Current version[]
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Bug Fix: No longer reference to his long-deprecated ammo system.
, ,
- Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
- General
- Adjusted splash artwork for .
- General
- The two basic attack animations now have a 50% chance to play instead of 75% for the first and 25% for the second.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 25.074%.
- Stats
- Base mana regeneration reduced to 6.85 from 8.
- Cooldown refund increased to 2.5 seconds from 2.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 80 / 90 / 100 / 110.
- Bug Fix: Stacking damage buff is now properly applied to the last recast.
- Stats
- Base mana reduced to 400 from 459.
- Cooldown increased to 16 seconds from 12.
- New Effect: Cooldown is now reduced by 2 seconds per unit killed.
- New Effect: Now triggers against structures.
- Number of recasts increased to 4 / 5 / 6 from 3 / 4 / 5.
- Base damage reduced to 180 / 230 / 280 from 200 / 250 / 300.
- AP ratio reduced to 40% AP from 45% AP.
- New Effect: Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to 4 / 5 / 6 times. Each stack increases Arcane Barrage's damage by 20 / 25 / 30 (+ 5% AP).
- General
- Bug Fix: Emote SFX no longer continue to play even after the animation was interrupted halfway.
- Undocumented: Now fizzles if Xerath dies after releasing the charge.
- Bug Fix: Range indicator when the ability is hovered in the HUD with the cursor is no longer unintentionally removed.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 596 from 526.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stun duration increased to 0.75 − 2.25 (based on distance the orb traveled) from 0.5 − 2 (based on distance the orb traveled).
- Bug Fix: Can no longer redirect the damage of the missiles before they land.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 85% AP from 75% AP.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Maximum base damage increased to 100.02 / 158.365 / 216.71 / 275.055 / 333.4 from 100.02 / 150.03 / 200.04 / 250.05 / 300.06.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Stats
- Base attack damage increased to 55 from 54.7.
- Base armor increased to 22 from 21.88.
- General
- New voice lines from Ascension added.
- General
- Recommended items updated.
- Bonus damage increased to 66.7% from 50%.
- Base damage increased to 200 / 250 / 300 from 200 / 240 / 280.
- AP ratio increased to 45% AP from 43% AP.
- Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
- Target range changed to 5000 at all ranks from 3200 / 4400 / 5600.
- New Effect: Can now ping whether the ability is within range or not.
- Stats
- Base mana increased to 459 from 366.96.
- Mana growth reduced to 22 from 44.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health increased to 526 from 514.4.
- Health growth increased to 92 from 80.
- V7.19 September 27th Hotfix
- Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
- Bug Fix: Slow now correctly decays from 25% to 13% once, not twice.
- Slow increased to 25% from 10%.
- Base damage increased to 200 / 240 / 280 from 200 / 230 / 260.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Re-fixed a bug preventing Rite of the Arcane from damaging if cast from too far away.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Width reduced to 145 from 150.
- Warning indicator now better matches the damage zone.
- Stun duration changed to 0.5-2 seconds from 0.75-1.75.
- Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
- Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
- Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
- Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
- Impact radius increased to 200 from 190.
- Delay between shots increased to 0.8 seconds from 0.6.
- New Effect: Camera now zooms out a bit when casting this spell.
- Updated particles.
- Bug Fix: The cast range indicator for Rite of the Arcane has been shrunk to match the ability’s actual range.
- Bug Fix: Rite of the Arcane no longer fails to deal damage to at extreme ranges.
- Stats
- Base mana increased to 366.96 from 316.96.
- Mana growth reduced to 44 from 47.
- Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he pressed R too fast.
- Maximum stun duration reduced from 2.25 seconds to 1.75 seconds.
- Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
- General
- Texture updates to Classic, Battlecast, and Runeborn Xerath.
- General
- New lore.
- Additional quotes, including special quotes for Ascension.
- , and no longer proc twice when Xerath hits targets in the center of his spell.
- The 0.6 second cooldown between casts no longer benefits from cooldown reduction.
- Base armor increased to 16 from 12.
- V4.2 Reworked
- Additional quotes, including special taunts for and .
- Stats
- Base mana reduced to to 238 from 250.
- Mana per level increased to 47 from 45.
- Base mana regeneration reduced to 6 from 7.
- Mana regeneration per 5 per level increased to 0.65 from 0.6.
- Attack range reduced to 525 from 550.
- Attack animation slightly shortened.
- Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
(Innate)
- First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
- Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
- Base damage increased to 80 / 120 / 160 / 200 / 240 (+ 75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
- Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
(Q)
- Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Mana cost: 70 / 80 / 90 / 100 / 110
- Range: 1000
(W)
- Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
- Cooldown: 18 / 16 / 14 / 12 / 10 seconds
- Mana cost: 60 / 65 / 70 / 75 / 80
- Range: 1000
(E)
- Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
- Cooldown: 130 / 115 / 100 seconds
- Mana cost: 100 at all ranks
- Range: 3200 / 4400 / 5600
(Ultimate)
Release version[]
- General
- New splash artwork for .
- Stats
- Movement speed increased to 340 from 315.
- Can now be cast while rooted.
- Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875.
- The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end.
- Magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%.
- Missile speed increased to 2100 from 1700.
- Ability power ratio increased to (+ 80% AP) from (+ 70% AP).
- Allied ultimate HUD indicator will now remain green until all 3 spell casts are used.
- Fixed a bug where it could sometimes stun the target for 2 seconds instead of 1.5.
- V1.0.0.126 - Added
- General
- Splash artwork and in-game models for and changed. This was due to them having similar colors to .
- Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his ability power into armor.
(Innate)
- Fires a long-range beam of energy, dealing magic damage to all targets hit.
(Q)
- Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % magic penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
(W)
- Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
(E)
- Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
(Ultimate)