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==Skill usage==
 
   
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{{StrategyHeader}}
*{{ci|Xerath}} has strong lane control in the hands of a skilled player, using well-aimed {{ai|Arcanopulse|Xerath|Arcanopulses}} to harass and farm at the same time.
 
**If the target is running (without any speed buff) perpendicularly to the line of {{ai|Arcanopulse|Xerath}}, lay the spell about 100 to 150 distance before the target.
 
**Use {{ai|Mage Chains|Xerath}} in conjunction with your team's gankers to help in the kill effort.
 
**{{ci|Xerath|Xerath's}} burst damage at level 6 is one of the highest in the game, at potentially the greatest range as well.
 
*An essential combo for {{ci|Xerath}} is to use {{ai|Mage Chains|Xerath}} on a target, then immediately follow it up with an {{ai|Arcanopulse|Xerath}} directed right on top of the foe, making the stun nearly guaranteed. Combined with {{ai|Locus of Power|Xerath}}'s range bonus, {{ci|Xerath}} can easily punish an enemy in a bad position.
 
**{{ai|Arcane Barrage|Xerath}} can also be used to trigger {{ai|Mage Chains|Xerath}}, the upside being its very short cast time and thus making it even more difficult for foes to react in time.
 
*Make use of the 12 second period {{ai|Arcane Barrage|Xerath}} remains active; it can be prudent to save your remaining shots to pick off fleeing targets.
 
*The vision granted by an {{ai|Arcane Barrage|Xerath}} can help against a juking opponent, or to open a fight on brush you suspect/know has enemies within.
 
*Unless {{ci|Xerath}} has built up sufficient [[CDR|cooldown reduction]] and you anticipate needing the movement speed soon, deactivate {{ai|Locus of Power|Xerath}} immediately after done casting the first row of active abilities, not waiting for cooldowns. Otherwise it would buy the target some time to run and you cannot even hit them with Xerath's auto attack.
 
*Do not use {{ai|Locus of Power|Xerath}} for the movement speed boost when attempting to escape because of the channel time to activate and deactivate.
 
**However the speedboost can be used to juke. Enter a brush and then activate {{ai|Locus of Power|Xerath}}, then juke the opposing champion by running out the way you came.
 
*{{ci|Xerath}} has relatively low cooldowns on his main sources of damage, {{ai|Arcanopulse|Xerath}} and {{ai|Mage Chains|Xerath}}, so use them whenever possible in a 2v2, or 2v1 situation. When you expect a teamfight, keep all of your abilities off of cooldown.
 
*{{ci|Xerath}} is a good farmer with his long range ability to hit all the minions in a wave at once when {{ai|Locus of Power|Xerath}} is activated and {{ai|Arcanopulse|Xerath}} is used while locked. After injuring the wave and waiting for a few seconds he can clear the whole wave with {{ai|Arcanopulse|Xerath}} once again.
 
*When activating {{ai|Locus of Power|Xerath}}, there is a delay until you can cast spells. However, you can still acquire a target during that delay, and the range increase will apply. So if you activate {{ai|Locus of Power|Xerath}} and immediately target an enemy with {{ai|Mage Chains|Xerath}}, {{ai|Mage Chains|Xerath}} will cast as soon as the delay for {{ai|Locus of Power|Xerath}} is over even if they have left the normal range. This may or may not be a bug. In Xerath's champion tips, it says to use the delay in {{ai|Locus of Power|Xerath}} to line up enemies.
 
**What this means is you can "queue" up your damaging spells during the delay in {{ai|Locus of Power|Xerath}}. After the delay, all spells "queued" will be cast.
 
*A smart damaging combo would be to start off with {{ai|Mage Chains|Xerath}} and proc the stun with {{ai|Arcane Barrage|Xerath}} with only one cast, then activate {{ai|Locus of Power|Xerath}} for the extra range in case they manage to slip out of range. Hit them with the the last two casts of your ultimate and {{ai|Arcanopulse|Xerath}} + the extra magic penetration to finish them off.
 
*Another smart combo is to get them in range and pop {{ai|Locus of Power|Xerath}}, while it is activating queue up {{ai|Mage Chains|Xerath}} and {{ai|Arcanopulse|Xerath}}, hit them with two shots from {{ai|Arcane Barrage|Xerath}} (they will be stunned hopefully and not moving) and another {{ai|Arcanopulse|Xerath}} (it should be off cooldown at least at higher levels and with any CDR) and your last {{ai|Arcane Barrage|Xerath}}. It's important to note that while there is a cast time for both {{ai|Arcanopulse|Xerath}} and {{ai|Arcane Barrage|Xerath}} the cast times can overlap, meaning you can cast them in sequence without having to wait for the previous spell to finish.
 
*If your target has a quick escape ability, it may be hard to land all of your {{ai|Arcane Barrage|Xerath|Arcane Barrages}} before they run away. Instead, stun them with {{ai|Mage Chains|Xerath}} and one {{ai|Arcane Barrage|Xerath}} then {{ai|Arcanopulse|Xerath}}, and use your last two casts of {{ai|Arcane Barrage|Xerath}} after they've blinked away. Feel free to use {{ai|Locus of Power|Xerath}} any time during this combo.
 
   
== Build usage ==
 
*{{ci|Xerath}} doesn't have as many of the itemization problems that other tanky mages have because his abilities have two important stats. {{ai|Ascended Form}} grants him [[armor]] as he builds [[ability power]] and {{ai|Locus of Power}} gives him percentage [[magic penetration]].
 
* Itemizing for [[cooldown reduction]] and [[ability power]] is most viable, as {{ci|Xerath}} already has built in [[magic penetration]] from {{ai|Locus of Power}}.
 
* To further the percentage [[magic penetration]] of {{ai|Locus of Power}}, it is recommended for a {{ii|Void Staff}} to be eventually built.
 
*Choosing which boots to buy depends on what {{ci|Xerath}} needs. {{ii|Ionian Boots of Lucidity}} is great if you like to use your spells more often or if you miss your spells a fair bit. {{ii|Sorcerer's Shoes}} are great if you land your spells frequently and want to do more burst.
 
*{{ci|Xerath}} is good at ignoring [[magic resistance]] with {{ii|Void Staff}} and {{mi|Arcane Knowledge}} , while {{ai|Locus of Power|Xerath}} is activated. That's 67.6% [[Magic penetration]]. {{ii|Void Staff}} makes buying [[magic resistance]] poorly effective against {{ci|Xerath}}.
 
**Tied highest possible combined <u>instant</u> (as opposed to stacking debuffs like {{cai|Starcall|Soraka}}) [[magic resistance]] ignoring, from one lone champion targeting a ''high'' [[MR]] champion, can be achieved with level 5 {{ai|Locus of Power|Xerath}} active, {{ii|Sorcerer's Shoes}}, {{ii|Haunting Guise}}, {{ii|Abyssal Scepter}}, {{ii|Void Staff}}, {{mi|Arcane Knowledge}}, and all 21 {{Rune|Insight}} runes (21.21 flat Mpen) for a total of 81.21 flat + 67.6% [[Magic penetration]] (the other highest possible being with {{cai|Bushwhack|Nidalee}} which applies -40% MR, and this same build).
 
*Additional '''FLAT''' [[Magic penetration]] from masteries or items is not as effective with {{ai|Locus of Power|Xerath}}.
 
**You should also consider that the more flat [[magic penetration]] that you have the less effective your percentile-based [[magic penetration]] will be. Regardless, by adding flat [[magic penetration]], you are guaranteed to always do more damage when you land a spell, both with and without {{ai|Locus of Power|Xerath}}.
 
***The above will not be true as of Season 3, where percentage armor/magic penetration/reduction will be applied first, then flat.
 
*Buying a {{ii|Rylai's Crystal Scepter}} is a great investment as it will proc when you land {{ai|Mage Chains|Xerath}} and allow you to land either {{ai|Arcanopulse|Xerath}} or {{ai|Arcane Barrage|Xerath}} more easily. {{ii|Rylai's Crystal Scepter}} also helps keep enemies in range of your {{ai|Locus of Power|Xerath}}.
 
*If you enjoy spamming your skills, a {{ii|Chalice of Harmony}} can go a long way. It's a cheap way to use your spells more often early game, and it can be later upgraded into {{ii|Athene's Unholy Grail}}. {{ii|Athene's Unholy Grail}}, {{ii|Ionian Boots of Lucidity}}, and [[masteries]]/[[runes]] can get you to 40% [[cooldown reduction]], which means your Q can be fired off every 3 seconds, for essentially no [[mana]] cost.
 
*Because {{ci|Xerath}} has rather high [[ability power]] ratios, as well as base [[magic damage]], on his abilities and gains [[armor]] from {{ai|Ascended Form}}, {{ii|Rabadon's Deathcap}} is a highly recommended [[item]].
 
   
==Recommended builds==
 
{|
 
|{{ri|Classic|Doran's Ring|Ionian Boots of Lucidity|Rod of Ages|Rylai's Crystal Scepter|Rabadon's Deathcap|Void Staff}}
 
|{{ri|Dominion|Prospector's Ring|Ionian Boots of Lucidity|Rylai's Crystal Scepter|Morello's Evil Tome|Rabadon's Deathcap|Void Staff}}
 
|}
 
   
==Countering==
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== Gameplay ==
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By '''[[Ryan 'Morello' Scott]]'''<ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=1286721 Xerath Mechanics Preview]</ref>
   
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''Greetings Summoners!''
*{{ci|Xerath|Xerath's}} spells have a very long range because of his {{ai|Locus of Power|Xerath}}, take care when moving to attack him.
 
*Avoid getting hit by his {{ai|Arcanopulse|Xerath}} or {{ai|Arcane Barrage|Xerath}} if you were debuffed {{ai|Mage Chains|Xerath}} to avoid his stun.
 
*{{ci|Xerath}} will have high armor due to his {{ai|Ascended Form|Xerath}}. Therefore, buying a {{ii|Last Whisper}} can help reduce the effectiveness of the armor .
 
*{{ai|Arcanopulse|Xerath}} has an indicator of where it will land, try to avoid Xerath's poke damage.
 
*Dodging even one of {{ci|Xerath|Xerath's}} {{ai|Arcane Barrage|Xearth}} will devastate his effectiveness in 1v1's and team fights because he will deal significantly less damage to you.
 
*Buying {{ii|Banshee's Veil}} can disorder {{ci|Xerath}}'s combo and also gives some [[magic resist]].
 
   
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''{{ci|Xerath}}, the Magus Ascendant, is our newest mage-type character in League of Legends. His playstyle offers a new way to perform the mage-carry role; long range barrages and sieging.''
==Champion spotlight==
 
<youtube width=600px>2v5MmuMJ2qU</youtube>
 
   
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''The cornerstone of this is in his ability {{ai|Locus of Power|Xerath}}. This makes Xerath immobile, but gives his spells massively increased range and defense penetration. This really allows him to set up and barrage an area before becoming mobile again to perform a more standard mage role.''
{{C-bot}}
 
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''Using this range gameplay, Xerath has wide-area spells he can use to really saturate an area with major damage. {{ai|Arcanopulse|Xerath}}, his bread-and-butter ability, shoots a short-delay beam at the area, zapping anyone hit for significant damage. {{ai|Arcane Barrage|Xerath}}, his ultimate, allows him to launch up to three massive explosions at a long range, both doing area denial and good team damage. To protect himself, {{ai|Mage Chains|Xerath}} is a reliable single-target spell that will allow Xerath to stun an enemy if he hits him with a subsequent spell.''
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''Xerath is something we liken to a Howitzer or artillery piece. He should really appeal to people who enjoy very long ranges and like aiming skillshots and leading targets. We're excited to offer a new mage paradigm to League of Legends, and will be continuing to add new ways to play existing roles into the game.''
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== Champion Spotlight ==
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[[File:Xerath Champion Spotlight|center]]
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== Recommended Items ==
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{{Recommended items
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|map = Summoner's Rift
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|s1 = Doran's Ring
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|s2 = Health Potion
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|s2#= 2
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|s3 = Warding Totem
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|ea1= Boots of Speed
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|ea2= Fiendish Codex
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|ea3= Needlessly Large Rod
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|e1 = Sorcerer's Shoes
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|e2 = Morellonomicon
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|e3 = Luden's Echo
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|st1= Rabadon's Deathcap
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|st2= Zhonya's Hourglass
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|st3= Void Staff
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|si1= Rod of Ages
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|si2= Archangel's Staff
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|si3= Liandry's Torment
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|c1 = Health Potion
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|c2 = Control Ward
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|c3 = Elixir of Sorcery
 
}}
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{{Recommended items
  +
|map = Twisted Treeline
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|s1 = Boots of Speed
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|s2 = Doran's Ring
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|s3 = Refillable Potion
  +
|e1 = Sorcerer's Shoes
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|e2 = Wooglet's Witchcap
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|e3 = Haunting Guise
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|o1 = Morellonomicon
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|o2 = Void Staff
  +
|o3 = Luden's Echo
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|d1 = Rylai's Crystal Scepter
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|d2 = Liandry's Torment
  +
|d3 = Hextech GLP-800
  +
|c1 = Health Potion
  +
|c2 = Elixir of Sorcery
  +
}}
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{{Recommended items
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|map = Howling Abyss
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|s1 = Guardian's Orb
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|s2 = Boots of Speed
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|s3 = Health Potion
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|s3#= 3
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|e1 = Sorcerer's Shoes
  +
|e2 = Morellonomicon
  +
|e3 = Luden's Echo
  +
|o1 = Liandry's Torment
  +
|o2 = Void Staff
  +
|o3 = Rabadon's Deathcap
  +
|d1 = Zhonya's Hourglass
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|d2 = Rylai's Crystal Scepter
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|d3 = Banshee's Veil
  +
|c1 = Health Potion
  +
|c2 = Elixir of Sorcery
  +
|c3 = Corrupting Potion
  +
}}
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  +
== Tips ==
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;Playing As {{ci|Xerath}}
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* It's easier to land {{ai|Arcanopulse|Xerath}} on an enemy when they're moving toward or away from you, rather than side to side.
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* {{ai|Eye of Destruction|Xerath}} will make landing {{ai|Arcanopulse|Xerath}} easier as the target will be slowed.
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* If you stun an enemy with {{ai|Shocking Orb|Xerath}}, follow up with a guaranteed center hit on {{ai|Eye of Destruction|Xerath}}.
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;Playing Against {{ci|Xerath}}
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* {{cis|Xerath}} range can be intimidating, but most champions who close distance with him can trade favorably.
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* {{ci|Xerath}} takes a long time to engage {{ai|Rite of the Arcane|Xerath}}. Watch for his spellcast animation and start dodging.
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* {{ii|Banshee's Veil}} will make it much harder for {{ci|Xerath}} to land {{ai|Shocking Orb|Xerath}} on you.
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== Tricks ==
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;Ability Usage
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* As an artillery mage, {{ci|Xerath}} has amazing range and damage, allowing him to harass or farm from a safe distance.
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** {{ai|Arcanopulse|Xerath}} is best used for harassing and farming. This ability can also be used to snipe targets.
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** {{ai|Eye of Destruction|Xerath}} is also great for farming and harassing, plus the movement slow makes targets easier to hit.
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** {{ai|Shocking Orb|Xerath}} can help keep you safe from ganks as you can stun anyone who comes close. Note that the stun last longer the farther it travels.
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* One of his weaknesses is his constant need to attack a minion or champion with an auto-attack to regain mana, as {{cis|Xerath}} mana costs are high. This is noticeable in the early game.
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* Do not overcharge your {{ai|Arcanopulse|Xerath}} unnecessarily. Charging does not increase the damage, only the range. There's no need to fully charge it if you don't need the extra range.
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* Some effective skill combos include:
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*# Use the stun from {{ai|Shocking Orb|Xerath}} to land an easy bullseye with {{ai|Eye of Destruction|Xerath}} and a quick {{ai|Arcanopulse|Xerath}}. This will deal the maximum damage, but it is hard to hit {{Ai|Shocking Orb|Xerath}} without setup. In lane, only do this combo if your enemy overextends and you're able to hit {{ai|Shocking Orb|Xerath}} because of that. Otherwise, it is advised to use the combo below. In teamfights this combo is massive, so try using it whenever you can.
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*# Use the slow from {{ai|Eye of Destruction|Xerath}} to help you land {{ai|Arcanopulse|Xerath}}. If possible, also try to shoot {{Ai|Shocking Orb|Xerath}} in between the two abilities, because it makes {{ai|Arcanopulse|Xerath}} impossible to dodge. This is the easiest combo to use, because {{ai|Eye of Destruction|Xerath}} is a lot easier to hit than {{Ai|Shocking Orb|Xerath}}. However, it deals less damage than the combo above. In lane this combo is the best to use, as it guarantees some free damage if you are used to hitting {{ai|Eye of Destruction|Xerath}} and {{Ai|Arcanopulse|Xerath}}. In teamfights this combo deals some good damage if they are pretty far away and hitting {{Ai|Shocking Orb|Xerath}} long-range isn't possible.
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*# A third and probably the most used way to harass is simply firing {{Ai|Arcanopulse|Xerath}} at the enemy without setup. If you're good enough with {{Ai|Arcanopulse|Xerath}}, then it is advised to fire it whenever you don't have {{ai|Eye of Destruction|Xerath}} or {{Ai|Shocking Orb|Xerath}} available. In lane, use this at level 1, but after unlocking {{ai|Eye of Destruction|Xerath}}, it is better to only use {{Ai|Arcanopulse|Xerath}} after firing {{ai|Eye of Destruction|Xerath}} to spare mana, which is scarce early game. In teamfights you'll probably be able to keep spamming {{Ai|Arcanopulse|Xerath}} instead of always waiting for {{ai|Eye of Destruction|Xerath}} or {{Ai|Shocking Orb|Xerath}}.
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** A good point to keep in mind with all combos is that the setup you used to hit {{Ai|Arcanopulse|Xerath}} is also very useful if you decide to use {{Ai|Rite of the Arcane|Xerath}} for the killing blow.
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* {{ci|Xerath}} is one of the most powerful mages thanks to his range and damage output, but has major weaknesses:
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** His abilities are all skillshots, therefore can be dodged just by simply moving out of the way. Against nimble or smarter opponents, it becomes necessary for players to read and predict their movements to ensure the abilities hit.
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** He possesses poor mobility, and most of his abilities temporarily worsen his already poor mobility.
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** {{ci|Xerath}} is prone to depleting his mana pool quickly, and his passive requires him to get close to recover mana.
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* In teamfights, {{ci|Xerath}} deals severe {{tip|AoE}} damage and is very effective against tightly grouped enemies.
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* {{Ai|Rite of the Arcane|Xerath}} has amazing range and deals massive damage, however its delay between shots make it easy for unhindered enemies to dodge. Thus it is best used in conjunction with an ally.
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** It is also great for stealing objectives. He can reach both {{ui|Dragon}} and {{ui|Baron Nashor}} from mid lane.
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** {{ais|Rite of the Arcane|Xerath}} immunity to displacement effects can be used defensively against {{ai|Rocket Grab|Blitzcrank}} or {{ai|Explosive Cask|Gragas}}.
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** This skill can also be used to snipe targets from a safe distance, especially fleeing champions. Take note that both teams can see the ring that indicates the  ability's maximum range.
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** Hitting {{Ai|Rite of the Arcane|Xerath}} is pretty tricky to hit often, due to issues with vision or being against an opponent that is able to dodge all the shots. Here are some great ways to deal with this:
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*** Using {{Ai|Rite of the Arcane|Xerath}} after your target gets CC'd will help you hitting the shots, because the opponent has less possibility of dodging it.
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*** If the target flees into the fog of war while you are channeling {{Ai|Rite of the Arcane|Xerath}}, you must get vision somehow if you want to hit the shots. Predicting their position while they are hidden may guarantee a successful hit.
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*** Hitting opponents who know how to dodge {{Ai|Rite of the Arcane|Xerath}} is almost impossible without [[crowd control]]. Then, the only way to hit {{Ai|Rite of the Arcane|Xerath}} is to predict to where they are about to walk. Some hints on this are:
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**** Take your time. You have 10 seconds to fire 3 shots while your enemies need to get out of your ult fast. If you use your time to your benefit by figuring out their movement pattern, there is a larger chance that your shots will hit them.
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**** If you know where the enemy is about to move, use that against them by shooting on the spots they will be moving in some seconds.
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**** Sometimes, it is better to let them use {{si|Recall}} and use {{Ai|Rite of the Arcane|Xerath}} after that. They might be looking away from their own place or seeing things in the shop.
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*** Later in the game with at least rank 2 on {{Ai|Rite of the Arcane|Xerath}}, {{ci|Xerath}} can cast the first shot quicker than the range indicator animation. Use this to quickly kill the careless enemies far away.
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* Xerath has several options for summoner spells:
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*# {{si|Ignite}} is generally a poor choice since {{ci|Xerath}} is rarely close enough to use it.
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*# {{si|Flash}} is best used for defense, as {{ci|Xerath}} already has long range. Also, you can use it during charging {{Ai|Arcanopulse|Xerath}} to kill fleeing enemies if you are too slow to keep up.
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*# {{si|Teleport}} allows for better lane-control and opens some gank-options.
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*# {{si|Barrier}} can help you survive against assassins, one of {{cis|Xerath}} major weaknesses.
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*# {{si|Heal}} can also help you against assassins plus it has a movement speed boost, though the healing can be countered by Grievous Wounds.
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*# {{si|Cleanse}} is generally a poor choice, since you have no escape to capitalize on it.
  +
*# {{si|Exhaust}} has a short range, but protects you from some of your counters who have to rely on getting close in order to kill you, namely {{ci|Fizz}} and {{ci|Ahri}}. It also slows down targets so you can more reliably hit with all your attacks.
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  +
;Mastery Usage
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*
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;Item Usage
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* {{cis|Xerath}} range can allow him to build full offensive with cooldown reduction, ability power, magic penetration, and some mana regeneration to power it.
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** 2 core items are {{ii|Athene's Unholy Grail}} or {{ii|Morellonomicon}}, which gives you AP, mana, and cooldown reduction in good amounts. If combined, you will reach the 40% CDR cap.
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*** {{ii|Athene's Unholy Grail}} is the more defensive option, giving you MR, and more mana regeneration, allowing you to stay away more often.
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*** {{ii|Morellonomicon}} is the more offensive option, giving you more AP, and being cheaper, but you will need to move closer more often, to gain mana from {{ai|Mana Surge|Xerath}}.
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** {{ii|Rabadon's Deathcap}} should be bought right after hitting the CDR cap. It provides a large boost in damage.
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** {{ii|Void Staff}} will help you against target's that stack magic resistance, and combine nicely with {{ii|Haunting Guise}}, and/or {{ii|Sorcerer's Shoes}}.
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* Building {{ii|Zhonya's Hourglass}} will give you ability power, armor, and a powerful active that can help you survive if the enemy team has gap closing abilities.
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* {{ii|Rylai's Crystal Scepter}} can slow people down, making it easier to land more attacks.
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* While {{ii|Mejai's Soulstealer}} is usually a risky purchase, it is less so on {{ci|Xerath}} due to his very long range. As long as he maintains himself far and protected, and avoid dying, getting stacks will be very easy, thanks to his abilities having long range. It is a viable purchase if you are snowballing. Be sure to avoid dying too much, else this item is a waste of slot.
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  +
;Countering
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* {{ci|Xerath}} deals magic damage, thus magic resistance is the obvious counter, especially {{ii|Banshee's Veil}} to help disrupt his combo as well.
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* While all of {{cis|Xerath}} spells have a very long range, they are also all delayed and/or skill shots and can be dodged.
  +
** As such, he is vulnerable to high mobility characters, such as {{ci|Ezreal}}, {{ci|Diana}}, {{ci|Kassadin}}, {{ci|Ahri}}, and {{ci|Fizz}}.
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*** In particular, {{ci|Fizz}} is a strong counter to {{ci|Xerath}} because he is extremely mobile and can use his {{ai|Playful|Fizz}}/{{ai|Trickster|Fizz}} to dodge all of {{cis|Xerath}} spells, including {{ai|Shocking Orb|Xerath}}. With {{cis|Xerath}} lack of mobility, he will simply be unable to dodge {{ai|Chum the Waters|Fizz}} if {{ci|Fizz}} is close enough. However, laning against a {{ci|Xerath}} as {{ci|Fizz}} can actually be difficult due to {{cis|Fizz}} weak early game and vulnerability to {{cis|Xerath}} poke.
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** Speed ({{Ii|Boots of Swiftness}}) may be a better stat than magic resist ({{Ii|Mercury's Treads}}) against {{ci|Xerath}}.
  +
* {{ci|Xerath}} is very powerful and can poke your team down quickly. Every team must be able to deal with {{ci|Xerath}}, as it is extremely difficult to deal with {{ci|Xerath}} if your team does not have any way to engage on him late game, due to him having one of the longest ranges in the game combined with his insane poke damage.
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** That said, hard engage is a high weakness for {{ci|Xerath}} due to his lack of mobility and because his {{ai|Shocking Orb|Xerath}} is a skillshot and can only hit a single target. Thus it is advised to run tanks with powerful engage tools such as {{cai|Unstoppable Force|Malphite}} and/or powerful assassins that can quickly close the gap to {{ci|Xerath}}, such as {{ci|Rengar}} and {{ci|Kha'Zix}}. Running one of the two or even both can make it difficult for {{ci|Xerath}} to do his job and shall make him a non-threat for your team.
  +
* {{ci|Xerath}} is most powerful late game, especially with full items. Try to stop and starve him early.
  +
* {{cis|Xerath}} mana can be depleted quickly and he needs to come in short range for his passive to work.
  +
** Try and make him waste his attacks, and then counter when he is out of mana.
  +
* With his long range {{ci|Xerath}} can be a threat to other lanes, notify your team if he leaves your lane.
  +
* Most of {{cis|Xerath}} attacks are {{tip|AoE}}, try to stay spread out in team fights.
  +
* Avoid getting hit by his {{Ai|Shocking Orb|Xerath}}, as the stun gives him ample opportunity to land his combo.
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* Observing {{ci|Xerath}} can help you to dodge his {{ai|Arcanopulse|Xerath}}. When you see {{ci|Xerath}} slow down, it's time to start dodging left or right, perpendicular to the imaginary line between you and {{ci|Xerath}}. This gives you an extra warning besides the lit track before it's about to hit.
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* Casting {{Ai|Rite of the Arcane|Xerath}} makes {{ci|Xerath}} immobile, and makes him immune to displacements. However, hard CC like stuns and silences interrupt {{Ai|Rite of the Arcane|Xerath}} and put it on cooldown, so saving these for when he casts his ultimate is worth it.
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** When {{ci|Xerath}} uses {{Ai|Rite of the Arcane|Xerath}}, a large circle quickly expands from it. This circle is visible by everyone, and it indicates his maximum cast range. Use this to your advantage, and keep in mind that {{Ai|Rite of the Arcane|Xerath}} is an {{tip|AoE}} ability.
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== References ==
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{{Reflist}}
 
{{Section bot}}
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
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[[Category:Xerath]]

Latest revision as of 16:35, 7 January 2021


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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Gameplay

By Ryan 'Morello' Scott[1]

Greetings Summoners!

Xerath Xerath, the Magus Ascendant, is our newest mage-type character in League of Legends. His playstyle offers a new way to perform the mage-carry role; long range barrages and sieging.

The cornerstone of this is in his ability Locus of Power Locus of Power. This makes Xerath immobile, but gives his spells massively increased range and defense penetration. This really allows him to set up and barrage an area before becoming mobile again to perform a more standard mage role.

Using this range gameplay, Xerath has wide-area spells he can use to really saturate an area with major damage. Arcanopulse Arcanopulse, his bread-and-butter ability, shoots a short-delay beam at the area, zapping anyone hit for significant damage. Arcane Barrage Arcane Barrage, his ultimate, allows him to launch up to three massive explosions at a long range, both doing area denial and good team damage. To protect himself, Mage Chains Mage Chains is a reliable single-target spell that will allow Xerath to stun an enemy if he hits him with a subsequent spell.

Xerath is something we liken to a Howitzer or artillery piece. He should really appeal to people who enjoy very long ranges and like aiming skillshots and leading targets. We're excited to offer a new mage paradigm to League of Legends, and will be continuing to add new ways to play existing roles into the game.

Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Early Boots of Speed item Fiendish Codex item Needlessly Large Rod item
Essential Sorcerer's Shoes item Morellonomicon item Luden's Echo item
Standard Rabadon's Deathcap item Zhonya's Hourglass item Void Staff item
Situational Rod of Ages item Archangel's Staff item Liandry's Torment item
Consumables Health Potion item Control Ward item Elixir of Sorcery item
Twisted Treeline
Starting Boots of Speed item Doran's Ring item Refillable Potion item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Haunting Guise item
Offensive Morellonomicon item Void Staff item Luden's Echo item
Defensive Rylai's Crystal Scepter item Liandry's Torment item Hextech GLP-800 item
Consumables Health Potion item Elixir of Sorcery item
Howling Abyss
Starting Guardian's Orb item Boots of Speed item Health Potion item3
Essential Sorcerer's Shoes item Morellonomicon item Luden's Echo item
Offensive Liandry's Torment item Void Staff item Rabadon's Deathcap item
Defensive Zhonya's Hourglass item Rylai's Crystal Scepter item Banshee's Veil item
Consumables Health Potion item Elixir of Sorcery item Corrupting Potion item

Tips

Playing As Xerath Xerath
Playing Against Xerath Xerath

Tricks

Ability Usage
  • As an artillery mage, Xerath Xerath has amazing range and damage, allowing him to harass or farm from a safe distance.
    • Arcanopulse Arcanopulse is best used for harassing and farming. This ability can also be used to snipe targets.
    • Eye of Destruction Eye of Destruction is also great for farming and harassing, plus the movement slow makes targets easier to hit.
    • Shocking Orb Shocking Orb can help keep you safe from ganks as you can stun anyone who comes close. Note that the stun last longer the farther it travels.
  • One of his weaknesses is his constant need to attack a minion or champion with an auto-attack to regain mana, as Xerath's Xerath's mana costs are high. This is noticeable in the early game.
  • Do not overcharge your Arcanopulse Arcanopulse unnecessarily. Charging does not increase the damage, only the range. There's no need to fully charge it if you don't need the extra range.
  • Some effective skill combos include:
    1. Use the stun from Shocking Orb Shocking Orb to land an easy bullseye with Eye of Destruction Eye of Destruction and a quick Arcanopulse Arcanopulse. This will deal the maximum damage, but it is hard to hit Shocking Orb Shocking Orb without setup. In lane, only do this combo if your enemy overextends and you're able to hit Shocking Orb Shocking Orb because of that. Otherwise, it is advised to use the combo below. In teamfights this combo is massive, so try using it whenever you can.
    2. Use the slow from Eye of Destruction Eye of Destruction to help you land Arcanopulse Arcanopulse. If possible, also try to shoot Shocking Orb Shocking Orb in between the two abilities, because it makes Arcanopulse Arcanopulse impossible to dodge. This is the easiest combo to use, because Eye of Destruction Eye of Destruction is a lot easier to hit than Shocking Orb Shocking Orb. However, it deals less damage than the combo above. In lane this combo is the best to use, as it guarantees some free damage if you are used to hitting Eye of Destruction Eye of Destruction and Arcanopulse Arcanopulse. In teamfights this combo deals some good damage if they are pretty far away and hitting Shocking Orb Shocking Orb long-range isn't possible.
    3. A third and probably the most used way to harass is simply firing Arcanopulse Arcanopulse at the enemy without setup. If you're good enough with Arcanopulse Arcanopulse, then it is advised to fire it whenever you don't have Eye of Destruction Eye of Destruction or Shocking Orb Shocking Orb available. In lane, use this at level 1, but after unlocking Eye of Destruction Eye of Destruction, it is better to only use Arcanopulse Arcanopulse after firing Eye of Destruction Eye of Destruction to spare mana, which is scarce early game. In teamfights you'll probably be able to keep spamming Arcanopulse Arcanopulse instead of always waiting for Eye of Destruction Eye of Destruction or Shocking Orb Shocking Orb.
    • A good point to keep in mind with all combos is that the setup you used to hit Arcanopulse Arcanopulse is also very useful if you decide to use Rite of the Arcane Rite of the Arcane for the killing blow.
  • Xerath Xerath is one of the most powerful mages thanks to his range and damage output, but has major weaknesses:
    • His abilities are all skillshots, therefore can be dodged just by simply moving out of the way. Against nimble or smarter opponents, it becomes necessary for players to read and predict their movements to ensure the abilities hit.
    • He possesses poor mobility, and most of his abilities temporarily worsen his already poor mobility.
    • Xerath Xerath is prone to depleting his mana pool quickly, and his passive requires him to get close to recover mana.
  • In teamfights, Xerath Xerath deals severe Death Lotus AoE damage and is very effective against tightly grouped enemies.
  • Rite of the Arcane Rite of the Arcane has amazing range and deals massive damage, however its delay between shots make it easy for unhindered enemies to dodge. Thus it is best used in conjunction with an ally.
    • It is also great for stealing objectives. He can reach both Dragon Dragon and Baron Nashor Baron Nashor from mid lane.
    • Rite of the Arcane's Rite of the Arcane's immunity to displacement effects can be used defensively against Rocket Grab Rocket Grab or Explosive Cask Explosive Cask.
    • This skill can also be used to snipe targets from a safe distance, especially fleeing champions. Take note that both teams can see the ring that indicates the  ability's maximum range.
    • Hitting Rite of the Arcane Rite of the Arcane is pretty tricky to hit often, due to issues with vision or being against an opponent that is able to dodge all the shots. Here are some great ways to deal with this:
      • Using Rite of the Arcane Rite of the Arcane after your target gets CC'd will help you hitting the shots, because the opponent has less possibility of dodging it.
      • If the target flees into the fog of war while you are channeling Rite of the Arcane Rite of the Arcane, you must get vision somehow if you want to hit the shots. Predicting their position while they are hidden may guarantee a successful hit.
      • Hitting opponents who know how to dodge Rite of the Arcane Rite of the Arcane is almost impossible without crowd control. Then, the only way to hit Rite of the Arcane Rite of the Arcane is to predict to where they are about to walk. Some hints on this are:
        • Take your time. You have 10 seconds to fire 3 shots while your enemies need to get out of your ult fast. If you use your time to your benefit by figuring out their movement pattern, there is a larger chance that your shots will hit them.
        • If you know where the enemy is about to move, use that against them by shooting on the spots they will be moving in some seconds.
        • Sometimes, it is better to let them use Recall Recall and use Rite of the Arcane Rite of the Arcane after that. They might be looking away from their own place or seeing things in the shop.
      • Later in the game with at least rank 2 on Rite of the Arcane Rite of the Arcane, Xerath Xerath can cast the first shot quicker than the range indicator animation. Use this to quickly kill the careless enemies far away.
  • Xerath has several options for summoner spells:
    1. Ignite Ignite is generally a poor choice since Xerath Xerath is rarely close enough to use it.
    2. Flash Flash is best used for defense, as Xerath Xerath already has long range. Also, you can use it during charging Arcanopulse Arcanopulse to kill fleeing enemies if you are too slow to keep up.
    3. Teleport Teleport allows for better lane-control and opens some gank-options.
    4. Barrier Barrier can help you survive against assassins, one of Xerath's Xerath's major weaknesses.
    5. Heal Heal can also help you against assassins plus it has a movement speed boost, though the healing can be countered by Grievous Wounds.
    6. Cleanse Cleanse is generally a poor choice, since you have no escape to capitalize on it.
    7. Exhaust Exhaust has a short range, but protects you from some of your counters who have to rely on getting close in order to kill you, namely Fizz Fizz and Ahri Ahri. It also slows down targets so you can more reliably hit with all your attacks.
Mastery Usage
Item Usage
  • Xerath's Xerath's range can allow him to build full offensive with cooldown reduction, ability power, magic penetration, and some mana regeneration to power it.
    • 2 core items are Athene's Unholy Grail Athene's Unholy Grail or Morellonomicon Morellonomicon, which gives you AP, mana, and cooldown reduction in good amounts. If combined, you will reach the 40% CDR cap.
      • Athene's Unholy Grail Athene's Unholy Grail is the more defensive option, giving you MR, and more mana regeneration, allowing you to stay away more often.
      • Morellonomicon Morellonomicon is the more offensive option, giving you more AP, and being cheaper, but you will need to move closer more often, to gain mana from Mana Surge Mana Surge.
    • Rabadon's Deathcap Rabadon's Deathcap should be bought right after hitting the CDR cap. It provides a large boost in damage.
    • Void Staff Void Staff will help you against target's that stack magic resistance, and combine nicely with Haunting Guise Haunting Guise, and/or Sorcerer's Shoes Sorcerer's Shoes.
  • Building Zhonya's Hourglass Zhonya's Hourglass will give you ability power, armor, and a powerful active that can help you survive if the enemy team has gap closing abilities.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter can slow people down, making it easier to land more attacks.
  • While Mejai's Soulstealer Mejai's Soulstealer is usually a risky purchase, it is less so on Xerath Xerath due to his very long range. As long as he maintains himself far and protected, and avoid dying, getting stacks will be very easy, thanks to his abilities having long range. It is a viable purchase if you are snowballing. Be sure to avoid dying too much, else this item is a waste of slot.
Countering
  • Xerath Xerath deals magic damage, thus magic resistance is the obvious counter, especially Banshee's Veil Banshee's Veil to help disrupt his combo as well.
  • While all of Xerath's Xerath's spells have a very long range, they are also all delayed and/or skill shots and can be dodged.
  • Xerath Xerath is very powerful and can poke your team down quickly. Every team must be able to deal with Xerath Xerath, as it is extremely difficult to deal with Xerath Xerath if your team does not have any way to engage on him late game, due to him having one of the longest ranges in the game combined with his insane poke damage.
    • That said, hard engage is a high weakness for Xerath Xerath due to his lack of mobility and because his Shocking Orb Shocking Orb is a skillshot and can only hit a single target. Thus it is advised to run tanks with powerful engage tools such as Malphite's Malphite's Unstoppable Force Unstoppable Force and/or powerful assassins that can quickly close the gap to Xerath Xerath, such as Rengar Rengar and Kha'Zix Kha'Zix. Running one of the two or even both can make it difficult for Xerath Xerath to do his job and shall make him a non-threat for your team.
  • Xerath Xerath is most powerful late game, especially with full items. Try to stop and starve him early.
  • Xerath's Xerath's mana can be depleted quickly and he needs to come in short range for his passive to work.
    • Try and make him waste his attacks, and then counter when he is out of mana.
  • With his long range Xerath Xerath can be a threat to other lanes, notify your team if he leaves your lane.
  • Most of Xerath's Xerath's attacks are Death Lotus AoE, try to stay spread out in team fights.
  • Avoid getting hit by his Shocking Orb Shocking Orb, as the stun gives him ample opportunity to land his combo.
  • Observing Xerath Xerath can help you to dodge his Arcanopulse Arcanopulse. When you see Xerath Xerath slow down, it's time to start dodging left or right, perpendicular to the imaginary line between you and Xerath Xerath. This gives you an extra warning besides the lit track before it's about to hit.
  • Casting Rite of the Arcane Rite of the Arcane makes Xerath Xerath immobile, and makes him immune to displacements. However, hard CC like stuns and silences interrupt Rite of the Arcane Rite of the Arcane and put it on cooldown, so saving these for when he casts his ultimate is worth it.
    • When Xerath Xerath uses Rite of the Arcane Rite of the Arcane, a large circle quickly expands from it. This circle is visible by everyone, and it indicates his maximum cast range. Use this to your advantage, and keep in mind that Rite of the Arcane Rite of the Arcane is an Death Lotus AoE ability.


References

References