds. The shield is increased by 100% on hitting a champion and 40% on subsequent champion hits.

Info
  • No additional details.

Soul Unbound

Soul Unbound

Active: Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds. During Spirit Form, Yone gains Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed that increases over the duration and marks champions damaged with his basic attacks or abilities.

Damage Stored:
24 / 28 / 32 / 36% of damage dealt
Soul Unbound 2

When Soul Unbound ends, Yone returns to his body and marked enemies take a percentage of the damage Yone dealt to them as Skillshots dodged with Void Surge (Q) true damage.

Re-Cast: End Soul Unbound early.

Info
  • No additional details.

Fate Sealed

Fate Sealed

Active: Yone strikes all enemies along a path dealing equal parts inheritphysical and inheritmagic damage, teleporting behind the last champion hit and Airborne icon WR knocking them towards Yone.

Total Mixed Damage:
200 / 350 / 500 Champions stunned with Pyromania (P)(+ 80% AD)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1c
  • Stats
    • Base armor reduced from 40 to 37.
  • Mortal Steel Mortal Steel
    • Base damage changed from 25 / 50 / 75 / 100 to 30 / 50 / 70 / 90.
    • Damage against monsters reduced from 80% to 70%.
V4.4c
  • Stats
    • Base armor increased from 35 to 40.
  • Mortal Steel Mortal Steel
    • Damage against monsters reduced from 100% to 80%.
  • Spirit Cleave Spirit Cleave
    • Base damage increased from 10 / 20 / 30 / 40 to 25 / 35 / 45 / 55.
    • Base shield increased from 30 to 50.
    • Shield AD ratio increased from Champions stunned with Pyromania (P)70% bonus AD to inherit85%.
V4.2a
  • Stats
    • Base attack speed bonus reduced from 30% to 20%.
  • Spirit Cleave Spirit Cleave
    • Maximum damage against monsters reduced from 80 − 290 (based on level) to 30 − 280 (based on level).
V4.2
  • Stats
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 345 to 355.
    • Attack speed growth increased from 2.2% to 3.2%
V4.0a
  • Spirit Cleave Spirit Cleave
    • Minimum damage against minions changed from 50 − 400 (based on level) to 60 − 200 (based on level)
    • Maximum damage against monsters changed from 100 − 380 (based on level) to 80 − 290 (based on level).
    • Base shield reduced from 40 to 30.
V3.5
  • Way of the Hunter Way of the Hunter
    • New effect: Critical strike chance over 100% is not increased by Intent, but is converted to Champions stunned with Pyromania (P)0.8 AD per Time champions spent slowed by Miasma (W)1% critical strike chance.
  • Spirit Cleave Spirit Cleave
    • Base damage reduced from 20 / 30 / 40 / 50 to 10 / 20 / 30 / 40.
  • Soul Unbound Soul Unbound
    • Cooldown increased from 20 / 17 / 14 / 11 seconds to 20 / 18 / 16 / 14.
V3.4b
  • Stats
    • Health growth increased from 105 to 112.
    • Base attack damage reduced from 58 to 54.
  • Spirit Cleave Spirit Cleave
    • Maximum damage against monsters changed from 150 − 360 (based on level) to 100 − 380 (based on level).
  • Fate Sealed Fate Sealed
    • Base damage reduced from 200 / 400 / 600 to 200 / 350 / 500.
V3.4 - Added
  • Released September 22, 2022 (00:01 UTC).

See also[]

References[]

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