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Yasuo OriginalCentered.jpg
Yasuo
Yasuo (Universe)Yasuo (Universe)
Yasuo (League of Legends)Yasuo (League of Legends)
Yasuo (Teamfight Tactics)Yasuo (Teamfight Tactics)
Yasuo (Legends of Runeterra)Yasuo (Legends of Runeterra)
Yasuo (Wild Rift)Yasuo (Wild Rift)
Yasuo (Development)Yasuo (Development)

Yasuo is a champion in League of Legends.[1]

Abilities

Edit

Way of the Wanderer

Way of the Wanderer.png

Innate - Intent: Yasuo's Critical strike chance icon.png total critical strike chance is multiplied by 2.5 from all other sources, but his Critical strike icon.png critical strikes deal only 「 (57.5% + 31.5% 31.5%) AD bonus physical damage. 」「 90% of the Critical strike damage icon.png critical damage champions usually have. 」 Additionally, every 1% critical strike chance in excess of 100% is converted into 0.4 bonus AD.

Innate - Resolve: Yasuo generates Flow resource.png Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. At「 100 stacks 」「 5900 / 5250 / 4600 (based on level) units traveled 」and upon taking damage from enemy Champion icon.png champions or Monster icon.png monsters, Yasuo consumes all Flow resource.png Flow to Hybrid resistances icon.png shield himself for 115 − 525 (based on level) for up to 1 second.

Info
  • Taking into account Yasuo's 345 base movement speed and assuming he's constantly moving, it will take 17.1 / 15.22 / 13.33 (based on level) seconds to generate 100 Flow resource.png Flow stacks.
    • Taking into account the 45 bonus movement speed that most Tier 2 boots grant (resulting in 390 total movement speed), it will take 15.13 / 13.46 / 11.79 (based on level) seconds to generate 100 Flow resource.png Flow stacks.
  • Yasuo requires at least Critical strike chance icon.png 40% critical strike chance in order to reach 100% critical strike chance from Way of the Wanderer's multiplier.
  • Way of the Wanderer will multiply Yasuo's Critical strike chance icon.png critical strike chance after Guinsoo's Rageblade's Guinsoo's Rageblade's Wrath is calculated.

Edit

Steel Tempest

Steel Tempest.png

Active: Yasuo thrusts his sword in the target direction, dealing physical damage to enemies hit and applying On-hit icon.png on-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can Critical strike icon.png critically strike for「 (40% + 28% 28%) AD bonus physical damage. 」「 80% of the Critical strike damage icon.png critical damage champions usually have. 」

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD)
Steel Tempest 2.png

If Steel Tempest hits an enemy with the thrust, Yasuo gains a Gathering Storm stack for 6 seconds, which refreshes upon receiving the second stack.

Steel Tempest 3.png

While Yasuo has two stacks of Gathering Storm, Steel Tempest consumes the stacks to instead unleash a whirlwind that travels in the target direction, dealing the same damage and Airborne icon.png knocking up all enemies hit for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade Sweeping Blade.

Steel Tempest's thrust is Silence icon.png interrupted if Yasuo is affected by Suppression icon.png complete crowd control during the cast time but its Cooldown reduction icon.png cooldown is reset to 0.1 seconds.

Casting Steel Tempest during Sweeping Blade Sweeping Blade will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after Flash.png blinking while ending the dash prematurely. Casting Sweeping Blade Sweeping Blade when Steel Tempest's remaining cooldown is less than 0.5 seconds resets this remaining cooldown to 0.

If Yasuo becomes unable to cast abilities during the dash after buffering, Steel Tempest will not cast, but will still go on cooldown. (note)

Info
  • At one Gathering Storm stack, the ability is named Steel Wind Rising.
  • The whirlwind from consuming stacks of Gathering Storm can strike targets whose center is behind Yasuo, unlike most missiles.
  • The whirlwind is not released when cast during Sweeping Blade Sweeping Blade, but instead Airborne icon.png knocks up all enemies hit around Yasuo at the end of the dash for the same duration.
  • Steel Tempest applies Basic Attack.png basic damage for the first (closest) enemy hit and Death Lotus.png area damage for secondary enemies:
    • Steel Tempest will apply On-hit icon.png on-hit effects to the first target hit, but will not do so to the secondary ones.
    • Steel Tempest will not apply spell effects to the first target hit, but will do so to the secondary ones.
    • Spell vamp icon.png Spell vamp will only grant Heal power icon.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
    • Life steal icon.png Life steal will heal based on the damage dealt to the first target hit.
  • The whirlwind is a missile and can therefore be Projectile.png intercepted.
  • Steel Tempest will only draw minion aggro if the first target is a champion.
  • Steel Tempest will cast from wherever Yasuo is at the end of the cast time.
  • Each parry has different interactions with this ability, whether it's the first target of Steel Tempest or the secondary one. In either case Yasuo still gains a stack of Gathering Storm and his whirlwind knock-up cannot be negated by parries:
    • Counter Strike.png Dodge: both first target and secondary target do not take damage.
    • Spirit's Refuge.png Block: first target does not take damage, secondary target does take damage.
    • Blind icon.png Blind: both first target and secondary target do take damage.
  • Steel Tempest rolls its Critical strike icon.png critical strikes individually against each enemy hit.
  • If Steel Tempest is buffered during Sweeping Blade and Yasuo uses Recall Recall, Teleport Teleport or Hextech Rocketbelt Hextech Rocketbelt, Steel Tempest will go on cooldown without casting. In Protobelt's case Yasuo will also need to cast a movement command after it, else Steel Tempest will still trigger.
  • Spell Shield.png Spell shield does not prevent a stack of Gathering Storm from being gained.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.

Tips & Tricks
  • Casting Last Breath Last Breath while buffering Steel Tempest during Sweeping Blade Sweeping Blade will also trigger the damage after the blink, thus avoiding the Gathering Storm stack reset.

Edit

Wind Wall

Wind Wall.png

Active: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward another 50 units over 3.75 seconds, blocking all hostile non-Turret icon.png turret Projectile.png projectiles that attempt to pass through it.

Wall Width:
300 / 350 / 400 / 450 / 500

The effect grants Sight icon.png sight in a small static area in front of the cast location.

 
   "Face the wind!"

Info
  • Wind Wall starts blocking projectiles on-cast (despite not being fully formed).
  • Wind Wall travels via a missile, and thus stops upon colliding with an enemy Wind Wall.

Edit

Sweeping Blade

Sweeping Blade.png

Active: Yasuo Dash.png dashes a fixed distance in the direction of the target enemy, dealing them magic damage if they are in range upon arrival. Additionally, he becomes Ghost.png ghosted for a few seconds.

Magic Damage:
60 / 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP)
Maximum Magic Damage:
90 / 105 / 120 / 135 / 150 (+ 20% bonus AD) (+ 60% AP)

Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, stacking up to two times for a 50% increase.

Bonus Damage:
15 / 17.5 / 20 / 22.5 / 25
Maximum Bonus Damage:
30 / 35 / 40 / 45 / 50

Yasuo cannot target the same enemy more than once every few seconds.

Yasuo will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during Sweeping Blade.

Last Breath Last Breath can be cast during Sweeping Blade. If Steel Tempest Steel Tempest has been buffered, Wind Wall Wind Wall may also be cast during it. (note)

Info
  • The on-target cooldown will be applied upon starting the dash.
  • Sweeping Blade's dash speed is affected by Movement speed icon.png movement speed.
  • Sweeping Blade will generate 7.5 Flow resource.png Flow stacks per cast that travels the maximum distance.
  • Yasuo can use Sweeping Blade's fixed dash distance to cross walls both before and after hitting his target (provided his proximity to the wall and/or target allows it).
  • After Sweeping Blade, Yasuo becomes Ghost.png ghosted for a moment to prevent situations where he would face extreme cases of body block.

Edit

Last Breath

Last Breath.png

Active: Yasuo Flash.png blinks to the other side of a Sight icon.png visible Airborne icon.png airborne enemy champion nearest to the cursor, instantly generating maximum Flow resource.png Flow while resetting Steel Tempest's Steel Tempest's stacks.

Upon arrival, he Airborne icon.png knocks up the target and all Airborne icon.png airborne enemy champions around them for 1 second, True Sight icon.png revealing them and slashing them with his sword over the duration, dealing physical damage thereafter. Enemy champions around the target that become Airborne icon.png airborne before the effects end will also be Airborne icon.png knocked up for the remaining duration and dealt damage at its end.

Physical Damage:
200 / 350 / 500 (+ 150% bonus AD)

For the next 15 seconds, Yasuo's Critical strike icon.png critical strikes gain Armor penetration icon.png 50% bonus-armor penetration.

If Yasuo would be placed inside a Turret icon.png turret's Range icon.png attack range upon blinking, he will instead attempt to position himself outside it (does not apply to Nexus Obelisk.png Nexus Obelisk).

A nearby Airborne icon.png airborne enemy champion is required to cast this ability.

 
   "Sorye ge ton!"

Info
  • Last Breath requires the target to be affected by Airborne icon.png airborne from an enemy source, and simultaneously that the target is not considered Cc-immune icon.png cc-immune, Unstoppable icon.png displacement immune, or Playful.png untargetable during it.
    • Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
      • Attempting to cast the ability on an enemy champion that is not airborne will indicate that they "Must Be Airborne!"
    • Self-applied or allied-applied Airborne icon.png displacements do not allow Last Breath to target the champion. Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • An indicator will be placed towards enemy champions that meet the cast conditions within range of Last Breath to signify the ability can be cast.
    • The Hextech Ultimatum The Hextech Ultimatum will prevent Yasuo from casting Last Breath on an airborne enemy champion outside its borders.
      • Yasuo can only do so if the airborne enemy champion is inside the zone.
  • Yasuo does not need Sight icon.png sight of enemy champions near his target to affect them with the ability.
  • Even if the target is protected by Spell Shield.png spell shield the ability will still affect them and deal damage, but the spell shield will be consumed.
  • Last Breath's Airborne icon.png knock up can be fully Remove Scurvy.png cleansed but its damage is applied instantly after the removal.
  • Terrain displacing abilities (e.g. Weaver's Wall Weaver's Wall, Pillar of Ice Pillar of Ice, Volcanic Rupture Volcanic Rupture) that affect enemy champions are considered Airborne icon.png airborne, and will therefore interact with Last Breath.
  • While blinking, Yasuo creates an Playful.png untargetable clone of himself that cues a dashing animation (similar to Sweeping Blade's Sweeping Blade's) towards the target. This unit's rules do not follow those of a Command Hallucinate.png clone's. As such, it is more alike a champion, unless special cased.
  • While performing Last Breath, Yasuo is Lockout icon 2.png locked out of performing actions.
  • The following table refers for interactions while Yasuo is locked out:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by N/A

Patch history

For the expanded patch notes, see here.
V11.14
  • Sweeping Blade Sweeping Blade
    • Bug Fix: No longer occasionally fails to plays its proper animation and instead use his moving animation.
V11.10
V11.7
  • Stats
    • Attack damage growth increased to 3 from 2.2.
V11.1
  • Stats
    • Attack damage growth reduced to 2.2 from 3.2.
  • Way of the Wanderer Way of the Wanderer
    • Bonus critical strike chance increased to 150% from 100%.
    • Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
V10.25
  • Stats
    • Attack speed growth increased to 3.5% from 2.5%.
V10.24
  • Way of the Wanderer Way of the Wanderer
    • New Effect: Way of the Wanderer's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
V10.23
  • Way of the Wanderer Way of the Wanderer
    • New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
    • Bug Fix: Shield strength fixed back to 115 − 525 (based on level) from 120 − 605 (based on level).
V10.21
  • Way of the Wanderer Way of the Wanderer
    • Bug: Shield strength changed to 120 − 605 (based on level) from 115 − 525 (based on level).
V10.18
  • General
    • Updated voice over.
V10.16
  • General
    • Updated voice over.
  • Stats
    • Base magic resistance increased to 32 from 30.
  • Last Breath Last Breath
    • Base damage increased to 200 / 350 / 500 from 200 / 300 / 400.
V10.12
  • Stats
    • Base health reduced to 490 from 523.
  • Way of the Wanderer Way of the Wanderer
    • Shield increased to 115 − 525 (based on level) from 100 − 510 (based on level).
  • Wind Wall Wind Wall
    • Cooldown increased to 30 / 27 / 24 / 21 / 18 seconds from 26 / 24 / 22 / 20 / 18.
V10.4
V10.3
V10.1
V9.24
V9.23
  • True Damage Yasuo True Damage Yasuo
    • Loading screen border is now uniquely colored per True Damage skin.
V9.21
V9.14
  • Wind Wall Wind Wall
    • Undocumented: Projectiles can no longer sometimes go through the wind wall.
V9.9 - April 30th Hotfix
V9.6
  • Steel Tempest Steel Tempest
    • New Effect: Secondary targets hit are now accounted for by runes.
    • New Effect: Sweeping Blade Sweeping Blade cast secondary targets hit are now accounted for by runes.
V9.4
  • Stats
    • Base attack damage reduced to 60 from 63.
  • Steel Tempest Steel Tempest
    • Bonus damage on critical strike reduced to 60% AD from 80% AD.
V9.3
V9.2
  • Steel Tempest Steel Tempest
    • Bug Fix: Restored on-hit VFX for tornado.
    • Bug Fix: Restored missing VFX on Sweeping Blade Sweeping Blade - Steel Tempest combo cast.
  • Last Breath Last Breath
    • Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
  • High Noon Yasuo High Noon Yasuo
    • Bug Fix: Restored missing swipe trails on basic attacks.
    • Steel Tempest Steel Tempest
      • Bug Fix: Restored on-hit VFX for tornado.
      • Bug Fix: Restored missing VFX on Sweeping Blade Sweeping Blade - Steel Tempest combo cast.
  • PROJECT: Yasuo PROJECT: Yasuo
    • Bug Fix: Restored missing swipe trails on basic attacks.
    • Steel Tempest Steel Tempest
      • Bug Fix: Restored on-hit VFX for tornado.
      • Bug Fix: Restored missing VFX on Sweeping Blade Sweeping Blade - Steel Tempest combo cast.
    • Last Breath Last Breath
      • Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
V9.1
  • Steel Tempest Steel Tempest
    • New Effect: Ability icon border now shows the remaining time to recast the ability.
  • Last Breath Last Breath
    • New Effect: Can now ping whether the ability is within range or not.
V8.24
V8.11 - June 1st Hotfix
V8.11
V8.8
V8.3
  • Stats
    • Base health regeneration reduced to 6.5 from 6.512.
V8.2
  • Sweeping Blade Sweeping Blade
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Last Breath Last Breath
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24b
  • Stats
    • Magic resistance growth increased to 1.25 from 0.5.
  • Steel Tempest Steel Tempest
    • Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
  • Last Breath Last Breath
    • Range increased to 1400 from 1200.
V7.23
V7.22
  • Stats
    • New: Now has +4% bonus attack speed at level 1.
    • Base attack damage increased to 60 from 55.376.
    • Base armor increased to 30 from 24.712.
    • Base health increased to 523 from 517.76.
    • Health growth increased to 87 from 82.
V7.17
V7.16
  • Nightbringer Yasuo Nightbringer Yasuo
    • Bug Fix: No longer faces the wrong direction during his channel animation.
V7.13
  • Nightbringer Yasuo Nightbringer Yasuo
    • Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
V7.12
V7.11
V7.10
  • Wind Wall Wind Wall
    • Bug Fix: Enemies no longer lose spell shields when walking through the very edge of Wind Wall.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.8
V7.2
  • Sweeping Blade Sweeping Blade
    • Base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 90 / 110 / 130 / 150.
    • New Effect: Has a 20% bonus AD ratio.
V6.24
V6.22
  • PROJECT: Yasuo PROJECT: Yasuo
    • General
      • Bug Fix: Basic attack animation desynchronized with damage application.
V6.21
V6.18
  • Stats
    • Base attack speed increased to 0.67 from 0.658.
    • Attack speed growth reduced to 2.5% from 3.2%.
  • Last Breath Last Breath
    • New Effect: Bonus armor penetration only applies to Yasuo's critical strikes.
    • Bug Fix: Yasuo dealing a basic attack's worth of extra damage when casting.
V6.17
  • Last Breath Last Breath
    • Bug Fix: First basic attack after casting being delayed if critically striking.
V6.16
V6.14
  • Steel Tempest Steel Tempest
    • Bug Fix: Not always critically striking when Yasuo has 100% critical strike chance.
  • Wind Wall Wind Wall
    • Bug Fix: Failing to block projectiles if cast right when Yasuo dies.
  • Sweeping Blade Sweeping Blade
    • Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
    • Bug Fix: Yasuo ignoring both cooldown (regular and per target) and cast time if used while displaced and on on multiple targets.
  • Last Breath Last Breath
    • Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
V6.2
V6.1
V5.14
V5.8
  • Way of the Wanderer Way of the Wanderer
    • Flow generation reduced to 1 stack per 59 / 52 / 46 (based on level) units from 1 per 46 at all levels.
    • Shield strength increased to 100 − 510 (based on level) from 60 − 470 (based on level).
V4.21
  • Stats
    • Movement speed increased to 345 from 340.
  • Steel Tempest Steel Tempest
    • Cooldown reduced to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
V4.18
  • Stats
    • Base health lowered to 462 from 512.
    • Base movement speed lowered to 340 from 350.
V4.17
V4.13
  • Way of the Wanderer Way of the Wanderer
    • Shield duration reduced to 1 second from 1.5.
  • Steel Tempest Steel Tempest
    • Minimum cast time increased to 0.18 seconds from 0.13.
    • Cooldown reduction from attack speed reduced (maximum amount needed for minimum cast time unchanged).
    • Bug Fix: Third cast dealing instant damage in first cast range when used in quick succession.
  • Wind Wall Wind Wall
V4.12
V4.11
  • Sweeping Blade Sweeping Blade
    • Maximum bonus damage reduced to 50% at 2 stacks from 100% at 4.
V4.5
  • Stats
    • Base armor increased to 19 from 15.
V4.3
  • Way of the Wanderer Way of the Wanderer
    • Shield strength reduced to 60 − 470 (based on level) from 60 − 690 (based on level).
    • Shield duration reduced to 1.5 seconds from 2.
V4.2
  • Way of the Wanderer Way of the Wanderer
    • Flow generation reduced to 1 stack per 46 units from 1 per 40.
  • Steel Tempest Steel Tempest
    • New Effect: Displays a maximum range indicator while third cast is available.
  • Wind Wall Wind Wall
    • Passive bonus Flow stacks per Sweeping Blade Sweeping Blade cast reduced to 3 / 6 / 9 / 12 / 15 from 4 / 8 / 12 / 16 / 20.
  • Last Breath Last Breath
    • Range reduced to 1200 from 1300.
V4.1
  • Way of the Wanderer Way of the Wanderer
  • Steel Tempest Steel Tempest
    • New Effect: Third cast uses smart casting by default.
    • Interaction with Sweeping Blade Sweeping Blade updated for reliability.
  • Wind Wall Wind Wall
  • Last Breath Last Breath
    • New Effect: Grants maximum Flow on cast.
    • Animation time reduced by 0.1 seconds.
    • Bug Fix: Yasuo blinking to targets who flashed flashed out of a displacement's target location right before being hit.
    • Bug Fix: Cooldown timer tracking error in HUD and Spectator Mode.
V3.15
  • Added.

See also

References