The Path of Champions Wiki • Legends of Runeterra
The Titan of the Depths is a World Adventure in The Path of Champions.
It is unlocked after completing The Saltwater Scourge or The Prodigal Explorer. Successfully completing this adventure or The Master of Shadows unlocks The Machine Herald and The Glorious Executioner.
Map[]
Foes[]
Foe | Power(s) | Stats | Quote |
---|---|---|---|
The Beast Below |
Roar of the Sea The Foe's Sea Monsters have Fearsome. |
The Beast slowly reveals itself. distinct from the inky depths only as its form breaks away from the enshrouding dark. Black on black, it undulates slowly towards you, killer instinct guiding its deceptively calm advance. | |
Stalking Wolf |
Roar of the Sea Round Start: Give the player's Weakest ally Vulnerable this round. |
No quote | |
Devourer of the Depths |
Survival of the Fittest Round Start: Obliterate the Foe's Weakest unit to grant double its stats to the Foe's Strongest unit. |
No quote | |
Unscarred Reaver |
Proving Grounds The Foe's units have +0|+1. Game Start: The Foe creates 3 The Scargrounds in hand. |
No quote | |
Shipwreck Hoarder |
Sunken Treasure Round Start: Create a 5 Treasure Trove in ALL players' deck. ALL players Toss 1. |
No quote | |
Sejuani |
Endure When the Foe summons a unit, grant it +1|+1. |
|
The Warmother of the Winter's Claw eyes you and Nautilus in equal turn, her gaze measuring, her boar sending plumes of steaming breath into the rapidly cooling air. Then, a fierce warcry, Sejuani charges. |
Jubilant Poro |
Furry Fury When one of the Foe's poros die, the Foe creates a copy of it in deck and grants copies of it Everywhere +1|+1. |
The poro frolics merrily nearby, seeming to have largely forgotten about your presence. | |
Abyssal Eye |
Search the Sea Floor The Foe's allies have: " Nexus Strike: Draw 1." |
A massive eye scintillating and strange peers at you... looking at you, or through you? | |
Feral Mystic |
Savage Mysticism Round Start: The Foe gets a mana gem. |
The mystic concentrates their face contorting in rage as they let out an animalistic howl. | |
Jaull Hunters |
Fishing for Trouble When the Foe summons a unit, if they aren't Deep, they Toss 2. Otherwise they reduce the cost of Sea Monsters in hand by 1. |
With stances set wide, the hunters quickly correct course, sailing right towards you. | |
Nautilus |
All Will Drown! When any unit dies, heal the Foe's Nexus 1 and the Foe Tosses 1 if they aren't Deep. |
|
The goliath lifts his heavy anchor, and the wind that rushes off its massive form is almost enough to knock you off your feet. Instead, you stare up, up, up at his creaking rusted armor, and he stares down, down, down... |
Trivia[]
- 4 The Beast Below's power "Roar of the Sea" works similarly to 8 Terror of the Tides's Aura.
- Although the Foe 1 Unscarred Reaver has been encountered in a previous adventure (The Might of Demacia) with a power also entitled Proving Grounds. In this adventure, the power seems to be stronger as it includes an additional line creating 3 The Scargrounds in hand. This is interesting because both powers bear the same name and rarity (Common) yet one is stronger than the other.
- 2 Feral Mystic's power "Savage Mysticism" is exactly the same as (it even has the same icon) yet it is a Rare power.
- The Jubilant Poro Foe only has 1 Jubilant Poro in his deck and not 1 Lonely Poro.
- The power of 7Nautilus is named after one of his quotes : ▶️ "All will drown."