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Way of the Wanderer
Way of the Wanderer

Innate - Intent: Yasuo doubles his Critical strike chance icon total critical strike chance from all other sources, but his Critical strike icon critical strikes deal only (80% + Infinity Edge item 22.5%) AD Attack damage bonus physical damage.

Innate - Resolve: Yasuo generates Flow resource Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. At「 100 stacks 」「 5900 / 5250 / 4600 (based on level) units traveled 」and upon taking non-Minion icon minion damage, Yasuo consumes all Flow resource Flow to Hybrid resistances icon shield himself for 115 − 525 (based on level) for up to 1 second.

  • No additional notes.

Steel Tempest
TARGET RANGE: Range model 475 / Range center(?) 900
EFFECT RADIUS: Range center X
WIDTH: Range model 160 / Range model 180
CAST TIME: 0.4 − 0.133 (based on bonus attack speed)
STATIC COOLDOWN: 4 − 1.33 (based on bonus attack speed)
Steel Tempest

Active: Yasuo thrusts his sword in the target direction, dealing physical damage to enemies hit and applying on-hit and on-attack effects to the first enemy hit. Steel Tempest can Critical strike icon critically strike for (60% + Infinity Edge item 20%) AD bonus physical damage.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD)
Steel Tempest 2

If Steel Tempest hits an enemy with the thrust, Yasuo gains a Gathering Storm stack for 6 seconds.

Steel Tempest 3

While Yasuo has two stacks of Gathering Storm, Steel Tempest consumes the stacks to instead unleash a whirlwind that travels in the target direction, dealing the same damage and Airborne icon knocking up all enemies hit for 1 second.

Steel Tempest's thrust is Silence icon interrupted if Yasuo is affected by hard crowd control during the cast time but its Cooldown reduction icon cooldown is reset to 0.1 seconds.

Casting Steel Tempest during Sweeping Blade Sweeping Blade will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after Flash blinking while ending the dash prematurely. If Yasuo is Silence icon silenced during this, Steel Tempest will not cast, but will still go on cooldown. *

  • At one Gathering Storm stack, the ability is named Steel Wind Rising.
  • The whirlwind from consuming stacks of Gathering Storm can strike targets whose center is behind Yasuo, unlike most missiles.
  • The whirlwind is not released when cast during Sweeping Blade Sweeping Blade, but instead Airborne icon knocks up all enemies hit around Yasuo at the end of the dash for the same duration.
  • Steel Tempest applies Disintegrate spell damage for the first enemy hit and Death Lotus area damage for secondary enemies.
    • Steel Tempest will not apply spell effects to the first target hit, but will do so to the secondary ones.
    • Ravenous Hunter rune Ravenous Hunter will only grant Heal power healing from the damage dealt to secondary targets.
  • Only the whirlwind can be Projectile intercepted.
  • Steel Tempest will cast from wherever Yasuo is at the end of the cast time.
  • Each parry has different interactions with this ability, whether it's the first target of Steel Tempest or the secondary one. In either case Yasuo still gains a stack of Gathering Storm and his whirlwind knock-up cannot be negated by parries:
    • Counter Strike Dodge: both first target and secondary target do not deal damage.
    • Spirit's Refuge Block: first target does not deal damage, secondary target does deal damage.
    • Blind icon Blind: both first target and secondary target do deal damage.
  • Steel Tempest's damage is calculated individually for every enemy hit when Critical strike icon critically striking.
  • If Steel Tempest is buffered during Sweeping Blade and Yasuo uses Recall Recall, Teleport Teleport or Hextech Protobelt-01 item Hextech Protobelt-01, Steel Tempest will go on cooldown without casting. In Protobelt's case Yasuo will also need to cast a movement command after it, else Steel Tempest will still trigger.
  • Spell Shield Spell shield does not prevent a stack of Steel Tempest from being gained.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.

Tips & Tricks
  • Since buffering Steel Tempest during Sweeping Blade Sweeping Blade also triggers the ability after Last Breath Last Breath's blink, it will not be able to reset Steel Tempest's potential Gathering Storm stack from hitting a target at the blink's location.

Wind Wall
COOLDOWN: 30 / 27 / 24 / 21 / 18
Wind Wall

Active: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all hostile non-Turret icon turret Projectile projectiles that attempt to pass through it.

Wall Width:
300 / 350 / 400 / 450 / 500
"Face the wind!"

  • Wind Wall starts blocking projectiles on-cast (despite not being fully formed) and grants Sight icon sight over a small area.
  • Wind Wall stops upon colliding with an enemy Wind Wall.

Sweeping Blade
TARGET RANGE: Range center 475
SPEED: 750 (+ 60% movement speed)
COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
ON-TARGET COOLDOWN: 10 / 9 / 8 / 7 / 6
Sweeping Blade

Active: Yasuo Dash dashes a fixed distance toward a target enemy, dealing them Magic damage magic damage.

Magic Damage:
60 / 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP)
Maximum Magic Damage:
90 / 105 / 120 / 135 / 150 (+ 20% bonus AD) (+ 60% AP)

Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, up to 50%.

Bonus Damage:
15 / 17.5 / 20 / 22.5 / 25
Maximum Bonus Damage:
30 / 35 / 40 / 45 / 50

Yasuo cannot dash to the same target more than once every few seconds.

Yasuo will be Knockdown icon knocked down by any Stun icon immobilizing crowd control during Sweeping Blade.

Last Breath Last Breath can be cast during Sweeping Blade. If Steel Tempest Steel Tempest has been buffered, Wind Wall Wind Wall may also be cast during it. *

  • The damage is not dealt if Yasuo or his target is not within range before the Dash dash reaches.
  • Sweeping Blade's dash speed is affected by Slow icon slows.
  • Sweeping Blade will generate 7.5 Flow resource Flow stacks per cast.
  • Yasuo can use Sweeping Blade's fixed dash distance to cross walls both before and after hitting his target (provided his proximity to the wall and/or target allows it).
  • Yasuo can cast Flash Flash during Sweeping Blade, but it will interrupt it.

Last Breath
COOLDOWN: 80 / 55 / 30
Last Breath

Active: Yasuo Flash blinks to the other side of a Sight icon visible Airborne icon airborne enemy champion nearest to the cursor, instantly generating maximum Flow resource Flow while resetting Steel Tempest Steel Tempest's stacks.

Upon arrival, he Airborne icon knocks up the target and all nearby Airborne icon airborne enemy champions around it for 1 second, True Sight icon revealing them and slashing them with his sword over the duration, dealing physical damage thereafter. Enemy champions around the target that become Airborne icon airborne before the effects end will also be Airborne icon knocked up for the remaining duration and dealt damage at its end.

Physical Damage:
200 / 350 / 500 (+ 150% bonus AD)

For the next 15 seconds, Yasuo's Critical strike icon critical strikes gain Armor penetration icon 50% bonus-armor penetration.

If Yasuo would be placed inside a Turret icon turret's Range icon attack range upon blinking, he will instead attempt to position himself outside it (does not apply to Nexus Obelisk Nexus Obelisk).

"Sorye ge ton!"

  • Last Breath requires the target to be affected by Airborne icon airborne from an enemy source, and simultaneously that the target is not considered Cc-immune icon cc-immune, Unstoppable icon unstoppable, or Playful untargetable during it.
    • Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
      • Attempting to cast the ability on an enemy champion that is not airborne will indicate that they "Must Be Airborne!"
    • Self-applied or allied-applied Airborne icon displacements do not allow Last Breath to target the champion. Those applied by the neutral team (e.g. Baron NashorSquare Baron Nashor's tentacle knockup) can be targeted.
    • An indicator will be placed towards enemy champions that meet the cast conditions within range of Last Breath to signify the ability can be cast.
  • Yasuo does not need Sight icon sight of enemy champions near his target to affect them with the ability.
  • Even if the target is protected by Spell Shield spell shield the ability will still affect them and deal damage, but the spell shield will be consumed.
  • Last Breath can be fully Remove Scurvy cleansed but the damage is applied instantly after the Airborne icon airborne removal.
    • If Yasuo cannot finish Last Breath from certain circumstances, the animation time for him to perform the ability ends prematurely. This includes if there are no targets left for Yasuo to consider himself in animation time.
    • It is not considered Stun iconAirborne icon suspension however.
  • Last Breath cannot be Silence icon interrupted by Stun icon crowd control.
  • If Yasuo Death dies during the animation time, the target(s) will remain Airborne icon airborne and the damage will still be applied.
  • Terrain displacing abilities (e.g. Weaver's Wall Weaver's Wall, Pillar of Ice Pillar of Ice, Volcanic Rupture Volcanic Rupture) that affect enemy champions are considered Airborne icon airborne, and will therefore interact with Last Breath.
  • While blinking, Yasuo creates an Playful untargetable clone of himself that cues a dashing animation (similarly to Sweeping Blade Sweeping Blade) towards the target. This unit's rules do not follow those of a Command Hallucinate clone's. As such, it is more alike a champion, unless special cased.


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