Current version[]
- Stats
- Armor growth increased to 5 from 4.7.
- Base damage increased to 16 / 29 / 42 / 55 / 68 from 16 / 25 / 34 / 43 / 52.
- Total base damage increased to 48 / 87 / 126 / 165 / 204 from 48 / 75 / 102 / 129 / 156.
- Base damage increased to 16 / 29 / 42 / 55 / 68 from 16 / 25 / 34 / 43 / 52.
- Bug Fix: Fixed an issue that caused the invulnerability to stop working when used during .
- New Effect: Now triggers spell effects upon dealing damage.
- Base heal changed to 3 / 3.5 / 4% (based on level) maximum health from 6 − 74 (based on level).
- Removed: Heal no longer scales with 10% AD.
- Stats
- Base mana regeneration reduced to 7.25 from 7.26.
- Bonus damage AD ratio increased to 15 / 30 / 45 / 60% (based on level) AD from 15 / 25 / 35 / 45% (based on level) AD.
- Heal AP ratio increased to 65% AP from 55% AP.
- Cooldown reduced to 11 seconds from 12.
- Heal AD ratio increased to 10% AD from 7% AD.
- Thrust base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
- Thrust AD ratio increased to 90% AD from 80% AD.
- Thrust AP ratio increased to 65% AP from 50% AP.
- Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 6 − 74 (based on level) from 7 − 92 (based on level).
- Heal AD ratio reduced to 7% AD from 10% AD.
- Cooldown increased to 12 seconds from 11.
- Duration reduced to 4 seconds from 5.
- Undocumented: Now indicates the invulnerability status UI on the health bar to self and allies.
- Stats
- Base attack damage reduced to 63 from 66.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Bug Fix: Fixed a bug where it would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target.
- Bug Fix: Now properly triggers and grants charges for , , and .
- Bug Fix: Can no longer be cast while grounded.
- Base heal reduced to 7 − 92 (based on level) from 10 − 112 (based on level).
- Heal AP ratio increased to 55% AP from 40% AP.
- Bug Fix: Basic attacking an enemy after casting now correctly consumes all Determination stacks.
- Base damage reduced to 16 / 25 / 34 / 43 / 52 from 20 / 28 / 36 / 44 / 52.
- Visual clarity updates to hitbox and indicator.
- New Effect: Thrust damage is now increased by 0% − 33.3% (based on critical strike chance).
- Cast time changed to 0.5 seconds at all attack speed from 0.5 / 0.4 (based on bonus attack speed).
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost increased to 60 from 45.
- Thrust range increased to 1000 units from 900.
- Thrust missile speed increased to 6250 from 5000.
- Minion damage increased to 50% − 100% (based on level) from 50% at all levels.
- New Effect: Thrust damage now scales with 50% AP.
- New Effect: Thrust damage now and reveals champions and monsters for 3 seconds.
- New Effect: Hitbox now extends slightly behind him for visual clarity.
- New Effect: Dash range is now increased to 1100 units against targets.
- Cooldown reduced to 11 seconds from 12.
- Dash speed reduced to 2500 from 3000.
- Duration increased to 5 seconds from 3.
- Removed: Basic attacks and ability casts no longer extend the duration by 0.3 seconds.
- New Effect: Damage now scales with 110% AP.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 55 from 35.
- Thrust base damage increased to 40 / 75 / 110 / 145 / 180 from 30 / 65 / 100 / 135 / 170.
- Thrust AD ratio increased to 80% AD from 75% AD.
- Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).
- General
- Recommended items updated.
- Base heal increased to 10 − 78 (based on level) from 8 − 59 (based on level).
- Base damage increased to 20 / 28 / 36 / 44 / 52 from 20 / 25 / 30 / 35 / 40.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- General
- Updated store assets for chroma set.
- Bug Fix: No longer deals more damage than intended when it hits multiple enemies.
- Stats
- Attack damage growth reduced to 3 from 3.3.
- Slow reduced to 30% from 50%.
-
- Bug Fix: Recall SFX have been restored.
-
- Bug Fix: Seam lines have been minimized.
- Bug Fix: No longer stops attacking after casting the ability.
- General
- New splash artwork for .
- Bonus physical damage reduced to 15 / 25 / 35 / 45 (based on level)% AD from 20 / 40 / 60 / 80 (based on level)% AD
- Base cast time and duration extend of other abilities reduced to 0.5 from 0.6.
- Spear Thrust now originates from Xin Zhao's position at the end of the cast.
- Short-ranged dashes will now correctly move him forward to the target.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health reduced to 570 from 600.
- Thrust AD ratio reduced to 75% AD from 85% AD.
-
- Bug Fix: Ruby Chroma's in-game texture now matches its store/champion select asset.
- Stats
- Base attack damage increased to 66 from 57.544.
- Base armor increased to 35 from 25.88.
- Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
- General
- Recommended items have been updated.
- General
- New animations.
- New sound effects.
- New ability icons.
- Stats
- Base attack speed reduced to 0.645 from 0.676.
- Attack speed growth increased to 3.5% from 2.6%.
- New Innate
- Innate: Every third hit deals bonus physical damage and restores health.
- Removed: Damage component's classification as critical strike damage.
- New Effect: Damage and heal component share the same counter. Both now stack on hit.
- Bonus damage changed to 20% / 40% / 60% / 80% (based on level) AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
- Heal's base value changed to 8 − 59 (based on level) from 30 / 35 / 40 / 45 / 50.
- Heal's AD ratio changed to 10% AD from 20% bonus AD.
- - Q
- Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
- AD ratio per hit changed to 40% bonus AD from 20% AD.
- Now has unique animation on each attacks and classified as on-attack instead of on-hit, so that it will not interact with .
- - New W
- Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
- Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
- The duration on his other abilities is paused during the effect.
- Deals only 50% damage against minions.
- - Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
- E
- Mana cost reduced to 50 from 60.
- Cast range increased to 650 from 600.
- Effect radius increased to 125 from 112.5.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
- Slow duration reduced to 0.5 seconds from 2.
- Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Active, value unchanged.
- - R
- Renamed to Crescent Guard from Crescent Sweep.
- Base damage increased to 75 / 175 / 275 from 75 / 150 / 225.
- Effect radius increased to 250 from 187.5.
- New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with is Challenged for 3 seconds.
- Removed: 15 / 20 / 25 bonus resistances per champion hit.
- New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.
-
First rework[]
-
- Bug Fix: Fixed a bug where he and his chromas were using the classic skin's SFX.
-
- Particle effects updated to be color-blind friendlier.
- General
- Base health increased to 600 from 591.16.
- Health growth increased to 92 from 87.
- Bug Fix: Healing accounting for basic attacks dodged by .
- General
- New splash artwork for .
- Splash artwork for and updated to the Chinese art.
- Healing AP ratio reduced to 40% AP from 70% AP.
- Bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- New Effect: Healing has a 20% bonus AD ratio.
- New Effect: Every third basic attack is guaranteed to critically strike for 125 / 137.5 / 150 / 162.5 / 175% AD (does not interact with Phantom Hit, always deals the same damage)
- Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
- Bug Fix: Enhanced attacks having reduced attack speed.
- Bug Fix: Duration not being refreshed with each enhanced attack.
- AP ratio increased to 70% AP from 50% AP.
- AP ratio reduced to 50% AP from 70% AP.
- New Effect: Displaced targets are stunned for 0.75 seconds.
- Base healing increased to 30 / 35 / 40 / 45 / 50 from 26 / 32 / 38 / 44 / 50.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 70 / 105 / 140 / 175 / 210.
- General
- Texture update to Classic, Commando, Imperial, Viscero, and Winged Hussar.
- Stats
- Base armor increased to 20 from 16.
- Tooltip updated to display maximum damage to monsters (600)
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- Base damage reduced to 75 / 175 / 275 from 125 / 225 / 325.
- Cooldown increased to 120 / 110 / 100 seconds from 100 / 90 / 80.
- Stats
- Movement speed increased to 345 from 320.
- Bug Fix: Error when applying Spell Vamp and spell effects.
- Bug Fix: Bonus damage critically striking.
- Bug Fix: Slow not being reduced by Tenacity.
- Stats
- Base attack damage reduced to 55.3 from 59.
- Attack damage per level increased to 3.3 from 3.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- V1.0.0.143 rework
- Stats
- Base attack speed increased to 0.672 from 0.658.
- Attack speed per level increased to 2.7% from 2.5%.
- Renamed from Tireless Warrior.
- Removed: Every third basic attack healing Xin Zhao.
- New Effect: Enemies hit by Xin Zhao's basic attacks and have their armor reduced by 15% for 3 seconds (refreshes with every hit) Only one enemy can be affected by Challenge at any given time.
(Innate)
- New Effect: Enhanced attacks reduce Xin Zhao's other ability cooldowns by 1 second each.
- AD ratio increased to 120% AD from 100% AD.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 at all ranks.
(Q)
- Removed: Basic attacks reducing Xin Zhao's other ability cooldowns upon activation and for the duration.
- Removed: Passively granting bonus attack speed.
- New Effect: Every third basic attack heals Xin Zhao for 26 / 32 / 38 / 44 / 50 (+ 70% AP)
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 24 / 22 / 20 / 18 / 16.
- Mana cost increased to 40 from 35.
(W)
- New Effect: Applies to target enemy.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- AP ratio increased to 60% AP from 40% AP.
- Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
- Slow duration increased to 2 seconds from 1.5.
- Range reduced to 600 from 650.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 16 / 15 / 14 / 13 / 12.
- Undocumented: Mana cost reduced to 60 from 70.
(E)
- New Effect: Displaces all non- targets upon activation.
- New Effect: Has a 100% bonus AD ratio.
- Cooldown increased to 100 / 90 / 80 seconds from 75 at all ranks.
- Removed: 25 base bonus resistances.
- Bonus resistances per champion hit increased to 15 / 20 / 25 from 7 / 10 / 13.
- New particle effect.
(Ultimate)
Release version[]
- General
- Splash artwork for updated to the Chinese art.
- Bug Fix: Enhanced attacks not interacting with critical strike damage modifiers ( )
- Bonus resistances per champion hit increased to 7 / 10 / 13 from 5 / 8 / 11.
- Bug Fix: Tooltip display error when updating values with level up.
- Displacement duration reduced slightly.
- Slow duration reduced to 1.5 seconds from 1.75.
- Health ratio reduced to 15% of target's current health from 20%.
- Bonus resistances per champion hit reduced to 5 / 8 / 11 from 7 / 10 / 13.
- Stats
- Base attack damage increased to 56 from 49.
- Attack damage per level reduced to 3.1 from 3.3.
- Bug Fix: Being able to cast while still active.
- Passive bonus attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Removed: Xin Zhao losing the passive bonus attack speed during cooldown.
- Base bonus resistances reduced to 25 at all ranks from 30 / 40 / 50.
- New Effect: Grants 7 / 10 / 13 bonus resistances for each enemy champion hit.
- Active duration reduced to 5 seconds from 7.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16 / 14 / 12 / 10.
- Bonus resistances duration reduced to 6 seconds from 8.
- Cooldown changed to 10 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
- Removed: Affecting targets if Xin Zhao is interrupted while dashing.
- General
- Bug Fix: Xin Zhao being considered a ranged champion for items with specific effects ( ).
- Removed: Being able to cast while Xin Zhao is rooted.
- Stats
- Base attack speed reduced to 0.658 from 0.679.
- Attack speed per level reduced to 2.6% from 2.8%.
- Slow reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
- Slow duration reduced to 1.7 seconds from 2.
- Damage radius reduced to 225 from 350.
- Bug Fix: Dash speed seemingly being reduced if Xin Zhao is issued many movement commands at once.
- Base damage reduced to 125 / 250 / 375 from 150 / 275 / 400.
- Health ratio reduced to 20% of target's current health from 25%.
- V1.0.0.96 added
- Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.
(Innate)
- Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking a target into the air.
(Q)
- Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his cooldowns with each attack.
(W)
- Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
(E)
- Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
(Ultimate)