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Xerath OriginalCentered.jpg
Xerath
Xerath (Universe)Xerath (Universe)
Xerath (League of Legends)Xerath (League of Legends)
Xerath (Esports)Xerath (Esports)
Xerath (Teamfight Tactics)Xerath (Teamfight Tactics)
Xerath (Legends of Runeterra)Xerath (Legends of Runeterra)
Xerath (Development)Xerath (Development)
Xerath (Trivia)Xerath (Trivia)

Xerath is a champion in League of Legends.[1]

Abilities

Edit

Mana Surge

Xerath Mana Surge.png

Innate: Xerath periodically empowers his next basic attack to restore 30 − 195 (based on level) Mana icon.png mana, doubled to 60 − 390 (based on level) against enemy Champion icon.png champions.

Mana Surge does not trigger if Xerath would restore above his maximum mana.

Info
  • Mana Surge does not occur against structures.
  • Mana Surge will trigger even if the attack is Shen Spirit's Refuge.png blocked.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Mana Surge's interactions with Jax Counter Strike.png dodging, and Blind icon.png blinding effects.

Edit

Arcanopulse

Xerath Arcanopulse.png

Active: Xerath Channeling icon.png charges for up to 3 seconds to increase Arcanopulse's Range icon.png range over the first 1.5 to 1.75 seconds of the channel while being Slow icon.png slowed by 0% − 40% (based on channel time). Arcanopulse can be recast at any time within its duration.

If the charge completes without reactivation or is Silence icon.png interrupted, Arcanopulse is cancelled, refunding Mana icon.png half of its mana cost.

Mana Refunded:
40 / 45 / 50 / 55 / 60

Recast: After a delay of 0.528 seconds, Xerath fires a beam of energy in the target direction, dealing magic damage to all enemies within the area.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 85% AP)

Info
  • The onset of Arcanopulse's self-Slow icon.png slow and first range increase is at a random interval of 0 to 0.25 seconds. The real time to maximum self-slow and range is thus 1.5 to 1.75 seconds.
  • The rectangle hitbox's minimum range is Range model.png 0, right through Xerath's center.
  • Arcanopulse will still fire and deal damage if Xerath dies during the 0.528 seconds recast delay.
  • The following table refers for interactions while Xerath is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Edit

    Eye of Destruction

    Xerath Eye of Destruction.png

    Active: Xerath calls down a blast of arcane energy upon the target location which strikes after 0.528 seconds, granting Sight icon.png sight of the area briefly and dealing magic damage to all enemies within and Slow icon.png slowing them by 25% for 2.5 seconds.

    Magic Damage:
    60 / 95 / 130 / 165 / 200 (+ 60% AP)

    Enemies in the center of the blast take 66.7% increased damage and are Slow icon.png slowed by a greater amount, decaying to 25% over the duration.

    Enhanced Damage:
    100.02 / 158.365 / 216.71 / 275.055 / 333.4 (+ 100.02% AP)
    Enhanced Slow:
    60 / 65 / 70 / 75 / 80%

    Info
    • Xerath's location gets Sight icon.png revealed to the enemy (400 radius for 4.5 seconds) if Eye of Destruction's cast location is within 100 units of a valid enemy at the start of the cast time due to something related to targeting types.(bug)
    • Eye of Destruction's targeting indicator appears on the player's mini-map, despite the ability not having the longer range of others with this quality.
      • This is likely a remnant from a version of the ability tested on the PBE for Xerath's V4.2 Rework, that had a longer range.[citation needed]

    Edit

    Shocking Orb

    Xerath Shocking Orb.png

    Active: Xerath fires an orb of energy in the target direction, dealing magic damage to the first enemy hit and Stun icon.png stunning them for 0.5 − 2 (based on distance the orb traveled) seconds.

    Magic Damage:
    80 / 110 / 140 / 170 / 200 (+ 45% AP)

    Info
    • This ability will cast from wherever the caster is at the end of the cast time.

    Edit

    Rite of the Arcane

    Xerath Rite of the Arcane.png

    Active: Xerath Channeling icon.png channels for up to 10 seconds, unleashing his true power, gaining the ability to recast Rite of the Arcane multiple times after 0.5 seconds within its duration.

    Number of Recasts:
    3 / 4 / 5

    Recast: Xerath launches a blast of arcane energy to the target location which strikes after 0.627 seconds, briefly granting Sight icon.png sight of the area and dealing magic damage to enemies within. Each cast has a static cooldown of 0.5 seconds.

    Magic Damage:
    200 / 250 / 300 (+ 45% AP)
    Total Damage:
    600 / 1000 / 1500 (+ 135 / 180 / 225% AP)

    If none of the recasts were used and Rite of the Arcane's channel times out or Xerath manually interrupts it, half of the ability's Cooldown reduction icon.png cooldown is refunded.

    Rite of the Arcane's recast will cast at max range if cast beyond that. Xerath will Sight icon.png reveal himself if a barrage lands to an area within a distance of an enemy.

    Distance:
    175 / 200 / 225

    Info
    • Xerath also gains Range icon.png 5000 bonus attack range while Channeling icon.png channeling, for a total of Range icon.png 5525.(bug)
      • While attacking during the channel is not possible, the bonus may persist「 for up-to 0.264 seconds 」「 until the next stat update 」after the end of the channel, allowing Xerath to sucessfully issue a single basic attack at this range if he does so quickly enough.
      • This is likely a remnant from a version of the ability tested on the PBE for Xerath's V4.2 Rework, that allowed firing with left or right-clicking.
    • Each cast counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • The recast is named Arcane Barrage.
    • A circular indicator will be displayed at the target location to signify that the area will be blasted.
    • A circle indicating the ability's maximum range forms on the map over 1 second (starting small and rapidly expanding to the maximum range over the delay) for the channel's duration.
      • The maximum-range indicator is visible to both allies and enemies and is color coded for friendly (blue) or hostile (red).
    • Rite of the Arcane uses a barrage system so that it can be recast multiple times within a given period at no additional cost.
    • Xerath will turn to face toward the direction of the target location after using a recast.
    • Xerath gains a wider field of view during Rite of the Arcane.
    • Xerath can use Dark Passage Dark Passage while channeling.
    • The following table refers for interactions while Xerath is Channeling icon.png channeling:
    Type Channel
    Attacking Interrupts
    Abilities Disabled
    Movement Disabled for the first 1.25 seconds, otherwise, interrupts.
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by All item-actives not specified above interrupt
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Hexflash Hexflash
    Interrupted by Teleport Teleport Recall Recall
    Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
    • Teleport Teleport is disabled for the first 1.25 seconds of the channel.

    Champion skins

    This article section only contains champion skins. For all associated collection items, see Xerath (Collection).
    Xerath OriginalSkin.jpg
    Original
    RP 880
    05.10.2011
    Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
    Actor.pngMichael McConnohie
    Artist.pngMichal Ivan, Puppetworks Animation Studio
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V11.22
    • Rite of the Arcane Rite of the Arcane
      • Bug Fix: Can no longer redirect the damage of the missiles before they land.
    V11.9
    • Arcanopulse Arcanopulse
      • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
      • AP ratio increased to 85% AP from 75% AP.
    • Eye of Destruction Eye of Destruction
      • Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
        • Maximum base damage increased to 100.02 / 158.365 / 216.71 / 275.055 / 333.4 from 100.02 / 150.03 / 200.04 / 250.05 / 300.06.
    V11.1
    • Stats
      • Base attack damage increased to 55 from 54.7.
      • Base armor increased to 22 from 21.88.
    V10.9
    • General
      • New voice lines from Ascension added.
    V10.6
    • General
      • Recommended items updated.
    • Eye of Destruction Eye of Destruction
      • Bonus damage increased to 66.7% from 50%.
    • Rite of the Arcane Rite of the Arcane
      • Base damage increased to 200 / 250 / 300 from 200 / 240 / 280.
      • AP ratio increased to 45% AP from 43% AP.
    V9.15
    • Arcanopulse Arcanopulse
      • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
    • Rite of the Arcane Rite of the Arcane
      • Target range changed to 5000 at all ranks from 3200 / 4400 / 5600.
    V9.1
    V8.9
    • Stats
      • Base mana increased to 459 from 366.96.
      • Mana growth reduced to 22 from 44.
      • Base mana regeneration increased to 8 from 6.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V7.22
    • Stats
      • Base health increased to 526 from 514.4.
      • Health growth increased to 92 from 80.
    V7.19 September 27th Hotfix
    • Arcanopulse Arcanopulse
      • Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
    V7.18
    V7.15
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V6.24
    V6.16
    • Eye of Destruction Eye of Destruction
      • Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
    V6.9
    • Arcanopulse Arcanopulse
      • Width reduced to 145 from 150.
      • Warning indicator now better matches the damage zone.
    • Shocking Orb Shocking Orb
      • Stun icon.png Stun duration changed to 0.5-2 seconds from 0.75-1.75.
    • Rite of the Arcane Rite of the Arcane
      • Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
      • Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
        • Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
      • Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
      • Impact radius increased to 200 from 190.
      • Delay between shots increased to 0.8 seconds from 0.6.
      • New Effect: Camera now zooms out a bit when casting this spell.
      • Updated particles.
    V6.7
    • Rite of the Arcane Rite of the Arcane
      • Bug Fix: The cast range indicator for Rite of the Arcane has been shrunk to match the ability’s actual range.
      • Bug Fix: Rite of the Arcane no longer fails to deal damage to Baron Nashor Baron Nashor at extreme ranges.
    V5.22
    • Stats
      • Base mana increased to 366.96 from 316.96.
      • Mana growth reduced to 44 from 47.
    V5.8
    • Rite of the Arcane Rite of the Arcane
      • Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he pressed R too fast.
    V5.4
    • Shocking Orb Shocking Orb
      • Maximum stun duration reduced from 2.25 seconds to 1.75 seconds.
    V5.1
    • Shocking Orb Shocking Orb
      • Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
    V4.17
    • General
      • Texture updates to Classic, Battlecast, and Runeborn Xerath.
    V4.16
    • General
      • New lore.
      • Additional quotes, including special quotes for Ascension.
    V4.15
    V4.14
    • Rite of the Arcane Rite of the Arcane
      • The 0.6 second cooldown between casts no longer benefits from cooldown reduction.
    V4.5
    • Base armor increased to 16 from 12.
    V4.2 Reworked
    • Additional quotes, including special taunts for Syndra Syndra and Thresh Thresh.
    • Stats
      • Base mana reduced to to 238 from 250.
      • Mana per level increased to 47 from 45.
      • Base mana regeneration reduced to 6 from 7.
      • Mana regeneration per 5 per level increased to 0.65 from 0.6.
      • Attack range reduced to 525 from 550.
      • Attack animation slightly shortened.
    • Mana Surge Mana Surge (Innate)
      • Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
    • Arcanopulse Arcanopulse (Q)
      • First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
      • Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
      • Base damage increased to 80 / 120 / 160 / 200 / 240 (+ 75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
      • Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
      • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
    • Eye of Destruction Eye of Destruction (W)
      • Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
      • Mana cost: 70 / 80 / 90 / 100 / 110
      • Range: 1000
    • Shocking Orb Shocking Orb (E)
      • Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
      • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
      • Mana cost: 60 / 65 / 70 / 75 / 80
      • Range: 1000
    • Rite of the Arcane Rite of the Arcane (Ultimate)
      • Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
      • Cooldown: 130 / 115 / 100 seconds
      • Mana cost: 100 at all ranks
      • Range: 3200 / 4400 / 5600


    Trivia

    • When Xerath dies, his body quickly becomes unstable and overly shiny, just to blow up a moment later, much like a nuclear-powered machine.
    • The icon for Xerath's ability, Arcanopulse Arcanopulse is slightly similar to that of the Season 3 mastery Blast.
    • Xerath's dance is a reference "industrial dancing", which is evident in the song Pong by Eisenfunk.
      • A side-by-side comparison can be seen here.
    • Xerath himself can be seen when he performs his taunt. As he disarms the parts of his sarcophagus, a person made of pure energy or electricity can be briefly seen.
      • When he dies this "person" disappears, what remains on the ground are the shattered remains of his sarcophagus.
      • It's likely that that form was his actual look before he got locked away.
    • Some speculate that Xerath is ambidextrous as he uses both left and right hands for different attacks and abilities, unlike most champions who almost always use their dominant hand (usually their right one).
    • Xerath is, along with Blitzcrank Blitzcrank, Caitlyn Caitlyn, Lissandra Lissandra, Rumble Rumble, Sion Sion, Varus Varus, Vi Vi, and Ziggs Ziggs, one of the few champions that can apply crowd control on themselves.
      • Xerath's ethereal form imprisoned in a human-shapen sarcophagus also resembles Battle Realms' Master Warlock, consisting of an ethereal warlock inside another warlock's skeletal remains.
    • Xerath features as the Ancient Ascendant Ancient Ascendant in the Shuriman Ascendant profileicon.png Ascension featured game mode.


    See also

    References

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