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Xin Zhao OriginalCentered.jpg
Xin Zhao
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Wild RiftWild Rift

Abilities

Edit
Determination
Determination.png

Innate: Xin Zhao gains a Determination I and Determination II stack for every Wind Becomes Lightning Wind Becomes Lightning strike or basic attack on-hit, up to a maximum of two.

At two Determination I stacks, Xin Zhao's next Wind Becomes Lightning Wind Becomes Lightning strike or basic attack on-hit consumes the stacks to Heal power icon.png heal him for 10 − 112 (based on level) (+ 10% AD) (+ 40% AP).

At two Determination II stacks, Xin Zhao's next Wind Becomes Lightning Wind Becomes Lightning strike or basic attack on-attack consumes the stacks to deal 15 / 25 / 35 / 45% (based on level) AD bonus physical damage.

Info
Notes
  • Stacks reset when Xin Zhao Death.png dies.
  • Determination II deals Wit's End item.png proc damage.
  • When applied by a basic attack:
  • When applied by either of Wind Becomes Lightning's Wind Becomes Lightning's strikes:
    • Triggers against the closest target struck by the strike (equals first target to receive spell effects).
    • Does not benefit from Life steal icon.png life steal, including not healing from Wind Becomes Lightning's 33% conversion for this bonus damage.
    • Since Wit's End item.png proc damage is 'single target', Ravenous Hunter rune.png Vamp will heal from 100% of the bonus damage.
  • The Determination II stacks are not visible on the champion's buff bar in-game.
  • Hitting one or more enemies with Wind Becomes Lightning's Wind Becomes Lightning's strikes generates one stack per strike.
  • If Guinsoo's Rageblade Guinsoo's Rageblade would trigger when the Determination II stacks are at maximum, the bonus stack will instead overstack, and be consumed on the next Determination II usage.
  • Stacks of Determination will be gained even if the attack is Spirit's Refuge.png blocked.
  • PENDING FOR TEST: Determination's interaction with parrying effects (Counter Strike.png dodge, Blind icon.png blind).

Edit
Three Talon Strike
CAST TIME: none
COST: 30 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Three Talon Strike.png

Active: Xin Zhao empowers his spear for 5 seconds, causing his next three basic attacks on-attack to become Excessive Force 2.png unstoppable, deal bonus physical damage and reduce Xin Zhao's other abilities' Cooldown reduction icon.png cooldowns by 1 second each. The second attack will refresh Three Talon Strike's duration.

Bonus Physical Damage:
20 / 28 / 36 / 44 / 52 (+ 40% bonus AD)
Total Bonus Damage:
60 / 84 / 108 / 132 / 156 (+ 120% bonus AD)

The third basic attack consumes the effect to Airborne icon.png knock up the target for 0.75 seconds.

Three Talon Strike Bladework.png resets Xin Zhao's basic attack timer and is affected by Critical strike icon.png critical strike modifiers.

Info
Notes
  • Spell Shield.png Spell shield will only block the third attack.
  • The enhanced attacks present input buffering during their wind-up animation (Xin Zhao cannot be issued any commands until after it ends).

Edit
Wind Becomes Lightning
TARGET RANGE: 900
ANGLE: 180º
CAST TIME: 0.5 / 0.4 (based on bonus attack speed)
COST: 45 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Wind Becomes Lightning.png

Active: Xin Zhao performs two strikes in the target direction and delays the durations of Three Talon Strike Three Talon Strike, Audacious Charge's Audacious Charge's bonus attack speed, and Crescent Guard Crescent Guard relative to Wind Becomes Lightning's cast time after 0.2 seconds of its activation.

The first deals physical damage to all enemies in an arc, and the second deals physical damage in a line, Slow icon.png slowing all enemies hit by 50% for 1.5 seconds. Both strikes deal 50% damage against Minion icon.png minions.

Slash Damage:
30 / 40 / 50 / 60 / 70 (+ 30% AD)
Slash Minion Damage:
15 / 20 / 25 / 30 / 35 (+ 15% AD)
Thrust Damage:
40 / 75 / 110 / 145 / 180 (+ 80% AD)
Thrust Minion Damage:
20 / 37.5 / 55 / 72.5 / 90 (+ 40% AD)
Maximum Damage:
70 / 115 / 160 / 205 / 250 (+ 110% AD)
Maximum Minion Damage:
35 / 57.5 / 80 / 102.5 / 125 (+ 55% AD)

Wind Becomes Lightning's damage Heal power icon.png heals Xin Zhao for 33.3% of his Life steal icon.png life steal.

Info
Notes
  • Spell Shield.png Spell shield will block only a single instance of damage - either the thrust or the slash.
  • The first strike will occur immediately and the second will occur after the cast time completes.
  • Wind Becomes Lightning's first strike will always cast from the original casting position, whereas the second strike will cast from wherever Xin Zhao is at the end of the cast time.
  • Because Wind Becomes Lightning uses an older type of 'healing based on life steal' and not applies life steal, Spirit Visage Spirit Visage will amplify the life gain twice (+25% life steal and +25% healing), for a total of +56.25%.
  • The in-game tooltip of this ability currently lists the thrust scaling as AP*, but it still only scales with total AD.

Edit
Audacious Charge
TARGET RANGE: 650
EFFECT RADIUS: 250
CAST TIME: none
COST: 50 Mana
COOLDOWN: 12
Audacious Charge.png

Active: Xin Zhao Dash.png dashes to the target enemy's location, dealing magic damage to all enemies around the primary target and Slow icon.png slowing them by 30% for 0.5 seconds.

Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 60% AP)

Xin Zhao then gains Attack speed icon.png bonus attack speed for 5 seconds.

Bonus Attack Speed:
40 / 45 / 50 / 55 / 60%

Xin Zhao cannot cast Wind Becomes Lightning Wind Becomes Lightning while dashing, but he may still buffer it. Three Talon Strike Three Talon Strike and Crescent Guard Crescent Guard can both be cast during the dash.

Info
Notes
  • The primary target cannot dodge Audacious Charge's effects.
    • The target will always emit the area of effect from their position.

Edit
Crescent Guard
EFFECT RADIUS: 450
CAST TIME: 0.35
COST: 100 Mana
COOLDOWN: 120 / 110 / 100
Challenge.png

Passive - Challenge: The last enemy champion hit by Xin Zhao's basic attacks or Audacious Charge Audacious Charge is Challenged Challenged for 3 seconds.

Crescent Guard.png

Active: Xin Zhao sweeps his spear around him, dealing physical damage to enemies hit, capped at 600 (+ 100% bonus AD) against Monster icon.png monsters, while also Airborne icon.png knocking back all non-Challenged Challenged enemies hit.

Physical Damage:
75 / 175 / 275 (+ 100% bonus AD) (+ 15% of target's current health)

For the next 3 seconds, Xin Zhao is Cosmic Radiance.png invulnerable to enemy Champion icon.png champions more than 450-units away from him. His basic attacks and other ability casts extend the duration by 0.3 seconds.

Info
Notes

Tips & Tricks
  • Enemies will not be marked as Challenged Challenged if Crescent Guard has not been learned. Learning the ability after an enemy would have been marked will still cause them to be Airborne icon.png knocked back.

Patch history

See here for the complete patch history.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats
    • Mana growth increased to 55 from 35.
V10.18
  • Wind Becomes Lightning Wind Becomes Lightning
    • Thrust base damage increased to 40 / 75 / 110 / 145 / 180 from 30 / 65 / 100 / 135 / 170.
    • Thrust AD ratio increased to 80% AD from 75% AD.
V10.7
  • Determination Determination
    • Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).
V10.6
  • General
    • Recommended items updated.
V9.19
  • Determination Determination
    • Base heal increased to 10 − 78 (based on level) from 8 − 59 (based on level).
  • Three Talon Strike Three Talon Strike
    • Base damage increased to 20 / 28 / 36 / 44 / 52 from 20 / 25 / 30 / 35 / 40.
V9.10
  • Three Talon Strike Three Talon Strike
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
V9.2
V9.1
  • Crescent Guard Crescent Guard
    • Bug Fix: No longer deals more damage than intended when it hits multiple enemies.
V8.11
  • Stats
    • Attack damage growth reduced to 3 from 3.3.
  • Audacious Charge Audacious Charge
    • Slow reduced to 30% from 50%.
V8.8
V8.7
V8.6
V8.4
  • General
  • Determination Determination
    • Bonus physical damage reduced to 15 / 25 / 35 / 45 (based on level)% AD from 20 / 40 / 60 / 80 (based on level)% AD
  • Wind Becomes Lightning Wind Becomes Lightning
    • Base cast time and duration extend of other abilities reduced to 0.5 from 0.6.
    • Spear Thrust now originates from Xin Zhao's position at the end of the cast.
  • Audacious Charge Audacious Charge
    • Short-ranged dashes will now correctly move him forward to the target.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.176.
V8.2
  • Audacious Charge Audacious Charge
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
V7.22
  • Stats
    • Base attack damage increased to 66 from 57.544.
    • Base armor increased to 35 from 25.88.
  • Three Talon Strike Three Talon Strike
    • Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
V7.21
  • General
    • Recommended items have been updated.
V7.19
  • General
    • New animations.
    • New sound effects.
    • New ability icons.
  • Stats
    • Base attack speed reduced to 0.645 from 0.676.
    • Attack speed growth increased to 3.5% from 2.6%.
  • Determination Determination - New Innate
    • Innate: Every third hit deals bonus physical damage and restores health.
    • Removed: Damage component's classification as Critical strike icon.png critical strike damage.
    • New Effect: Damage and heal component share the same counter. Both now stack on hit.
    • Bonus damage changed to 20% / 40% / 60% / 80% (based on level) AD from 25 / 37.5 / 50 / 62.5 / 75% AD.
    • Heal's base value changed to 8 − 59 (based on level) from 30 / 35 / 40 / 45 / 50.
    • Heal's AD ratio changed to 10% AD from 20% bonus AD.
  • Three Talon Strike Three Talon Strike - Q
    • Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75
    • AD ratio per hit changed to 40% bonus AD from 20% AD.
    • Now has unique animation on each attacks and classified as on-attack instead of on-hit, so that it will not interact with Guinsoo's Rageblade Guinsoo's Rageblade.
  • Wind Becomes Lightning Wind Becomes Lightning - New W
    • Active: Xin Zhao performs two swift strikes over a 0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and Slow icon.png slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination.
      • Slash deals 30 / 40 / 50 / 60 / 70 (+ 30% AD) damage.
      • Thrust deals 30 / 65 / 100 / 135 / 170 (+ 85% AD) damage.
      • The duration on his other abilities is paused during the effect.
      • Deals only 50% damage against minions.
  • Audacious Charge Audacious Charge - E
    • Mana cost reduced to 50 from 60.
    • Cast range increased to 650 from 600.
    • Effect radius increased to 125 from 112.5.
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230.
    • Slow duration reduced to 0.5 seconds from 2.
    • Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%.
    • New Effect: Grants 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Battle Cry's Battle Cry's Active, value unchanged.
  • Crescent Guard Crescent Guard - R
    • Renamed to Crescent Guard from Crescent Sweep.
    • Base damage increased to 75 / 175 / 275 from 75 / 150 / 225.
    • Effect radius increased to 250 from 187.5.
    • New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with Audacious Charge Audacious Charge is Challenged for 3 seconds.
    • Removed: 15 / 20 / 25 bonus resistances par champion hit.
    • New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.

See also

References

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