Image
Wukong
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
- His three distinguishing traits ( Great, Heavenly, and Sage), make reference to the mythology of Sun Wukong, the Monkey King from Chinese mythology, as he is known him titles as "Great Sage" and "Heaven's Equal", as well as the appearance of his skin palette and cost-5 in this set.
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Wukong appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Patch History[]
- V11.9 - Disabled
- Disabled due to Set 5.
- Bug Fix: Ability now properly triggers spellshield and stun.
- Ability AD ratio reduced to 240 / 250 / 260% AD from 250 / 265 / 280% AD.
- V11.2 - Returning
- Ability AD ratio increased to 250 / 265 / 280% AD from 225 / 265 / 280% AD.
- Ability AD ratio increased to 225 / 265 / 280% AD from 225 / 250 / 275% AD.
- Bug Fix: Ability can now properly miss or be dodged.
- V10.19 - Returning
- V10.12 - Returning
- Base armor increased to 55 from 40.
- Base magic resistance increased to 40 from 20.
- New Effect: Now prioritizes hitting the closest enemy he hasn't hit instead than a random one.
- Ability damage increased to 300 / 500 / 4000 from 250 / 450 / 2000.
- Bug Fix: Fixed a bug where he was not affecting enemies for the first 0.25 seconds of his spell.
- Base health increased to 950 from 850.
- V10.6 - Added