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Previous Lore

Xerath Render
"I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain." - Xerath OriginalSquare Xerath, the Magus Ascendant

In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.

Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.

Institute of War concept
EditImageReference

Runeterra Crest icon

Faction

Judgment

By Institute of War

The truest opponent lies within.

Previous Quotes

Joke
  •  
    Xerath Original01 Joke 0
    "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
  •  
    Xerath Original01 Joke 1
    "Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!"

Xerath

Starting a game of Ascension
  •  
    Xerath Original AscensionGameStart 0
    "Today, I will be free!"
  •  
    Xerath Original AscensionGameStart 1
    "Mine is the only pure Ascension."
  •  
    Xerath Original AscensionGameStart 2
    "You shall bear witness to the only true Ascended this day."
Starting a game of Ascension with Renekton OriginalSquare Renekton
  •  
    Xerath Original AscensionGameStartRenekton 0
    "Renekton, show them your hatred!"
  •  
    Xerath Original AscensionGameStartRenekton 1
    "It is our time, crocodile, make them suffer."
When Xerath Ascends
  •  
    Xerath Original AscensionAscendSelf 0
    "Ah, the energy courses through me!"
  •  
    Xerath Original AscensionAscendSelf 1
    "The world forgot me. Now, they will remember!"
  •  
    Xerath Original AscensionAscendSelf 2
    "Finally, I will show you what an Ascended can do!"
  •  
    Xerath Original AscensionAscendSelf 3
    "The Ascension belongs to me!"
Dealing damage to the Ancient Ascendant
  •  
    Xerath Original AscensionDealDamageToBossXerath 0
    "What a glorious being of pure energy!"
  •  
    Xerath Original AscensionDealDamageToBossXerath 1
    "Impostor!"
  •  
    Xerath Original AscensionDealDamageToBossXerath 2
    "Ascension never looked so good!"
When an ally Ascends
  •  
    Xerath Original AscensionAscendAlly 0
    "It is our turn to punish the arrogant!"
  •  
    Xerath Original AscensionAscendAlly 1
    "We have the power. Now strangle them with it!"
Getting a Kill while Ascended
  •  
    Xerath Original AscensionKillWhileAscended 0
    "I was meant for Ascension! See how I wield it!"
  •  
    Xerath Original AscensionKillWhileAscended 1
    "No one will wrest Ascension from me!"
Winning a game of Ascension
  •  
    Xerath Original AscensionVictory 0
    "I will allow nothing to stand in my way!"
  •  
    Xerath Original AscensionVictory 1
    "Behold! My power is unmatched!"

Ancient Ascendant

Upon Entering Ascension
  •  
    Xerath AscensionAnnouncerGameWelcome 0
    "You seek Ascension, you will find failure."
  •  
    Xerath AscensionAnnouncerGameWelcome 1
    "I am power incarnate! Who dares oppose me?"
  •  
    Xerath AscensionAnnouncerGameWelcome 2
    "I will never concede the power I have taken!"
  •  
    Xerath AscensionAnnouncerGameWelcome 3
    "Who believes they have the strength to ascend?"
  •  
    Xerath AscensionAnnouncerGameWelcome 4
    "My will is law!"
  •  
    Xerath AscensionAnnouncerGameWelcome 5
    "You stand in the presence of a perfect being!"
  •  
    Xerath AscensionAnnouncerGameWelcome 6
    "True Ascension: It's granted only to the worthy!"
  •  
    Xerath AscensionAnnouncerGameWelcome 7
    "I will not be subverted!"
  •  
    Xerath AscensionAnnouncerGameWelcome 8
    "Only ten of you? How disappointing."
  •  
    Xerath AscensionAnnouncerGameWelcome 9
    "Ascension is not granted, it is taken!"
When ten Champions dance near the Ancient Ascendant
  •  
    Xerath AscensionAnnouncerShurimaShuffle 0
    "Nobody puts Xerath in a sarcophagus, nobody!"
  •  
    Xerath AscensionAnnouncerShurimaShuffle 1
    "With Ascension, comes killer moves!"
  •  
    Xerath AscensionAnnouncerShurimaShuffle 2
    "Trapped for centuries, but I've still got it!"
  •  
    Xerath AscensionAnnouncerShurimaShuffle 3
    "It's electric!" Xerath raps.
  •  
    Xerath AscensionAnnouncerShurimaShuffle 4
    "I've waited a millenium for this!"

Previous Abilities

These abilities were part of Xerath's original kit, in use from his release in V1.0.0.126 until his rework in V4.2.
Ascended Form
Ascended Form

Xerath feeds on arcane power, becoming increasingly resilient to physical harm; granting him 15% of his ability power as bonus armor.

Info
Notes
  • No additional details.


Arcanopulse
RANGE: 900 (1300 during Locus of Power Locus of Power)
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Arcanopulse old

Active: After gathering energy for 0.5 seconds, Xerath fires an arcane beam that deals magic damage to all enemies in a line.

  • Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 60% AP)

Info
Notes
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
  • If Xerath is displaced by a knockback or pull effect during the cast time, the beam will fire from the original point of casting.
  • If Xerath dies during the cast time, Arcanopulse will not fire but is still placed on cooldown.


Locus of Power
COOLDOWN: 20 / 16 / 12 / 8 / 4
Locus of Power

Active: Xerath immobilizes himself at his location, granting his spells 400-range and gaining bonus magic penetration.

  • Bonus Magic Penetration: 16 / 22 / 28 / 34 / 40%

This lasts up to 8 seconds but can be canceled early by reactivating the ability. When the effect ends, Xerath gains 35% increased movement speed for 2 seconds.

Info
Notes
  • Both activation and reactivation have a 0.5 second delay that cannot be cancelled.
  • Activation triggers Tear of the Goddess item Tear and Spellblade effects but reactivation does not.
  • Knock back and knock up effects are not prevented.
  • Xerath can use Dark Passage Dark Passage while rooted.
  • The ability's cooldown begins when the effect ends and the speed buff starts.


Mage Chains
RANGE: 600 (1000 during Locus of Power Locus of Power)
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Mage Chains

Active: Xerath deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. Unstable Magic will trigger if a marked enemy is hit by one of Xerath's spells, stunning them for 1.5 seconds.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 80% AP)

Info
Notes
  • Unstable Magic can be triggered even if all damage is mitigated (such as by shields).
  • Unstable Magic cannot be triggered by item actives or summoner spells.


Arcane Barrage
RANGE: 900 (1300 during Locus of Power Locus of Power)
COST: 150 / 180 / 210 mana
COOLDOWN: 80 / 70 / 60
Arcane Barrage

Active: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing magic damage to enemies within a 200-radius. Arcane Barrage can be recasted up to two more times in the next 12 seconds.

  • Magic Damage Per Blast: 125 / 200 / 275 (+ 60% AP)
  • Max Single Target Damage: 375 / 600 / 825 (+ 180% AP)

Info
Notes
  • Arcane Barrage uses a barrage system so that it can be cast multiple time within a given period at no additional cost.
  • There is an ~0.2 second casting time that must be completed in order for the beam to deal damage.
    • Cast times cannot be interrupted by crowd control effects, and will only be interrupted by Xerath's death. If Xerath dies during the 0.2 seconds, the beam will fizzle after the 0.5 seconds (and will not deal damage).
    • During the cast time, Xerath will ignore crowd control effects but still suffers from them if the duration persists.
    • If Xerath is displaced by a knockabout or pull effect during the cast time, Arcane Barrage fill still go off at the target location even if he is no longer in range.
  • The outline of the area of effect will appear the moment Xerath begins casting, and deals damage after the 0.5 delay. After the 0.2 second casting time, there is no way to stop the blast.
  • There is a 0.9 second internal cooldown between casts (0.4 seconds after the previous cast has dealt damage).
  • A cosmetic buff indicates how many casts are left.
  • The sight radius is estimated to be 300.
  • Xerath laughs with each cast, louder with successive casts.
    • Can be heard up to 1800 units away, unless Xerath is in the fog of war.


Previous Splash Art

  • Classic Xerath

  • 1st Runeborn Xerath
  • 2nd Runeborn Xerath
  • Battlecast Xerath

Patch History

V10.9
  • General
    • New voice lines from Ascension added.
V10.6
  • General
    • Recommended items updated.
  • Eye of Destruction Eye of Destruction
    • Bonus damage increased to 66.7% from 50%.
  • Rite of the Arcane Rite of the Arcane
    • Base damage increased to 200 / 250 / 300 from 200 / 240 / 280.
    • AP ratio increased to 45% AP from 43% AP.
V9.15
  • Arcanopulse Arcanopulse
    • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
  • Rite of the Arcane Rite of the Arcane
    • Target range changed to 5000 at all ranks from 3200 / 4400 / 5600.
V9.1
V8.9
  • Stats
    • Base mana increased to 459 from 366.96.
    • Mana growth reduced to 22 from 44.
    • Base mana regeneration increased to 8 from 6.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V7.22
  • Stats
    • Base health increased to 526 from 514.4.
    • Health growth increased to 92 from 80.
V7.19 September 27th Hotfix
  • Arcanopulse Arcanopulse
    • Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
V7.18
V7.15
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.24
V6.16
  • Eye of Destruction Eye of Destruction
    • Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
V6.9
  • Arcanopulse Arcanopulse
    • Width reduced to 145 from 150.
    • Warning indicator now better matches the damage zone.
  • Shocking Orb Shocking Orb
    • Stun icon Stun duration changed to 0.5-2 seconds from 0.75-1.75.
  • Rite of the Arcane Rite of the Arcane
    • Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
    • Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
      • Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
    • Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
    • Impact radius increased to 200 from 190.
    • Delay between shots increased to 0.8 seconds from 0.6.
    • New Effect: Camera now zooms out a bit when casting this spell.
    • Updated particles.
V6.7
  • Rite of the Arcane Rite of the Arcane
    • Bug Fix: The cast range indicator for Rite of the Arcane has been shrunk to match the ability’s actual range.
    • Bug Fix: Rite of the Arcane no longer fails to deal damage to Baron NashorSquare Baron Nashor at extreme ranges.
V5.22
  • Stats
    • Base mana increased to 366.96 from 316.96.
    • Mana growth reduced to 44 from 47.
V5.8
  • Rite of the Arcane Rite of the Arcane
    • Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he pressed R too fast.
V5.4
  • Shocking Orb Shocking Orb
    • Maximum stun duration reduced from 2.25 seconds to 1.75 seconds.
V5.1
  • Shocking Orb Shocking Orb
    • Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
V4.17
  • General
    • Texture updates to Classic, Battlecast, and Runeborn Xerath.
V4.16
  • General
    • New lore.
    • Additional quotes, including special quotes for Ascension.
V4.15
V4.14
  • Rite of the Arcane Rite of the Arcane
    • The 0.6 second cooldown between casts no longer benefits from cooldown reduction.
V4.5
  • Base armor increased to 16 from 12.
V4.2 Reworked
  • Additional quotes, including special taunts for Syndra OriginalSquare Syndra and Thresh OriginalSquare Thresh.
  • Stats
    • Base mana reduced to to 238 from 250.
    • Mana per level increased to 47 from 45.
    • Base mana regeneration reduced to 6 from 7.
    • Mana regeneration per 5 per level increased to 0.65 from 0.6.
    • Attack range reduced to 525 from 550.
    • Attack animation slightly shortened.
  • Mana Surge Mana Surge (Innate)
    • Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
  • Arcanopulse Arcanopulse (Q)
    • First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
    • Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
    • Base damage increased to 80 / 120 / 160 / 200 / 240 (+ 75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
    • Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
    • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
  • Eye of Destruction Eye of Destruction (W)
    • Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Mana cost: 70 / 80 / 90 / 100 / 110
    • Range: 1000
  • Shocking Orb Shocking Orb (E)
    • Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
    • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
    • Mana cost: 60 / 65 / 70 / 75 / 80
    • Range: 1000
  • Rite of the Arcane Rite of the Arcane (Ultimate)
    • Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • Cooldown: 130 / 115 / 100 seconds
    • Mana cost: 100 at all ranks
    • Range: 3200 / 4400 / 5600
V3.12
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.147b
V1.0.0.143
  • Arcane Barrage Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875.
    • The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end.
V1.0.0.142
  • Locus of Power Locus of Power
    • Magic penetration bonus increased to 16 / 22 / 28 / 34 / 40% from 10 / 15 / 20 / 25 / 30%.
  • Mage Chains Mage Chains
    • Missile speed increased to 2100 from 1700.
    • Ability power ratio increased to (+ 80% AP) from (+ 70% AP).
V1.0.0.134
  • Arcane Barrage Arcane Barrage
    • Allied ultimate HUD indicator will now remain green until all 3 spell casts are used.
V1.0.0.132
  • Mage Chains Mage Chains
    • Fixed a bug where it could sometimes stun the target for 2 seconds instead of 1.5.
V1.0.0.126 - Added
  • General
    • Splash artwork and in-game models for Xerath RunebornCircle Runeborn Xerath and Xerath BattlecastCircle Battlecast Xerath changed. This was due to them having similar colors to Xerath OriginalCircle Original Xerath.
    • Ascended Form Ascended Form (Innate)
      • Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his ability power into armor.
    • Arcanopulse Arcanopulse (Q)
      • Fires a long-range beam of energy, dealing magic damage to all targets hit.
    • Locus of Power Locus of Power (W)
      • Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % magic penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
    • Mage Chains Mage Chains (E)
      • Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
    • Arcane Barrage Arcane Barrage (Ultimate)
      • Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

References

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