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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Xerath
Xerath (Universe)Xerath (Universe)
Xerath (League of Legends)Xerath (League of Legends)
Xerath (Esports)Xerath (Esports)
Xerath (Teamfight Tactics)Xerath (Teamfight Tactics)
Xerath (Legends of Runeterra)Xerath (Legends of Runeterra)
Xerath (Development)Xerath (Development)





Skins[]

Original Xerath: Base Skin
1 Wildcards 1 / 25-Aug-2021
Level 1

"The two were once friends, but time and affinity made them into brothers. Certainly 3Azir could not have achieved all that he was able without Xerath by his side."
- Scribe Kah'nir, History of the Ascended Host

Level 2

"If only Xerath had known that 3Azir planned to free him of his bondage, it might have prevented Shurima's demise... but some part of a mortal's humanity is lost when they Ascend, and any forgiveness or leniency was quickly erased from Xerath's mind."
- Scribe Kah'nir, History of the Ascended Host

Level 3

"For years he sowed seeds of revenge, plotting against 3Azir in the dark of the Emperor's Tomb. Xerath would see a new Shurima made in his own image, gathering the acolytes who had studied his arcane magics to serve as his army. Now, he marches on Shurima just as Azir has revived it."
- Scribe Kah'nir, History of the Ascended Host

Xerath's Rite of the Arcane

"A small sacrifice in exchange for great power." - 4Xerath


Edit

Corrupted Xerath: Common Skin

Nothing will stand in his way.

Features:
  • 5 new artworks
This skin is limited: From the Bloodwoven Event Pass 2022.
07-Dec-2022
Level 1

To Xerath, Shurima had never truly been home. He had been bound, humiliated--desperate to prove his worthiness to those who refused to see it.

Level 2

With Xolaani's unconditional love coursing through his nebulous being, his strength was unfettered at last.

Level 3

Never again would he serve as an inferior. Shurima would be bound to him forevermore, and remade in his unbridled image.

Buried Sun Disc

"The Sun Disc is no more! I am Shurima's past, present, and future!" - Corrupted Azir

Restored Sun Disc

"WITNESS: A NEW LOCUS OF DIVINE POWER! THE BLOOD OF SHURIMA!" - Corrupted Azir


Edit

Trivia[]

Quotes[]

Summoned[]

Enemy 6Nasus present

  • ▶️   Nasus: "Never again will you drip venom into innocent ears."
    • ▶️   Xerath: "I will bend you to my will as I did your brother."

Enemy 4Gnar present

Enemy 4Veigar present

Enemy 4Grand Overseer Veigar present

Allied 5 Herald of the Magus present

Allied 2 Ruinous Acolyte present

Allied 5 Sandseer present

Sees a Unit Summoned[]

Allied 3Azir

Enemy 3Azir

Allied 6Nasus

Enemy 6Nasus

  • ▶️   Xerath: "See what has come of abandoning your brother?"
    •    Nasus: "Transcription Missing"

Allied 4Renekton

Enemy 4Renekton

Enemy 4Veigar

  • ▶️   Xerath: "This tiny thing's supposed to stop me?"
    • ▶️   Veigar: "I will not bear you, Xerath. I will not give you peace!"

Enemy 4Grand Overseer Veigar

Level Up[]

Level 2

Level 3

Sees a Spell or Skill Resolve[]

Allied 3 Rite of the Arcane

Allied 7 Servitude of Desolation

Attack Declared[]

Block Declared[]

Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Chosen[]

Removed from choice[]

Victory[]

Defeat[]

Summoned[]

Sees a Unit Summoned[]

Allied 3Azir

Allied 4Renekton

Enemy 6Nasus

Attack Declared[]

Block Declared[]

Death[]

Turn timer appears[]

Enemy turn timer

Allied turn timer

Victory[]

Change Log[]

Xerath
V3.16
  • Text becomes: "When you destroy an allied landmark, deal 1 to the weakest enemy."
    • Old Text: "When an allied landmark is destroyed, deal 1 to the weakest enemy."
V3.0
  • Health increased to 5 from 4.
V2.17
  • Level Up becomes: "You've destroyed 4+ allied landmarks this game."
    • Old Level Up: "You've destroyed 4 allied landmarks this game."
V2.14
  • Added.
Xerath (Level 2)
V3.16
  • Text becomes: "When you destroy an allied landmark, deal 3 to the weakest enemy."
    • Old Text: "When an allied landmark is destroyed, deal 3 to the weakest enemy."
V3.0
  • Health increased to 5 from 4.
V2.14
  • Added.
Xerath (Level 3)
V3.16
  • Text becomes: "When you destroy an allied landmark or Round Start: Deal 5 to the weakest enemy or the enemy Nexus if there are none. If an enemy unit would die, Obliterate it instead."
    • Old Text: "When an allied landmark is destroyed or Round Start: Deal 5 to the weakest enemy or the enemy Nexus if there are none. If an enemy unit would die, Obliterate it instead."
V3.0
  • Text becomes: "When an allied landmark is destroyed or Round Start: Deal 5 to the weakest enemy or the enemy Nexus if there are none. If an enemy unit would die, Obliterate it instead."
V2.14
  • Added.
Xerath'S Rite of the Arcane
V2.19
  • Text becomes: "Destroy an allied landmark or one of your mana gems to deal 4 to a unit. Create a 4Xerath in your deck."
    • Old Text: "Destroy an allied landmark or one of your mana gems to deal 4 to an enemy unit. Create a 4Xerath in your deck."
V2.14
  • Added.


References