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|name = Last Breath |
|name = Last Breath |
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|icon = Last Breath.png |
|icon = Last Breath.png |
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− | |description = {{sbc|Active:}} Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% ''bonus'' |
+ | |description = {{sbc|Active:}} Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to ''bonus'' armor for 15 seconds. |
|description2= Casting Last Breath will reset the chain on Steel Tempest. |
|description2= Casting Last Breath will reset the chain on Steel Tempest. |
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|leveling = {{lc|Physical Damage}} {{ap|200|300|400}} {{as|(+ 150% bonus AD)}} |
|leveling = {{lc|Physical Damage}} {{ap|200|300|400}} {{as|(+ 150% bonus AD)}} |
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|video= |
|video= |
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|additional=<br/> |
|additional=<br/> |
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− | * '''Bonus armor''' refers to all sources of armor beyond the target's base armor |
+ | * '''Bonus armor''' refers to all sources of armor beyond the target's base armor and armor per level. '''Bonus armor''' refers is specifically armor granted through: runes, masteries, items, auras/buffs and champion abilities. |
− | * The bonus armor penetration applies '''before''' percentage |
+ | * The bonus armor penetration applies '''before''' percentage armor penetration. ** Using {{ii|Last Whisper}} as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor." <ref>[http://community.pbe.leagueoflegends.com/c/gameplay/WkrQsd6z-how-does-yasuos-ult-penetration-work?comment=0002 CertainlyT gives the formula for Last Breath's armor penetration]</ref> |
− | * Note that "Airborne" is a classification of crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of Last Breath. |
+ | * Note that "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an '''enemy''' champion will count for the purposes of Last Breath. |
** [[Dash|Jumps]], including abilities recognized as {{texttip|self-CC|Caitlyn's self-knockback with 90 Caliber Net and Zigg's self-knockback with Satchel Charge}}, do not classify the unit as being Airborne. |
** [[Dash|Jumps]], including abilities recognized as {{texttip|self-CC|Caitlyn's self-knockback with 90 Caliber Net and Zigg's self-knockback with Satchel Charge}}, do not classify the unit as being Airborne. |
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− | ** Bouncing animations, such as {{ci|Zac}} during {{ai|Let's Bounce!|Zac}}, do not classify the unit as being Airborne (though the enemy targets he hits with |
+ | ** Bouncing animations, such as {{ci|Zac}} during {{ai|Let's Bounce!|Zac}}, do not classify the unit as being Airborne (though the enemy targets he hits with it are knocked Airborne and will function with Last Breath). |
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The following abilities have [[Types_of_Crowd_Control|Crowd Control]] effects classified as [[airborne]] and thus, interact with {{ai|Last Breath|Yasuo}}: |
The following abilities have [[Types_of_Crowd_Control|Crowd Control]] effects classified as [[airborne]] and thus, interact with {{ai|Last Breath|Yasuo}}: |
Revision as of 19:26, 12 December 2013
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Template:Champion info Template:Fullname, is an upcoming champion in League of Legends. [1][2][3]
Abilities
Yasuo's abilities have no cost related to them and their use is limited only by cooldowns.
He has a secondary resource bar that tracks his unique mechanic: Flow.
Yasuo can have up to Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted. Flow. Flow does not decay or generate idly. Yasuo generates 1% of his maximum Flow with every 70 units he travels, requiring a total of 7000 units-traveled to obtain maximum Flow. As Flow generation is based on distance traveled it is also accumulated while dashing, teleporting or when displaced by crowd control effects.
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References
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