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Abilities

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Mana Surge
STATIC COOLDOWN: 12
Mana Surge

Innate: Xerath periodically empowers his next basic attack to restore 30 − 195 (based on level) Mana icon mana, doubled to 60 − 390 (based on level) against enemy champions.

Info
Notes
  • Manasurge does not occur if it would restore beyond Xerath's maximum mana.
  • Manasurge does not occur against structures and Ward icon wards.
  • PENDING FOR TEST: Manasurge's interactions with Counter Strike dodging, Spirit's Refuge blocking, and Blind icon blinding effects.

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Arcanopulse
TARGET RANGE: 750 − 1400 (based on channel time)
COLLISION RADIUS: 72.5
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Arcanopulse

Active: Xerath Channeling icon charges for up to 3 seconds to increase Arcanopulse's Range icon range over 1.5 seconds, gradually Slow icon slowing himself for the duration by up to 50%. Arcanopulse can be recast at any time within its duration.

If the charge completes without reactivation, Arcanopulse is cancelled, refunding Mana icon half of the mana cost.

Mana Refunded:
40 / 45 / 50 / 55 / 60

Recast: After a brief delay, Xerath fires a beam of energy in the target direction, dealing Magic damage magic damage to all enemies hit.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 75% AP)

Info
Notes
  • If Xerath changes locations by any means (i.e - Airborne icon displacements), the beam will fire from the original point of casting.

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Eye of Destruction
TARGET RANGE: 1000
EFFECT RADIUS: 210
CAST TIME: 0.2
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eye of Destruction

Active: Xerath calls down a blast of arcane energy upon the target area which strikes after a 0.5-second delay, Sight icon revealing it, and dealing magic damage to all enemies within and Slow icon slowing them by 25% for 2.5 seconds.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 60% AP)

Enemies in the center of the blast take 66.7% increased damage and are Slow icon slowed by a greater amount, decaying down to 25% over the duration.

Enhanced Damage:
100.02 / 150.03 / 200.04 / 250.05 / 300.06 (+ 100.02% AP)

Enhanced Slow:
60 / 65 / 70 / 75 / 80%

Info
Notes
  • No additional notes.

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Shocking Orb
TARGET RANGE: 1060
COLLISION RADIUS: 60
SPEED: 1600
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Shocking Orb

Active: Xerath fires an orb of energy in the target direction, dealing magic damage to the first enemy hit and Stun icon stunning them for 0.5 − 2 (based on distance the orb traveled) seconds.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 45% AP)

Info
Notes
  • No additional details.

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Rite of the Arcane
TARGET RANGE: 5000
EFFECT RADIUS: 135
COST: 100 mana
COOLDOWN: 130 / 115 / 100
Rite of the Arcane

Active: Xerath Channeling icon channels for up to 10 seconds, gaining the ability to cast Rite of the Arcane Arcane Barrage multiple times, but losing access to cast his basic abilities.

Number of Barrages:
3 / 4 / 5

Rite of the Arcane Arcane Barrage - Active: Xerath launches a blast of arcane energy to the target area which strikes after 0.5 seconds, dealing magic damage and briefly granting Sight icon sight of it. Each cast has a static cooldown of 0.8 seconds.

Magic Damage:
200 / 250 / 300 (+ 45% AP)
Total Damage:
600 / 1000 / 1500 (+ 135 / 180 / 225% AP)

Rite of the Arcane can be canceled early by moving or attacking. If Arcane Barrage ends without any usage, half the Cooldown reduction icon cooldown is refunded. Rite of the Arcane is canceled and put on full Cooldown reduction icon cooldown if Silence icon interrupted.

Info
Notes
  • Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • Rite of the Arcane has a brief delay. During this time, Arcane Barrage cannot be activated and a circle indicating the ability's maximum range appears (starting small and rapidly expanding to the maximum range over the cast time).
    • The maximum-range indicator is visible to both allies and enemies.
  • Arcane Barrage uses a barrage system so that it can be cast multiple times within a given period at no additional cost.
  • Xerath can use Dark Passage Dark Passage while channeling.
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable N/A
Disabled N/A
Interrupted by N/A
Pending for Test All items are PENDING FOR TEST
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Silence icon Silencing effects

  • References

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