Active - Burning Blade: Strikes his target, dealing 300 / 400 / 600 (× AP) magic damage. He then empowers his blade, gaining stacking 30 / 40 / 60 (× AP) bonus true damage on-hit for the rest of combat.
Active - Striking Steel: Strikes forward two hexes, basic attacking for 160 / 190 / 225% (× AP) ADphysical damage and applying on-hit effects. If he can't hit two targets where he's standing, he'll first dahs to a place where he can. This does not apply spell effects.
New Ability:Active - Last Breath: Blinks to the enemy with the most items and knocks them up, holding them airborne for 1 second and hitting them 3 / 5 / 7 times, dealing basic attack damage and applying on-hit effects with each hit.
Active - Steel Tempest: Stab in a 2-hex line, dealing 150 / 250 / 350 magic damage. Every third cast instead launches a tornado in a 6-hex line, dealing the same magic damage and knocking up enemies for 1.25 seconds.