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Previous Lore

Wukong Render
"Just try to stop me!" - Wukong OriginalSquare Wukong

Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi OriginalSquare Master Yi, Wukong became the last student of the ancient martial art known as Wuju Style Wuju. Armed with an enchanted Crushing Blow staff, Wukong seeks to prevent Ionia from falling to ruin.

Monkey King

Within Ionia's treetops dwells a vastayan tribe known as the Shimon. These apelike creatures are a wise, cautious people, and as pacifists, chose to build their society away from landwalkers, cultivating their society atop the tallest trees in Ionia. The Shimon see life as an evolutionary climb to wisdom, thus upon death, the Shimon believe they become Stone Skin stones, returning to the soil to begin the climb of life again.

Even from an early age, Kong had very little in common with his fellow Shimon. Impulsive, clever, and fun-loving, Kong was a constant thorn in his village's side. When war came to Ionia, Kong was engrossed by the sounds and colors of the battles below - they awoke something true and undeniable in him, a calling. Kong left his tribe to prepare for what he knew to be his destiny.

Armed only with instinct and with no training under his belt, Kong wandered Ionia, in search of challengers to learn the art of combat. Though Kong often earned bruises and broken teeth for his trouble, with each fight, he was carving himself into the warrior he felt called to become.

In his travels, Kong ran across a goggle-wearing man Meditate meditating in a glade. Kong challenged him to a fight. The man stood up and knocked Kong to the ground in a single motion before returning to his meditations. Kong had challenged many opponents, but he'd never experienced anything like this.

For weeks, Kong came back to the glade every day and attempted to defeat the warrior. Though stronger and faster than the begoggled man, Kong was outmaneuvered at every turn.

Eventually, Kong decided to try something he'd never attempted in his many years of life: humility. He knelt before the man and humbly asked for training. Without missing a beat, the swordsman asked a question of Kong: why do you fight?

Kong realized he'd never thought about that before. He could have stayed in his peaceful society, but something inside him had demanded otherwise. Kong asked the same question of the man, who only replied that he did not fight anymore. Kong spent the next several days sitting in the glade with the warrior, pondering the question.

The man saw Kong's change of heart and quiet determination. He introduced himself as Master Yi, and agreed to train Kong in the virtues of discipline, patience, and combat, which Yi called Wuju. Kong's technique and precision improved with each lesson as Yi channeled Kong's propensity for recklessness and impulsiveness into a lethally swift and surprising fighting style.

The two grew to respect each other over the course of this training, yet Kong sensed a deep sadness in Yi that even Kong's most hilarious pranks couldn't lighten.

More than that, he still hadn't found an answer to Yi's question. Maybe if he'd known what Yi had once fought for, he could answer the question for himself. Kong made Yi a proposition: the two would engage in a friendly spar. If Kong won, Yi would have to tell him what he'd fought for. If Yi won, Kong wouldn't speak for an entire year.

Yi eagerly accepted.

Kong lured Yi from the glade into a field of smokepoppies, and each time Yi attempted one of his swift Double Strike attacks, Kong would disappear into the haze the poppies burst with when agitated. In the confusion, Yi struck out at what he believed to be Kong, but instead was a straw doll Kong had woven in his own image and planted in the field as a Warrior Trickster Decoy. Kong seized his opportunity and felled Yi with a blow to the temple.

Yi smiled at Kong's cleverness. The smile disappeared, however, as he explained why he had given up the sword: Yi was once an integral part of Ionia's defense against Noxus during the invasion. Yi and his disciples had been so effective at meeting the Noxians in combat that the invaders had eventually turned to chemical warfare. Yi blamed himself for the hundreds of lives lost to their Zaunite Singed OriginalSquare scientist's chem-bombs. No longer able to answer why he fought, he banished himself to the glade to meditate upon the question.

Kong had come from a people who chose to stay out of the world's fights, but all that did was leave those who might be less equipped to face those threats alone. Kong admired that, whatever the outcome, Yi had fought to protect others. Kong realized he wished to do the same.

Through Kong's eyes, Yi saw that he had been running from the truth: that, as much as he may try to deny it, he was a warrior and his people needed his help. A thankful Yi granted Kong an enchanted staff, crafted by the legendary blacksmith Doran, and a new honorific, reserved only for the brightest students of Wuju. From that day forward, Kong was known as Wukong.

Yi and Wukong walked out of the Ionian wilderness, intent on finding a new cause to fight for. Together.

Wukong Render
"Only in combat do you learn who you truly are." - Wukong OriginalSquare Wukong

During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.

Kong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him of the strongest warriors in the north, and Yi told him. The tales intoxicated Kong. Kong asked Yi to teach him the ways of humans, so that he might rival these famed warriors one day. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong 'Wukong' and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong would show the world the true power of Wuju.

Wukong Render old
"Only in combat do you learn who you truly are." - Wukong OriginalSquare Wukong

During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.

Kong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi OriginalSquare Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.

Institute of War concept
EditImageReference

Runeterra Crest icon

Faction

Judgment

By Institute of War

The truest opponent lies within.

Previous Abilities

Stone Skin
EFFECT RADIUS: 1400
Stone Skin

Innate: Wukong gains 4 / 6 / 8 (based on level) bonus Armor icon armor and Magic resistance icon magic resistance for each Sight icon visible enemy Champion icon champion nearby.

Info
Notes
  • Decoys are considered champions for Stone Skin.

Crushing Blow
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Crushing Blow

Active: Wukong empowers his staff, causing his next basic attack within 5 seconds to gain Range icon 125 bonus range, deal Attack damage modified physical damage and reduce Armor icon his target's armor for 3 seconds.

Modified Physical Damage:
10 / 40 / 70 / 100 / 130 (+ 100 / 110 / 120 / 130 / 140% AD)

Armor Reduction:
10 / 15 / 20 / 25 / 30% of target's armor

Crushing Blow resets Wukong's autoattack timer.

Info
Notes
  • Crushing Blow has no cast time.
  • Crushing Blow triggers on Turret icon structures and Ward icon wards but the armor reduction is not applied.
  • Performing an action after the animation is played, but before dealing damage will start the attack timer, and you must wait before you attack again, although the buff is not lost.

Decoy
EFFECT RADIUS: 175
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Warrior Trickster

Active: Wukong is Bear Stance pushed 100 units away, entering Twilight Shroud old2 invisibility for 1.5 seconds and leaving behind a decoy of himself.

After 1.5 seconds, the decoy performs a circular attack around itself for 0.5 seconds, dealing Magic damage magic damage to all nearby enemies before disappearing.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 60% AP)

Info
Notes
  • Decoy has no cast time.
  • If the decoy is killed before it vanishes, it will not deal any damage.
  • The Decoy cannot be targeted by allies, unless it's from an Electrical Surge auto-targeted effect (i.e Heal Heal, Divine Judgment Divine Judgement).
  • Killing it rewards Gold 25 gold and Experience icon 44 experience.

Nimbus Strike
TARGET RANGE: 625
EFFECT RADIUS: 187.5
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 8
Nimbus Strike

Active: Wukong Dash dashes on a cloud to the target enemy and sends out Playful untargetable clones to attack up to two additional enemies near the primary target, dealing physical damage to each enemy struck. The clones can block non-targeted attacks or abilities for 0.25 seconds after hitting their targets.

Physical Damage:
65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)

Upon hitting his target, Wukong gains Attack speed icon bonus attack speed for 4 seconds.

Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%

Info
Notes

Cyclone
EFFECT RADIUS: 162.5
COST: 100 mana
COOLDOWN: 120 / 105 / 90
Cyclone

Active: Wukong spins his staff around for up to 4 seconds, becomes Silence iconDisarm icon pacified and gains Movement speed icon 5% − 40% (based on time active) bonus movement speed. Wukong can reactivate Cyclone after 1 second to cancel it immediately.

The spin deals physical damage to nearby enemies every 0.5 seconds. Enemies affected by Cyclone for the first time are briefly Airborne icon knocked up.

Physical Damage Per Tick:
10 / 55 / 100 (+ 55% AD)
Total Physical Damage:
80 / 440 / 800 (+ 440% AD)

Info
Notes

Previous Splash Art

Patch History

V10.10
  • Warrior Trickster Warrior Trickster
    • Bug Fix: Casting it as the enemy champion is winding up an empowered basic attack does not cause them to lose control of their character.
V10.9
  • Stats
    • Base armor reduced to 31 from 34.
  • Crushing Blow Crushing Blow
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 30 / 55 / 80 / 105 / 130.
  • Warrior Trickster Warrior Trickster
    • Clone damage reduced to 35 / 40 / 45 / 50 / 55% from 40 / 45 / 50 / 55 / 60%.
V10.7
  • Stone Skin Stone Skin
    • Bonus armor reduced to 5 − 9 (based on level) from 5 − 11 (based on level).
      • Maximum bonus armor reduced to 30 − 54 (based on level) from 30 − 66 (based on level).
  • Nimbus Strike Nimbus Strike
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • New Effect: Can now buffer Warrior Trickster Warrior Trickster and Cyclone Cyclone after dashing.
V10.6 - March 19th Hotfix
  • Stats
    • Base health regeneration reduced to 4 from 5.
  • Stone Skin Stone Skin
    • Number stacks increased to 10 from 8.
    • Bonus effects per stack reduced to 50% from 62.5%.
  • Warrior Trickster Warrior Trickster
    • Mana cost changed to 80 / 70 / 60 / 50 / 40 from 60 at all ranks.
    • Clone damage reduced to 40 / 45 / 50 / 55 / 60% from 50 / 55 / 60 / 65 / 70%.
V10.6 - March 18th Hotfix
  • Stone Skin Stone Skin
    • Bug Fix: Fixed a bug where his armor and health regeneration were lower than intended without any stacks.
  • Crushing Blow Crushing Blow
    • Bug Fix: Bonus damage now properly applies to turrets.
  • Warrior Trickster Warrior Trickster
    • Bug Fix: Clone now deals the proper amount of damage against turrets and champions.
V10.6 - Gameplay Update
  • General
    • Recommended items updated to reflect the strength of bruiser-oriented builds.
  • Stats
    • Base magic resistance reduced to 28 from 32.1.
    • Base health reduced to 540 from 577.8.
    • Base mana increased to 300 from 265.84.
    • Mana growth increased to 45 from 38.
    • Undocumented: Base health regeneration reduced to 5 from 6.
    • Undocumented: Base mana regeneration reduced to 8 from 8.042.
  • Stone Skin Stone Skin
    • New Innate: Wukong gains 5 − 11 (based on level) bonus armor and regenerates 0.5% of his maximum health per 5 seconds. These effects are increased by 62.5% for 5 seconds whenever Wukong or his clone damage a champion or a monster. Bonuses stack up to 8 times to a maximum of 30 − 66 (based on level) bonus armor and 3% maximum health regeneration.
  • Crushing Blow Crushing Blow
    • Base damage increased 30 / 55 / 80 / 105 / 130 from 10 / 40 / 70 / 100 / 130.
    • AD ratio changed to 50% bonus AD from 0 / 10 / 20 / 30 / 40% total AD.
    • Bonus basic attack range changed to 75 / 100 / 125 / 150 / 175 units from 125 at all ranks.
    • New Effect: Cast time now scales with bonus attack speed.
    • New Effect: Added a timer to the ability icon to show how much time is left to use the empowered attack.
    • New Effect: Cooldown is reduced by 0.5 seconds whenever Wukong or his clone damages an enemy.
    • Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 9 / 8 / 7 / 6 / 5.
    • Undocumented: Now deals bonus damage instead of modified damage.
    • Undocumented: Is now an Excessive Force 2 unstoppable basic attack.
  • Warrior Trickster Warrior Trickster
    • Renamed Warrior Trickster from Decoy.
    • Dash distance increased to 300 units from 100.
    • New Effect: Now dashes at 1200 speed on cast rather than blink.
    • Stealth duration reduced to 1 second from 1.5.
    • Removed: No longer deals 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage on clone death.
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 18 / 16 / 14 / 12 / 10.
    • Mana cost changed to 60 at all ranks from 50 / 55 / 60 / 65 / 70.
    • New Effect: Clone can now basic attack and cast Cyclone Cyclone at 50 / 55 / 60 / 65 / 70% damage, prioritizing the last enemy Wukong damaged.
    • Clone duration increased to 3.25 seconds from 1.5.
    • New Effect: Cooldown now starts on cast rather than on clone death.
    • New Effect: Clone now looks identical to Wukong's animation state on spawn and animates if the S key is pressed.
    • New Effect: Now casts in the direction of cursor rather than where Wukong was facing.
    • New Effect: Turret shots now instantly kill the clone.
  • Nimbus Strike Nimbus Strike
    • Damage type changed to magic from physical.
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 65 / 100 / 135 / 170 / 205.
    • Removed: No longer scales with 80% bonus AD.
    • New Effect: Now scales with 80% AP.
    • Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Bonus attack speed duration increased to 5 seconds from 4.
    • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 8 at all ranks.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
    • New Effect: Now has an offset distance of 75 units from the target dashed to.
  • Cyclone Cyclone
    • New Effect: Can now be cast a second time within 8 seconds of the first cast.
    • Knock up duration reduced to 0.75 seconds from 1.
    • Duration reduced to 2 seconds from 4.
    • Removed: No longer has a base damage of 20 / 110 / 200 per second.
    • New Effect: Now deals 4 / 6 / 8% of the target's maximum health per second.
    • New Effect: Damage is now capped at 200 / 400 / 600 (based on level) per second against monsters.
    • Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
    • New Effect: Now grants stacks of Conqueror rune Conqueror on each tick.
    • Bonus movement speed changed to 20% at all times active from 5% − 40% (based on time active).
    • Lockout timer reduced to 0.5 seconds from 1.
    • New Effect: Basic attack range is reduced to 50 units while spinning.
    • New Effect: Can now cast abilities during Cyclone, cancelling the ability.
    • New Effect: Nimbus Strike Nimbus Strike's bonus attack speed duration is now paused while active.
    • New Effect: Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown.
    • Undocumented: Tiamat item Tiamat is no longer disabled while spinning.
V10.4
  • Cyclone Cyclone
    • Bug Fix: Can properly cast it even after he's used it immediately before getting killed by a knock-up.
V9.20
V9.14 - July 19th Hotfix
  • General
    • Bug Fix: Now properly counts the basic attack in between his Nimbus Strike Nimbus Strike, basic attack and Crushing Blow Crushing Blow combo towards spell counting runes.
V9.11
  • Cyclone Cyclone
    • Bug Fix: Cooldown now starts on cast rather than after Cyclone ends.
  • Warrior Trickster Decoy
    • Undocumented: Hitting the decoy before disappearing no longer grants assist on it for takedown effects (i.e Phage item Phage). Takedown effects are only triggered by killing the decoy.
V9.7
  • Wukong UnderworldCircle Underworld Wukong
    • Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.6
  • Cyclone Cyclone
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.4
  • General
    • Updated sound and visual effects.
    • Updated basic attack SFX.
    • Basic attacks now have swipe VFX.
    • Basic attackss hit VFX added.
  • Crushing Blow Crushing Blow
    • Updated SFX.
    • Buff and swing VFX updated to reduce visual noise.
    • Hit VFX updated to be more impactful.
    • Armor debuff icon now appears on target.
  • Warrior Trickster Decoy
    • Cloud VFX on clone despawn updated to reduce visual noise.
  • Nimbus Strike Nimbus Strike
    • Updated SFX.
    • Cloud VFX on dash updated to be wispier and leave a slight trail.
  • Cyclone Cyclone
    • Updated SFX.
    • VFX updated to be cloudier, less noisy, and easier to read.
    • The tip of his staff now leaves a bright VFX trail to better indicate area of effect.
  • Wukong GeneralCircle General Wukong
    • Has gray recoloring on basic attack swipe and R VFX.
  • Wukong JadeDragonCircle Jade Dragon Wukong
    • Has jade green recoloring on basic attack swipe, Q, and R VFX.
  • Wukong UnderworldCircle Underworld Wukong
    • Has spectral green recoloring on all VFX.
  • Wukong RadiantCircle Radiant Wukong
    • Q uses base's new swing and hit VFX.
    • E dash and R VFX updated but still use skin-specific cloud effects.
V8.20
V8.17
  • Stats
    • New: Now has 8% bonus attack speed at level 1.
V8.16
  • Crushing Blow Crushing Blow
    • Base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 60 / 90 / 120 / 150.
    • AD ratio reduced to 0 / 10 / 20 / 30 / 40% AD from 10 / 20 / 30 / 40 / 50% AD.
V8.14
  • Warrior Trickster Decoy
    • Bug Fix: The decoy now correctly takes true damage from Conqueror rune Conqueror.
  • Nimbus Strike Nimbus Strike
    • Base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 110 / 155 / 200 / 245.
V8.7
  • Wukong RadiantCircle Radiant Wukong
    • Bug Fix: No longer keeps a stone overlay once reviving.
    • Bug Fix: Homeguard animation has been restored.
V8.6
  • Stats
    • Attack damage growth increased to 4 from 3.2.
  • Crushing Blow Crushing Blow
    • AD ratio increased to 10 / 20 / 30 / 40 / 50% AD from 10% AD at all ranks.
V8.3
  • Stats
    • Base health regeneration reduced to 6 from 6.192.
V8.2
  • Nimbus Strike Nimbus Strike
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base attack damage increased to 68 from 59.876.
    • Base armor increased to 34 from 24.88.
  • Nimbus Strike Nimbus Strike
    • Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
V7.1
  • Stone Skin Stone Skin
    • Twisted Treeline Specific: Resistances increased to 4 / 6 / 8 (based on level) from 2 / 4 / 6 (based on level).
V6.22
V6.7
V5.22
V5.20
V4.21
  • General
    • Texture update to Classic, Infernal, General and Jade Dragon Wukong.
V4.19
V4.18
  • Nimbus Strike Nimbus Strike
    • No longer hits additional targets hidden by the fog of war.
V4.5
  • Base armor increased to 19 from 15.
  • Crushing Blow Crushing Blow
    • Armor reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
  • Cyclone Cyclone
    • Attack damage ratio reduced to (+ 110% AD) from (+ 120% AD).
V3.12 Twisted Treeline only
  • Stone Skin Stone Skin
    • Armor and magic resist per rank reduced to 2 / 4 / 6 from 4 / 6 / 8.
  • Cyclone Cyclone
    • Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90.
V3.11 Crystal Scar only
  • Stone Skin Stone Skin
    • Armor and magic resist per rank reduced to 2 / 4 / 6 from 4 / 6 / 8.
  • Cyclone Cyclone
    • Cooldown increased to 120 / 110 / 100 seconds from 120 / 105 / 90.
V1.0.0.152
  • Movement speed increased to 345 from 320.
V1.0.0.147b
  • Crushing Blow Crushing Blow
    • Now grants an additional 125 attack range for the attack.
    • Fixed a bug with Crushing Blow that would cause it to cancel when chasing an enemy.
V1.0.0.135
V1.0.0.134
V1.0.0.128
  • Crushing Blow Crushing Blow
    • Total attack damage ratio increased to (+ 110% AD) from (+ 100% AD).
    • Fixed a bug where it did not display critical strikes or benefit from life steal.
  • Warrior Trickster Decoy
    • Casting it no longer instantly shows a reduction in his mana bar to enemies.
    • Fixed a bug where his stealth state did not ignore unit collision.
    • Improved general behavior and placement - the Warrior Trickster Decoy should now more accurately mimic Wukong's previous position and behavior.
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position.
  • Nimbus Strike Nimbus Strike
    • Attack speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
    • Attack speed bonus duration increased to 4 seconds from 3.
V1.0.0.125
  • Fixed a bug where Wukong could get stuck during his dash animation.
V1.0.0.123
  • Nimbus Strike Nimbus Strike
    • Wukong will now attempt to attack a target champion after activation.
  • Cyclone Cyclone
    • Attack damage scaling per second increased to 120% from 100%.
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
  • Fixed a bug where Crushing Blow Crushing Blow was shredding the target's base armor rather than total armor.
V1.0.0.122
  • Added (Original Stats)
    • Stone Skin Stone Skin (Innate)
      • Wukong's armor and magic resistance are increased for each nearby enemy champion.
    • Crushing Blow Crushing Blow (Q)
      • Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
    • Warrior Trickster Decoy (W)
      • Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal magic damage to enemies near it after 1.5 seconds.
    • Nimbus Strike Nimbus Strike (E)
      • Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
    • Cyclone Cyclone (Ultimate)
      • Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.

References

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