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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Yone
Yone (Universe)Yone (Universe)
Yone (League of Legends)Yone (League of Legends)
Yone (Esports)Yone (Esports)
Yone (Teamfight Tactics)Yone (Teamfight Tactics)
Yone (Legends of Runeterra)Yone (Legends of Runeterra)
Yone (Wild Rift)Yone (Wild Rift)
Yone (Development)Yone (Development)

Yone is a champion in League of Legends.[1]

Abilities[]

Edit

Way of the Hunter

Innate - Intent: Yone's Time champions spent slowed by Miasma (W) total critical strike chance is doubled from all other sources, but his critical strikes deal only「 Champions stunned with Pyromania (P)(157.5% + 36% 36%) AD Champions killed from outside standard Attack rangephysical damage. 」「 90% of the  Damage mitigated with Pale Cascade (W)critical damage champions usually have. 」Additionally,「 every Time champions spent slowed by Miasma (W)1% critical strike chance in excess of inherit100% is converted into  Champions hit with Bandage Toss (Q) at greater than 75% of max range0.5 bonus attack damage. 」「 every Time champions spent slowed by Miasma (W)50% critical strike chance in excess of inherit100% is converted into  Champions hit with Bandage Toss (Q) at greater than 75% of max range25 bonus attack damage. 」

Innate - Steel and Spirit: Yone's basic attacks alternate between his Champions kicked toward your team with Dragon's Rage (R)Steel Sword and Champions hit with the center of Solar Flare (R)Azakana Sword on-attack. Yone begins attacking with Champions kicked toward your team with Dragon's Rage (R)Steel Sword, and basic attacks with Champions hit with the center of Solar Flare (R)Azakana Sword deal Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage and Champions stunned with Pyromania (P)50% AD Damage mitigated with Shifting Sands (E)magic damage.

Info
  • There is no attack time-out between alternating swords. It will persist through death.
  • 50% of Spellblade and Demolish Demolish damage will be converted to Damage mitigated with Shifting Sands (E)magic damage if applied by the Champions hit with the center of Solar Flare (R)Azakana Sword.
    • This will also occur if applied by Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit after having last attacked with the Champions hit with the center of Solar Flare (R)Azakana Sword.
    • This will also occur if applied by Mortal Steel Mortal Steel after having last attacked with the Champions hit with the center of Solar Flare (R)Azakana Sword.(bug)
  • The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as Conqueror's Conqueror's stacks).
    • Both instances deal basic damage and thus natively apply  life steal.
    • The attack applies on-hit effects only once, right at the start.
    • Even if the target dies from the Damage mitigated with Shifting Sands (E)magic damage, the Champions killed from outside standard Attack rangephysical damage will still be applied to it.
      • If the target dies from on-hit damage, the magic damage portion will be skipped and only the physical damage applied.(bug)
  • Yone requires at least  Time champions spent slowed by Miasma (W)50% critical strike chance in order to reach Time champions spent slowed by Miasma (W)100% critical strike chance from Way of the Hunter's multiplier.

Edit

Mortal Steel

Active: Yone thrusts his Champions kicked toward your team with Dragon's Rage (R)Steel Sword in a line in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Mortal Steel's damage can critically strike for「 Champions stunned with Pyromania (P)(60.375% + 37.8% 37.8%) AD Champions killed from outside standard Attack rangebonus physical damage. 」「 90% of the  Damage mitigated with Pale Cascade (W)critical damage champions usually have. 」

Physical Damage:
20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 105% AD)

If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.

Gathering Storm Bonus: Yone dashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both dealing the same damage to enemies hit in their path and knocking them up for 0.75 seconds, but being unable to affect the same target twice.

Mortal Steel's thrust is interrupted if Yone is affected by disarming crowd control during the cast time but its  cooldown is reset to 0.1 seconds.

Info
  • Mortal Steel applies basic damage for the first (closest) enemy hit and area damage for secondary enemies:
    • Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
    • Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
    •  Spell vamp will only grant healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
    •  Life steal will heal based on the damage dealt to the first target hit.
  • Mortal Steel will not benefit from the bonus attack speed gained by Hail of Blades Hail of Blades.(bug)
  • After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to critically strike all further targets aswell.(bug)
    • This is unlike the behaviour of Yasuo's Yasuo's Steel Tempest Steel Tempest.
    • The whirlwind and dash roll their critical strike against each target individually.
  • Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
  • Only the whirlwind can be intercepted.
  • Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind knock up cannot be negated by parries:
    • Dodge and Block: first target does not take damage, secondary target does take damage.
    • Blind: both first target and secondary target take damage.
  • Spell shield does not prevent Yone from receiving a stack.
  • Mortal Steel is disabled while grounded or rooted if Yone has two stacks of Gathering Storm.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
  • The dash can cross terrain.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.

Edit

Spirit Cleave

Active: Yone cleaves his Champions hit with the center of Solar Flare (R)Azakana Sword in a cone in the target direction, dealing equal parts inheritphysical and inheritmagic damage to enemies hit. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against minions and a maximum threshold of 150 − 320 (based on level) against monsters.

Total Mixed Damage:
10 / 20 / 30 / 40 / 50 Champions killed with Comeuppance (R)(+ 11 / 12 / 13 / 14 / 15% of target's maximum health)
Physical Damage:
5 / 10 / 15 / 20 / 25 Champions killed with Comeuppance (R)(+ 5.5 / 6 / 6.5 / 7 / 7.5% of target's maximum health)
Magic Damage:
5 / 10 / 15 / 20 / 25 Champions killed with Comeuppance (R)(+ 5.5 / 6 / 6.5 / 7 / 7.5% of target's maximum health)

If this hits an enemy, Yone grants himself a shield for 40 − 90 (based on level) Champions stunned with Pyromania (P)(+ 65% bonus AD) for 1.5 seconds, increased by 100% if it hits a champion and by 50% for each subsequent champion hit.

Info
  • Despite Spirit Cleave generally hitting targets' edge range, it cannot hit targets whose center is behind him.
    • This behaviour is common with missiles, however some cone spells such as this one also do it.
  • Spirit Cleave will not benefit from the bonus attack speed gained by Hail of Blades Hail of Blades.(bug)
  • Spell shield does not prevent Yone from receiving and/or increasing the shield.
  • The shield's amount will also increase for each clone hit.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Yone will always cast Spirit Cleave in his facing direction, and he will turn to face the target direction at the start of the cast time.
  • The mixed damage is applied in two instances, and the Champions killed from outside standard Attack rangephysical damage will be dealt first within the same game tick.
    • If the Champions killed from outside standard Attack rangephysical damage finishes off the unit, the Damage mitigated with Shifting Sands (E)magic damage will not be dealt against it.(bug)

Map-Specific Differences
Arena differences edit
  • Shield bonus AD ratio changed to Champions stunned with Pyromania (P)75% bonus AD.

Edit

Soul Unbound

Active: Yone dashes a fixed distance in the target direction, discarding his body and entering Spirit Form for 5 seconds. Yone's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Soul Unbound ends.

Spirit Form: Yone becomes ghosted and gains  Champions killed 5s before or after using Chronobreak (R)10% − 30% (based on seconds active) bonus movement speed. Enemy champions damaged by his basic attacks or abilities are marked. Each mark stores a portion of the post-mitigation damage that Yone deals to the target with his basic attacks and abilities.

Damage Stored:
25 / 27.5 / 30 / 32.5 / 35% of damage dealt

Activation resets Way of the Hunter's Way of the Hunter's current sword state. Soul Unbound can be recast after 0.5 seconds, and automatically does so after the duration.

Recast: Yone dashes back to his body with displacement immunity, ending Spirit Form and detonating the marks on each champion to deal  Skillshots dodged with Void Surge (Q) true damage equal to the amount stored against each of them.

The automatic recast is delayed if Yone is winding up a basic attack or is unable to recast Soul Unbound under any circumstances, which includes if he cannot move or cast abilities. Soul Unbound will also immediately recast upon death or entering resurrection.

▶️   "Spirit unmoored!"

Info
  • The marks store physical damage, magic damage, and true damage.
  • Soul Unbound stays on cooldown for the first 15 seconds of the game.
  • Recall Recall and Teleport Teleport are disabled during Soul Unbound.
  • Only Yone's initial dash can be interrupted.
  • Yone is displacement immune during the recast's cast time.
  • Yone uses Flow as his resource to indicate the remaining amount of time in centiseconds (100 centiseconds = 1 second) that Soul Unbound can be active for before the ability automatically recasts.
  • With 1 second remaining before the recast occurs automatically, a soft, dark vignette will pulse over the screen, accompanied by a distinct audio cue. This warning is only visible and audible to Yone.
  • Yone's body unit cannot be interacted with by any means. It will despawn as soon as Yone's dash back ends.
  • Soul Unbound's recast, even when cast automatically, counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's Force Pulse's passive.
  • Soul Unbound's recast does not interrupt Yone's last movement or attack order.
  • Yone will place himself onto the ground and interrupts displacements affecting him upon recasting.
  • Some examples of effects that can delay Soul Unbound's automatic recast:
  • Soul Unbound's recast is disabled (cannot be manually nor automatically cast) while Yone is in the Realm of Death Realm of Death or The Hextech Ultimatum The Hextech Ultimatum. The recast will be deferred until those effects end.
  • If Yone uses Mortal Steel Mortal Steel at two Gathering Storm stacks to delay Soul Unbound's automatic recast, he will be able to basic attack once in a short time period before the automatic recast triggers.
  • If Yone dies or enters resurrection with Spirit Form, he will immediately initiate the recast and dash back to his body while dead or resurrecting.
    • If he dies during the recast, the dash back is not interrupted.
    • His death animation will play upon arriving to his body.
  • The marks do not store damage from items, runes and summoner spells.
  • The mark also automatically detonates without Yone having to recast when the marked champion dies or enters resurrection.
  • The detonation damage cannot be dodged by becoming untargetable.
  • The marks will not store damage dealt to shields.
  • If the mark's damage is higher than the target's current health, the mark indicator will have a slightly different appearance.
    • This does not take into account effects that would amplify the damage of the mark, such as Coup de Grace Coup de Grace.
  • The following table refers for interactions while Yone is in cast time and dashing back to his body:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by N/A

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 18 / 16 / 14 / 12 / 10 seconds.

Edit

Fate Sealed

Active: Yone prepares a strike over the cast time, then marks all enemies within an area in the target direction, knocking them down and stunning them for 1 second. He blinks 200 units beyond the center of the last enemy champion struck, or else to maximum range instead.

After 0.3 seconds, a gust rushes along the same area that deals equal parts inheritphysical and inheritmagic damage to marked enemies within and pulls them towards the location Yone blinked to, then knocks them up for 0.75 seconds.

Total Mixed Damage:
200 / 400 / 600 Champions stunned with Pyromania (P)(+ 80% bonus AD)
Physical Damage:
100 / 200 / 300 Champions stunned with Pyromania (P)(+ 40% bonus AD)
Magic Damage:
100 / 200 / 300 Champions stunned with Pyromania (P)(+ 40% bonus AD)

The stun ends prematurely upon the knock up.

▶️   "My blades know your name!"

Info
  • Marked enemies that are not within the area will not be affected by the second portion of the ability.
  • If Fate Sealed's maximum range is inside terrain, enemies will not be pulled through walls.
  • Fate Sealed pulls targets to the location Yone would blink to, and not towards his current position by the end of the cast time.
  • Fate Sealed can hit targets whose center is behind Yone, if their radius overlaps with the rectangle hitbox in front of him.
  • Enemies are pulled with 3000 speed.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Fate Sealed will not stun enemies that are displacement immune.
  • Yone can blink up to 1200 units + enemy size, if the last enemy champion's radius intersects with the maximum range slightly.
  • The mixed damage is applied in two instances, and the Damage mitigated with Shifting Sands (E)magic damage will be dealt first within the same game tick.
    • If the Damage mitigated with Shifting Sands (E)magic damage finishes off the unit, the Champions killed from outside standard Attack rangephysical damage will not be dealt against it.(bug)
  • Yone will reveal himself during the cast time if there is an enemy champion nearby.
  • When striking against spell shield, Yone will still blink to the last champion hit even if they block the effects to themselves.
  • The knock up starts once the pull ends.
  • Yone is locked out of performing actions for 0.45 seconds after the cast time. All abilities that have been buffered during this time will cast shortly before the lock out ends.
    • The following table refers for interactions while Yone is in cast time:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Resurrection
  • Map-Specific Differences
    Arena differences edit
    • Cooldown changed to 70 / 60 / 50 seconds.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Yone (Collection).
    Original
    RP 975
    06.08.2020
    In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.
    Noshir Dalal
    Esben Lash Rasmussen
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.20
    • Mortal Steel Mortal Steel
      • Critical strike AD ratio increased to Champions stunned with Pyromania (P)157.5% AD from Champions stunned with Pyromania (P)147% AD.
    V14.17
    • Mortal Steel Mortal Steel
      • Bug Fix: Fixed an issue that caused it to fire in the wrong direction when Clamp Casting was enabled.
    V14.15
    • Mortal Steel Mortal Steel
      • Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
    • Fate Sealed Fate Sealed
      • Cooldown increased to 120 / 100 / 80 seconds from 120 / 90 / 60.
    V14.12
    • Stats
      • Base armor increased to 33 from 30.
    V14.10
    • Way of the Hunter Way of the Hunter
      • Critical strike chance multiplier reduced to 2 from 2.5.
      • Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
    V14.9
    • Stats
      • Selection radius increased to 120 units from 75.
    • Mortal Steel Mortal Steel
      • Bug Fix: No longer incorrectly gains a stack if the sole target [or all targets] within its area used spell shield against it.
    V14.7
    • Fate Sealed Fate Sealed
      • Bug Fix: Knockup debuff is no longer applied prematurely on an enemy and lingers even if they successfully used an instant blink (e.g. Flash Flash) to position themselves outside of its area of effect within a frame of Fate Sealed's cast time completing.
    V13.24 - December 12th Hotfix
    • Spirit Cleave Spirit Cleave
      • Base shield changed to 40 − 90 (based on level) from 60 − 80 (based on level).
    V13.19
    • Soul Unbound Soul Unbound
      • Bug Fix: Now properly resists the application of the stasis effect from Bard's Bard's Tempered Fate Tempered Fate during the displacement immunity in the cast time.
    V13.15
    • Spirit Cleave Spirit Cleave
      • Base shield increased to 60 − 80 (based on level) from 45 − 65 (based on level).
    V13.14
    V13.12
    • Spirit Cleave Spirit Cleave
      • Bug Fix: Cast indicator now properly moves and follows in the direction of the cursor.
    V13.10 - May 18th Hotfix
    • Stats
      • Base armor increased 30 from 28.
      • Health growth increased to 105 from 99.
    • Spirit Cleave Spirit Cleave
      • Cooldown reduced to Champions hit with Martial Cadence (P)14 − 6 (based on bonus attack speed) seconds from Champions hit with Martial Cadence (P)16 − 6 (based on bonus attack speed).
      • Base shield increased to 45 − 65 (based on level) from 35 − 55 (based on level).
      • Bonus AD ratio increased to Champions stunned with Pyromania (P)65% bonus AD from inherit55%.
    V13.1
    • General
      • Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
    V12.15
    • Soul Unbound Soul Unbound
      • Bug Fix: Fixed a bug where he could activate abilities while in his Spirit Form while locked in the Blast Cone Blast Cone knockback.
    V12.14
    V12.12
    V12.10
    • Stats
      • Base health increased to 620 from 550.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.6 from 3.4.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Spirit Cleave Spirit Cleave
      • Base shield reduced to 35 − 55 (based on level) from 40 − 60 (based on level).
      • Shield bonus AD ratio reduced to Champions stunned with Pyromania (P)55% bonus AD from inherit60%.
    V12.7
    • Fate Sealed Fate Sealed
      • Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
    V12.2
    • Mortal Steel Mortal Steel
      • AD ratio increased to Champions stunned with Pyromania (P)105% AD from Champions stunned with Pyromania (P)100% AD.
        • Critical strike AD ratio increased to Champions stunned with Pyromania (P)147% AD from Champions stunned with Pyromania (P)140% AD.
    • Soul Unbound Soul Unbound
      • Bug Fix: Fixed a bug where he could sometimes cast Unleashed Teleport Unleashed Teleport while his Soul Unbound was active.
    V11.18
    • Spirit Cleave Spirit Cleave
      • Bonus shield per subsequent champion hit increased to 50% from 25%.
    V11.10
    V11.7
    • Battle Academia Yone Battle Academia Yone
      • Undocumented/Bug Fix: Yone's icon on the in-game scoreboard no longer uses the skin's portrait.
    Unknown patch
    V11.4
    V11.1
    • Stats
      • Attack damage growth reduced to 2 from 3.
    • Way of the Hunter Way of the Hunter
      • Bonus critical strike chance increased to 150% from 100%.
      • Bonus attack damage per excess critical strike chance reduced to Champions hit with Bandage Toss (Q) at greater than 75% of max range0.4 bonus attack damage from inherit0.5.
    V10.25
    • Stats
      • Attack speed growth increased to 3.5% from 2.5%.
    V10.24
    • Way of the Hunter Way of the Hunter
      • New Effect: Way of the Hunter's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
    • Mortal Steel Mortal Steel
      • Bug Fix: Can no longer critically strike with Guinsoo's Rageblade Guinsoo's Rageblade if the dash is cast in melee range.
    V10.23
    • Way of the Hunter Way of the Hunter
      • New Effect: Now converts every 1% excess critical strike chance into Champions stunned with Pyromania (P)0.5 bonus AD.
    V10.19
    • Fate Sealed Fate Sealed
      • Bug Fix: Allied party indicator no longer displays green when on cooldown.
    V10.18
    V10.17
    • Mortal Steel Mortal Steel
      • Base damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 45 / 70 / 95 / 120.
    • Fate Sealed Fate Sealed
      • Removed: No longer benefits from lifesteal.
    V10.16 - Added
    • Way of the Hunter Way of the Hunter (Innate)
      • Innate - Intent: Yone doubles his Time champions spent slowed by Miasma (W)total critical strike chance from all other sources, but his critical strikes only deal Champions stunned with Pyromania (P)(80% + 22.5% 22.5%) AD Champions killed from outside standard Attack rangebonus physical damage.
      • Innate - Purpose: Yone's basic attacks alternate between using his Champions kicked toward your team with Dragon's Rage (R)Steel Sword and Champions hit with the center of Solar Flare (R)Azakana Sword on-attack. Yone begins attacking with his Champions kicked toward your team with Dragon's Rage (R)Steel Sword, and basic attacks with the Champions hit with the center of Solar Flare (R)Azakana Sword deal Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage and Champions stunned with Pyromania (P)50% AD Damage mitigated with Shifting Sands (E)magic damage.
    • Mortal Steel Mortal Steel (Q)
      • Active: Yone thrusts his Champions kicked toward your team with Dragon's Rage (R)Steel Sword in the target direction, dealing 20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 100% AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for Champions stunned with Pyromania (P)(60% + 20% 20%) AD Champions killed from outside standard Attack rangebonus physical damage.
      • If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack for 6 seconds.
      • While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds.
      • Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds.
      • Target Range: 475 / 450 / 950.
      • Effect Radius: 100.
      • Width: 160.
      • Speed: 1500.
      • Cast Time: Champions hit with Martial Cadence (P)0.4 − 0.133 (based on bonus attack speed) seconds.
      • Static Cooldown: Champions hit with Martial Cadence (P)4 − 1.33 (based on bonus attack speed) seconds.
    • Spirit Cleave Spirit Cleave (W)
      • Active: Yone cleaves with his Champions hit with the center of Solar Flare (R)Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 Champions killed with Comeuppance (R)(+ 11 / 12 / 13 / 14 / 15% of target's maximum health) damage to enemies hit in a cone, with equal parts of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against minions and monsters.
      • Yone shields himself for 40 − 60 (based on level) Champions stunned with Pyromania (P)(+ 60% AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% − 200% (based on number of enemy champions hit).
      • Effect Radius: 600.
      • Angle: 80°.
      • Cast Time: Champions hit with Martial Cadence (P)0.5 − 0.19 (based on bonus attack speed) seconds.
      • Static Cooldown: Champions hit with Martial Cadence (P)16 − 6 (based on bonus attack speed) seconds.
    • Soul Unbound Soul Unbound (E)
      • Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone a short distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound.
      • Spirit Form: Yone's resets Way of the Hunter's Way of the Hunter's state, gains Champions killed 5s before or after using Chronobreak (R)10% − 30% (based on time active) bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage that Yone deals to them with his basic attacks and abilities.
      • Recast: Yone becomes displacement immune and, after the cast time, dashes back to his body, detonates the marks of each champion to deal Skillshots dodged with Void Surge (Q) true damage equal to the stored amount against them, and cleanses himself from all crowd control effects except disarm, ground, nearsight, silence, and slow.
      • After the duration ends or upon dying, Soul Unbound will recast automatically.
      • Target Range: 300.
      • Effect Radius: Global.
      • Speed: 1200.
      • Cast Time: None / 0.25 seconds.
      • Cooldown: 22 / 19 / 16 / 13 / 10 seconds.
    • Fate Sealed Fate Sealed (R)
      • Active: Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 Champions stunned with Pyromania (P)(+ 80% AD) damage, with equal parts of Champions killed from outside standard Attack rangephysical damage and Damage mitigated with Shifting Sands (E)magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds.
      • Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range.
      • Target Range: 1000 / 1000 / 200.
      • Cast Time: 0.75 seconds.
      • Cooldown: 120 / 100 / 80 seconds.

    Trivia[]

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    References[]

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