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|name = Last Breath
 
|name = Last Breath
 
|icon = Last Breath.png
 
|icon = Last Breath.png
|description = {{sbc|Active:}} Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% ''bonus''-armor penetration for 15 seconds.
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|description = {{sbc|Active:}} Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds.
 
|description2= Casting Last Breath will reset the chain on Steel Tempest.
 
|description2= Casting Last Breath will reset the chain on Steel Tempest.
 
|leveling = {{lc|Physical Damage}} {{ap|200|300|400}} {{as|(+ 150% bonus AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|200|300|400}} {{as|(+ 150% bonus AD)}}
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|video=
 
|video=
 
|additional=<br/>
 
|additional=<br/>
* '''Bonus armor''' refers to all sources of armor beyond the target's base armor (including armor per level), namely: armor granted through runes, masteries, items, auras/buffs and champion abilities.
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* '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers is specifically armor granted through: runes, masteries, items, auras/buffs and champion abilities.
* The bonus armor penetration applies '''before''' percentage total armor penetration. Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then 35% of the total remaining armor." <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>
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* The bonus armor penetration applies '''before''' percentage armor penetration. ** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor." <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref>
* Note that "Airborne" is a classification of crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of Last Breath.
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* Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of Last Breath.
 
** [[Dash|Jumps]], including abilities recognized as {{texttip|self-CC|Caitlyn's self-knockback with 90 Caliber Net and Zigg's self-knockback with Satchel Charge}}, do not classify the unit as being Airborne.
 
** [[Dash|Jumps]], including abilities recognized as {{texttip|self-CC|Caitlyn's self-knockback with 90 Caliber Net and Zigg's self-knockback with Satchel Charge}}, do not classify the unit as being Airborne.
** Bouncing animations, such as {{ci|Zac}} during {{ai|Let's Bounce!|Zac}}, do not classify the unit as being Airborne (though the enemy targets he hits with those abilities are knocked Airborne).
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** Bouncing animations, such as {{ci|Zac}} during {{ai|Let's Bounce!|Zac}}, do not classify the unit as being Airborne (though the enemy targets he hits with it are knocked Airborne and will function with Last Breath).
 
{{Scroll box|content=
 
{{Scroll box|content=
 
The following abilities have [[Types_of_Crowd_Control|Crowd Control]] effects classified as [[airborne]] and thus, interact with {{ai|Last Breath|Yasuo}}:
 
The following abilities have [[Types_of_Crowd_Control|Crowd Control]] effects classified as [[airborne]] and thus, interact with {{ai|Last Breath|Yasuo}}:

Revision as of 19:26, 12 December 2013

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This article or section contains upcoming content, and may contain inaccuracies or speculation.

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Template:Champion info Template:Fullname, is an upcoming champion in League of Legends. [1][2][3]

Abilities

Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. He has a secondary resource bar that tracks his unique mechanic: Flow.

Yasuo can have up to Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted. Flow. Flow does not decay or generate idly. Yasuo generates 1% of his maximum Flow with every 70 units he travels, requiring a total of 7000 units-traveled to obtain maximum Flow. As Flow generation is based on distance traveled it is also accumulated while dashing, teleporting or when displaced by crowd control effects.

Way of the Wanderer

Way of the Wanderer

Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

Resolve: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.

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Steel Tempest

Consecutive successful casts of Steel Tempest within 10 seconds form a chain.

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Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD)

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Wind Wall

Wind Wall

Passive: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.

  • Flow: 4 / 8 / 12 / 16 / 20%

Active: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.

  • Wall Width: 300 / 350 / 400 / 450 / 500

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Sweeping Blade

Sweeping Blade

Active: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

  • Mark Duration: 10 / 9 / 8 / 7 / 6
  • Magic Damage: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
  • Maximum Damage: 140 / 180 / 220 / 260 / 300 (+ 60% AP)

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Last Breath

Last Breath

Active: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.

  • Physical Damage: 200 / 300 / 400 (+ 150% bonus AD)

Casting Last Breath will reset the chain on Steel Tempest.

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References

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