Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
1/3
The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
1/3
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
1/5
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe and restore their race to her vision of its former glory.
It is said that Xayah met Rakan when he realised that she was the only woman that wouldn't fall for his charms. This intrigued him, perusing her later on.
Recent events[]
(TBA)
Appearance[]
Xayah is a slender VastayaLhotlan with white skin, yellow eyes, pointed ears like birds, and long, red hair. She wears simple drifter clothes with a distinct palette of dark red, purple, burgundy and some brown accents. The most distinctive ornament in her attire is her feathered cape, which is dark with shades between burgundy red and purple. She also has several blades made of feathers floating around her.
Personality[]
(TBA)
Abilities[]
Vastayan Physiology: Xayah is a Vastaya, an ancient race of demi-humans changed by magic of the Spirit Realm. The connection to the Spirit Realm increased their longevity so they can live for centuries, and granted them powerful magic. The Vastaya are divided into several different tribes, each one defined by an specific animal. Xayah is a Lothlan, a type of birdlike Vastaya.
Enhanced Agility: Lothlan are much more agile than a normal human.
Magical Plumage: Xayah has a "wing" on her left shoulder that produces magical feathers that can be used as throwing weapons. The feathers are sharp enought to pierce throw armor,and can be called back to Xayah, damaging anything that it's in the way.
Xayah is a Lhotlan Vastayan who travels Ionia on a crusade to ensure her people's survival and independence. After meeting and getting in a relationship with Rakan, both travel Ionia to preserve Ionia's natural magic from being controlled by humans. They are still not married, since she wants to hear him proposing to her everyday.
Together with some familiar faces, a new generation of Star Guardians ascend to battle a looming threat. But even when confronted with eternal darkness, their hope burns brighter than fear.
Final showdown! The Guardians have played all their cards, but something in Xayah tells her to keep fighting—she’ll find a way to redeem Rakan or die (again) trying.
Months later, some familiar faces from Xayah’s past appear during the heat of battle. Her team may be stronger than ever, but what if Rakan doesn’t want to be saved?
Xayah's search for Star Guardian allies brings her to, of all places, a concert in the park. Is this bubbly popstar with a penchant for glitter the teammates she's been looking for?
Blast-and-juke your way through countless enemies, hopefully gaining enough power along the way to slay the big baddie who awaits you at the end of each map. And if you don't succeed, just dust yourself off, rethink your strategy, power up, and try again.
As a new generation of Star Guardians prepares to fight back the forces of chaos, rising star Akali finds herself wracked with doubt. Does she have what it takes to be a Star Guardian? Or will the darkness she senses inside spell doom for her and her friends?
Her tribe's name, Lhotlan, was named after Lhotl, a Vastayashai’rei hero during the war against a race of titans from the sky.
Xayah was originally intended to be 23 in equivalence to human age, but due to being a young Vastaya, she is possibly a few hundreds years old.[1][2]
This can be explained that as one enters a vastayan forest, time—as we know it—becomes to be less reliable. This is the border to the spirit world, so time can go strangely—Days can become years; or months can become seconds in the world outside of the forest.[3]
Xayah's cloak is actually her wings disguised by Vastayan magic (to blend in with humans).
Xayah and Rakan are sometimes depicted together with combined wings. The one-winged Jian bird in Chinese mythology has a similar codependency, which represents the bond of two lovers.
Xayah is somewhat prejudiced to Yordle due to people confusing yordles for Vastaya and lumping them together as “magical creatures”, the yordles’ association with humans, and the magic of human ideals.[5]
Vlonqo, the town where Xayah and Rakan first met, is a town with a monastery and a Quinlon.[6]
Xayah views their relationship as starting after a tavern brawl. They had the sexy time there—it's very scenic. It's just a nice memory.
The Vastayan culture's relationship and marriage rituals are somewhat different than ours—in part because magic is literally a part of them and their landscape. Their culture is big on declarations. Symbolically when you declare something it becomes true—but with the magic the vastayan's use—those sort of declarations also form a weak charm. Reinvoking it maintains its status and makes others aware. From an American perspective Xayah and Rakan are not married or even engaged, and would self-describe as "a couple."—But for a Vastaya declaring someone your boyfriend/girlfriend is a much bigger deal than for Americans. It means you are allowing your magics to entwine.[7]
Quinlons are the magical filters and damns scattered around Ionia that attempt to contain the amount of magic released into the region, or limit it to positive and helpful magic, which in turn affect the Vastayan livelihood due to their dependence on magic.[8]
In Wild Magic, Xayah and Rakan destroyed one of the Quinlons that Zed and his Shadow Order use to create their Ichor which is used to channel Shadow magic.