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Yone
Yone is a champion in League of Legends.[1]
Abilities[]
- There is no attack time-out between alternating swords. It will persist through death.
- 50% of Spellblade and damage will be converted to magic damage if applied by the Azakana Sword.
- This will also occur if applied by Azakana Sword. Phantom Hit after having last attacked with the
- This will also occur if applied by Azakana Sword.(bug) after having last attacked with the
- The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as
- Both instances deal basic damage and thus natively apply life steal.
- The attack applies on-hit effects only once, right at the start.
- Even if the target dies from the magic damage, the physical damage will still be applied to it.
- If the target dies from on-hit damage, the magic damage portion will be skipped and only the physical damage applied.(bug)
stacks).
- Yone requires at least 40% critical strike chance in order to reach 100% critical strike chance from Way of the Hunter's multiplier.
- Way of the Hunter will multiply Yone's critical strike chance after Wrath is calculated.
- Mortal Steel applies basic damage for the first (closest) enemy hit and area damage for secondary enemies:
- Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
- Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
- Spell vamp will only grant healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
- Life steal will heal based on the damage dealt to the first target hit.
- Mortal Steel will not benefit from the bonus attack speed gained by (bug) .
- After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to critically strike all further targets aswell.(bug)
- This is unlike the behaviour of .
- The whirlwind and dash roll their critical strike against each target individually.
- Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
- Only the whirlwind can be intercepted.
- Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind knock up cannot be negated by parries:
- Spell shield does not prevent Yone from receiving a stack.
- Mortal Steel is disabled while grounded or rooted if Yone has two stacks of Gathering Storm.
- While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
- The dash can cross terrain.
- This ability will cast from wherever the caster is at the end of the cast time.
- Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.
- Despite Spirit Cleave generally hitting targets' edge range, it cannot hit targets whose center is behind him.
- This behaviour is common with missiles, however some cone spells such as this one also do it.
- Spirit Cleave will not benefit from the bonus attack speed gained by (bug) .
- Spell shield does not prevent Yone from receiving and/or increasing the shield.
- The shield's amount will also increase for each clone hit.
- This ability will cast from wherever the caster is at the end of the cast time.
- Yone will always cast Spirit Cleave in his facing direction, and he will turn to face the target direction at the start of the cast time.
- The mixed damage is applied in two instances, and the physical damage will be dealt first within the same game tick.
- If the physical damage finishes off the unit, the magic damage will not be dealt against it.(bug)
- The marks store physical damage, magic damage, and true damage.
- Soul Unbound stays on cooldown for the first 15 seconds of the game.
- and are disabled during Soul Unbound.
- Only Yone's initial dash can be interrupted.
- Yone's orange resource bar during Soul Unbound is indicative of the amount of time Yone has to recast the ability before it is automatically recast. The amount starts at 500 and rapidly decays down to 0. It counts down from the start of the cast, not after the 0.5-second delay.
- With 0.5 seconds remaining before the recast occurs automatically, a distinct sound will cue and the corners of the screen will briefly turn a faint dark. This is only visible and audible to Yone.
- Yone's body unit cannot be interacted with by any means. It will despawn as soon as Yone's dash back ends.
- Soul Unbound's recast, even when cast automatically, counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Yone is also displacement immune during the cast time.
- Soul Unbound's recast does not interrupt Yone's last movement or attack order.
- Yone will place himself onto the ground and interrupts displacements affecting him upon recasting.
- Soul Unbound's recast is notable for being an ability that removes crowd control but cannot be activated while unable to cast abilities or mobility spells due to the same crowd control.
- Soul Unbound does not cleanse the following crowd control effects (ones not listed below are removed):
- Some examples of effects that can delay Soul Unbound's automatic recast:
- Attack windup
- Cast time
- Channels (excluding )
- Lockouts
- Dashes
- Immobilizes, Silence, Ground, and Stasis
- Yone instantly appears at his body's location the moment this effect ends.
- Soul Unbound's recast is disabled (cannot be manually nor automatically cast) while Yone is in the
- will specifically end if Yone recasts Soul Unbound.
or . The recast will be deferred until those effects end.
- If Yone uses at two Gathering Storm stacks to delay Soul Unbound's automatic recast, he will be able to basic attack once in a short time period before the automatic recast triggers.
- If Yone dies or enters resurrection with Spirit Form, he will immediately initiate the recast and dash back to his body while dead or resurrecting.
- If he dies during the recast, the dash back is not interrupted.
- His death animation will play upon arriving to his body.
- The marks do not store damage from items, runes and summoner spells.
- The mark also automatically detonates without Yone having to recast when the marked champion dies or enters resurrection.
- The detonation damage cannot be dodged by becoming untargetable.
- The marks will not store damage dealt to shields.
- If the mark's damage is higher than the target's current health, the mark indicator will have a slightly different appearance.
- This does not take into account effects that would amplify the damage of the mark, such as .
- The following table refers for interactions while Yone is in cast time and dashing back to his body:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | N/A |
- Marked enemies that are not within the area will not be affected by the second portion of the ability.
- If Fate Sealed's maximum range is inside terrain, enemies will not be pulled through walls.
- Fate Sealed pulls targets to the location Yone would blink to, and not towards his current position by the end of the cast time.
- Fate Sealed can hit targets whose center is behind Yone, if their radius overlaps with the rectangle hitbox in front of him.
- Enemies are pulled with 3000 speed.
- This ability will cast from wherever the caster is at the end of the cast time.
- Fate Sealed will not stun enemies that are displacement immune.
- Yone can blink up to 1200 units + enemy size, if the last enemy champion's radius intersects with the maximum range slightly.
- The mixed damage is applied in two instances, and the magic damage will be dealt first within the same game tick.
- If the magic damage finishes off the unit, the physical damage will not be dealt against it.(bug)
- Yone will reveal himself during the cast time if there is an enemy champion nearby.
- When striking against spell shield, Yone will still blink to the last champion hit even if they block the effects to themselves.
- The knock up starts once the pull ends.
- Yone is locked out of performing actions for 0.45 seconds after the cast time. All abilities that have been buffered during this time will cast shortly before the lock out ends.
- The following table refers for interactions while Yone is in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Yone (Collection).
In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.
Noshir Dalal
Esben Lash Rasmussen
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- V13.24 - December 12th Hotfix
- Base shield changed to 40 − 90 (based on level) from 60 − 80 (based on level).
- Bug Fix: Now properly resists the application of the stasis effect from during the displacement immunity in the cast time.
- Base shield increased to 60 − 80 (based on level) from 45 − 65 (based on level).
- Bug Fix: no longer disables the critical strike chance conversion.
- Bug Fix: Cast indicator now properly moves and follows in the direction of the cursor.
- V13.10 - May 18th Hotfix
- Stats
- Base armor increased 30 from 28.
- Health growth increased to 105 from 99.
- Cooldown reduced to 14 − 6 (based on bonus attack speed) seconds from 16 − 6 (based on bonus attack speed).
- Base shield increased to 45 − 65 (based on level) from 35 − 55 (based on level).
- Bonus AD ratio increased to 65% bonus AD from 55%.
- General
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
- Bug Fix: Fixed a bug where he could activate abilities while in his Spirit Form while locked in the knockback.
- Bug Fix: VFX while at 2 stacks of Gathering Storm no longer disappears earlier than intended.
- Bug Fix: Recast can no longer be buffered with other abilities while it is being delayed by either or .
- The recast is still disabled while affected by either of them.
- Bug Fix: Recast can no longer be buffered with other abilities while it is being delayed by either or .
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 35 − 55 (based on level) from 40 − 60 (based on level).
- Shield bonus AD ratio reduced to 55% bonus AD from 60%.
- Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
- AD ratio increased to 105% AD from 100% AD.
- Critical strike AD ratio increased to 147% AD from 140% AD.
- AD ratio increased to 105% AD from 100% AD.
- Bug Fix: Fixed a bug where he could sometimes cast while his Soul Unbound was active.
- Bonus shield per subsequent champion hit increased to 50% from 25%.
- Bug Fix: Deft Strikes now properly trigger on spin (if used while casting ) and third cast (whirlwind).
-
- Undocumented/Bug Fix: Yone's icon on the in-game scoreboard no longer uses the skin's portrait.
- Unknown patch
- Undocumented/Bug Fix: Spell shield now fully blocks the effect, instead of either the initial stun or the damage, pull, and knock up.
- Can still block the damage, pull, and knock up on their own, if the spell shield is gained in the delay after the stun is applied.
- Undocumented/Bug Fix: Spell shield now fully blocks the effect, instead of either the initial stun or the damage, pull, and knock up.
- Undocumented: Now automatically recasts the ability upon entering resurrection during Spirit Form.
- Stats
- Attack damage growth reduced to 2 from 3.
- Bonus critical strike chance increased to 150% from 100%.
- Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- New Effect: Way of the Hunter's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
- Bug Fix: Can no longer critically strike with if the dash is cast in melee range.
- New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
- Bug Fix: Allied party indicator no longer displays green when on cooldown.
- Undocumented: Now properly applies a stack of .
- Undocumented: Improved readability on execute visual effect.
- Undocumented: Now cannot be automatically nor manually reactivated during or if cast in or outside of them.
- Undocumented: Recasting now ends early.
-
- Undocumented: More petals on his attack.
- Undocumented: Improved readability on visual effects.
- Base damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 45 / 70 / 95 / 120.
- Removed: No longer benefits from lifesteal.
- V10.16 - Added
- Innate - Intent: Yone doubles his total critical strike chance from all other sources, but his critical strikes only deal (80% + ) ADbonus physical damage.
- Innate - Purpose: Yone's basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. Yone begins attacking with his Steel Sword, and basic attacks with the Azakana Sword deal 50% AD physical damage and 50% AD magic damage.
(Innate)
- Active: Yone thrusts his Steel Sword in the target direction, dealing 20 / 45 / 70 / 95 / 120 (+ 100% AD) physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Mortal Steel can critically strike for (60% + ) ADbonus physical damage.
- If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack for 6 seconds.
- While Yone has two stacks of Gathering Storm, Mortal Steel consumes the stacks to instead cause him to dash a fixed distance in the target direction and unleash a whirlwind travelling the same direction, both dealing the same damage and knocking up all enemies hit in their path for 0.75 seconds.
- Mortal Steel's thrust is interrupted if Yone is affected by hard crowd control during the cast time but its cooldown is reset to 0.1 seconds.
- Target Range: 475 / 450 / 950.
- Effect Radius: 100.
- Width: 160.
- Speed: 1500.
- Cast Time: 0.4 − 0.133 (based on bonus attack speed) seconds.
- Static Cooldown: 4 − 1.33 (based on bonus attack speed) seconds.
(Q)
- Active: Yone cleaves with his Azakana Sword in the target direction, dealing 10 / 20 / 30 / 40 / 50 (+ 11 / 12 / 13 / 14 / 15% of target's maximum health) damage to enemies hit in a cone, with equal parts of physical damage and magic damage. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against minions and monsters.
- Yone shields himself for 40 − 60 (based on level) (+ 60% AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% − 200% (based on number of enemy champions hit).
- Effect Radius: 600.
- Angle: 80°.
- Cast Time: 0.5 − 0.19 (based on bonus attack speed) seconds.
- Static Cooldown: 16 − 6 (based on bonus attack speed) seconds.
(W)
- Yone dashes a fixed distance in the target direction, gaining Spirit Form for 5 seconds as well as creating an untargetable clone a short distance behind the cast location, though not sending it through terrain. After a 0.5-second delay, Yone can recast Soul Unbound.
- Spirit Form: Yone's resets state, gains 10% − 30% (based on time active) bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores 25 / 27.5 / 30 / 32.5 / 35% of the post-mitigation physical damage and magic damage that Yone deals to them with his basic attacks and abilities.
- Recast: Yone becomes displacement immune and, after the cast time, dashes back to his body, detonates the marks of each champion to deal true damage equal to the stored amount against them, and cleanses himself from all crowd control effects except disarm, ground, nearsight, silence, and slow.
- After the duration ends or upon dying, Soul Unbound will recast automatically.
- Target Range: 300.
- Effect Radius: Global.
- Speed: 1200.
- Cast Time: None / 0.25 seconds.
- Cooldown: 22 / 19 / 16 / 13 / 10 seconds.
(E)
- Active: Yone winds up a forward strike, then blinks in the target direction. After 0.125 seconds, all enemies within a wide linear area are stunned for 0.15 seconds, then immediately dealt 200 / 400 / 600 (+ 80% AD) damage, with equal parts of physical damage and magic damage, and pulled towards Yone's blinking position and subsequently knocked up for 0.75 seconds.
- Yone will attempt to blink a certain distance beyond the last enemy champion hit. If no enemy champions are hit, Yone will instead blink to maximum range.
- Target Range: 1000 / 1000 / 200.
- Cast Time: 0.75 seconds.
- Cooldown: 120 / 100 / 80 seconds.
(R)
Trivia[]
- Yone is one of 20 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , and .
- Yone -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- Yone is the first non-champion in Legends of Runeterra to become a champion in League of Legends.
- Yone was first confirmed to be the next champion with voice lines.
- The melody of his Classic dance complements here.
- The instrument Yone plays is a Morin Khuur.[2]
when the two use the dance emote simultaneously. A side-by-side comparison can be seen - On VPBE during the V11.24 cycle[3], a new feature was added where whenever Yone scored a pentakill, a dramatic scene of him performing his Toggle emote was played for 7 seconds.[4] This was later removed due to controversy.[5]