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Way of the Wanderer
Way of the Wanderer.png

Innate - Intent: Yasuo's Critical strike chance icon.png total critical strike chance is multiplied by 2.5 from all other sources, but his Critical strike icon.png critical strikes deal only (57.5% + 31.5% 31.5%) AD bonus physical damage. Additionally, every 1% critical strike chance in excess of 100% is converted into 0.4 bonus AD.

Innate - Resolve: Yasuo generates Flow resource.png Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. At「 100 stacks 」「 5900 / 5250 / 4600 (based on level) units traveled 」and upon taking damage from enemy Champion icon.png champions or Monster icon.png monsters, Yasuo consumes all Flow resource.png Flow to Hybrid resistances icon.png shield himself for 115 − 525 (based on level) for up to 1 second.

  • Taking into account Yasuo's 345 base movement speed and assuming he's constantly moving, it will take 17.1 / 15.22 / 13.33 (based on level) seconds to generate 100 Flow resource.png Flow stacks.
    • Taking into account the 45 bonus movement speed that most Tier 2 boots grant (resulting in 390 total movement speed), it will take 15.13 / 13.46 / 11.79 (based on level) seconds to generate 100 Flow resource.png Flow stacks.
  • Yasuo requires at least Critical strike chance icon.png 40% critical strike chance in order to reach 100% critical strike chance from Way of the Wanderer's multiplier.
  • Way of the Wanderer will multiply Yasuo's Critical strike chance icon.png critical strike chance after Guinsoo's Rageblade's Guinsoo's Rageblade's Wrath is calculated.

Steel Tempest
TARGET RANGE: Range model.png 475 / Range center.png 900
WIDTH: Range model.png 160 / Range model.png 180
CAST TIME: 0.4 − 0.133 (based on bonus attack speed)
STATIC COOLDOWN: 4 − 1.33 (based on bonus attack speed)
Steel Tempest.png

Active: Yasuo thrusts his sword in the target direction, dealing physical damage to enemies hit and applying On-hit icon.png on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest can Critical strike icon.png critically strike for (40% + 28% 28%) AD bonus physical damage.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD)
Steel Tempest 2.png

If Steel Tempest hits an enemy with the thrust, Yasuo gains a Gathering Storm stack for 6 seconds, which refreshes upon receiving the second stack.

Steel Tempest 3.png

While Yasuo has two stacks of Gathering Storm, Steel Tempest consumes the stacks to instead unleash a whirlwind that travels in the target direction, dealing the same damage and Airborne icon.png knocking up all enemies hit for 1 second.

Steel Tempest's thrust is Silence icon.png interrupted if Yasuo is affected by total crowd control during the cast time but its Cooldown reduction icon.png cooldown is reset to 0.1 seconds.

Casting Steel Tempest during Sweeping Blade Sweeping Blade will instead affect enemies around Yasuo at the end of the dash, or doing so immediately at his landing location after Flash.png blinking while ending the dash prematurely. If Yasuo becomes unable to cast abilities during the dash after buffering, Steel Tempest will not cast, but will still go on cooldown. *

  • At one Gathering Storm stack, the ability is named Steel Wind Rising.
  • The whirlwind from consuming stacks of Gathering Storm can strike targets whose center is behind Yasuo, unlike most missiles.
  • The whirlwind is not released when cast during Sweeping Blade Sweeping Blade, but instead Airborne icon.png knocks up all enemies hit around Yasuo at the end of the dash for the same duration.
  • Steel Tempest applies Basic Attack.png basic damage for the first (closest) enemy hit and Death Lotus.png area damage for secondary enemies:
    • Steel Tempest will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
    • Steel Tempest will not apply spell effects to the first target hit, but will do so to the secondary ones.
    • Spell vamp icon.png Spell vamp and Ravenous Hunter Ravenous Hunter will only grant Heal power.png healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
    • Life steal icon.png Life steal will heal based on the damage dealt to the first target hit.
  • Only the whirlwind can be Projectile.png intercepted.
  • Steel Tempest will cast from wherever Yasuo is at the end of the cast time.
  • Each parry has different interactions with this ability, whether it's the first target of Steel Tempest or the secondary one. In either case Yasuo still gains a stack of Gathering Storm and his whirlwind knock-up cannot be negated by parries:
    • Counter Strike.png Dodge: both first target and secondary target do not take damage.
    • Spirit's Refuge.png Block: first target does not take damage, secondary target does take damage.
    • Blind icon.png Blind: both first target and secondary target do take damage.
  • Steel Tempest's damage is calculated individually for every enemy hit when Critical strike icon.png critically striking.
  • If Steel Tempest is buffered during Sweeping Blade and Yasuo uses Recall Recall, Teleport Teleport or Hextech Protobelt-01 Hextech Protobelt-01, Steel Tempest will go on cooldown without casting. In Protobelt's case Yasuo will also need to cast a movement command after it, else Steel Tempest will still trigger.
  • Spell Shield.png Spell shield does not prevent a stack of Gathering Storm from being gained.
  • While at two stacks, a range indicator will be shown for the effective range of the whirlwind.

Tips & Tricks
  • Since buffering Steel Tempest during Sweeping Blade Sweeping Blade also triggers the ability after Last Breath's Last Breath's blink, it will not be able to reset Steel Tempest's potential Gathering Storm stack from hitting a target at the blink's location.

Wind Wall
CAST TIME: 0.013
COOLDOWN: 30 / 27 / 24 / 21 / 18
Wind Wall.png

Active: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds, blocking all hostile non-Turret icon.png turret Projectile.png projectiles that attempt to pass through it.

Wall Width:
300 / 350 / 400 / 450 / 500
"Face the wind!"

  • Wind Wall starts blocking projectiles on-cast (despite not being fully formed) and grants Sight icon.png sight over a small area.
  • Wind Wall stops upon colliding with an enemy Wind Wall.

Sweeping Blade
TARGET RANGE: Range center.png 475
SPEED: 750 (+ 60% movement speed)
COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
TARGET IMMUNITY: 10 / 9 / 8 / 7 / 6
Sweeping Blade.png

Active: Yasuo Dash.png dashes a fixed distance toward the target enemy, dealing them magic damage if they are in range upon arrival.

Magic Damage:
60 / 70 / 80 / 90 / 100 (+ 20% bonus AD) (+ 60% AP)
Maximum Magic Damage:
90 / 105 / 120 / 135 / 150 (+ 20% bonus AD) (+ 60% AP)

Each Sweeping Blade cast increases the next dash's base damage by 25% for 5 seconds, up to 50%.

Bonus Damage:
15 / 17.5 / 20 / 22.5 / 25
Maximum Bonus Damage:
30 / 35 / 40 / 45 / 50

Yasuo cannot dash to the same target more than once every few seconds.

Yasuo will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during Sweeping Blade.

Last Breath Last Breath can be cast during Sweeping Blade. If Steel Tempest Steel Tempest has been buffered, Wind Wall Wind Wall may also be cast during it. *

  • Sweeping Blade's dash speed is affected by Movement speed icon.png movement speed.
  • Sweeping Blade will generate 7.5 Flow resource.png Flow stacks per cast that travels the maximum distance.
  • Yasuo can use Sweeping Blade's fixed dash distance to cross walls both before and after hitting his target (provided his proximity to the wall and/or target allows it).

Last Breath
COOLDOWN: 80 / 55 / 30
Last Breath.png

Active: Yasuo Flash.png blinks to the other side of a Sight icon.png visible Airborne icon.png airborne enemy champion nearest to the cursor, instantly generating maximum Flow resource.png Flow while resetting Steel Tempest's Steel Tempest's stacks.

Upon arrival, he Airborne icon.png knocks up the target and all nearby Airborne icon.png airborne enemy champions around it for 1 second, True Sight icon.png revealing them and slashing them with his sword over the duration, dealing physical damage thereafter. Enemy champions around the target that become Airborne icon.png airborne before the effects end will also be Airborne icon.png knocked up for the remaining duration and dealt damage at its end.

Physical Damage:
200 / 350 / 500 (+ 150% bonus AD)

For the next 15 seconds, Yasuo's Critical strike icon.png critical strikes gain Armor penetration icon.png 50% bonus-armor penetration.

If Yasuo would be placed inside a Turret icon.png turret's Range icon.png attack range upon blinking, he will instead attempt to position himself outside it (does not apply to Nexus Obelisk.png Nexus Obelisk).

"Sorye ge ton!"

  • Last Breath requires the target to be affected by Airborne icon.png airborne from an enemy source, and simultaneously that the target is not considered Cc-immune icon.png cc-immune, Unstoppable icon.png displacement immune, or Playful.png untargetable during it.
    • Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
      • Attempting to cast the ability on an enemy champion that is not airborne will indicate that they "Must Be Airborne!"
    • Self-applied or allied-applied Airborne icon.png displacements do not allow Last Breath to target the champion. Those applied by the neutral team (e.g. Dragon's Dragon's initial knock back) can be targeted.
    • An indicator will be placed towards enemy champions that meet the cast conditions within range of Last Breath to signify the ability can be cast.
    • The Hextech Ultimatum The Hextech Ultimatum will prevent Yasuo from casting Last Breath on an airborne enemy champion outside its borders.
      • Yasuo can only do so if the airborne enemy champion is inside the zone.
  • Yasuo does not need Sight icon.png sight of enemy champions near his target to affect them with the ability.
  • Even if the target is protected by Spell Shield.png spell shield the ability will still affect them and deal damage, but the spell shield will be consumed.
  • Last Breath's Airborne icon.png knock up can be fully Remove Scurvy.png cleansed but its damage is applied instantly after the removal.
  • Terrain displacing abilities (e.g. Weaver's Wall Weaver's Wall, Pillar of Ice Pillar of Ice, Volcanic Rupture Volcanic Rupture) that affect enemy champions are considered Airborne icon.png airborne, and will therefore interact with Last Breath.
  • While blinking, Yasuo creates an Playful.png untargetable clone of himself that cues a dashing animation (similar to Sweeping Blade's Sweeping Blade's) towards the target. This unit's rules do not follow those of a Command Hallucinate.png clone's. As such, it is more alike a champion, unless special cased.
  • While performing Last Breath, Yasuo is Lockout icon.png locked out of performing actions.
    • The lock out will end prematurely if Yasuo dies as well as by the following if all targets:
  • The following table refers for interactions while Yasuo is locked out:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by N/A


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