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The Loop (Games)
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Yasuo
Abilities
- Notes
- Taking into account Yasuo's 345 base movement speed and assuming he's constantly moving, it will take 17.1 / 15.22 / 13.33 (based on level) seconds to generate 100
Flow stacks.
- Taking into account the 45 bonus movement speed that most Tier 2 boots grant (resulting in 390 total movement speed), it will take 15.13 / 13.46 / 11.79 (based on level) seconds to generate 100
Flow stacks.
- Taking into account the 45 bonus movement speed that most Tier 2 boots grant (resulting in 390 total movement speed), it will take 15.13 / 13.46 / 11.79 (based on level) seconds to generate 100
- Yasuo requires at least
40% critical strike chance in order to reach 100% critical strike chance from Way of the Wanderer's multiplier.
- Way of the Wanderer will multiply Yasuo's
critical strike chance after Wrath is calculated.
- Notes
- At one Gathering Storm stack, the ability is named Steel Wind Rising.
- The whirlwind from consuming stacks of Gathering Storm can strike targets whose center is behind Yasuo, unlike most missiles.
- The whirlwind is not released when cast during
knocks up all enemies hit around Yasuo at the end of the dash for the same duration.
, but instead - Steel Tempest applies
basic damage for the first (closest) enemy hit and
area damage for secondary enemies:
- Steel Tempest will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
- Steel Tempest will not apply spell effects to the first target hit, but will do so to the secondary ones.
Spell vamp and will only grant
healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
Life steal will heal based on the damage dealt to the first target hit.
- Only the whirlwind can be
intercepted.
- Steel Tempest will cast from wherever Yasuo is at the end of the cast time.
- Each parry has different interactions with this ability, whether it's the first target of Steel Tempest or the secondary one. In either case Yasuo still gains a stack of Gathering Storm and his whirlwind knock-up cannot be negated by parries:
- Steel Tempest's damage is calculated individually for every enemy hit when
critically striking.
- If Steel Tempest is buffered during Sweeping Blade and Yasuo uses
Recall,
Teleport or , Steel Tempest will go on cooldown without casting. In Protobelt's case Yasuo will also need to cast a movement command after it, else Steel Tempest will still trigger.
Spell shield does not prevent a stack of Gathering Storm from being gained.
- While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
- Since buffering Steel Tempest during also triggers the ability after blink, it will not be able to reset Steel Tempest's potential Gathering Storm stack from hitting a target at the blink's location.
- Notes
- Wind Wall starts blocking projectiles on-cast (despite not being fully formed) and grants
sight over a small area.
- Wind Wall stops upon colliding with an enemy Wind Wall.
- Notes
- Sweeping Blade's dash speed is affected by
movement speed.
- Sweeping Blade will generate 7.5
Flow stacks per cast that travels the maximum distance.
- Yasuo can use Sweeping Blade's fixed dash distance to cross walls both before and after hitting his target (provided his proximity to the wall and/or target allows it).
- Notes
- Last Breath requires the target to be affected by
airborne from an enemy source, and simultaneously that the target is not considered
cc-immune,
displacement immune, or
untargetable during it.
- Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
- Attempting to cast the ability on an enemy champion that is not airborne will indicate that they "Must Be Airborne!"
- Self-applied or allied-applied
displacements do not allow Last Breath to target the champion. Those applied by the neutral team (e.g. initial knock back) can be targeted.
- An indicator will be placed towards enemy champions that meet the cast conditions within range of Last Breath to signify the ability can be cast.
- Yasuo can only do so if the airborne enemy champion is inside the zone.
will prevent Yasuo from casting Last Breath on an airborne enemy champion outside its borders.
- Last Breath cannot be cast if there are no nearby enemy champions that meet the conditions.
- Yasuo does not need
sight of enemy champions near his target to affect them with the ability.
- Even if the target is protected by
spell shield the ability will still affect them and deal damage, but the spell shield will be consumed.
- Last Breath's
knock up can be fully
cleansed but its damage is applied instantly after the removal.
- It is not considered
suspension.
- It is not considered
- Terrain displacing abilities (e.g.
airborne, and will therefore interact with Last Breath.
, , ) that affect enemy champions are considered - While blinking, Yasuo creates an
untargetable clone of himself that cues a dashing animation (similar to ) towards the target. This unit's rules do not follow those of a
clone's. As such, it is more alike a champion, unless special cased.
- While performing Last Breath, Yasuo is
locked out of performing actions.
- The following table refers for interactions while Yasuo is locked out:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by | N/A |
References
- Champions with strategy information
- FANDOM Video
- Yasuo
- Melee champion
- 4800 BE champion
- 880 RP champion
- 2013 release
- Released champion
- Skirmisher champion
- Fighter champion (Legacy)
- Assassin champion (Legacy)
- Champions with bonus attack speed at level 1
- Top champion
- Middle champion
- Bottom champion
- Champions with modified base critical strike damage
- LoL Champion gameplays
- LoL Champions
- Blink champion
- Champions with critical strike ratios
- Cooldown champion
- Dash champion
- Knockup champion
- Shield champion
- Human
- Manaless champion
- Decoy champion
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