6,079 Pages

Yone OriginalCentered.jpg
Yone
Select icon nav.svgUniverse icon nav.png
Select icon nav.svgLeague of Legends icon nav.png
Select icon nav.svgTeamfight Tactics icon nav.png
Select icon nav.svgLegends of Runeterra icon nav.png

Abilities

Edit
Way of the Hunter
Way of the Hunter.png

Innate - Intent: Yone doubles his Critical strike chance icon.png total critical strike chance from all other sources, but his Critical strike icon.png critical strikes deal only (57.5% + 6.3% to 31.5% 6.3% to 31.5%) AD bonus physical damage. Additionally, every 1% excess critical strike chance is converted into 0.5 bonus AD.

Innate: Yone's Basic Attack.png basic attacks alternate between using his Steel Sword and Azakana Sword on-attack. Yone begins attacking with his Steel Sword, and basic attacks with the Azakana Sword deal 50% AD physical damage and 50% AD magic damage.

Info
Notes
  • The pattern in which Yone alternates between his two swords are: Steel, Azakana, Steel, Azakana, Steel, Azakana, etc.
    • There is no attack time out between alternating swords.
      • It will persist through Death.png death.
        • Only Soul Unbound Soul Unbound will reset his next attack to restart the cycle.
  • 50% of Sheen item.png Spellblade's and Demolish Demolish damage will be converted to magic damage if applied by the Azakana Sword.
    • This will also occur if applied by Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit after having last attacked with the Azakana Sword.
    • This will also occur if applied by Mortal Steel Mortal Steel after having last attacked with the Azakana Sword.*
  • The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as Conqueror's Conqueror's stacks).
    • Even if the target dies from the physical damage dealt, the magic damage will still be applied to it.
  • Way of the Hunter will double Yone's Critical strike chance icon.png critical strike chance after Guinsoo's Rageblade's Guinsoo's Rageblade's Wrath is calculated.

Edit
Mortal Steel
TARGET RANGE: Range model.png 475 / 450 / Range model.png 950
EFFECT RADIUS: 100
WIDTH: Range model.png 160 /
SPEED: 1500
CAST TIME: 0.4 − 0.133 (based on bonus attack speed)
STATIC COOLDOWN: 4 − 1.33 (based on bonus attack speed)
Mortal Steel.png

Active: Yone thrusts his Steel Sword in the target direction, dealing physical damage to enemies hit and applying On-hit icon.png on-hit and on-attack effects to the first enemy hit. Mortal Steel can Critical strike icon.png critically strike for (60% + 6.4% to 32% 6.4% to 32%) AD bonus physical damage.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD)

If Mortal Steel hits an enemy with the thrust, Yone gains a Gathering Storm stack for 6 seconds, which refreshes upon receiving the second stack.

Mortal Steel 2.png

While Yone has two stacks of Gathering Storm, the effect of Mortal Steel changes: the stacks are consumed and Yone Dash.png dashes a fixed distance in the target direction and unleashes a whirlwind that advances in the same direction. The dash and the whirlwind both deal the same amount of damage to all enemies hit in their path and Airborne icon.png knock them up for 0.75 seconds, but they cannot affect the same target twice.

Mortal Steel's thrust is Silence icon.png interrupted if Yone is affected by total crowd control during the cast time but its Cooldown reduction icon.png cooldown is reset to 0.1 seconds.

Info
Notes
  • Mortal Steel is not affected by Way of the Hunter Way of the Hunter.
  • Mortal Steel applies Basic Attack.png basic damage for the first (closest) enemy hit and Death Lotus.png area damage for secondary enemies:
    • Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
    • Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
    • Spell vamp icon.png Spell vamp and Ravenous Hunter Ravenous Hunter will only grant Heal power.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
    • Life steal icon.png Life steal will heal based on the damage dealt to the first target hit.
  • After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to Critical strike icon.png critically strike all further targets aswell.*
    • This is unlike the behaviour of Yasuo's Yasuo's Steel Tempest Steel Tempest.
    • The whirlwind and dash roll their critical strike against each target individually.
  • Flash.png Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
  • Only the whirlwind can be Projectile.png intercepted.
  • Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind Airborne icon.png knock up cannot be negated by parries:
    • Counter Strike.png Dodge and Spirit's Refuge.png Block: first target does not take damage, secondary target does take damage.
    • Blind icon.png Blind: both first target and secondary target take damage.
  • Spell Shield.png Spell shield does not prevent Yone from receiving a stack.
  • Mortal Steel is disabled while Grounded icon.png grounded or Root icon.png rooted if Yone has two stacks of Gathering Storm.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
  • The Dash.png dash can cross terrain.
  • Mortal Steel will cast from wherever Yone is at the end of the cast time.
    • Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.

Edit
Spirit Cleave
EFFECT RADIUS: Range model.png 600
ANGLE: Range model.png 80°
CAST TIME: 0.5 − 0.19 (based on bonus attack speed)
STATIC COOLDOWN: 16 − 6 (based on bonus attack speed)
Spirit Cleave.png

Active: Yone cleaves with his Azakana Sword in the target direction, dealing equal parts physical and magic damage to all enemies hit in a cone. The total mixed damage has a minimum threshold of 40 − 410 (based on level) against Minion icon.png minions and a maximum threshold of 150 − 320 (based on level) against Monster icon.png monsters.

Total Mixed Damage:
10 / 20 / 30 / 40 / 50 (+ 11 / 12 / 13 / 14 / 15% of target's maximum health)
Physical Damage:
5 / 10 / 15 / 20 / 25 (+ 5.5 / 6 / 6.5 / 7 / 7.5% of target's maximum health)
Magic Damage:
5 / 10 / 15 / 20 / 25 (+ 5.5 / 6 / 6.5 / 7 / 7.5% of target's maximum health)

Yone Hybrid resistances icon.png shields himself for 40 − 60 (based on level) (+ 60% bonus AD) for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% − 200% (based on number of enemy champions hit), up to a shield for 120 − 180 (based on level) (+ 180% bonus AD).

Info
Notes
  • Despite Spirit Cleave generally hitting targets' Range model.png edge range, it cannot hit targets whose center is behind him.
    • This behaviour is common with missiles, however some cone spells such as this one also do it.
  • Spell Shield.png Spell shield does not prevent Yone from receiving and/or increasing the Hybrid resistances icon.png shield.
  • Spirit Cleave will cast from wherever Yone is at the end of the cast time.
    • Yone will always cast Spirit Cleave in his facing direction, and he will turn to face the target direction at the start of the cast time.
  • The mixed damage is applied in two instances, and the physical damage will be dealt first within the same game tick.
    • If the physical damage finishes off the unit, the magic damage will not be dealt against it.*

Edit
Soul Unbound
TARGET RANGE: 300
EFFECT RADIUS: Global
SPEED: 1200
CAST TIME: None
COOLDOWN: 22 / 19 / 16 / 13 / 10
Soul Unbound.png

Active: Yone Dash.png dashes a fixed distance in the target direction, gaining Spirit Form as well as creating an Playful.png untargetable Command Hallucinate.png clone that is sent the same distance behind the cast location, though not through terrain, and lasts until the ability fully ends. After a 0.5-second delay, Soul Unbound can then be recast within 5 seconds, which is automatically done so when the duration ends.

Spirit Form: Yone becomes Ghost.png ghosted, gains 10% − 30% (based on time active) Movement speed icon.png bonus movement speed and marks champions damaged with basic attacks or abilities. Each mark stores a percentage of the post-mitigation damage that Yone deals to each of them with his basic attacks and abilities.

Damage Stored:
25 / 27.5 / 30 / 32.5 / 35% of damage dealt

Activation resets Way of the Hunter's Way of the Hunter's current state.

Soul Unbound 2.png

Recast: Yone remains in cast time for 0.25 seconds then Dash.png dashes back to his Command Hallucinate.png clone, ending Spirit Form and detonating the marks on each champion to deal true damage equal to the amount stored against each of them. Yone is Unstoppable icon.png displacement immune from the point of reactivation until the dash is completed and, at the end of the cast time, he will Remove Scurvy.png cleanse himself from all Stun icon.png immobilizing effects that were applied to him during the cast time as well as all Blind icon.png blinds, Cripple icon.png cripples and Drowsy icon.png drowsy effects.

The automatic recast is delayed if Yone is winding up a basic attack or unable to recast Soul Unbound under any circumstances, which includes if he cannot move or cast abilities.
Soul Unbound will also immediately recast upon Yone's Death.png death.

 
"Spirit unmoored!"

Info
Notes
  • The marks store Attack damage.png physical damage, Magic damage.png magic damage, and Hybrid penetration.png true damage.
  • Soul Unbound stays on cooldown for the first 15 seconds of the game.
  • Recall Recall and Teleport Teleport are disabled during Soul Unbound.
  • Only Yone's initial dash can be Silence icon.png interrupted. Yone will still gain Spirit Form.
  • Yone's orange resource bar during Soul Unbound is indicative of the amount of time Yone has to recast the ability before it is automatically recast. The amount starts at 500 and rapidly decays down to 0. It counts down from the start of the cast, not after the 0.5-second delay.
    • With 0.5 seconds remaining before the recast occurs automatically or when the bar reaches 99, a distinct sound will cue and the corners of the player's screen will briefly turn a faint dark. This is visible to Yone's perspective only.
  • Yone's "body" is just a glorified Return Pad Return Pad, despite being implemented as a champion summoned unit. It has no visible health bar and remains idle until despawned by the ability.
  • Soul Unbound's recast, even when cast automatically, counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Soul Unbound's recast does not interrupt Yone's last movement or attack order.
  • Soul Unbound's recast is notable for being an ability that Remove Scurvy.png removes Stun icon.png crowd control but cannot be activated while unable to cast abilities or mobility spells due to the same crowd control.
  • Soul Unbound does not Remove Scurvy.png cleanse the following Stun icon.png crowd control effects (ones not listed below are removed):
  • Some examples of effects that can delay Soul Unbound's automatic recast:
  • The Hextech Ultimatum The Hextech Ultimatum will cancel if it hits Yone while he's dashing back.
  • Soul Unbound's recast is disabled (cannot be manually nor automatically cast) while Yone is in the Realm of Death Realm of Death or is trapped in The Hextech Ultimatum The Hextech Ultimatum. The recast will be deferred until he has escaped.
    • The recast may still be buffered to cast during other effects despite being disabled, thus being able to escape those two abilities.*
  • If Yone uses Mortal Steel Mortal Steel at two Gathering Storm stacks to delay Soul Unbound's automatic recast, he will be able to basic attack once in a short time period before the automatic recast triggers.
  • If Yone Death.png dies with Spirit Form, he will immediately initiate the recast and dash back to his Command Hallucinate.png body while dead. Once he arrives, his death animation will play.
    • If he dies during the recast, the dash back is not interrupted.
  • Yone will lose the Unstoppable icon.png displacement immunity if he Remove Scurvy.png cleanses himself from the Suppression icon.png suppression from Devour Devour or Fear Beyond Death Fear Beyond Death.*
  • The marks do not store damage from items, runes and summoner spells.
  • The mark also automatically detonates without Yone having to recast when the marked champion dies or enters Revival icon.png resurrection.
  • The detonation damage cannot be dodged by becoming Playful.png untargetable.
  • If the mark's damage is higher than the target's current health, the mark indicator will have a slightly different appearance.
  • The following table refers for interactions while Yone is dashing back to his body:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by N/A

Edit
Fate Sealed
TARGET RANGE: Range model.png 1000
CAST TIME: 0.75
COOLDOWN: 120 / 100 / 80
Fate Sealed.png

Active: Yone prepares a strike over the cast time, then marks all enemies in a line in the target direction and Stun icon.png stuns them for 1 second as well as Flash.png blinking 200 units beyond the center of the last enemy champion struck. If no enemy champions are struck, Yone Flash.png blinks to maximum range instead.

After 0.3 seconds, wind then rushes along the same line, dealing equal parts physical and magic damage to marked enemies that are within the area and Airborne icon.png pulling them towards Yone's blinking position and subsequently Airborne icon.png knocking them up for 0.75 seconds.

Total Mixed Damage:
200 / 400 / 600 (+ 80% AD)
Physical Damage:
100 / 200 / 300 (+ 40% AD)
Magic Damage:
100 / 200 / 300 (+ 40% AD)

Yone is Lockout icon.png locked out of performing actions for a total of 0.45 seconds after the cast time.

The Stun icon.png stun ends prematurely upon the knock up. Yone will Sight icon.png reveal himself during the cast time if there is an enemy champion nearby.

 
"Nothing personal."

Info
Notes
  • Marked enemies that are not within the area will not be affected by the second portion of the ability.
  • If Fate Sealed's maximum range is inside terrain, enemies will not be Airborne icon.png pulled through walls.
  • Fate Sealed can hit targets whose center is behind Yone, if their Range model.png radius overlaps with the rectangle hitbox in front of him.
  • Enemies are Airborne icon.png pulled with 3000 speed.
  • Fate Sealed will cast from wherever Yone is at the end of the cast time.
  • Yone can blink up to 1200 units + enemy size, if the last enemy champion's radius intersects with the maximum range slightly.
  • The mixed damage is applied in two instances, and the magic damage will be dealt first within the same game tick.
    • If the magic damage finishes off the unit, the physical damage will not be dealt against it.*
  • Spell Shield.png Spell shield can block either the initial Stun icon.png stun or the damage, pull, and Airborne icon.png knock up. Both can only be blocked separately.*
    • The mark cannot be prevented.
  • The Airborne icon.png knock up starts once the pull ends.
  • Yone is Lockout icon.png locked out of performing actions for 0.45 seconds after the cast time. All abilities that have been buffered during this time will cast shortly before the lock out ends.
    • The following table refers for interactions while Yone is locked-out and in cast time:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection

  • References

    Community content is available under CC-BY-SA unless otherwise noted.