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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Xin Zhao
Xin Zhao (Universe)Xin Zhao (Universe)
Xin Zhao (League of Legends)Xin Zhao (League of Legends)
Xin Zhao (Esports)Xin Zhao (Esports)
Xin Zhao (Teamfight Tactics)Xin Zhao (Teamfight Tactics)
Xin Zhao (Wild Rift)Xin Zhao (Wild Rift)
Xin Zhao (Development)Xin Zhao (Development)

Abilities[]

Determination

Xin Zhao Determination WR

Innate: Every third basic attack deals Champions stunned with Pyromania (P)22% − 50% (based on level) AD Champions killed from outside standard Attack rangebonus physical damage and heals him for 7 − 60 (based on level) Champions stunned with Pyromania (P)(+ 10% AD) Multiple champions hit with Between Worlds (R)(+ 40% AP).

Info
  • No additional details.

Three Talon Strike

Xin Zhao Three Talon Strike WR

Active: Xin Zhao empowers the next three attacks to deal Champions killed from outside standard Attack rangebonus physical damage and reduce the cooldown of other abilities by 1 second.

Bonus Physical Damage:
20 / 28 / 36 / 44 Champions stunned with Pyromania (P)(+ 40% bonus AD)

The third attack Airborne icon WR knocks the target up for 0.75 seconds.

Info
  • No additional details.

Wind Becomes Lightning

Xin Zhao Wind Becomes Lightning WR

Active: Xin Zhao slashes his spear, dealing Champions killed from outside standard Attack rangephysical damage and Slow icon slowing them for 50% for 1.5 seconds. Xin Zhao then thrusts his spear, dealing Champions killed from outside standard Attack rangephysical damage and Slow icon slowing them for 50% for 1.5 seconds.

Slash Damage:
40 / 50 / 60 / 70 Champions stunned with Pyromania (P)(+ 30% AD)
Thrust Damage:
40 / 85 / 130 / 175 Champions stunned with Pyromania (P)(+ 70% AD)

The furthest enemy champion or large monster hit is Challenged for 3 seconds, increasing Audacious Charge's cast range at them.

Champions hit with Martial Cadence (P)Attack speed reduces the cast time.

Wind Becomes Lightning deals 50% damage to minions.

Info
  • No additional details.

Audacious Charge

Xin Zhao Audacious Charge WR

Active: Xin Zhao dashes to an enemy, dealing Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies and Slow icon slowing them by 30% for 0.5 seconds. Xin Zhao then gains Champions hit with Martial Cadence (P)bonus attack speed for 5 seconds.

Magic Damage:
50 / 85 / 120 / 155 Multiple champions hit with Between Worlds (R)(+ 80% AP)
Bonus Attack Speed:
40 / 45 / 50 / 55%

This ability's cast range is increased against a Challenged target.

Info
  • No additional details.

Crescent Guard

Xin Zhao Crescent Guard WR

Passive: The last champion hit by a basic attack or Audacious Charge is now Challenged.

Active: Xin Zhao sweeps his spear, dealing Champions killed from outside standard Attack rangephysical damage equal and Airborne icon WR knocking all enemies back except the Challenged one. For the next 5 seconds, Xin Zhao blocks damage from enemies far away.

Physical Damage:
75 / 150 / 225 Champions stunned with Pyromania (P)(+ 100% bonus AD) Multiple champions hit with Between Worlds (R)(+ 80% AP) Champions killed with Comeuppance (R)(+ 15% of target's maximum health)

Deals a maximum of 600 damage against monsters.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.0
V4.4c
  • Stats
    • Attack damage growth increased from 3.6 to 4.5.
  • Wind Becomes Lightning Wind Becomes Lightning
    • Slash AD ratio increased from Champions stunned with Pyromania (P)40% AD to inherit50%.
    • Thrust AD ratio increased from Champions stunned with Pyromania (P)70% AD to inherit80%.
  • Audacious Charge Audacious Charge
    • Bonus attack speed increased from 40 / 45 / 50 / 55% to 40 / 47.5 / 55 / 62.5%.
V4.3d
  • Wind Becomes Lightning Wind Becomes Lightning
    • Slash base damage increased from 40 / 50 / 60 / 70 to 50 / 60 / 70 / 80.
    • Slash AD ratio increased from Champions stunned with Pyromania (P)30% AD to inherit40%.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V4.1b
  • Stats
    • Base attack damage increased from 58 to 62.
  • Audacious Charge Audacious Charge
    • Cooldown reduced from 12 seconds to 11.
V3.3
V3.1
  • Three Talon Strike Three Talon Strike
    • Base damage increased from 20 / 25 / 30 / 35 to 20 / 28 / 36 / 44.
    • Cooldown reduced from 9 / 8 / 7 / 6 seconds to 8 / 7 / 6 / 5.
  • Wind Becomes Lightning Wind Becomes Lightning
    • Thrust base damage increased from 40 / 80 / 120 / 160 to 40 / 85 / 130 / 175.
V2.6
  • Stats
    • Base health increased from 610 to 650.
    • Armor growth increased from 3.9 to 4.3.
V2.4b
  • Stats
    • Base armor reduced from 40 to 35.
    • Base health reduced from 650 to 610.
V2.3a
  • Stats
    • Base magic resistance increased from 30 to 38.
    • Health growth increased from 105 to 115.
V2.3
  • Stats
    • Base attack damage reduced from 64 to 58.
  • Determination Determination
    • Base heal reduced from 9.6 − 60 (based on level) to 6.8 − 60 (based on level).
  • Three Talon Strike Three Talon Strike
    • Base damage reduced from 25 / 30 / 35 / 40 to 20 / 25 / 30 / 35.
  • Wind Becomes Lightning Wind Becomes Lightning
    • Cooldown reduced from 12 / 11 / 10 / 9 seconds to 12 / 10.5 / 9 / 7.5.
    • Damage against minions reduced from 100% to 50%.
    • New Effect: Both strikes now hit slightly behind Xin Zhao.
    • Thrust range increased from 600 to 800.
    • Thrust AD ratio reduced from Champions stunned with Pyromania (P)80% AD to inherit70%.
    • New Effect: Thrust now challenges champions and monsters and provides vision of the target for 3 seconds. The furthest hit is the one that is challenged.
  • Audacious Charge Audacious Charge
    • New Effect: Target range against challenged targets increased from 550 to 850.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)60% AP to inherit80%.
  • Crescent Guard Crescent Guard
    • Base damage reduced from 75 / 175 / 275 to 75 / 150 / 225.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)0% AP to inherit80%.
    • Duration increased from 3 seconds to 5.
    • Removed: Basic attacks and abilities no longer extend Crescent Guard's duration.
V1.1
  • Stats
    • Base mana regeneration reduced from 15 to 12.
V1.0a
  • Stats
    • Base attack damage reduced from 70 to 64.
    • Health growth reduced from 115 to 105.
    • Armor growth reduced from 4.3 to 3.9.
    • Base magic resistance reduced from 38 to 30.
  • Audacious Charge Audacious Charge
    • Target range reduced from 600 to 550.
  • Crescent Guard Crescent Guard
    • Cooldown increased from 80 / 70 / 60 seconds to 100 / 85 / 70.

See also[]

References[]