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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Wukong
Wukong (Universe)Wukong (Universe)
Wukong (League of Legends)Wukong (League of Legends)
Wukong (Esports)Wukong (Esports)
Wukong (Teamfight Tactics)Wukong (Teamfight Tactics)
Wukong (Wild Rift)Wukong (Wild Rift)
Wukong (Development)Wukong (Development)

Wukong is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Stone Skin

Innate: Whenever Wukong damages an enemy champion, he generates a stack of Stone Skin lasting 5 seconds, refreshing on subsequent hits and stacking up to 3 times.

Stone Skin: For each stack, Wukong gains  Healing from Spirit of Dread (W)10 − 18 (based on level) bonus armor and Champions hit with Powder Kegs (E) detonated by chain reaction heals equal to Champions killed with Comeuppance (R)0.3% maximum health every second, up to a maximum of Healing from Spirit of Dread (W)30 − 54 (based on level) bonus armor and Champions killed with Comeuppance (R)0.9% maximum health.

Info
  • The clone clone can generate their stacks seperately.

Golden Staff

Passive: Periodically, the next cast of Golden Staff will deal 50% increased damage. This cooldown is  reduced by 2 seconds upon scoring an enemy champion takedown, and  refreshed upon killing a champion.

Passive: Whenever Wukong or his clone clone basic attack an enemy, the active remaining cooldown is  reduced by 0.5 seconds.

Active: Wukong inheritempowers his next basic attack within 5 seconds to have an uncancellable windup, gain  150 bonus range, and deal Champions killed from outside standard Attack rangebonus physical damage.

Bonus Physical Damage:
60 / 90 / 120 / 150 Champions stunned with Pyromania (P)(+ 35 / 40 / 45 / 50% AD)
Enhanced Damage:
90 / 135 / 180 / 225 Champions stunned with Pyromania (P)(+ 52.5 / 60 / 67.5 / 75% AD)

Golden Staff resets Wukong's and his clone's clone's basic attack timer. Other abilities can be used during the attack's animation.

Info
  • PENDING FOR TEST: Effects on structures.

Warrior Trickster

Active: Wukong turns invisible for 1 second and dashes to the target location, leaving behind a clone of himself at his casting position. The clone will move in the same direction if Wukong was moving at cast.

The clone is untargetable to allies and can basic attack autonomously, prioritizing the last enemy Wukong damaged. It will also mimic the other abilities whenever Wukong casts them except for Golden Staff Golden Staff passive.

The clone deals reduced outgoing damage and will remain for a set duration.

Clone Damage:
20 / 30 / 40 / 50%
Clone Duration:
3 / 3.5 / 4 / 4.5

See Pets for more details about Wukong's clone. Wukong can cast abilities during the dash.

Info
  • Casting Warrior Trickster during an ability's effects will transfer them to the clone.
  • Turret shots instantly kill the clone.
  • The clone is immune to stasis and Blast Cone Blast Cone.
  • The clone can still be targeted by allied auto-targeted effects (e.g. Heal Heal, Celestial Blessing Celestial Blessing).

Nimbus Strike

Active: Wukong dashes to the target enemy's location, dealing Champions killed from outside standard Attack rangephysical damage and gaining  Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds.

Physical Damage:
80 / 120 / 160 / 200 Champions stunned with Pyromania (P)(+ 80% bonus AD)
Bonus Attack Speed:
25 / 35 / 45 / 55%

At the same time, he sends out untargetable clones to strike up to two additional surrounding enemies, dealing the same Champions killed from outside standard Attack rangephysical damage.

Golden Staff Golden Staff can be cast during the dash.

Info
  • The clones will remain for 0.25 seconds afterwards.
  • Nimbus Strike has an offset distance of 75 units from the target dashed to.
  • PENDING FOR TEST: The ability applies a stack of Electrocute Electrocute / Phase Rush Phase Rush even if the target is untargetable.

Cyclone

Active: Wukong spins his staff around for up to 2 seconds, gaining Champions killed 5s before or after using Chronobreak (R) 20% bonus movement speed and becoming unable to basic attack. The staff deals Champions killed from outside standard Attack rangephysical damage every 0.25 seconds to enemies hit, and will knock them up once for 0.75 seconds. Cyclone will not knock up enemies who were already hit by either Wukong or his clone clone within the same cast.

Physical Damage Per Tick:
Champions killed with Comeuppance (R)1.25 / 1.75 / 2.25% target's maximum health Champions stunned with Pyromania (P)(+ 27.5% AD)
Total Physical Damage:
Champions killed with Comeuppance (R)10 / 14 / 18% target's maximum health Champions stunned with Pyromania (P)(+ 220% AD)

Cyclone can be recast after 0.5 seconds within the duration, and does so automatically afterwards or by casting another ability.

Recast: Wukong ends Cyclone. He can cast Cyclone a second time between 3–8 seconds elapse since the first cast.

Maximum Total Physical Damage:
Champions killed with Comeuppance (R)16 / 24 / 32% target's maximum health Champions stunned with Pyromania (P)(+ 440% AD)

Info
  • Nimbus Strike Nimbus Strike Champions hit with Martial Cadence (P)bonus attack speed duration is continuously refreshed while spinning.
  • PENDING FOR TEST: Cyclone is special cased to grant stacks of Conqueror Conqueror for each tick of damage.
  • PENDING FOR TEST: Casting Golden Staff Golden Staff will cancel Cyclone for both Wukong and his clone. Warrior Trickster Warrior Trickster and Nimbus Strike Nimbus Strike will only interrupt Wukong's Cyclone.
  • Cyclone's remaining duration always stays the same even after the clone replicated the ability.
  • During Cyclone, Wukong and his clone's  attack ranges are reduced「 to 225 」「 by 125 」.
  • Spell shield will block one instance of damage.
    • Blocking the knock up will still grant immunity to it from either of Cyclone's casts.

Pets[]

Control type Automatically basic attacks the nearest unit. Prioritizes attacking targets being basic attacked by Wukong. It is static.
Target type Champion
On-hit effects Attacks can be mitigated by block, dodge, and blind, as well as stopped by Disarm.
Spell effects Basic attacks apply spell effects as pet damage.

Abilities

The clone can mimic other abilities. The clone's Cyclone will not knock up enemies if they were already knocked up by Wukong.


Patch history[]

For the expanded patch notes, see here.
V5.2c
  • Stats
    • Health growth increased from 105 to 112.
  • Golden Staff Golden Staff
    • Base damage increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
V5.1
V5.0c - March 21 Hotfix
  • Stats
    • Base health regeneration increased from 7.5 to 12.
      • Editor's note: Patch notes error writes old base health regeneration at 9 instead of 7.5 (It reads 8 ingame).
  • Stone Skin Stone Skin (Innate)
    • Innate: Whenever Wukong himself damages an enemy champion, he generates a stack of Stone Skin lasting 5 seconds, refreshing on subsequent hits and stacking up to 3 times.
    • Stone Skin: For each stack, Wukong gains  Healing from Spirit of Dread (W)10 − 18 (based on level) bonus armor and  Champions killed with Comeuppance (R)bonus health regeneration equal to Champions killed with Comeuppance (R)0.3% maximum health every second, up to a maximum of Healing from Spirit of Dread (W)30 − 54 (based on level) bonus armor and Champions killed with Comeuppance (R)0.9% maximum health.
  • Golden Staff Golden Staff (1)
    • Passive: Periodically, the next cast of Golden Staff will deal 50% increased damage. This cooldown is  reduced by 2 seconds upon scoring an assist, and  refreshed upon killing a champion.
    • Passive: Whenever Wukong or his clone clone basic attack an enemy, the active cooldown is  reduced by 0.5 seconds.
    • Active: Wukong inheritempowers his next basic attack within 5 seconds to have an uncancellable windup, gain  150 bonus range, and deal inherit50 / 70 / 90 / 110 Champions stunned with Pyromania (P)(+ 35 / 40 / 45 / 50% AD) Champions killed from outside standard Attack rangebonus physical damage.
    • Mana Cost: 40
    • Static cooldown: 12 / 10 / 8 / 6
    • Cooldown: 8 / 7.5 / 7 / 6.5 seconds.
    • Cast Time: None
  • Warrior Trickster Warrior Trickster (2)
    • Active: Wukong becomes invisible for 1 second and dashes to the target location, leaving behind a clone of himself at his casting position. The clone will move in the same direction if Wukong was moving at cast.
    • The clone is untargetable to allies and can basic attack autonomously, prioritizing the last enemy Wukong damaged. It can also gain the effects of Golden Staff Golden Staff and Nimbus Strike Nimbus Strike Champions hit with Martial Cadence (P)bonus attack speed, and casts Nimbus Strike Nimbus Strike and Cyclone Cyclone whenever Wukong does.
    • The clone deals 20 / 30 / 40 / 50% reduced outgoing damage and will remain for 3 / 3.5 / 4 / 4.5 seconds.
    • Mana Cost: 55 / 60 / 65 / 70
    • Cooldown: 17 / 16 / 15 / 14 seconds.
    • Cast Time: None
  • Nimbus Strike Nimbus Strike (3)
    • Active: Wukong dashes to the target enemy's location, dealing inherit80 / 120 / 160 / 200 Champions stunned with Pyromania (P)(+ 80% bonus AD) Champions killed from outside standard Attack rangephysical damage and gaining  Champions hit with Martial Cadence (P)25 / 35 / 45 / 55% bonus attack speed for 4 seconds.
    • At the same time, he sends out untargetable clones to strike up to two additional surrounding enemies, dealing the same Champions killed from outside standard Attack rangephysical damage.
    • Mana Cost: 45 / 50 / 55 / 60
    • Cooldown: 8
    • Cast Time: None
  • Cyclone Cyclone (4)
    • Active: Wukong spins his staff around for up to 2 seconds, gaining Champions killed 5s before or after using Chronobreak (R) 20% bonus movement speed. The staff deals Champions killed from outside standard Attack rangephysical damage equal to Champions killed with Comeuppance (R)1.25 / 1.75 / 2.25% target's maximum health Champions stunned with Pyromania (P)(+ 27.5% AD) every 0.25 seconds to enemies hit, and can knock them up once for 0.75 seconds. Cyclone will not knock up enemies who were already hit by either Wukong or his clone clone within the same cast.
    • Cyclone can be recast after 0.5 seconds within the duration, and does so automatically afterwards or by casting another ability.
    • Recast: Wukong ends Cyclone. After 3 seconds, he can cast Cyclone a second time within 8 seconds of the first cast.
    • Mana Cost: 100
    • Cooldown: 80 / 70 / 60 seconds.
    • Cast Time: None

See also[]

References[]