Current version[]
- Bug Fix: Fixed an issue where he could hit an enemy from Fog of War and not have him or his clone be revealed.
- Bonus armor per stack increased to 6 − 10 (based on level) from 5 − 9 (based on level).
- Maximum bonus armor increased to 36 − 60 (based on level) from 30 − 54 (based on level)
- Bonus armor per stack increased to 6 − 10 (based on level) from 5 − 9 (based on level).
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 35 / 40 / 45 / 50 / 55%.
- Bug Fix: Electroshock no longer unintentionally triggers from the clone expiring if the enemy who owns the item hit it at any point during its active time.
- Maximum stacks reduced to 5 from 10.
- Bonus effects per stack increased to 100% from 50%.
- New Effect: Stacks now fall off at a rate of 1 per second after the duration expires.
- Bonus range increased to 135 / 145 / 155 / 165 / 175 from 75 / 100 / 125 / 150 / 175.
- Bonus AD ratio increased to 55% bonus AD from 45%.
- Cooldown reduced to 10 / 9.25 / 8.5 / 7.75 / 7 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Stats
- Mana regeneration growth increased to 0.8 from 0.65.
- Mana cost reduced to 20 from 40.
- Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 80 / 70 / 60 / 50 / 40.
- Undocumented/Bug Fix: Pet can now consistently be commanded to attack inhibitors and the Nexus via their controller spells or automatic attack priorities.
- Monster damage reduced to 100% from 120%.
- Stats
- Base attack damage reduced to 66 from 68.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 22 / 19.5 / 17 / 14.5 / 12.
- Bonus attack speed reduced to 35 / 40 / 45 / 50 / 55% from 40 / 45 / 50 / 55 / 60%.
- AD ratio per tick increased to 34.375% AD from 27.5% AD.
- AD ratio per cast increased to 275% AD from 220% AD.
- AD ratio per tick increased to 34.375% AD from 27.5% AD.
- Stats
- Base movement speed reduced to 340 from 345.
- Base attack speed reduced to 0.68 from 0.711.
- Stats
- Base health regeneration increased to 3.5 from 2.5.
- Health regeneration reduced to 0.35% maximum health from 0.5%.
- Maximum health regeneration reduced to 2.1% maximum health from 3%.
- Health regeneration reduced to 0.35% maximum health from 0.5%.
- V12.12 - June 30th Hotfix
- Damage against monsters reduced to 120% from 160%.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 105 / 90.
- Bug Fix: Now counts as an ability for the purposes of , and stacking and bonus damage effects.
- Bug Fix: Clones no longer apply and damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
- Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Damage against monsters reduced to 160% from 180%.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: now properly stacks for each hit of Nimbus Strike and even if they were used simultaneously.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- New Effect: Can now dash over terrain.
- AP ratio increased to 100% AP from 80% AP.
- Damage against monsters increased to 180% from 150%.
- Bug Fix: No longer triggers Defy when the clone expires.
- New Effect: Now trigger spell effects when dealing damage.
- Bug Fix: Fixed a bug where he was able to entirely cancel the animation by entering a stop command.
- Stats
- Base health regeneration reduced to 2.5 from 4.
- Stats
- Attack damage growth reduced to 3.5 from 4.
- Bonus AD ratio reduced to 45% bonus AD from 50%.
- Bug Fix: Fixed a bug where he would not knock-up enemies who entered the ability radius while untargetable even after their untargetability ends.
- V11.5 - March 4th Hotfix
- Bug Fix: Once again grants Wukong the base bonus armor and health regeneration.
- Undocumented: No longer grants the innate bonus armor and health regeneration.(bug)
- New Effect: Now deals 50% bonus damage against monsters.
- Stats
- Mana growth increased to 65 from 45.
- Knock up duration reduced to 0.6 seconds from 0.75.
- Bug Fix: Casting it as the enemy champion is winding up an empowered basic attack does not cause them to lose control of their character.
- Stats
- Base armor reduced to 31 from 34.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 30 / 55 / 80 / 105 / 130.
- Clone damage reduced to 35 / 40 / 45 / 50 / 55% from 40 / 45 / 50 / 55 / 60%.
- Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
- Maximum bonus armor reduced to 30 − 54 (based on level) from 30 − 66 (based on level).
- Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- New Effect: Can now buffer and after dashing.
- V10.6 - March 19th Hotfix
- Stats
- Base health regeneration reduced to 4 from 5.
- Number of stacks increased to 10 from 8.
- Bonus effects per stack reduced to 50% from 62.5%.
- Mana cost changed to 80 / 70 / 60 / 50 / 40 from 60 at all ranks.
- Clone damage reduced to 40 / 45 / 50 / 55 / 60% from 50 / 55 / 60 / 65 / 70%.
- V10.6 - March 18th Hotfix
- Bug Fix: Fixed a bug where his armor and health regeneration were lower than intended without any stacks.
- Bug Fix: Bonus damage now properly applies to turrets.
- Bug Fix: Clone now deals the proper amount of damage against turrets and champions.
- V10.6 - Gameplay Update
- General
- Recommended items updated to reflect the strength of bruiser-oriented builds.
- Stats
- Base magic resistance reduced to 28 from 32.1.
- Base health reduced to 540 from 577.8.
- Base mana increased to 300 from 265.84.
- Mana growth increased to 45 from 38.
- Undocumented: Base health regeneration reduced to 5 from 6.
- Undocumented: Base mana regeneration reduced to 8 from 8.042.
- New Innate: Wukong gains 5 − 11 (based on level) bonus armor and regenerates 0.5% of his maximum health per 5 seconds. These effects are increased by 62.5% for 5 seconds whenever Wukong or his clone damage a champion or a monster. Bonuses stack up to 8 times to a maximum of 30 − 66 (based on level) bonus armor and 3% maximum health regeneration.
- Base damage increased 30 / 55 / 80 / 105 / 130 from 10 / 40 / 70 / 100 / 130.
- AD ratio changed to 50% bonus AD from 0 / 10 / 20 / 30 / 40% total AD.
- Bonus basic attack range changed to 75 / 100 / 125 / 150 / 175 units from 125 at all ranks.
- New Effect: Cast time now scales with bonus attack speed.
- New Effect: Added a timer to the ability icon to show how much time is left to use the empowered attack.
- New Effect: Cooldown is reduced by 0.5 seconds whenever Wukong or his clone damages an enemy.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 9 / 8 / 7 / 6 / 5.
- Undocumented: Now deals bonus damage instead of modified damage.
- Undocumented: Is now an unstoppable basic attack.
- Renamed Warrior Trickster from Decoy.
- Dash distance increased to 300 units from 100.
- New Effect: Now dashes at 1200 speed on cast rather than blink.
- Stealth duration reduced to 1 second from 1.5.
- Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage on clone death.
- Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 18 / 16 / 14 / 12 / 10.
- Mana cost changed to 60 at all ranks from 50 / 55 / 60 / 65 / 70.
- New Effect: Clone can now basic attack and cast at 50 / 55 / 60 / 65 / 70% damage, prioritizing the last enemy Wukong damaged.
- The clone's won't knock up enemies who were already knocked up by Wukong.
- New Effect: Clone now gains bonus attack speed and .
- Clone duration increased to 3.25 seconds from 1.5.
- New Effect: Cooldown now starts on cast rather than on clone death.
- New Effect: Clone now looks identical to Wukong's animation state on spawn and animates if the S key is pressed.
- New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
- New Effect: Turret shots now instantly kill the clone.
- Damage type changed to magic from physical.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 65 / 100 / 135 / 170 / 205.
- Removed: No longer scales with 80% bonus AD.
- New Effect: Now scales with 80% AP.
- Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Bonus attack speed duration increased to 5 seconds from 4.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 8 at all ranks.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
- New Effect: Now has an offset distance of 75 units from the target dashed to.
- New Effect: Can now be cast a second time within 8 seconds of the first cast.
- Knock up duration reduced to 0.75 seconds from 1.
- Duration reduced to 2 seconds from 4.
- Removed: No longer has a base damage of 20 / 110 / 200 per second.
- New Effect: Now deals 4 / 6 / 8% of the target's maximum health per second.
- New Effect: Damage is now capped at 200 / 400 / 600 (based on level) per second against monsters.
- Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- New Effect: Now grants stacks of on each tick.
- Bonus movement speed changed to 20% at all times active from 5% − 40% (based on time active).
- Lockout timer reduced to 0.5 seconds from 1.
- New Effect: Basic attack range is reduced to 50 units while spinning.
- New Effect: Can now cast abilities during Cyclone, cancelling the ability.
- New Effect: bonus attack speed duration is now paused while active.
- New Effect: Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown.
- Undocumented: is no longer disabled while spinning.
Release version[]
- Bug Fix: Can properly cast it even after he's used it immediately before getting killed by a knock-up.
- Bug Fix: When casting it as hits and kills him, Cyclone no longer loses its functionality.
- V9.14 - July 19th Hotfix
- General
- Bug Fix: Now properly counts the basic attack in between his , basic attack and combo towards spell counting runes.
- Bug Fix: Cooldown now starts on cast rather than after Cyclone ends.
- Undocumented: Hitting the decoy before disappearing no longer grants assist on it for takedown effects (i.e ). Takedown effects are only triggered by killing the decoy.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Updated sound and visual effects.
- Updated basic attack SFX.
- Basic attacks now have swipe VFX.
- Basic attackss hit VFX added.
- Updated SFX.
- Buff and swing VFX updated to reduce visual noise.
- Hit VFX updated to be more impactful.
- Armor debuff icon now appears on target.
- Cloud VFX on clone despawn updated to reduce visual noise.
- Updated SFX.
- Cloud VFX on dash updated to be wispier and leave a slight trail.
- Updated SFX.
- VFX updated to be cloudier, less noisy, and easier to read.
- The tip of his staff now leaves a bright VFX trail to better indicate area of effect.
-
- Has gray recoloring on basic attack swipe and R VFX.
-
- Has jade green recoloring on basic attack swipe, Q, and R VFX.
-
- Has spectral green recoloring on all VFX.
-
- Q uses base's new swing and hit VFX.
- E dash and R VFX updated but still use skin-specific cloud effects.
- Bug Fix: now correctly stacks on the decoy.
- Stats
- New: Now has 8% bonus attack speed at level 1.
- Base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 60 / 90 / 120 / 150.
- AD ratio reduced to 0 / 10 / 20 / 30 / 40% AD from 10 / 20 / 30 / 40 / 50% AD.
- Bug Fix: The decoy now correctly takes true damage from .
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 110 / 155 / 200 / 245.
-
- Bug Fix: No longer keeps a stone overlay once reviving.
- Bug Fix: Homeguard animation has been restored.
- Stats
- Attack damage growth increased to 4 from 3.2.
- AD ratio increased to 10 / 20 / 30 / 40 / 50% AD from 10% AD at all ranks.
- Stats
- Base health regeneration reduced to 6 from 6.192.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 68 from 59.876.
- Base armor increased to 34 from 24.88.
- Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
- Twisted Treeline Specific: Resistances increased to 4 / 6 / 8 (based on level) from 2 / 4 / 6 (based on level).
- Stealth reclassified as Invisibility.
- General
- Splash artwork for and updated to the Chinese art.
- Fix a bug where attempting to cancel the attack causes sluggish behavior.
- Clone will now possess copies of , , and .
- Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.
- General
- New splash artwork for .
- General
- Texture update to Classic, Infernal, General and Jade Dragon Wukong.
- General
- New splash artwork for .
- No longer hits additional targets hidden by the fog of war.
- Base armor increased to 19 from 15.
- Armor reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
- Attack damage ratio reduced to (+ 110% AD) from (+ 120% AD).
- V3.12 Twisted Treeline only
- Armor and magic resist per rank reduced to 2 / 4 / 6 from 4 / 6 / 8.
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90.
- V3.11 Crystal Scar only
- Armor and magic resist per rank reduced to 2 / 4 / 6 from 4 / 6 / 8.
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90.
- Movement speed increased to 345 from 320.
- Now grants an additional 125 attack range for the attack.
- Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy.
- Fixed animation bugs for .
- Allied HUD indicator will now go grey immediately after using.
- Fixed a bug where could reduce the armor of shred-immune units ( , ).
- Total attack damage ratio increased to (+ 110% AD) from (+ 100% AD).
- Fixed a bug where it did not display critical strikes or benefit from life steal.
- Casting it no longer instantly shows a reduction in his mana bar to enemies.
- Fixed a bug where his stealth state did not ignore unit collision.
- Improved general behavior and placement - the should now more accurately mimic Wukong's previous position and behavior.
- Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position.
- Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Attack speed bonus duration increased to 4 seconds from 3.
- Fixed a bug where Wukong could get stuck during his dash animation.
- Wukong will now attempt to attack a target champion after activation.
- Attack damage scaling per second increased to 120% from 100%.
- Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
- Fixed a bug where was shredding the target's base armor rather than total armor.
- Added (Original Stats)
- Wukong's armor and magic resistance are increased for each nearby enemy champion.
(Innate)
- Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
(Q)
- Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal magic damage to enemies near it after 1.5 seconds.
(W)
- Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
(E)
- Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
(Ultimate)